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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java124
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java50
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java152
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java134
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java44
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java52
6 files changed, 292 insertions, 264 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
index 221385cc6..d80d398aa 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
@@ -35,8 +35,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * @param gl the current GL instance
+ *
* @param index The GL array index
* @param name The optional custom name for the GL array index, maybe null.
* If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
@@ -48,11 +47,9 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataClient createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
- int initialSize)
+ public static GLArrayDataClient createFixed(int index, String name, int comps, int dataType, boolean normalized, int initialSize)
throws GLException
{
- gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
GLArrayDataClient adc = new GLArrayDataClient();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(adc);
adc.init(name, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler, -1, -1, -1, -1);
@@ -67,8 +64,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * @param gl the current GL instance
+ *
* @param index The GL array index
* @param name The optional custom name for the GL array index, maybe null.
* If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
@@ -81,11 +77,10 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataClient createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
- int stride, Buffer buffer)
+ public static GLArrayDataClient createFixed(int index, String name, int comps, int dataType, boolean normalized, int stride,
+ Buffer buffer)
throws GLException
{
- gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
GLArrayDataClient adc = new GLArrayDataClient();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(adc);
adc.init(name, index, comps, dataType, normalized, stride, buffer, comps*comps, false, glArrayHandler, -1, -1, -1, -1);
@@ -95,25 +90,20 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
/**
* Create a client side buffer object, using a custom GLSL array attribute name
* and starting with a new created Buffer object with initialSize size
- *
- * @param gl the current GL instance
+ *
+ * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms
* @param name The custom name for the GL attribute.
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
*/
- public static GLArrayDataClient createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
- int initialSize)
+ public static GLArrayDataClient createGLSL(ShaderState st, String name,
+ int comps, int dataType, boolean normalized, int initialSize)
throws GLException
{
- if(!gl.hasGLSL()) {
- throw new GLException("GLArrayDataClient.GLSL not supported: "+gl);
- }
- gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
-
GLArrayDataClient adc = new GLArrayDataClient();
- GLArrayHandler glArrayHandler = new GLSLArrayHandler(adc);
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, adc);
adc.init(name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler, -1, -1, -1, -1);
return adc;
}
@@ -121,8 +111,8 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
/**
* Create a client side buffer object, using a custom GLSL array attribute name
* and starting with a given Buffer object incl it's stride
- *
- * @param gl the current GL instance
+ *
+ * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms
* @param name The custom name for the GL attribute.
* @param comps The array component number
* @param dataType The array index GL data type
@@ -130,17 +120,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* @param stride
* @param buffer the user define data
*/
- public static GLArrayDataClient createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
- int stride, Buffer buffer)
+ public static GLArrayDataClient createGLSL(ShaderState st, String name,
+ int comps, int dataType, boolean normalized, int stride,
+ Buffer buffer)
throws GLException
{
- if(!gl.hasGLSL()) {
- throw new GLException("GLArrayDataClient.GLSL not supported: "+gl);
- }
- gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
-
GLArrayDataClient adc = new GLArrayDataClient();
- GLArrayHandler glArrayHandler = new GLSLArrayHandler(adc);
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, adc);
adc.init(name, -1, comps, dataType, normalized, stride, buffer, comps*comps, true, glArrayHandler, -1, -1, -1, -1);
return adc;
}
@@ -152,6 +138,8 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
public final boolean isVBOWritten() { return bufferWritten; }
public final boolean sealed() { return sealed; }
+
+ public final boolean enabled() { return bufferEnabled; }
//
// Data and GL state modification ..
