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-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java786
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java56
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLEventListenerState.java118
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLExtensions.java22
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java64
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLStateKeeper.java38
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GenericGLCapabilitiesChooser.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/JoglVersion.java40
-rw-r--r--src/jogl/classes/com/jogamp/opengl/cg/CgDynamicLibraryBundleInfo.java24
-rw-r--r--src/jogl/classes/com/jogamp/opengl/cg/CgException.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java88
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Quaternion.java38
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java46
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java84
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java82
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java134
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Animator.java34
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java106
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java66
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java80
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java28
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java122
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java112
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java388
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java50
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java126
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java48
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java62
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Gamma.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java382
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java276
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java56
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java16
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java78
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/TileRendererBase.java148
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/TimeFrameI.java30
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java188
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/AudioSinkFactory.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java192
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayerFactory.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java78
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/ImageUtil.java26
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/Overlay.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java28
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java28
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapCharRec.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapFontRec.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/CoordRec.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUT.java52
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap8x13.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap9x15.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica10.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica12.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica18.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman10.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman24.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeMonoRoman.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeRoman.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeCharRec.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeFontRec.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeRec.java20
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java208
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java42
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java232
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java54
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/packrect/BackingStoreManager.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/packrect/Level.java16
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/packrect/LevelSet.java16
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/packrect/Rect.java16
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/packrect/RectVisitor.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/packrect/RectanglePacker.java16
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java86
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureCoords.java16
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java94
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java74
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java120
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java52
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java28
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureIO.java18
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/DDSImage.java22
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/JPEGImage.java40
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataInputStream.java22
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataOutputStream.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java36
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java66
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/SGIImage.java38
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java34
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureProvider.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureWriter.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureProvider.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureWriter.java16
100 files changed, 3135 insertions, 3135 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index 7060bb7d1..c78b2b83d 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -46,7 +46,7 @@ import com.jogamp.opengl.FBObject.Attachment.Type;
/**
* Core utility class simplifying usage of framebuffer objects (FBO)
- * with all {@link GLProfile}s.
+ * with all {@link GLProfile}s.
* <p>
* Supports on-the-fly reconfiguration of dimension and multisample buffers via {@link #reset(GL, int, int, int, boolean)}
* while preserving the {@link Attachment} references.
@@ -55,50 +55,50 @@ import com.jogamp.opengl.FBObject.Attachment.Type;
* Integrates default read/write framebuffers via {@link GLContext#getDefaultReadFramebuffer()} and {@link GLContext#getDefaultReadFramebuffer()},
* which is being hooked at {@link GL#glBindFramebuffer(int, int)} when the default (<code>zero</code>) framebuffer is selected.
* </p>
- *
+ *
* <p>FIXME: Implement support for {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} .</p>
*/
public class FBObject {
protected static final boolean DEBUG = Debug.debug("FBObject");
private static final boolean FBOResizeQuirk = false;
-
+
private static enum DetachAction { NONE, DISPOSE, RECREATE };
-
- /**
+
+ /**
* Marker interface, denotes a color buffer attachment.
* <p>Always an instance of {@link Attachment}.</p>
- * <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b>
+ * <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b>
*/
- public static interface Colorbuffer {
- /**
+ public static interface Colorbuffer {
+ /**
* Initializes the color buffer and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
* @return <code>true</code> if newly initialized, otherwise <code>false</code>.
- * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
+ * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
*/
public boolean initialize(GL gl) throws GLException;
-
- /**
+
+ /**
* Releases the color buffer if initialized, i.e. name is not <code>zero</code>.
- * @throws GLException if buffer release fails.
+ * @throws GLException if buffer release fails.
*/
public void free(GL gl) throws GLException;
-
+
/**
* Writes the internal format to the given GLCapabilities object.
* @param caps the destination for format bits
* @param rgba8Avail whether rgba8 is available
*/
- public void formatToGLCapabilities(GLCapabilities caps, boolean rgba8Avail);
+ public void formatToGLCapabilities(GLCapabilities caps, boolean rgba8Avail);
}
-
+
/** Common super class of all attachments */
public static abstract class Attachment {
- public enum Type {
+ public enum Type {
NONE, DEPTH, STENCIL, DEPTH_STENCIL, COLOR, COLOR_TEXTURE, DEPTH_TEXTURE, STENCIL_TEXTURE;
-
- /**
+
+ /**
* Returns {@link #COLOR}, {@link #DEPTH}, {@link #STENCIL} or {@link #DEPTH_STENCIL}
- * @throws IllegalArgumentException if <code>format</code> cannot be handled.
+ * @throws IllegalArgumentException if <code>format</code> cannot be handled.
*/
public static Type determine(int format) throws IllegalArgumentException {
switch(format) {
@@ -120,20 +120,20 @@ public class FBObject {
return Type.DEPTH_STENCIL;
default:
throw new IllegalArgumentException("format invalid: "+toHexString(format));
- }
+ }
}
};
-
+
/** immutable type [{@link #COLOR}, {@link #DEPTH}, {@link #STENCIL}, {@link #COLOR_TEXTURE}, {@link #DEPTH_TEXTURE}, {@link #STENCIL_TEXTURE} ] */
public final Type type;
-
+
/** immutable the internal format */
public final int format;
-
+
private int width, height;
-
+
private int name;
-
+
protected Attachment(Type type, int iFormat, int width, int height, int name) {
this.type = type;
this.format = iFormat;
@@ -141,18 +141,18 @@ public class FBObject {
this.height = height;
this.name = name;
}
-
+
/**
* Writes the internal format to the given GLCapabilities object.
* @param caps the destination for format bits
* @param rgba8Avail whether rgba8 is available
*/
- public final void formatToGLCapabilities(GLCapabilities caps, boolean rgba8Avail) {
+ public final void formatToGLCapabilities(GLCapabilities caps, boolean rgba8Avail) {
final int _format;
switch(format) {
case GL.GL_RGBA:
case 4:
- _format = rgba8Avail ? GL.GL_RGBA8 : GL.GL_RGBA4;
+ _format = rgba8Avail ? GL.GL_RGBA8 : GL.GL_RGBA4;
break;
case GL.GL_RGB:
case 3:
@@ -191,7 +191,7 @@ public class FBObject {
caps.setGreenBits(8);
caps.setBlueBits(8);
caps.setAlphaBits(8);
- break;
+ break;
case GL.GL_DEPTH_COMPONENT16:
caps.setDepthBits(16);
break;
@@ -218,18 +218,18 @@ public class FBObject {
throw new IllegalArgumentException("format invalid: "+toHexString(format));
}
}
-
+
/** width of attachment */
public final int getWidth() { return width; }
/** height of attachment */
public final int getHeight() { return height; }
/* pp */ final void setSize(int w, int h) { width = w; height = h; }
-
+
/** buffer name [1..max], maybe a texture or renderbuffer name, depending on type. */
- public final int getName() { return name; }
+ public final int getName() { return name; }
/* pp */ final void setName(int n) { name = n; }
-
- /**
+
+ /**
* Initializes the attachment and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
* <pre>
final boolean init = 0 == name;
@@ -239,11 +239,11 @@ public class FBObject {
return init;
* </pre>
* @return <code>true</code> if newly initialized, otherwise <code>false</code>.
- * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
+ * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
*/
public abstract boolean initialize(GL gl) throws GLException;
-
- /**
+
+ /**
* Releases the attachment if initialized, i.e. name is not <code>zero</code>.
* <pre>
if(0 != name) {
@@ -251,10 +251,10 @@ public class FBObject {
name = 0;
}
* </pre>
- * @throws GLException if buffer release fails.
+ * @throws GLException if buffer release fails.
*/
public abstract void free(GL gl) throws GLException;
-
+
/**
* <p>
* Comparison by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}.
@@ -272,7 +272,7 @@ public class FBObject {
height== a.height &&
name == a.name ;
}
-
+
/**
* <p>
* Hashed by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}.
@@ -289,14 +289,14 @@ public class FBObject {
hash = ((hash << 5) - hash) + name;
return hash;
}
-
+
int objectHashCode() { return super.hashCode(); }
-
+
public String toString() {
return getClass().getSimpleName()+"[type "+type+", format "+toHexString(format)+", "+width+"x"+height+
"; name "+toHexString(name)+", obj "+toHexString(objectHashCode())+"]";
}
-
+
public static Type getType(int attachmentPoint, int maxColorAttachments) {
if( GL.GL_COLOR_ATTACHMENT0 <= attachmentPoint && attachmentPoint < GL.GL_COLOR_ATTACHMENT0+maxColorAttachments ) {
return Type.COLOR;
@@ -304,9 +304,9 @@ public class FBObject {
switch(attachmentPoint) {
case GL.GL_DEPTH_ATTACHMENT:
return Type.DEPTH;
- case GL.GL_STENCIL_ATTACHMENT:
+ case GL.GL_STENCIL_ATTACHMENT:
return Type.STENCIL;
- default:
+ default:
throw new IllegalArgumentException("Invalid attachment point "+toHexString(attachmentPoint));
}
}
@@ -315,7 +315,7 @@ public class FBObject {
/** Other renderbuffer attachment which maybe a colorbuffer, depth or stencil. */
public static class RenderAttachment extends Attachment {
private int samples;
-
+
/**
* @param type allowed types are {@link Type#DEPTH_STENCIL} {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#COLOR}
* @param iFormat
@@ -328,11 +328,11 @@ public class FBObject {
super(validateType(type), iFormat, width, height, name);
this.samples = samples;
}
-
+
/** number of samples, or zero for no multisampling */
public final int getSamples() { return samples; }
/* pp */ final void setSamples(int s) { samples = s; }
-
+
private static Type validateType(Type type) {
switch(type) {
case DEPTH_STENCIL:
@@ -340,11 +340,11 @@ public class FBObject {
case STENCIL:
case COLOR:
return type;
- default:
+ default:
throw new IllegalArgumentException("Invalid type: "+type);
}
}
-
+
/**
* <p>
* Comparison by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}.
@@ -358,7 +358,7 @@ public class FBObject {
return super.equals(o) &&
samples == ((RenderAttachment)o).samples;
}
-
+
/**
* <p>
* Hashed by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}.
@@ -378,14 +378,14 @@ public class FBObject {
final boolean init = 0 == getName();
if( init ) {
checkPreGLError(gl);
-
+
final int[] name = new int[] { -1 };
gl.glGenRenderbuffers(1, name, 0);
setName(name[0]);
-
+
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName());
if( samples > 0 ) {
- ((GL2GL3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight());
+ ((GL2GL3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight());
} else {
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
}
@@ -401,7 +401,7 @@ public class FBObject {
}
return init;
}
-
+
@Override
public void free(GL gl) {
final int[] name = new int[] { getName() };
@@ -413,20 +413,20 @@ public class FBObject {
setName(0);
}
}
-
+
public String toString() {
return getClass().getSimpleName()+"[type "+type+", format "+toHexString(format)+", samples "+samples+", "+getWidth()+"x"+getHeight()+
", name "+toHexString(getName())+", obj "+toHexString(objectHashCode())+"]";
}
}
-
+
/** Color render buffer attachment */
public static class ColorAttachment extends RenderAttachment implements Colorbuffer {
public ColorAttachment(int iFormat, int samples, int width, int height, int name) {
super(Type.COLOR, iFormat, samples, width, height, name);
- }
+ }
}
-
+
/** Texture attachment */
public static class TextureAttachment extends Attachment implements Colorbuffer {
/** details of the texture setup */
@@ -445,7 +445,7 @@ public class FBObject {
* @param wrapT
* @param name
*/
- public TextureAttachment(Type type, int iFormat, int width, int height, int dataFormat, int dataType,
+ public TextureAttachment(Type type, int iFormat, int width, int height, int dataFormat, int dataType,
int magFilter, int minFilter, int wrapS, int wrapT, int name) {
super(validateType(type), iFormat, width, height, name);
this.dataFormat = dataFormat;
@@ -455,35 +455,35 @@ public class FBObject {
this.wrapS = wrapS;
this.wrapT = wrapT;
}
-
+
private static Type validateType(Type type) {
switch(type) {
case COLOR_TEXTURE:
case DEPTH_TEXTURE:
case STENCIL_TEXTURE:
return type;
- default:
+ default:
throw new IllegalArgumentException("Invalid type: "+type);
}
}
-
- /**
+
+ /**
* Initializes the texture and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
- * @throws GLException if texture generation and setup fails. The just created texture name will be deleted in this case.
+ * @throws GLException if texture generation and setup fails. The just created texture name will be deleted in this case.
