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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java241
1 files changed, 241 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
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+++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
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+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.util;
+
+import javax.media.opengl.GLAnimatorControl;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLRunnable;
+
+import jogamp.opengl.Debug;
+
+/**
+ * Providing utility functions dealing w/ {@link GLDrawable}s, {@link GLAutoDrawable} and their {@link GLEventListener}.
+ */
+public class GLDrawableUtil {
+ protected static final boolean DEBUG = Debug.debug("GLDrawable");
+
+ public static final boolean isAnimatorStartedOnOtherThread(GLAnimatorControl animatorCtrl) {
+ return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
+ }
+
+ public static final boolean isAnimatorStarted(GLAnimatorControl animatorCtrl) {
+ return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ;
+ }
+
+ public static final boolean isAnimatorAnimatingOnOtherThread(GLAnimatorControl animatorCtrl) {
+ return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
+ }
+
+ public static final boolean isAnimatorAnimating(GLAnimatorControl animatorCtrl) {
+ return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
+ }
+
+ /**
+ * Moves the designated {@link GLEventListener} from {@link GLAutoDrawable} <code>src</code> to <code>dest</code>.
+ * If <code>preserveInitState</code> is <code>true</code>, it's initialized state is preserved
+ * and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
+ * <p>
+ * Note that it is only legal to pass <code>preserveInitState := true</code>,
+ * if the {@link GLContext} of both <code>src</code> and <code>dest</code> are shared, or has itself moved from <code>src</code> to <code>dest</code>.
+ * </p>
+ * <p>
+ * Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}.
+ * </p>
+ * @param src
+ * @param dest
+ * @param listener
+ * @param preserveInitState
+ */
+ public static final void moveGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, GLEventListener listener, boolean preserveInitState) {
+ final boolean initialized = src.getGLEventListenerInitState(listener);
+ src.removeGLEventListener(listener);
+ dest.addGLEventListener(listener);
+ if(preserveInitState && initialized) {
+ dest.setGLEventListenerInitState(listener, true);
+ dest.enqueue(new ReshapeGLEventListener(listener));
+ } // else .. !init state is default
+ }
+
+ /**
+ * Moves all {@link GLEventListener} from {@link GLAutoDrawable} <code>src</code> to <code>dest</code>.
+ * If <code>preserveInitState</code> is <code>true</code>, it's initialized state is preserved
+ * and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
+ * <p>
+ * Note that it is only legal to pass <code>preserveInitState := true</code>,
+ * if the {@link GLContext} of both <code>src</code> and <code>dest</code> are shared, or has itself moved from <code>src</code> to <code>dest</code>.
+ * </p>
+ * <p>
+ * Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}.
+ * </p>
+ * @param src
+ * @param dest
+ * @param listener
+ * @param preserveInitState
+ */
+ public static final void moveAllGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, boolean preserveInitState) {
+ for(int count = src.getGLEventListenerCount(); 0<count; count--) {
+ final GLEventListener listener = src.getGLEventListener(0);
+ moveGLEventListener(src, dest, listener, preserveInitState);
+ }
+ }
+
+ /**
+ * Swaps the {@link GLContext} and all {@link GLEventListener} between {@link GLAutoDrawable} <code>a</code> and <code>b</code>,
+ * while preserving it's initialized state, resets the GL-Viewport and issuing {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)}.