@@ -161,8 +149,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
public void destroy(GL gl) {
reset(gl);
- buffer=null;
- valid=false;
+ super.destroy(gl);
}
public void reset(GL gl) {
@@ -170,28 +157,17 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
reset();
}
- public void seal(GL gl, boolean seal)
- {
+ public void seal(GL gl, boolean seal) {
seal(seal);
- if(sealedGL==seal) return;
- sealedGL = seal;
- if(seal) {
- init_vbo(gl);
-
- enableBuffer(gl, true);
- } else {
- enableBuffer(gl, false);
- }
+ enableBuffer(gl, seal);
}
public void enableBuffer(GL gl, boolean enable) {
- if( enableBufferAlways || bufferEnabled != enable ||
- getVBOName() != gl.glGetBoundBuffer(getVBOTarget()) ) {
+ if( enableBufferAlways || bufferEnabled != enable ) {
if(enable) {
checkSeal(true);
- if(null!=buffer) {
- buffer.rewind();
- }
+ // init/generate VBO name if not done yet
+ init_vbo(gl);
}
glArrayHandler.enableBuffer(gl, enable);
bufferEnabled = enable;
@@ -219,16 +195,14 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
{
if(sealed==seal) return;
sealed = seal;
+ bufferWritten=false;
if(seal) {
- bufferWritten=false;
if (null!=buffer) {
buffer.flip();
}
- } else {
- if (null!=buffer) {
- buffer.position(buffer.limit());
- buffer.limit(buffer.capacity());
- }
+ } else if (null!=buffer) {
+ buffer.position(buffer.limit());
+ buffer.limit(buffer.capacity());
}
}
@@ -254,7 +228,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* The arguments remaining elements must be a multiple of this arrays element stride.
*/
public void put(Buffer v) {
- if ( buffer==null || sealed ) return;
+ if ( sealed ) return;
if(0!=(v.remaining() % strideL)) {
throw new GLException("Buffer length ("+v.remaining()+") is not a multiple of component-stride:\n\t"+this);
}
@@ -263,19 +237,19 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
public void putb(byte v) {
- if ( buffer==null || sealed ) return;
+ if ( sealed ) return;
growBufferIfNecessary(1);
Buffers.putb(buffer, v);
}
public void puts(short v) {
- if ( buffer==null || sealed ) return;
+ if ( sealed ) return;
growBufferIfNecessary(1);
Buffers.puts(buffer, v);
}
public void puti(int v) {
- if ( buffer==null || sealed ) return;
+ if ( sealed ) return;
growBufferIfNecessary(1);
Buffers.puti(buffer, v);
}
@@ -285,7 +259,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
public void putf(float v) {
- if ( buffer==null || sealed ) return;
+ if ( sealed ) return;
growBufferIfNecessary(1);
Buffers.putf(buffer, v);
}
@@ -295,8 +269,8 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
- ", dataType "+dataType+
- ", bufferClazz "+clazz+
+ ", dataType "+componentType+
+ ", bufferClazz "+componentClazz+
", elements "+getElementNumber()+
", components "+components+
", stride "+stride+"u "+strideB+"b "+strideL+"c"+
@@ -305,7 +279,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
", bufferEnabled "+bufferEnabled+
", bufferWritten "+bufferWritten+
", buffer "+buffer+
- ", valid "+valid+
+ ", alive "+alive+
"]";
}
@@ -320,7 +294,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
protected final void growBuffer(int additional) {
- if(!valid || sealed) {
+ if(!alive || sealed) {
throw new GLException("Invalid state: "+this);
}
@@ -328,28 +302,28 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
additional += (additional/components)*(strideL-components);
int osize = (buffer!=null)?buffer.capacity():0;
- if(clazz==ByteBuffer.class) {
+ if(componentClazz==ByteBuffer.class) {
ByteBuffer newBBuffer = Buffers.newDirectByteBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newBBuffer.put((ByteBuffer)buffer);
}
buffer = newBBuffer;
- } else if(clazz==ShortBuffer.class) {
+ } else if(componentClazz==ShortBuffer.class) {
ShortBuffer newSBuffer = Buffers.newDirectShortBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newSBuffer.put((ShortBuffer)buffer);
}
buffer = newSBuffer;
- } else if(clazz==IntBuffer.class) {
+ } else if(componentClazz==IntBuffer.class) {
IntBuffer newIBuffer = Buffers.newDirectIntBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newIBuffer.put((IntBuffer)buffer);
}
buffer = newIBuffer;
- } else if(clazz==FloatBuffer.class) {
+ } else if(componentClazz==FloatBuffer.class) {
FloatBuffer newFBuffer = Buffers.newDirectFloatBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
@@ -357,12 +331,12 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
buffer = newFBuffer;
} else {
- throw new GLException("Given Buffer Class not supported: "+clazz+":\n\t"+this);
+ throw new GLException("Given Buffer Class not supported: "+componentClazz+":\n\t"+this);
}
}
protected final void checkSeal(boolean test) throws GLException {
- if(!valid) {
+ if(!alive) {
throw new GLException("Invalid state: "+this);
}
if(sealed!=test) {
@@ -385,7 +359,6 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
this.initialSize = initialSize;
this.glArrayHandler = handler;
this.sealed=false;
- this.sealedGL=false;
this.bufferEnabled=false;
this.enableBufferAlways=false;
this.bufferWritten=false;
@@ -394,11 +367,18 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
}
- protected void init_vbo(GL gl) {}
+ private boolean isValidated = false;
+
+ protected void init_vbo(GL gl) {
+ if(!isValidated ) {
+ isValidated = true;
+ validate(gl.getGLProfile(), true);
+ }
+ }
protected GLArrayDataClient() { }
- protected boolean sealed, sealedGL;
+ protected boolean sealed;
protected boolean bufferEnabled;
protected boolean bufferWritten;
protected boolean enableBufferAlways;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
index 32fc5a2a2..0da7d1171 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
@@ -14,6 +14,8 @@ import java.nio.*;
public interface GLArrayDataEditable extends GLArrayData {
public boolean sealed();
+
+ public boolean enabled();
/**
* Is the buffer written to the VBO ?
