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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java22
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java23
2 files changed, 41 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
index 2b8da8af9..7f477a57d 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
@@ -201,13 +201,31 @@ public interface AudioSink {
/**
* Sets the playback speed.
* <p>
- * Play speed is set to <i>normal</i>, i.e. <code>1.0f</code>
- * if <code> abs(1.0f - rate) < 0.01f</code> to simplify test.
+ * To simplify test, play speed is <i>normalized</i>, i.e.
+ * <ul>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
+ * </ul>
* </p>
* @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
public boolean setPlaySpeed(float s);
+ /** Returns the volume. */
+ public float getVolume();
+
+ /**
+ * Sets the volume [0f..1f].
+ * <p>
+ * To simplify test, volume is <i>normalized</i>, i.e.
+ * <ul>
+ * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
+ * </ul>
+ * </p>
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ */
+ public boolean setVolume(float v);
+
/**
* Returns the preferred {@link AudioDataFormat} by this sink.
* <p>
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index 02fbd721c..6235bdeb0 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -350,16 +350,35 @@ public interface GLMediaPlayer extends TextureSequence {
/**
* Sets the playback speed.
* <p>
- * Play speed is set to <i>normal</i>, i.e. <code>1.0f</code>
- * if <code> abs(1.0f - rate) < 0.01f</code> to simplify test.
+ * To simplify test, play speed is <i>normalized</i>, i.e.
+ * <ul>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
+ * </ul>
* </p>
* @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
public boolean setPlaySpeed(float rate);
+ /** Returns the playback speed. */
public float getPlaySpeed();
/**
+ * Sets the audio volume, [0f..1f].
+ * <p>
+ * To simplify test, volume is <i>normalized</i>, i.e.
+ * <ul>
+ * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
+ * </ul>
+ * </p>
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ */
+ public boolean setAudioVolume(float v);
+
+ /** Returns the audio volume. */
+ public float getAudioVolume();
+
+ /**
* <a href="#lifecycle">Lifecycle</a>: {@link State#Paused} -> {@link State#Playing}
*/
public State play();