*/
@Override
public boolean initialize(GL gl) throws GLException {
final boolean init = 0 == getName();
if( init ) {
checkPreGLError(gl);
-
- final int[] name = new int[] { -1 };
+
+ final int[] name = new int[] { -1 };
gl.glGenTextures(1, name, 0);
if(0 == name[0]) {
throw new GLException("null texture, "+this);
}
setName(name[0]);
-
+
gl.glBindTexture(GL.GL_TEXTURE_2D, name[0]);
if( 0 < magFilter ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, magFilter);
@@ -495,7 +495,7 @@ public class FBObject {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, wrapS);
}
if( 0 < wrapT ) {
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT);
}
boolean preTexImage2D = true;
int glerr = gl.glGetError();
@@ -534,50 +534,50 @@ public class FBObject {
"; min/mag "+toHexString(minFilter)+"/"+toHexString(magFilter)+
", wrap S/T "+toHexString(wrapS)+"/"+toHexString(wrapT)+
"; name "+toHexString(getName())+", obj "+toHexString(objectHashCode())+"]";
- }
+ }
}
static String toHexString(int v) {
return "0x"+Integer.toHexString(v);
}
-
+
/**
- * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE},
+ * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE},
* selecting the texture data type and format automatically.
- *
+ *
* <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p>
- *
+ *
* @param glp the chosen {@link GLProfile}
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
- * @param width texture width
+ * @param width texture width
* @param height texture height
* @return the created and uninitialized color {@link TextureAttachment}
*/
public static final TextureAttachment createColorTextureAttachment(GLProfile glp, boolean alpha, int width, int height) {
return createColorTextureAttachment(glp, alpha, width, height, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
}
-
+
/**
- * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE},
+ * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE},
* selecting the texture data type and format automatically.
- *
+ *
* @param glp the chosen {@link GLProfile}
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
- * @param width texture width
+ * @param width texture width
* @param height texture height
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
- * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
+ * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return the created and uninitialized color {@link TextureAttachment}
*/
- public static final TextureAttachment createColorTextureAttachment(GLProfile glp, boolean alpha, int width, int height,
+ public static final TextureAttachment createColorTextureAttachment(GLProfile glp, boolean alpha, int width, int height,
int magFilter, int minFilter, int wrapS, int wrapT) {
final int textureInternalFormat, textureDataFormat, textureDataType;
- if(glp.isGLES()) {
+ if(glp.isGLES()) {
textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
textureDataFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
textureDataType = GL.GL_UNSIGNED_BYTE;
- } else {
+ } else {
textureInternalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8;
// textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
// textureInternalFormat = alpha ? 4 : 3;
@@ -586,27 +586,27 @@ public class FBObject {
}
return createColorTextureAttachment(textureInternalFormat, width, height, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT);
}
-
+
/**
- * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE}.
+ * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE}.
*
* @param internalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
- * @param width texture width
+ * @param width texture width
* @param height texture height
* @param dataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param dataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
- * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
+ * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return the created and uninitialized color {@link TextureAttachment}
*/
public static final TextureAttachment createColorTextureAttachment(int internalFormat, int width, int height, int dataFormat, int dataType,
int magFilter, int minFilter, int wrapS, int wrapT) {
- return new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType,
+ return new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType,
magFilter, minFilter, wrapS, wrapT, 0 /* name */);
}
-
+
private static boolean hasAlpha(int format) {
switch(format) {
case GL.GL_RGBA8:
@@ -619,7 +619,7 @@ public class FBObject {
return false;
}
}
-
+
private boolean initialized;
private boolean fullFBOSupport;
private boolean rgba8Avail;
@@ -629,7 +629,7 @@ public class FBObject {
private boolean stencil04Avail;
private boolean stencil08Avail;
private boolean stencil16Avail;
- private boolean packedDepthStencilAvail;
+ private boolean packedDepthStencilAvail;
private int maxColorAttachments, maxSamples, maxTextureSize, maxRenderbufferSize;
private int width, height, samples;
@@ -639,21 +639,21 @@ public class FBObject {
private boolean bound;
private int colorAttachmentCount;
- private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points
+ private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points
private RenderAttachment depth, stencil; // depth and stencil maybe equal in case of packed-depth-stencil
private FBObject samplingSink; // MSAA sink
- private TextureAttachment samplingSinkTexture;
+ private TextureAttachment samplingSinkTexture;
private boolean samplingSinkDirty;
//
// ColorAttachment helper ..
//
-
+
private final void validateColorAttachmentPointRange(int point) {
if(!initialized) {
throw new GLException("FBO not initialized");
- }
+ }
if(maxColorAttachments != colorAttachmentPoints.length) {
throw new InternalError("maxColorAttachments "+maxColorAttachments+", array.lenght "+colorAttachmentPoints);
}
@@ -661,14 +661,14 @@ public class FBObject {
throw new IllegalArgumentException("attachment point out of range: "+point+", should be within [0.."+(maxColorAttachments-1)+"], "+this);
}
}
-
+
private final void validateAddColorAttachment(int point, Colorbuffer ca) {
validateColorAttachmentPointRange(point);
if( null != colorAttachmentPoints[point] ) {
throw new IllegalArgumentException("Cannot attach "+ca+", attachment point already in use by "+colorAttachmentPoints[point]+", "+this);
- }
+ }
}
-
+
private final void addColorAttachment(int point, Colorbuffer ca) {
validateColorAttachmentPointRange(point);
final Colorbuffer c = colorAttachmentPoints[point];
@@ -678,7 +678,7 @@ public class FBObject {
colorAttachmentPoints[point] = ca;
colorAttachmentCount++;
}
-
+
private final void removeColorAttachment(int point, Colorbuffer ca) {
validateColorAttachmentPointRange(point);
final Colorbuffer c = colorAttachmentPoints[point];
@@ -688,20 +688,20 @@ public class FBObject {
colorAttachmentPoints[point] = null;
colorAttachmentCount--;
}
-
+
/**
* Return the {@link Colorbuffer} attachment at <code>attachmentPoint</code> if it is attached to this FBO, otherwise null.
- *
+ *
* @see #attachColorbuffer(GL, boolean)
* @see #attachColorbuffer(GL, boolean)
* @see #attachTexture2D(GL, int, boolean, int, int, int, int)
- * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int)
+ * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int)
*/
public final Colorbuffer getColorbuffer(int attachmentPoint) {
- validateColorAttachmentPointRange(attachmentPoint);
+ validateColorAttachmentPointRange(attachmentPoint);
return colorAttachmentPoints[attachmentPoint];
}
-
+
/**
* Finds the passed {@link Colorbuffer} within the valid range of attachment points
* using <i>reference</i> comparison only.
@@ -709,36 +709,36 @@ public class FBObject {
* Note: Slow. Implementation uses a logN array search to save resources, i.e. not using a HashMap.
* </p>
* @param ca the {@link Colorbuffer} to look for.
