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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
index 3662223f4..46dc73003 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
@@ -159,20 +159,20 @@ public class TextRenderer {
static final int kTotalBufferSizeBytesTex = kTotalBufferSizeCoordsTex * 4;
static final int kSizeInBytes_OneVertices_VertexData = kCoordsPerVertVerts * 4;
static final int kSizeInBytes_OneVertices_TexData = kCoordsPerVertTex * 4;
- private Font font;
- private boolean antialiased;
- private boolean useFractionalMetrics;
+ private final Font font;
+ private final boolean antialiased;
+ private final boolean useFractionalMetrics;
// Whether we're attempting to use automatic mipmap generation support
private boolean mipmap;
private RectanglePacker packer;
private boolean haveMaxSize;
- private RenderDelegate renderDelegate;
+ private final RenderDelegate renderDelegate;
private TextureRenderer cachedBackingStore;
private Graphics2D cachedGraphics;
private FontRenderContext cachedFontRenderContext;
- private Map<String, Rect> stringLocations = new HashMap<String, Rect>();
- private GlyphProducer mGlyphProducer;
+ private final Map<String, Rect> stringLocations = new HashMap<String, Rect>();
+ private final GlyphProducer mGlyphProducer;
private int numRenderCycles;
@@ -905,8 +905,8 @@ public class TextRenderer {
private void debug(GL gl) {
dbgFrame = new Frame("TextRenderer Debug Output");
- GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(gl.getGLProfile()), null,
- GLContext.getCurrent(), null);
+ GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(gl.getGLProfile()));
+ dbgCanvas.setSharedContext(GLContext.getCurrent());
dbgCanvas.addGLEventListener(new DebugListener(gl, dbgFrame));
dbgFrame.add(dbgCanvas);
@@ -1085,7 +1085,7 @@ public class TextRenderer {
static class TextData {
// Back-pointer to String this TextData describes, if it
// represents a String rather than a single glyph
- private String str;
+ private final String str;
// If this TextData represents a single glyph, this is its
// unicode ID
@@ -1096,7 +1096,7 @@ public class TextRenderer {
// 2D coordinate system) at which the string must be rasterized in
// order to fit within the rectangle -- the leftmost point of the
// baseline.
- private Point origin;
+ private final Point origin;
// This represents the pre-normalized rectangle, which fits
// within the rectangle on the backing store. We keep a
@@ -1104,7 +1104,7 @@ public class TextRenderer {
// prevent bleeding of adjacent letters when using GL_LINEAR
// filtering for rendering. The origin of this rectangle is
// equivalent to the origin above.
- private Rectangle2D origRect;
+ private final Rectangle2D origRect;
private boolean used; // Whether this text was used recently
@@ -1375,7 +1375,7 @@ public class TextRenderer {
//
// A temporary to prevent excessive garbage creation
- private char[] singleUnicode = new char[1];
+ private final char[] singleUnicode = new char[1];
/** A Glyph represents either a single unicode glyph or a
substring of characters to be drawn. The reason for the dual
@@ -1497,10 +1497,10 @@ public class TextRenderer {
int width = (int) origRect.getWidth();
int height = (int) origRect.getHeight();
- float tx1 = xScale * (float) texturex / (float) renderer.getWidth();
+ float tx1 = xScale * texturex / renderer.getWidth();
float ty1 = yScale * (1.0f -
((float) texturey / (float) renderer.getHeight()));
- float tx2 = xScale * (float) (texturex + width) / (float) renderer.getWidth();
+ float tx2 = xScale * (texturex + width) / renderer.getWidth();
float ty2 = yScale * (1.0f -
((float) (texturey + height) / (float) renderer.getHeight()));
@@ -1829,7 +1829,7 @@ public class TextRenderer {
GL2 gl = GLContext.getCurrentGL().getGL2();
TextureRenderer renderer = getBackingStore();
- Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
+ renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
mVertCoords.rewind();
mTexCoords.rewind();
@@ -1872,7 +1872,7 @@ public class TextRenderer {
private void drawIMMEDIATE() {
if (mOutstandingGlyphsVerticesPipeline > 0) {
TextureRenderer renderer = getBackingStore();
- Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
+ renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
GL2 gl = GLContext.getCurrentGL().getGL2();
gl.glBegin(GL2.GL_QUADS);