@@ -34,29 +36,27 @@ public interface GLArrayDataEditable extends GLArrayData {
public void reset(GL gl);
/**
- * If seal is true, it
- * disable write operations to the buffer.
- * Calls flip, ie limit:=position and position:=0.
- * Also enables the buffer for OpenGL, and passes the data.
- *
- * If seal is false, it
- * enable write operations continuing
- * at the buffer position, where you left off at seal(true),
- * ie position:=limit and limit:=capacity.
- * Also disables the buffer for OpenGL.
+ * Convenience method calling {@link #seal(boolean)} and {@link #enableBuffer(GL, boolean)}.
*
* @see #seal(boolean)
+ * @see #enableBuffer(GL, boolean)
+ *
*/
public void seal(GL gl, boolean seal);
/**
- * Enables/disables the buffer, which implies
- * the client state, binding the VBO
- * and transfering the data if not done yet.
+ * <p>Enables/disables the buffer,
+ * sets the client state, binds the VBO if used
+ * and transfers the data if necessary.</p>
+ *
+ * <p>The action will only be executed,
+ * if the internal enable state differs,
+ * or 'setEnableAlways' was called with 'true'.</b>
*
- * The above will only be executed,
- * if the buffer is disabled,
- * or 'setEnableAlways' was called with 'true'.
+ * <p>It is up to the user to enable/disable the array properly,
+ * ie in case of multiple data sets for the same vertex attribute (VA).
+ * Meaning in such case usage of one set while expecting another one
+ * to be used for the same VA implies decorating each usage with enable/disable.</p>
*
* @see #setEnableAlways(boolean)
*/
@@ -67,8 +67,9 @@ public interface GLArrayDataEditable extends GLArrayData {
*
* The default is 'false'
*
- * This is usefull when you mix up
- * GLArrayData usage with conventional GL array calls.
+ * This is useful when you mix up
+ * GLArrayData usage with conventional GL array calls
+ * or in case of a buggy GL VBO implementation.
*
* @see #enableBuffer(GL, boolean)
*/
@@ -81,16 +82,17 @@ public interface GLArrayDataEditable extends GLArrayData {
public void reset();
/**
- * If seal is true, it
- * disable write operations to the buffer.
- * Calls flip, ie limit:=position and position:=0.
+ * <p>If <i>seal</i> is true, it
+ * disables write operations to the buffer.
+ * Calls flip, ie limit:=position and position:=0.</p>
*
- * If seal is false, it
+ * <p>If <i>seal</i> is false, it
* enable write operations continuing
* at the buffer position, where you left off at seal(true),
- * ie position:=limit and limit:=capacity.
+ * ie position:=limit and limit:=capacity.</p>
*
- */
+ * @see #seal(boolean)
+ */
public void seal(boolean seal);
public void rewind();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
index 8504aeae3..23c237909 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
@@ -21,32 +21,28 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * @param gl the current GL instance
+ *
* @param index The GL array index
* @param name The optional custom name for the GL array index, maybe null.
- * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
- * This name might be used as the shader attribute name.
+ * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
+ * This name might be used as the shader attribute name.
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param stride
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- * @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataServer createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
- int stride, Buffer buffer, int vboUsage, int vboTarget)
+ public static GLArrayDataServer createFixed(int index, String name, int comps, int dataType, boolean normalized, int stride,
+ Buffer buffer, int vboUsage)
throws GLException
{
- gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
-
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
- ads.init(gl, name, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
- 0, 0, vboUsage, vboTarget);
+ ads.init(name, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
+ 0, 0, vboUsage, GL.GL_ARRAY_BUFFER);
return ads;
}
@@ -58,103 +54,126 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * @param gl the current GL instance
+ *
* @param index The GL array index
* @param name The optional custom name for the GL array index, maybe null.
- * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
- * This name might be used as the shader attribute name.
+ * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
+ * This name might be used as the shader attribute name.
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- * @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataServer createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
- int initialSize, int vboUsage, int vboTarget)
+ public static GLArrayDataServer createFixed(int index, String name, int comps, int dataType, boolean normalized, int initialSize,
+ int vboUsage)
throws GLException
{
- gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
-
- GLArrayDataServer ads = new GLArrayDataServer();
- GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
- ads.init(gl, name, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler,
- 0, 0, vboUsage, vboTarget);
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
+ ads.init(name, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler,
+ 0, 0, vboUsage, GL.GL_ARRAY_BUFFER);
return ads;
}
/**
* Create a VBO, using a custom GLSL array attribute name
* and starting with a new created Buffer object with initialSize size
- *
- * @param gl the current GL instance
+ *
+ * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms
* @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- * @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
- public static GLArrayDataServer createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
- int initialSize, int vboUsage, int vboTarget)
- throws GLException
+ public static GLArrayDataServer createGLSL(ShaderState st, String name,
+ int comps, int dataType, boolean normalized, int initialSize,
+ int vboUsage)
+ throws GLException
{
- if(!gl.hasGLSL()) {
- throw new GLException("GLArrayDataServer.GLSL not supported: "+gl);
- }
- gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
-
GLArrayDataServer ads = new GLArrayDataServer();
- GLArrayHandler glArrayHandler;
- if( GL.GL_ELEMENT_ARRAY_BUFFER == vboTarget ) {
- glArrayHandler = new GLDataArrayHandler(ads);
- } else {
- glArrayHandler = new GLSLArrayHandler(ads);
- }
- ads.init(gl, name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler,
- 0, 0, vboUsage, vboTarget);
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, ads);
+ ads.init(name, -1, comps, dataType, normalized, 0, null, initialSize,
+ true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER);
return ads;
- }
-
+ }
+
/**
* Create a VBO, using a custom GLSL array attribute name
* and starting with a given Buffer object incl it's stride
- *
- * @param gl the current GL instance
- * @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
+ *
+ * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms
+ * @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param stride
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- * @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
- public static GLArrayDataServer createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
- int stride, Buffer buffer, int vboUsage, int vboTarget)
+ public static GLArrayDataServer createGLSL(ShaderState st, String name,
+ int comps, int dataType, boolean normalized, int stride,
+ Buffer buffer, int vboUsage)
throws GLException
{
- if(!gl.hasGLSL()) {
- throw new GLException("GLArrayDataServer.GLSL not supported: "+gl);
- }
- gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, ads);
+ ads.init(name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler,
+ 0, 0, vboUsage, GL.GL_ARRAY_BUFFER);
+ return ads;
+ }
+
+ /**
+ * Create a VBO data object for any target w/o render pipeline association, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}.
+ *
+ * Hence no index, name for a fixed function pipeline nor vertex attribute is given.
+ *
+ * @param comps The array component number
+ * @param dataType The array index GL data type
+ * @param stride
+ * @param buffer the user define data
+ * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ * @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
+ * {@link GL#glGenBuffers(int, int[], int)
+ */
+ public static GLArrayDataServer createData(int comps, int dataType, int stride,
+ Buffer buffer, int vboUsage, int vboTarget)
+ throws GLException
+ {
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
+ ads.init(null, -1, comps, dataType, false, stride, buffer, buffer.limit(), false, glArrayHandler,
+ 0, 0, vboUsage, vboTarget);
+ return ads;
+ }
+ /**
+ * Create a VBO data object for any target w/o render pipeline association, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}.
+ *
+ * Hence no index, name for a fixed function pipeline nor vertex attribute is given.