- * @return -1 if the {@link Colorbuffer} could not be found, otherwise [0..{@link #getMaxColorAttachments()}-1]
+ * @return -1 if the {@link Colorbuffer} could not be found, otherwise [0..{@link #getMaxColorAttachments()}-1]
*/
public final int getColorbufferAttachmentPoint(Colorbuffer ca) {
for(int i=0; i<colorAttachmentPoints.length; i++) {
if( colorAttachmentPoints[i] == ca ) {
- return i;
+ return i;
}
}
return -1;
}
-
+
/**
* Returns the passed {@link Colorbuffer} if it is attached to this FBO, otherwise null.
* Implementation compares the <i>reference</i> only.
- *
+ *
* <p>
* Note: Slow. Uses {@link #getColorbufferAttachmentPoint(Colorbuffer)} to determine it's attachment point
* to be used for {@link #getColorbuffer(int)}
* </p>
- *
+ *
* @see #attachColorbuffer(GL, boolean)
* @see #attachColorbuffer(GL, boolean)
* @see #attachTexture2D(GL, int, boolean, int, int, int, int)
- * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int)
+ * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int)
*/
public final Colorbuffer getColorbuffer(Colorbuffer ca) {
final int p = getColorbufferAttachmentPoint(ca);
return p>=0 ? getColorbuffer(p) : null;
}
-
+
/**
* Creates an uninitialized FBObject instance.
* <p>
@@ -747,7 +747,7 @@ public class FBObject {
*/
public FBObject() {
this.initialized = false;
-
+
// TBD @ init
this.fullFBOSupport = false;
this.rgba8Avail = false;
@@ -762,7 +762,7 @@ public class FBObject {
this.maxSamples=-1;
this.maxTextureSize = 0;
this.maxRenderbufferSize = 0;
-
+
this.width = 0;
this.height = 0;
this.samples = 0;
@@ -770,17 +770,17 @@ public class FBObject {
this.ignoreStatus = false;
this.fbName = 0;
this.bound = false;
-
+
this.colorAttachmentPoints = null; // at init ..
this.colorAttachmentCount = 0;
this.depth = null;
- this.stencil = null;
-
+ this.stencil = null;
+
this.samplingSink = null;
this.samplingSinkTexture = null;
this.samplingSinkDirty = true;
}
-
+
private void init(GL gl, int width, int height, int samples) throws GLException {
if(initialized) {
throw new GLException("FBO already initialized");
@@ -788,8 +788,8 @@ public class FBObject {
if( !gl.hasBasicFBOSupport() ) {
throw new GLException("FBO not supported w/ context: "+gl.getContext()+", "+this);
}
- fullFBOSupport = gl.hasFullFBOSupport();
-
+ fullFBOSupport = gl.hasFullFBOSupport();
+
rgba8Avail = gl.isGL2GL3() || gl.isExtensionAvailable(GLExtensions.OES_rgb8_rgba8);
depth24Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth24);
depth32Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth32);
@@ -797,15 +797,15 @@ public class FBObject {
stencil04Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil4);
stencil08Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil8);
stencil16Avail = fullFBOSupport;
-
+
packedDepthStencilAvail = fullFBOSupport ||
gl.isExtensionAvailable(GLExtensions.OES_packed_depth_stencil) ||
gl.isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil) ;
-
+
final boolean NV_fbo_color_attachments = gl.isExtensionAvailable(GLExtensions.NV_fbo_color_attachments);
-
+
int val[] = new int[1];
-
+
checkPreGLError(gl);
int realMaxColorAttachments = 1;
@@ -818,24 +818,24 @@ public class FBObject {
} catch (GLException gle) { gle.printStackTrace(); }
}
maxColorAttachments = realMaxColorAttachments <= 8 ? realMaxColorAttachments : 8; // cap to limit array size
-
+
colorAttachmentPoints = new Colorbuffer[maxColorAttachments];
colorAttachmentCount = 0;
-
+
maxSamples = gl.getMaxRenderbufferSamples();
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, val, 0);
maxTextureSize = val[0];
gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, val, 0);
maxRenderbufferSize = val[0];
-
+
checkPreGLError(gl);
-
+
if( 0 >= width ) { width = 1; }
if( 0 >= height ) { height = 1; }
this.width = width;
this.height = height;
this.samples = samples <= maxSamples ? samples : maxSamples;
-
+
if(DEBUG) {
System.err.println("FBObject "+width+"x"+height+", "+samples+" -> "+this.samples+" samples");
System.err.println("fullFBOSupport: "+fullFBOSupport);
@@ -856,16 +856,16 @@ public class FBObject {
System.err.println(JoglVersion.getGLStrings(gl, null).toString());
System.err.println(gl.getContext());
}
-
+
checkNoError(null, gl.glGetError(), "FBObject Init.pre"); // throws GLException if error
-
+
if(width > 2 + maxTextureSize || height> 2 + maxTextureSize ||
width > maxRenderbufferSize || height> maxRenderbufferSize ) {
throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]");
}
resetSamplingSink(gl);
-
+
// generate fbo ..
gl.glGenFramebuffers(1, val, 0);
fbName = val[0];
@@ -874,15 +874,15 @@ public class FBObject {
}
// bind fbo ..
- gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fbName);
- checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB"); // throws GLException if error
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fbName);
+ checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB"); // throws GLException if error
if(!gl.glIsFramebuffer(fbName)) {
checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException
}
bound = true;
samplingSinkDirty = true;
initialized = true;
-
+
vStatus = GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; // always incomplete w/o attachments!
if(DEBUG) {
System.err.println("FBObject.init(): "+this);
@@ -900,9 +900,9 @@ public class FBObject {
* Incompatibility and hence recreation is forced if
* the size or sample count doesn't match for subsequent calls.
* </p>
- *
+ *
* <p>Leaves the FBO bound state untouched</p>
- *
+ *
* @param gl the current GL context
* @param newWidth
* @param newHeight
@@ -911,7 +911,7 @@ public class FBObject {
public final void reset(GL gl, int newWidth, int newHeight) {
reset(gl, newWidth, newHeight, 0, false);
}
-
+
/**
* Initializes or resets this FBO's instance.
* <p>
@@ -920,21 +920,21 @@ public class FBObject {
* to match the new given parameters.
* </p>
* <p>
- * Currently incompatibility and hence recreation of the attachments will be performed
+ * Currently incompatibility and hence recreation of the attachments will be performed
* if the size or sample count doesn't match for subsequent calls.
* </p>
- *
+ *
* <p>Leaves the FBO bound state untouched</p>
- *
+ *
* @param gl the current GL context
* @param newWidth the new width, it's minimum is capped to 1
* @param newHeight the new height, it's minimum is capped to 1
* @param newSamples if > 0, MSAA will be used, otherwise no multisampling. Will be capped to {@link #getMaxSamples()}.
