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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java38
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java7
2 files changed, 28 insertions, 17 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index 4fffd9fab..2ad102235 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -27,14 +27,13 @@
*/
package com.jogamp.opengl.util.av;
-import java.net.URI;
-
import javax.media.opengl.GL;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import jogamp.opengl.Debug;
+import com.jogamp.common.net.Uri;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureSequence;
import com.jogamp.opengl.util.TimeFrameI;
@@ -46,18 +45,18 @@ import com.jogamp.opengl.util.TimeFrameI;
* Audio maybe supported and played back internally or via an {@link AudioSink} implementation.
* </p>
* <p>
- * Audio and video streams can be selected or muted via {@link #initStream(URI, int, int, int)}
+ * Audio and video streams can be selected or muted via {@link #initStream(Uri, int, int, int)}
* using the appropriate <a href="#streamIDs">stream id</a>'s.
* </p>
* <p>
- * Camera input can be selected using the {@link #CameraInputScheme} URI.
+ * Camera input can be selected using the {@link #CameraInputScheme} Uri.
* </p>
*
* <a name="streamworker"><h5><i>StreamWorker</i> Decoding Thread</h5></a>
* <p>
* Most of the stream processing is performed on the decoding thread, a.k.a. <i>StreamWorker</i>:
* <ul>
- * <li>Stream initialization triggered by {@link #initStream(URI, int, int, int) initStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li>
+ * <li>Stream initialization triggered by {@link #initStream(Uri, int, int, int) initStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li>
* <li>Stream decoding - User gets notified of a new frame via {@link GLMediaEventListener#newFrameAvailable(GLMediaPlayer, com.jogamp.opengl.util.texture.TextureSequence.TextureFrame, long) newFrameAvailable(...)}.</li>
* <li>Caught <a href="#streamerror">exceptions on the decoding thread</a> are delivered as {@link StreamException}s.</li>
* </ul>
@@ -83,7 +82,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* <p>
* <table border="1">
* <tr><th>Action</th> <th>{@link State} Before</th> <th>{@link State} After</th> <th>{@link GLMediaEventListener Event}</th></tr>
- * <tr><td>{@link #initStream(URI, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
+ * <tr><td>{@link #initStream(Uri, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
* <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, , {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
* <tr><td>{@link #play()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr>
* <tr><td>{@link #pause(boolean)}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr>
@@ -183,6 +182,9 @@ import com.jogamp.opengl.util.TimeFrameI;
* <!-- <tr><td> title </td><td colspan=3> url1 </td><td> url2 </td></tr>
* </table>
* </p>
+ * <p>
+ * Since 2.3.0 this interface uses {@link Uri} instead of {@link java.net.URI}.
+ * </p>
*/
public interface GLMediaPlayer extends TextureSequence {
public static final boolean DEBUG = Debug.debug("GLMediaPlayer");
@@ -200,10 +202,10 @@ public interface GLMediaPlayer extends TextureSequence {
public static final int STREAM_ID_AUTO = -1;
/**
- * {@link URI#getScheme() URI scheme} name {@value} for camera input. E.g. <code>camera:/0</code>
+ * {@link Uri#scheme Uri scheme} name {@value} for camera input. E.g. <code>camera:/0</code>
* for the 1st camera device.
* <p>
- * The {@link URI#getRawPath() URI path} is being used to identify the camera (<i>ID</i>),
+ * The {@link Uri#path Uri path} is being used to identify the camera (<i>ID</i>),
* where the root fwd-slash is being cut-off.
* </p>
* <p>
@@ -211,7 +213,7 @@ public interface GLMediaPlayer extends TextureSequence {
* ranging from [0..<i>max-number</i>].
* </p>
* <p>
- * The {@link URI#getRawQuery() URI query} is used to pass options to the camera
+ * The {@link Uri#query Uri query} is used to pass options to the camera
* using <i>;</i> as the separator. The latter avoids trouble w/ escaping.