+ * <p>
+ * If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} <code>a</code> or <code>b</code>
+ * and the current thread is different than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
+ * </p>
+ * @param a
+ * @param b
+ */
+ public static final void swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) {
+ final GLAnimatorControl aAnim = a.getAnimator();
+ final GLAnimatorControl bAnim = b.getAnimator();
+ final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause();
+ final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause();
+
+ // enqueue reset GL-Viewport
+ a.enqueue(setViewport);
+ b.enqueue(setViewport);
+
+ //
+ // cache all GLEventListener and their init-state
+ // enqueue reshape on their destination, if already initialized
+ //
+ final int aSz = a.getGLEventListenerCount();
+ final GLEventListener[] aGLE = new GLEventListener[aSz];
+ final boolean[] aInit = new boolean[aSz];
+ for(int i=0; i<aSz; i++) {
+ final GLEventListener l = a.getGLEventListener(0);
+ final boolean initialized = a.getGLEventListenerInitState(l);
+ aInit[i] = initialized;
+ aGLE[i] = a.removeGLEventListener( l );
+ if( initialized ) {
+ b.enqueue(new ReshapeGLEventListener(l));
+ }
+ }
+ final int bSz = b.getGLEventListenerCount();
+ final GLEventListener[] bGLE = new GLEventListener[bSz];
+ final boolean[] bInit = new boolean[bSz];
+ for(int i=0; i<bSz; i++) {
+ final GLEventListener l = b.getGLEventListener(0);
+ final boolean initialized = b.getGLEventListenerInitState(l);
+ bInit[i] = initialized;
+ bGLE[i] = b.removeGLEventListener( l );
+ if( initialized ) {
+ a.enqueue(new ReshapeGLEventListener(l));
+ }
+ }
+
+ // switch context and trigger reshape
+ b.setContext( a.setContext( b.getContext() ) );
+ a.display();
+ b.display();
+
+ // add all cached GLEventListener to their destination and fix their init-state
+ for(int i=0; i<bSz; i++) {
+ final GLEventListener l = bGLE[i];
+ a.addGLEventListener( l );
+ if( bInit[i] ) {
+ a.setGLEventListenerInitState(l, true);
+ } // else uninitialized is default after add
+ }
+ for(int i=0; i<aSz; i++) {
+ final GLEventListener l = aGLE[i];
+ b.addGLEventListener( l );
+ if( aInit[i] ) {
+ b.setGLEventListenerInitState(l, true);
+ } // else uninitialized is default after add
+ }
+
+ if(aIsPaused) { aAnim.resume(); }
+ if(bIsPaused) { bAnim.resume(); }
+ }
+
+ static GLRunnable setViewport = new GLRunnable() {
+ @Override
+ public boolean run(GLAutoDrawable drawable) {
+ drawable.getGL().glViewport(0, 0, drawable.getWidth(), drawable.getHeight());
+ return true;
+ }
+ };
+
+ private static class ReshapeGLEventListener implements GLRunnable {
+ private GLEventListener listener;
+ ReshapeGLEventListener(GLEventListener listener) {
+ this.listener = listener;
+ }
+ @Override
+ public boolean run(GLAutoDrawable drawable) {
+ listener.reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight());
+ return true;
+ }
+ }
+
+ /**
+ * Swaps the {@link GLContext} of given {@link GLAutoDrawable}
+ * and {@link GLAutoDrawable#disposeGLEventListener(GLEventListener, boolean) disposes}
+ * each {@link GLEventListener} w/o removing it.
+ * <p>
+ * The GL-Viewport is reset and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued implicit.
+ * </p>
+ * <p>
+ * If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different
+ * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
+ * </p>
+ * @param src
+ * @param dest
+ */
+ public static final void swapGLContext(GLAutoDrawable src, GLAutoDrawable dest) {
+ final GLAnimatorControl aAnim = src.getAnimator();
+ final GLAnimatorControl bAnim = dest.getAnimator();
+ final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause();
+ final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause();
+
+ for(int i = src.getGLEventListenerCount() - 1; 0 <= i; i--) {
+ src.disposeGLEventListener(src.getGLEventListener(i), false);
+ }
+ for(int i = dest.getGLEventListenerCount() - 1; 0 <= i; i--) {
+ dest.disposeGLEventListener(dest.getGLEventListener(i), false);
+ }
+ dest.setContext( src.setContext( dest.getContext() ) );
+
+ src.enqueue(setViewport);
+ dest.enqueue(setViewport);
+ src.display();
+ dest.display();
+
+ if(aIsPaused) { aAnim.resume(); }
+ if(bIsPaused) { bAnim.resume(); }
+ }
+
+}