+ *
+ * @param comps The array component number
+ * @param dataType The array index GL data type
+ * @param initialSize
+ * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ * @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
+ */
+ public static GLArrayDataServer createData(int comps, int dataType, int initialSize,
+ int vboUsage, int vboTarget)
+ throws GLException
+ {
GLArrayDataServer ads = new GLArrayDataServer();
- GLArrayHandler glArrayHandler;
- if( GL.GL_ELEMENT_ARRAY_BUFFER == vboTarget ) {
- glArrayHandler = new GLDataArrayHandler(ads);
- } else {
- glArrayHandler = new GLSLArrayHandler(ads);
- }
- ads.init(gl, name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler,
+ GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
+ ads.init(null, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler,
0, 0, vboUsage, vboTarget);
return ads;
}
+
//
// Data matters GLArrayData
//
@@ -192,8 +211,8 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
- ", dataType "+dataType+
- ", bufferClazz "+clazz+
+ ", dataType "+componentType+
+ ", bufferClazz "+componentClazz+
", elements "+getElementNumber()+
", components "+components+
", stride "+stride+"u "+strideB+"b "+strideL+"c"+
@@ -207,7 +226,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
", bufferWritten "+bufferWritten+
", buffer "+buffer+
", offset "+vboOffset+
- ", valid "+valid+
+ ", alive "+alive+
"]";
}
@@ -215,7 +234,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
// non public matters ..
//
- protected void init(GL gl, String name, int index, int comps, int dataType, boolean normalized,
+ protected void init(String name, int index, int comps, int dataType, boolean normalized,
int stride, Buffer data, int initialSize, boolean isVertexAttribute,
GLArrayHandler glArrayHandler,
int vboName, long vboOffset, int vboUsage, int vboTarget)
@@ -228,6 +247,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
}
protected void init_vbo(GL gl) {
+ super.init_vbo(gl);
if(vboEnabled && vboName==0) {
int[] tmp = new int[1];
gl.glGenBuffers(1, tmp, 0);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
index f2694d39c..735bd11f7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
@@ -12,7 +12,6 @@ public class GLArrayDataWrapper implements GLArrayData {
/**
* Create a VBO, using a predefined fixed function array index, wrapping the given data.
*
- * @param gl the current GL instance
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
@@ -22,26 +21,25 @@ public class GLArrayDataWrapper implements GLArrayData {
* @param vboName
* @param vboOffset
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- * @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
+ *
* @return the new create instance
+ *
* @throws GLException
*/
- public static GLArrayDataWrapper createFixed(GL gl, int index, int comps, int dataType, boolean normalized,
- int stride, Buffer buffer,
- int vboName, long vboOffset, int vboUsage, int vboTarget)
+ public static GLArrayDataWrapper createFixed(int index, int comps, int dataType, boolean normalized, int stride,
+ Buffer buffer, int vboName,
+ long vboOffset, int vboUsage)
throws GLException
{
- gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
GLArrayDataWrapper adc = new GLArrayDataWrapper();
adc.init(null, index, comps, dataType, normalized, stride, buffer, false,
- vboName, vboOffset, vboUsage, vboTarget);
+ vboName, vboOffset, vboUsage, GL.GL_ARRAY_BUFFER);
return adc;
}
/**
* Create a VBO, using a custom GLSL array attribute name, wrapping the given data.
*
- * @param gl the current GL instance
* @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps The array component number
* @param dataType The array index GL data type
@@ -51,26 +49,45 @@ public class GLArrayDataWrapper implements GLArrayData {
* @param vboName
* @param vboOffset
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- * @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
+ *
* @return the new create instance
* @throws GLException
*/
- public static GLArrayDataWrapper createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
- int stride, Buffer buffer,
- int vboName, long vboOffset, int vboUsage, int vboTarget)
+ public static GLArrayDataWrapper createGLSL(String name, int comps, int dataType, boolean normalized, int stride,
+ Buffer buffer, int vboName,
+ long vboOffset, int vboUsage)
throws GLException
{
- if(!gl.hasGLSL()) {
- throw new GLException("GLArrayDataWrapper.GLSL not supported: "+gl);
- }
- gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
-
GLArrayDataWrapper adc = new GLArrayDataWrapper();
adc.init(name, -1, comps, dataType, normalized, stride, buffer, true,
- vboName, vboOffset, vboUsage, vboTarget);
+ vboName, vboOffset, vboUsage, GL.GL_ARRAY_BUFFER);
return adc;
}
+ /**
+ * Validates this instance's parameter. Called automatically by {@link GLArrayDataClient} and {@link GLArrayDataServer}.
+ * {@link GLArrayDataWrapper} does not validate it's instance by itself.