- * @param resetSamplingSink <code>true</code> calls {@link #resetSamplingSink(GL)} immediatly.
+ * @param resetSamplingSink <code>true</code> calls {@link #resetSamplingSink(GL)} immediatly.
* <code>false</code> postpones resetting the sampling sink until {@link #use(GL, TextureAttachment)} or {@link #syncSamplingSink(GL)},
- * allowing to use the samples sink's FBO and texture until then. The latter is useful to benefit
- * from implicit double buffering while resetting the sink just before it's being used, eg. at swap-buffer.
- *
+ * allowing to use the samples sink's FBO and texture until then. The latter is useful to benefit
+ * from implicit double buffering while resetting the sink just before it's being used, eg. at swap-buffer.
+ *
* @throws GLException in case of an error, i.e. size too big, etc ..
*/
public final void reset(GL gl, int newWidth, int newHeight, int newSamples, boolean resetSamplingSink) {
@@ -942,9 +942,9 @@ public class FBObject {
init(gl, newWidth, newHeight, newSamples);
return;
}
-
+
newSamples = newSamples <= maxSamples ? newSamples : maxSamples; // clamp
-
+
if( newWidth != width || newHeight != height || newSamples != samples ) {
if( 0 >= newWidth ) { newWidth = 1; }
if( 0 >= newHeight ) { newHeight = 1; }
@@ -952,39 +952,39 @@ public class FBObject {
newWidth > maxRenderbufferSize || newHeight > maxRenderbufferSize ) {
throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]");
}
-
+
if(DEBUG) {
System.err.println("FBObject.reset - START - "+width+"x"+height+", "+samples+" -> "+newWidth+"x"+newHeight+", "+newSamples+"; "+this);
- }
-
+ }
+
final boolean wasBound = isBound();
-
+
width = newWidth;
height = newHeight;
samples = newSamples;
-
+
if(0 < samples && null == samplingSink ) {
// needs valid samplingSink for detach*() -> bind()
samplingSink = new FBObject();
samplingSink.init(gl, width, height, 0);
}
- detachAllImpl(gl, true , true);
+ detachAllImpl(gl, true , true);
if(resetSamplingSink) {
resetSamplingSink(gl);
}
-
+
samplingSinkDirty = true;
if(!wasBound) {
unbind(gl);
}
-
+
if(DEBUG) {
System.err.println("FBObject.reset - END - "+this);
}
- }
+ }
}
-
+
/**
* Writes the internal format of the attachments to the given GLCapabilities object.
* @param caps the destination for format bits
@@ -994,11 +994,11 @@ public class FBObject {
caps.setNumSamples(samples);
caps.setDepthBits(0);
caps.setStencilBits(0);
-
+
final Colorbuffer cb = samples > 0 ? getSamplingSink() : getColorbuffer(0);
if(null != cb) {
cb.formatToGLCapabilities(caps, rgba8Avail);
- }
+ }
if(null != depth) {
depth.formatToGLCapabilities(caps, rgba8Avail);
}
@@ -1006,11 +1006,11 @@ public class FBObject {
stencil.formatToGLCapabilities(caps, rgba8Avail);
}
}
-
- /**
+
+ /**
* Note that the status may reflect an incomplete state during transition of attachments.
* @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1
- * @see #validateStatus()
+ * @see #validateStatus()
*/
public final int getStatus() {
return vStatus;
@@ -1020,15 +1020,15 @@ public class FBObject {
public final String getStatusString() {
return getStatusString(vStatus);
}
-
+
public static final String getStatusString(int fbStatus) {
switch(fbStatus) {
case -1:
return "NOT A FBO";
-
+
case GL.GL_FRAMEBUFFER_COMPLETE:
return "OK";
-
+
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
return("FBO incomplete attachment\n");
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
@@ -1043,21 +1043,21 @@ public class FBObject {
return("FBO missing read buffer");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
return("FBO missing multisample buffer");
- case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
+ case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
return("FBO missing layer targets");
-
+
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
return("Unsupported FBO format");
case GL2GL3.GL_FRAMEBUFFER_UNDEFINED:
return("FBO undefined");
-
+
case 0:
return("FBO implementation fault");
default:
return("FBO incomplete, implementation ERROR "+toHexString(fbStatus));
}
}
-
+
/**
* The status may even be valid if incomplete during transition of attachments.
* @see #getStatus()
@@ -1066,7 +1066,7 @@ public class FBObject {
switch(vStatus) {
case GL.GL_FRAMEBUFFER_COMPLETE:
return true;
-
+
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
@@ -1079,29 +1079,29 @@ public class FBObject {
// we are in transition
return true;
}
-
+
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
case GL2GL3.GL_FRAMEBUFFER_UNDEFINED:
-
- case 0:
+
+ case 0:
default:
if(DEBUG) {
- System.err.println("Framebuffer " + fbName + " is incomplete, status = " + toHexString(vStatus) +
+ System.err.println("Framebuffer " + fbName + " is incomplete, status = " + toHexString(vStatus) +
" : " + getStatusString(vStatus));
}
return false;
}
}
-
+
private static int checkPreGLError(GL gl) {
int glerr = gl.glGetError();
if(DEBUG && GL.GL_NO_ERROR != glerr) {
System.err.println("Pre-existing GL error: "+toHexString(glerr));
Thread.dumpStack();
}
- return glerr;
+ return glerr;
}
-
+
private final boolean checkNoError(GL gl, int err, String exceptionMessage) throws GLException {
if(GL.GL_NO_ERROR != err) {
if(null != gl) {
@@ -1118,17 +1118,17 @@ public class FBObject {
private final void checkInitialized() throws GLException {
if(!initialized) {
throw new GLException("FBO not initialized, call init(GL) first.");
- }
+ }
}
-
+
/**
* Attaches a {@link Colorbuffer}, i.e. {@link TextureAttachment}, to this FBO's instance at the given attachment point,
* selecting the texture data type and format automatically.
- *
+ *
* <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p>
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
@@ -1140,18 +1140,18 @@ public class FBObject {
return (TextureAttachment)attachColorbuffer(gl, attachmentPoint,
createColorTextureAttachment(gl.getGLProfile(), alpha, width, height));
}
-
+
/**
* Attaches a {@link Colorbuffer}, i.e. {@link TextureAttachment}, to this FBO's instance at the given attachment point,
* selecting the texture data type and format automatically.