* </p>
* <pre>
@@ -221,13 +223,13 @@ public interface GLMediaPlayer extends TextureSequence {
* camera://somewhere/<id>?size=640x480;rate=15
* </pre>
* <pre>
- * URI: [scheme:][//authority][path][?query][#fragment]
+ * Uri: [scheme:][//authority][path][?query][#fragment]
* w/ authority: [user-info@]host[:port]
* Note: 'path' starts w/ fwd slash
* </pre>
* </p>
*/
- public static final String CameraInputScheme = "camera";
+ public static final Uri.Encoded CameraInputScheme = Uri.Encoded.cast("camera");
/** Camera property {@value}, size as string, e.g. <code>1280x720</code>, <code>hd720</code>. May not be supported on all platforms. See {@link #CameraInputScheme}. */
public static final String CameraPropSizeS = "size";
/** Camera property {@value}. See {@link #CameraInputScheme}. */
@@ -361,8 +363,9 @@ public interface GLMediaPlayer extends TextureSequence {
* Ignored if video is muted.
* @throws IllegalStateException if not invoked in {@link State#Uninitialized}
* @throws IllegalArgumentException if arguments are invalid
+ * @since 2.3.0
*/
- public void initStream(URI streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException;
+ public void initStream(Uri streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException;
/**
* Returns the {@link StreamException} caught in the decoder thread, or <code>null</code> if none occured.
@@ -379,7 +382,7 @@ public interface GLMediaPlayer extends TextureSequence {
* <p>
* <a href="#lifecycle">Lifecycle</a>: {@link State#Initialized} -> {@link State#Paused} or {@link State#Initialized}
* </p>
- * Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(URI, int, int, int)}.
+ * Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(Uri, int, int, int)}.
*
* @param gl current GL object. Maybe <code>null</code>, for audio only.
* @throws IllegalStateException if not invoked in {@link State#Initialized}.
@@ -391,7 +394,7 @@ public interface GLMediaPlayer extends TextureSequence {
/**
* If implementation uses a {@link AudioSink}, it's instance will be returned.
* <p>
- * The {@link AudioSink} instance is available after {@link #initStream(URI, int, int, int)},
+ * The {@link AudioSink} instance is available after {@link #initStream(Uri, int, int, int)},
* if used by implementation.
* </p>
*/
@@ -536,8 +539,11 @@ public interface GLMediaPlayer extends TextureSequence {
@Override
public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException;
- /** Return the stream location, as set by {@link #initStream(URI, int, int, int)}. */
- public URI getURI();
+ /**
+ * Return the stream location, as set by {@link #initStream(Uri, int, int, int)}.
+ * @since 2.3.0
+ */
+ public Uri getUri();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 6c507d209..8eed35ebb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -35,6 +35,7 @@ import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.io.StringReader;
+import java.net.URISyntaxException;
import java.net.URLConnection;
import java.nio.Buffer;
import java.nio.ByteBuffer;
@@ -53,6 +54,7 @@ import javax.media.opengl.GLException;
import jogamp.opengl.Debug;
+import com.jogamp.common.net.Uri;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.IOUtil;
import com.jogamp.common.util.VersionNumber;
@@ -832,7 +834,8 @@ public class ShaderCode {
URLConnection nextConn = null;
// Try relative of current shader location
- nextConn = IOUtil.openURL(IOUtil.getRelativeOf(conn.getURL(), includeFile), "ShaderCode.relativeOf ");
+ final Uri relUri = Uri.valueOf( conn.getURL() ).getRelativeOf(new Uri.Encoded( includeFile, Uri.PATH_LEGAL ));
+ nextConn = IOUtil.openURL(relUri.toURL(), "ShaderCode.relativeOf ");
if (nextConn == null) {
// Try relative of class and absolute
nextConn = IOUtil.getResource(context, includeFile);
@@ -846,6 +849,8 @@ public class ShaderCode {
result.append(line + "\n");
}
}
+ } catch (final URISyntaxException e) {
+ throw new IOException(e);
} finally {
IOUtil.close(reader, false);
}