+ *
+ * @param glp the GLProfile to use
+ * @param throwException whether to throw an exception if this instance has invalid parameter or not
+ * @return true if this instance has invalid parameter, otherwise false
+ */
+ public final boolean validate(GLProfile glp, boolean throwException) {
+ if(!alive) {
+ if(throwException) {
+ throw new GLException("Instance !alive "+this);
+ }
+ return false;
+ }
+ if(this.isVertexAttribute() && !glp.hasGLSL()) {
+ if(throwException) {
+ throw new GLException("GLSL not supported on "+glp+", "+this);
+ }
+ return false;
+ }
+ return glp.isValidArrayDataType(getIndex(), getComponentNumber(), getComponentType(), isVertexAttribute(), throwException);
+ }
+
//
// Data read access
//
@@ -99,41 +116,31 @@ public class GLArrayDataWrapper implements GLArrayData {
public final int getComponentNumber() { return components; }
- public final int getComponentType() { return dataType; }
-
- public final int getComponentSize() {
- if(clazz==ByteBuffer.class) {
- return GLBuffers.SIZEOF_BYTE;
- }
- if(clazz==ShortBuffer.class) {
- return GLBuffers.SIZEOF_SHORT;
- }
- if(clazz==IntBuffer.class) {
- return GLBuffers.SIZEOF_INT;
- }
- if(clazz==FloatBuffer.class) {
- return GLBuffers.SIZEOF_FLOAT;
- }
- throw new GLException("Given Buffer Class not supported: "+clazz+":\n\t"+this);
- }
+ public final int getComponentType() { return componentType; }
+ public final int getComponentSize() { return componentSize; }
+
public final int getElementNumber() {
if(null==buffer) return 0;
return ( buffer.position()==0 ) ? ( buffer.limit() / components ) : ( buffer.position() / components ) ;
}
-
+ public final int getByteSize() {
+ if(null==buffer) return 0;
+ return ( buffer.position()==0 ) ? ( buffer.limit() * componentSize ) : ( buffer.position() * componentSize ) ;
+ }
+
public final boolean getNormalized() { return normalized; }
public final int getStride() { return stride; }
- public final Class getBufferClass() { return clazz; }
+ public final Class getBufferClass() { return componentClazz; }
public void destroy(GL gl) {
buffer = null;
vboName=0;
vboEnabled=false;
vboOffset=-1;
- valid = false;
+ alive = false;
}
public String toString() {
@@ -141,8 +148,8 @@ public class GLArrayDataWrapper implements GLArrayData {
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
- ", dataType "+dataType+
- ", bufferClazz "+clazz+
+ ", dataType "+componentType+
+ ", bufferClazz "+componentClazz+
", elements "+getElementNumber()+
", components "+components+
", stride "+stride+"u "+strideB+"b "+strideL+"c"+
@@ -152,7 +159,7 @@ public class GLArrayDataWrapper implements GLArrayData {
", vboTarget 0x"+Integer.toHexString(vboTarget)+
", vboEnabled "+vboEnabled+
", vboName "+vboName+
- ", valid "+valid+
+ ", alive "+alive+
"]";
}
@@ -210,7 +217,8 @@ public class GLArrayDataWrapper implements GLArrayData {
this.vboTarget = vboTarget;
}
- protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data,
+ protected void init(String name, int index, int components, int componentType,
+ boolean normalized, int stride, Buffer data,
boolean isVertexAttribute,
int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
@@ -232,35 +240,38 @@ public class GLArrayDataWrapper implements GLArrayData {
throw new GLException("Invalid GPUBuffer target: 0x"+Integer.toHexString(vboTarget));
}
- this.dataType = dataType;
- this.clazz = getBufferClass(dataType);
- switch(dataType) {
+ this.componentType = componentType;
+ componentClazz = getBufferClass(componentType);
+ switch(componentType) {
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
- case GL2ES1.GL_FIXED:
+ case GL.GL_FIXED:
this.normalized = normalized;
break;
default:
this.normalized = false;
}
+ componentSize = GLBuffers.sizeOfGLType(componentType);
+ if(0 > componentSize) {
+ throw new GLException("Given componentType not supported: "+componentType+":\n\t"+this);
+ }
+ if(0 >= components) {
+ throw new GLException("Invalid number of components: " + components);
+ }
+ this.components = components;
- int bpc = getComponentSize();
- if(0<stride && stride<comps*bpc) {