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
- * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
+ * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
@@ -1162,19 +1162,19 @@ public class FBObject {
return (TextureAttachment)attachColorbuffer(gl, attachmentPoint,
createColorTextureAttachment(gl.getGLProfile(), alpha, width, height, magFilter, minFilter, wrapS, wrapT));
}
-
+
/**
* Attaches a {@link Colorbuffer}, i.e. {@link TextureAttachment}, to this FBO's instance at the given attachment point.
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param internalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param dataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param dataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
- * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
+ * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
@@ -1187,10 +1187,10 @@ public class FBObject {
return (TextureAttachment)attachColorbuffer(gl, attachmentPoint,
createColorTextureAttachment(internalFormat, width, height, dataFormat, dataType, magFilter, minFilter, wrapS, wrapT));
}
-
+
/**
* Creates a {@link ColorAttachment}, selecting the format automatically.
- *
+ *
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @return uninitialized ColorAttachment instance describing the new attached colorbuffer
*/
@@ -1203,13 +1203,13 @@ public class FBObject {
}
return new ColorAttachment(internalFormat, samples, width, height, 0);
}
-
+
/**
* Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment}, to this FBO's instance at the given attachment point,
* selecting the format automatically.
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
@@ -1220,15 +1220,15 @@ public class FBObject {
public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, boolean alpha) throws GLException {
return (ColorAttachment) attachColorbuffer(gl, attachmentPoint, createColorAttachment(alpha));
}
-
+
/**
* Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment}, to this FBO's instance at the given attachment point.
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
- * @param internalFormat usually {@link GL#GL_RGBA4}, {@link GL#GL_RGB5_A1}, {@link GL#GL_RGB565}, {@link GL#GL_RGB8} or {@link GL#GL_RGBA8}
+ * @param internalFormat usually {@link GL#GL_RGBA4}, {@link GL#GL_RGB5_A1}, {@link GL#GL_RGB565}, {@link GL#GL_RGB8} or {@link GL#GL_RGBA8}
* @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the colorbuffer couldn't be allocated
* @throws IllegalArgumentException if <code>internalFormat</code> doesn't reflect a colorbuffer
@@ -1238,28 +1238,28 @@ public class FBObject {
if( Attachment.Type.COLOR != atype ) {
throw new IllegalArgumentException("colorformat invalid: "+toHexString(internalFormat)+", "+this);
}
-
+
return (ColorAttachment) attachColorbuffer(gl, attachmentPoint, new ColorAttachment(internalFormat, samples, width, height, 0));
}
-
+
/**
- * Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment} or {@link TextureAttachment},
+ * Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment} or {@link TextureAttachment},
* to this FBO's instance at the given attachment point.
- *
+ *
* <p>
* If {@link Colorbuffer} is a {@link TextureAttachment} and is uninitialized, i.e. it's texture name is <code>zero</code>,
* a new texture name is generated and setup w/ the texture parameter.<br/>
* Otherwise, i.e. texture name is not <code>zero</code>, the passed TextureAttachment <code>texA</code> is
- * considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue.
+ * considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue.
* </p>
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
- * @param colbuf the to be attached {@link Colorbuffer}
+ * @param colbuf the to be attached {@link Colorbuffer}
* @return newly attached {@link Colorbuffer} instance if bound and configured successfully, otherwise GLException is thrown
- * @throws GLException in case the colorbuffer couldn't be allocated or MSAA has been chosen in case of a {@link TextureAttachment}
+ * @throws GLException in case the colorbuffer couldn't be allocated or MSAA has been chosen in case of a {@link TextureAttachment}
*/
public final Colorbuffer attachColorbuffer(GL gl, int attachmentPoint, Colorbuffer colbuf) throws GLException {
bind(gl);
@@ -1268,13 +1268,13 @@ public class FBObject {
private final Colorbuffer attachColorbufferImpl(GL gl, int attachmentPoint, Colorbuffer colbuf) throws GLException {
validateAddColorAttachment(attachmentPoint, colbuf);
-
+
final boolean initializedColorbuf = colbuf.initialize(gl);
addColorAttachment(attachmentPoint, colbuf);
-
+
if(colbuf instanceof TextureAttachment) {
final TextureAttachment texA = (TextureAttachment) colbuf;
-
+
if(samples>0) {
removeColorAttachment(attachmentPoint, texA);
if(initializedColorbuf) {
@@ -1282,14 +1282,14 @@ public class FBObject {
}
throw new GLException("Texture2D not supported w/ MSAA. If you have enabled MSAA with exisiting texture attachments, you may want to detach them via detachAllTexturebuffer(gl).");
}
-
+
// Set up the color buffer for use as a renderable texture:
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
GL.GL_TEXTURE_2D, texA.getName(), 0);
-
+
if(!ignoreStatus) {
- updateStatus(gl);
+ updateStatus(gl);
if(!isStatusValid()) {
detachColorbuffer(gl, attachmentPoint, true);
throw new GLException("attachTexture2D "+texA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
@@ -1297,12 +1297,12 @@ public class FBObject {
}
} else if(colbuf instanceof ColorAttachment) {
final ColorAttachment colA = (ColorAttachment) colbuf;
-
+
// Attach the color buffer
- gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
- GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
+ gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
+ GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
GL.GL_RENDERBUFFER, colA.getName());
-
+
if(!ignoreStatus) {
updateStatus(gl);
if(!isStatusValid()) {
@@ -1316,7 +1316,7 @@ public class FBObject {
}
return colbuf;
}
-
+
/**
* Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
* selecting the internalFormat automatically.
@@ -1325,30 +1325,30 @@ public class FBObject {
* </p>
* <p>
* In case the desired type or bit-number is not supported, the next available one is chosen.
- * </p>
+ * </p>
* <p>
* Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details
* about the attached buffer. The details cannot be returned, since it's possible 2 buffers
* are being created, depth and stencil.
* </p>
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl
- * @param atype either {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#DEPTH_STENCIL}
+ * @param atype either {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#DEPTH_STENCIL}
* @param reqBits desired bits for depth or -1 for default (24 bits)
* @throws GLException in case the renderbuffer couldn't be allocated or one is already attached.
