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-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java b/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java
index 5db97d42f..35ecf8799 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java
@@ -27,6 +27,7 @@
*/
package com.jogamp.opengl;
+import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
@@ -40,9 +41,10 @@ import java.nio.IntBuffer;
* <p>
* Buffer storage is created via:
* <ul>
- * <li><code>glBufferStorage</code> - storage creation with target</li>
- * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li>
- * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage creation via target</li>
+ * <li>{@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage creation, direct</li>
+ * <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage creation via target</li>
+ * <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage creation, direct</li>
* </ul>
* Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance,
* i.e. disposed the buffer's current storage if exist and attaches a new storage instance.
@@ -52,7 +54,9 @@ import java.nio.IntBuffer;
* <ul>
* <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
- * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage recreation, direct</li>
* </ul>
* </p>
* <p>
@@ -112,7 +116,7 @@ public abstract class GLBufferStorage {
* created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}.
* <p>
* Returns <code>false</code> if buffer's storage is immutable, i.e.
- * created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support!
+ * created via {@link GL4#glBufferStorage(int, long, Buffer, int)}.
* </p>
* @return
*/