- throw new GLException("stride ("+stride+") lower than component bytes, "+comps+" * "+bpc);
+ if(0<stride && stride<components*componentSize) {
+ throw new GLException("stride ("+stride+") lower than component bytes, "+components+" * "+componentSize);
}
- if(0<stride && stride%bpc!=0) {
- throw new GLException("stride ("+stride+") not a multiple of bpc "+bpc);
+ if(0<stride && stride%componentSize!=0) {
+ throw new GLException("stride ("+stride+") not a multiple of bpc "+componentSize);
}
this.buffer = data;
- if(0 >= comps) {
- throw new GLException("Invalid number of components: " + comps);
- }
- this.components = comps;
this.stride=stride;
- this.strideB=(0==stride)?comps*bpc:stride;
- this.strideL=(0==stride)?comps:strideB/bpc;
+ this.strideB=(0==stride)?components*componentSize:stride;
+ this.strideL=(0==stride)?components:strideB/componentSize;
this.vboName=vboName;
this.vboEnabled=vboName>0;
this.vboOffset=vboOffset;
@@ -284,22 +295,23 @@ public class GLArrayDataWrapper implements GLArrayData {
}
this.vboUsage=vboUsage;
this.vboTarget=vboTarget;
- this.valid=true;
+ this.alive=true;
}
protected GLArrayDataWrapper() { }
- protected boolean valid;
+ protected boolean alive;
protected int index;
protected int location;
protected String name;
protected int components;
- protected int dataType;
+ protected int componentType;
+ protected Class componentClazz;
+ protected int componentSize;
protected boolean normalized;
protected int stride; // user given stride
protected int strideB; // stride in bytes
protected int strideL; // stride in logical components
- protected Class clazz;
protected Buffer buffer;
protected boolean isVertexAttribute;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
index be15dfb59..cb9e4cce5 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
@@ -2,6 +2,8 @@
package com.jogamp.opengl.util;
import com.jogamp.common.util.*;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.*;
import java.nio.*;
@@ -36,7 +38,7 @@ public class ImmModeSink {
*
* @see #draw(GL, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent()
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
*/
public static ImmModeSink createGLSL(GL gl, int glBufferUsage, int initialSize,
int vComps, int vDataType,
@@ -745,11 +747,11 @@ public class ImmModeSink {
}
public void enableBufferGLSL(GL gl, boolean enable) {
- GL2ES2 glsl = gl.getGL2ES2();
- com.jogamp.opengl.util.glsl.ShaderState st = com.jogamp.opengl.util.glsl.ShaderState.getCurrent();
+ ShaderState st = ShaderState.getShaderState(gl);
if(null==st) {
- throw new GLException("No ShaderState current");
- }
+ throw new GLException("No ShaderState in "+gl);
+ }
+ GL2ES2 glsl = gl.getGL2ES2();
if(enable) {
glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
@@ -760,35 +762,35 @@ public class ImmModeSink {
}
if(vComps>0) {
- st.glEnableVertexAttribArray(glsl, vArrayData.getName());
+ st.glEnableVertexAttribArray(glsl, vArrayData);
st.glVertexAttribPointer(glsl, vArrayData);
}
if(cComps>0) {
- st.glEnableVertexAttribArray(glsl, cArrayData.getName());
+ st.glEnableVertexAttribArray(glsl, cArrayData);
st.glVertexAttribPointer(glsl, cArrayData);
}
if(nComps>0) {
- st.glEnableVertexAttribArray(glsl, nArrayData.getName());
+ st.glEnableVertexAttribArray(glsl, nArrayData);
st.glVertexAttribPointer(glsl, nArrayData);
}
if(tComps>0) {
- st.glEnableVertexAttribArray(glsl, tArrayData.getName());
+ st.glEnableVertexAttribArray(glsl, tArrayData);
st.glVertexAttribPointer(glsl, tArrayData);
}
glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
} else {
if(vComps>0) {
- st.glDisableVertexAttribArray(glsl, vArrayData.getName());
+ st.glDisableVertexAttribArray(glsl, vArrayData);
}
if(cComps>0) {
- st.glDisableVertexAttribArray(glsl, cArrayData.getName());
+ st.glDisableVertexAttribArray(glsl, cArrayData);
}
if(nComps>0) {
- st.glDisableVertexAttribArray(glsl, nArrayData.getName());
+ st.glDisableVertexAttribArray(glsl, nArrayData);
}
if(tComps>0) {
- st.glDisableVertexAttribArray(glsl, tArrayData.getName());
+ st.glDisableVertexAttribArray(glsl, tArrayData);
}
}
}
@@ -860,26 +862,26 @@ public class ImmModeSink {
buffer.flip();
if(vComps>0) {
- vArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, vComps, vDataType, false,
- 0, vertexArray, 0, vOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ vArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, vComps, vDataType, false, 0,
+ vertexArray, 0, vOffset, GL.GL_STATIC_DRAW);
} else {
vArrayData = null;
}
if(cComps>0) {
- cArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_COLOR_ARRAY, cComps, cDataType, false,
- 0, colorArray, 0, cOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ cArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_COLOR_ARRAY, cComps, cDataType, false, 0,
+ colorArray, 0, cOffset, GL.GL_STATIC_DRAW);
} else {
cArrayData = null;
}
if(nComps>0) {
- nArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_NORMAL_ARRAY, nComps, nDataType, false,
- 0, normalArray, 0, nOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ nArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_NORMAL_ARRAY, nComps, nDataType, false, 0,
+ normalArray, 0, nOffset, GL.GL_STATIC_DRAW);
} else {
nArrayData = null;
}
if(tComps>0) {
- tArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_TEXTURE_COORD_ARRAY, tComps, tDataType, false,
- 0, textCoordArray, 0, tOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ tArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, tComps, tDataType, false, 0,
+ textCoordArray, 0, tOffset, GL.GL_STATIC_DRAW);
} else {
tArrayData = null;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 1ce39d557..f771ea019 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -28,56 +28,68 @@
package com.jogamp.opengl.util.glsl;
-import javax.media.opengl.*;
-import com.jogamp.opengl.util.*;
-import java.nio.*;
+import java.nio.Buffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLException;
+import com.jogamp.opengl.util.GLArrayDataEditable;
+import com.jogamp.opengl.util.GLArrayHandler;
public class GLSLArrayHandler implements GLArrayHandler {
+ private static final boolean DEBUG = ShaderState.DEBUG;
private GLArrayDataEditable ad;
+ private ShaderState st;
- public GLSLArrayHandler(GLArrayDataEditable ad) {
+ public GLSLArrayHandler(ShaderState st, GLArrayDataEditable ad) {
+ this.st = st;
this.ad = ad;
}
- private final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) {
- st.glVertexAttribPointer(gl, ad);
- }
-
public void enableBuffer(GL gl, boolean enable) {
if(!gl.isGL2ES2()) {
throw new GLException("GLSLArrayHandler expects a GL2ES2 implementation");
}
GL2ES2 glsl = gl.getGL2ES2();
- ShaderState st = ShaderState.getCurrent();
- if(null==st) {
- throw new GLException("No ShaderState current");
- }
if(enable) {
- st.glEnableVertexAttribArray(glsl, ad.getName());
+ st.glEnableVertexAttribArray(glsl, ad);
Buffer buffer = ad.getBuffer();
if(ad.isVBO()) {
- // always bind and refresh the VBO mgr,
- // in case more than one gl*Pointer objects are in use
- glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ // bind and refresh the VBO / vertex-attr only if necessary
if(!ad.isVBOWritten()) {
+ if(DEBUG) {
+ System.err.println("XXX VA "+ad.getName()+" VBO write: "+ad.getVBOName());
+ }
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(null!=buffer) {
- glsl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSize(), buffer, ad.getVBOUsage());
+ glsl.glBufferData(ad.getVBOTarget(), ad.getByteSize(), buffer, ad.getVBOUsage());
}
ad.setVBOWritten(true);
+ st.glVertexAttribPointer(glsl, ad);
+ } else {
+ // didn't experience a performance hit on this query ..
+ int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ if(DEBUG) {
+ System.err.println("XXX VA "+ad.getName()+" VBO rebind: "+qi[0]+" -> "+ad.getVBOName());
+ }
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ st.glVertexAttribPointer(glsl, ad);
+ }
}
- passVertexAttribPointer(glsl, st);
} else if(null!=buffer) {
- passVertexAttribPointer(glsl, st);
+ st.glVertexAttribPointer(glsl, ad);
ad.setVBOWritten(true);
}
} else {
if(ad.isVBO()) {
glsl.glBindBuffer(ad.getVBOTarget(), 0);
}
- st.glDisableVertexAttribArray(glsl, ad.getName());
+ st.glDisableVertexAttribArray(glsl, ad);
}
}