* @throws IllegalArgumentException
* @see #getDepthAttachment()
* @see #getStencilAttachment()
*/
- public final void attachRenderbuffer(GL gl, Attachment.Type atype, int reqBits) throws GLException, IllegalArgumentException {
+ public final void attachRenderbuffer(GL gl, Attachment.Type atype, int reqBits) throws GLException, IllegalArgumentException {
if( 0 > reqBits ) {
reqBits = 24;
- }
+ }
final int internalFormat;
int internalStencilFormat = -1;
-
+
switch ( atype ) {
case DEPTH:
if( 32 <= reqBits && depth32Avail ) {
@@ -1356,10 +1356,10 @@ public class FBObject {
} else if( 24 <= reqBits && depth24Avail ) {
internalFormat = GL.GL_DEPTH_COMPONENT24;
} else {
- internalFormat = GL.GL_DEPTH_COMPONENT16;
+ internalFormat = GL.GL_DEPTH_COMPONENT16;
}
break;
-
+
case STENCIL:
if( 16 <= reqBits && stencil16Avail ) {
internalFormat = GL2GL3.GL_STENCIL_INDEX16;
@@ -1370,10 +1370,10 @@ public class FBObject {
} else if( 1 <= reqBits && stencil01Avail ) {
internalFormat = GL.GL_STENCIL_INDEX1;
} else {
- throw new GLException("stencil buffer n/a");
+ throw new GLException("stencil buffer n/a");
}
break;
-
+
case DEPTH_STENCIL:
if( packedDepthStencilAvail ) {
internalFormat = GL.GL_DEPTH24_STENCIL8;
@@ -1381,7 +1381,7 @@ public class FBObject {
if( 24 <= reqBits && depth24Avail ) {
internalFormat = GL.GL_DEPTH_COMPONENT24;
} else {
- internalFormat = GL.GL_DEPTH_COMPONENT16;
+ internalFormat = GL.GL_DEPTH_COMPONENT16;
}
if( stencil08Avail ) {
internalStencilFormat = GL.GL_STENCIL_INDEX8;
@@ -1397,17 +1397,17 @@ public class FBObject {
default:
throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this);
}
-
+
attachRenderbufferImpl(gl, atype, internalFormat);
-
+
if(0<=internalStencilFormat) {
attachRenderbufferImpl(gl, Attachment.Type.STENCIL, internalStencilFormat);
}
}
-
+
/**
* Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
- * depending on the <code>internalFormat</code>.
+ * depending on the <code>internalFormat</code>.
* <p>
* Stencil and depth buffer can be attached only once.
* </p>
@@ -1416,9 +1416,9 @@ public class FBObject {
* about the attached buffer. The details cannot be returned, since it's possible 2 buffers
* are being created, depth and stencil.
* </p>
- *
+ *
* <p>Leaves the FBO bound.</p>
- *
+ *
* @param gl the current GL context
* @param internalFormat {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24}, {@link GL#GL_DEPTH_COMPONENT32},
* {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8}
@@ -1435,19 +1435,19 @@ public class FBObject {
}
attachRenderbufferImpl(gl, atype, internalFormat);
}
-
+
protected final void attachRenderbufferImpl(GL gl, Attachment.Type atype, int internalFormat) throws GLException {
if( null != depth && ( Attachment.Type.DEPTH == atype || Attachment.Type.DEPTH_STENCIL == atype ) ) {
throw new GLException("FBO depth buffer already attached (rb "+depth+"), type is "+atype+", "+toHexString(internalFormat)+", "+this);
- }
+ }
if( null != stencil && ( Attachment.Type.STENCIL== atype || Attachment.Type.DEPTH_STENCIL == atype ) ) {
throw new GLException("FBO stencil buffer already attached (rb "+stencil+"), type is "+atype+", "+toHexString(internalFormat)+", "+this);
}
bind(gl);
-
+
attachRenderbufferImpl2(gl, atype, internalFormat);
}
-
+
private final void attachRenderbufferImpl2(GL gl, Attachment.Type atype, int internalFormat) throws GLException {
if( Attachment.Type.DEPTH == atype ) {
if(null == depth) {
@@ -1486,10 +1486,10 @@ public class FBObject {
} else if( Attachment.Type.STENCIL == atype ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName());
} else if( Attachment.Type.DEPTH_STENCIL == atype ) {
- gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName());
+ gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName());
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName());
}
-
+
if(!ignoreStatus) {
updateStatus(gl);
if( !isStatusValid() ) {
@@ -1500,13 +1500,13 @@ public class FBObject {
if(DEBUG) {
System.err.println("FBObject.attachRenderbuffer.X: [attachmentType "+atype+", iformat "+toHexString(internalFormat)+"]: "+this);
- }
+ }
}
-
+
/**
- * Detaches a {@link Colorbuffer}, i.e. {@link ColorAttachment} or {@link TextureAttachment}.
+ * Detaches a {@link Colorbuffer}, i.e. {@link ColorAttachment} or {@link TextureAttachment}.
* <p>Leaves the FBO bound!</p>
- *
+ *
* @param gl
* @param attachmentPoint
* @param dispose true if the Colorbuffer shall be disposed
@@ -1515,26 +1515,26 @@ public class FBObject {
*/
public final Colorbuffer detachColorbuffer(GL gl, int attachmentPoint, boolean dispose) throws IllegalArgumentException {
bind(gl);
-
+
final Colorbuffer res = detachColorbufferImpl(gl, attachmentPoint, dispose ? DetachAction.DISPOSE : DetachAction.NONE);
if(null == res) {
- throw new IllegalArgumentException("ColorAttachment at "+attachmentPoint+", not attached, "+this);
+ throw new IllegalArgumentException("ColorAttachment at "+attachmentPoint+", not attached, "+this);
}
if(DEBUG) {
System.err.println("FBObject.detachColorbuffer.X: [attachmentPoint "+attachmentPoint+", dispose "+dispose+"]: "+res+", "+this);
}
return res;
}
-
+
private final Colorbuffer detachColorbufferImpl(GL gl, int attachmentPoint, DetachAction detachAction) {
Colorbuffer colbuf = colorAttachmentPoints[attachmentPoint]; // shortcut, don't validate here
-
+
if(null == colbuf) {
return null;
}
-
+
removeColorAttachment(attachmentPoint, colbuf);
-
+
if(colbuf instanceof TextureAttachment) {
final TextureAttachment texA = (TextureAttachment) colbuf;
if( 0 != texA.getName() ) {
@@ -1553,7 +1553,7 @@ public class FBObject {
if(DetachAction.RECREATE == detachAction) {
if(samples == 0) {
// stay non MSAA
- texA.setSize(width, height);
+ texA.setSize(width, height);
} else {
// switch to MSAA
colbuf = createColorAttachment(hasAlpha(texA.format));
@@ -1563,8 +1563,8 @@ public class FBObject {
} else if(colbuf instanceof ColorAttachment) {
final ColorAttachment colA = (ColorAttachment) colbuf;
if( 0 != colA.getName() ) {
- gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
- GL.GL_COLOR_ATTACHMENT0+attachmentPoint,
+ gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
+ GL.GL_COLOR_ATTACHMENT0+attachmentPoint,
GL.GL_RENDERBUFFER, 0);
switch(detachAction) {
case DISPOSE:
@@ -1582,9 +1582,9 @@ public class FBObject {
} else {
// switch to non MSAA
if(null != samplingSinkTexture) {
- colbuf = createColorTextureAttachment(samplingSinkTexture.format, width, height,
- samplingSinkTexture.dataFormat, samplingSinkTexture.dataType,
- samplingSinkTexture.magFilter, samplingSinkTexture.minFilter,
+ colbuf = createColorTextureAttachment(samplingSinkTexture.format, width, height,
+ samplingSinkTexture.dataFormat, samplingSinkTexture.dataType,
+ samplingSinkTexture.magFilter, samplingSinkTexture.minFilter,
samplingSinkTexture.wrapS, samplingSinkTexture.wrapT);
} else {
colbuf = createColorTextureAttachment(gl.getGLProfile(), true, width, height);
@@ -1595,15 +1595,15 @@ public class FBObject {
}
return colbuf;
}
-
+
private final void freeAllColorbufferImpl(GL gl) {
for(int i=0; i<maxColorAttachments; i++) {
final Colorbuffer colbuf = colorAttachmentPoints[i]; // shortcut, don't validate here
-
+
if(null == colbuf) {
return;
}
-
+
if(colbuf instanceof TextureAttachment) {
final TextureAttachment texA = (TextureAttachment) colbuf;
if( 0 != texA.getName() ) {
@@ -1616,29 +1616,29 @@ public class FBObject {
} else if(colbuf instanceof ColorAttachment) {
final ColorAttachment colA = (ColorAttachment) colbuf;
if( 0 != colA.getName() ) {
- gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
- GL.GL_COLOR_ATTACHMENT0 + i,
+ gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
+ GL.GL_COLOR_ATTACHMENT0 + i,
GL.GL_RENDERBUFFER, 0);
}
colA.free(gl);
}
}
}
-
+
/**
- *
+ *
* @param gl
* @param dispose true if the Colorbuffer shall be disposed
- * @param reqAType {@link Type#DEPTH}, {@link Type#DEPTH} or {@link Type#DEPTH_STENCIL}
+ * @param reqAType {@link Type#DEPTH}, {@link Type#DEPTH} or {@link Type#DEPTH_STENCIL}
*/
public final void detachRenderbuffer(GL gl, Attachment.Type atype, boolean dispose) throws IllegalArgumentException {
- bind(gl);
+ bind(gl);
detachRenderbufferImpl(gl, atype, dispose ? DetachAction.DISPOSE : DetachAction.NONE);
if(DEBUG) {
System.err.println("FBObject.detachRenderbuffer.X: [attachmentType "+atype+", dispose "+dispose+"]: "+this);
- }
+ }
}
-
+
public final boolean isDepthStencilPackedFormat() {
final boolean res = null != depth && null != stencil &&
depth.format == stencil.format ;
@@ -1652,19 +1652,19 @@ public class FBObject {
}
return res;
}
-
+
private final void detachRenderbufferImpl(GL gl, Attachment.Type atype, DetachAction detachAction) throws IllegalArgumentException {
switch ( atype ) {
case DEPTH:
case STENCIL:
- case DEPTH_STENCIL:
+ case DEPTH_STENCIL:
break;
default:
throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this);
- }
+ }
if( null == depth && null == stencil ) {
return ; // nop
- }
+ }
final boolean packed = isDepthStencilPackedFormat();
if( packed ) {
// Note: DEPTH_STENCIL shares buffer w/ depth and stencil
@@ -1734,7 +1734,7 @@ public class FBObject {
if(packed) {
stencil = null;
}
- }
+ }
}
if( !packed && null != stencil ) {
final int format = stencil.format;
@@ -1756,17 +1756,17 @@ public class FBObject {
}
break;
default: // handled
- }
+ }
}
-
+
private final void freeAllRenderbufferImpl(GL gl) throws IllegalArgumentException {
// Note: DEPTH_STENCIL shares buffer w/ depth and stencil
final boolean packed = isDepthStencilPackedFormat();
- if( null != depth ) {
+ if( null != depth ) {
if(0 != depth.getName()) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
if(packed) {
- gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
+ gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
depth.free(gl);
}
@@ -1774,49 +1774,49 @@ public class FBObject {
if( !packed && null != stencil ) {
if(0 != stencil.getName()) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
- stencil.free(gl);
+ stencil.free(gl);
}
}
}
-
- /**
+
+ /**
* Detaches all {@link ColorAttachment}s, {@link TextureAttachment}s and {@link RenderAttachment}s
* and disposes them.
* <p>Leaves the FBO bound, if initialized!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
- * </p>
+ * </p>
* @param gl the current GL context
*/
public final void detachAll(GL gl) {
if(null != samplingSink) {
samplingSink.detachAll(gl);
- }
+ }
detachAllImpl(gl, true/* detachNonColorbuffer */, false /* recreate */);
}
-
- /**
- * Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s
+
+ /**
+ * Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s
* and disposes them.
* <p>Leaves the FBO bound, if initialized!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
- * </p>
+ * </p>
* @param gl the current GL context
*/
public final void detachAllColorbuffer(GL gl) {
if(null != samplingSink) {
samplingSink.detachAllColorbuffer(gl);
- }
+ }
detachAllImpl(gl, false/* detachNonColorbuffer */, false /* recreate */);
}
-
- /**
+
+ /**
* Detaches all {@link TextureAttachment}s and disposes them.
* <p>Leaves the FBO bound, if initialized!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
- * </p>
+ * </p>
* @param gl the current GL context
*/
public final void detachAllTexturebuffer(GL gl) {
@@ -1826,7 +1826,7 @@ public class FBObject {
if(null != samplingSink) {
samplingSink.detachAllTexturebuffer(gl);
}
- bind(gl);
+ bind(gl);
for(int i=0; i<maxColorAttachments; i++) {
if(colorAttachmentPoints[i] instanceof TextureAttachment) {
detachColorbufferImpl(gl, i, DetachAction.DISPOSE);
@@ -1836,7 +1836,7 @@ public class FBObject {
System.err.println("FBObject.detachAllTexturebuffer.X: "+this);
}
}
-
+
public final void detachAllRenderbuffer(GL gl) {
if( !isInitialized() ) {
return;
@@ -1844,10 +1844,10 @@ public class FBObject {
if(null != samplingSink) {
samplingSink.detachAllRenderbuffer(gl);
}
- bind(gl);
+ bind(gl);
detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, DetachAction.DISPOSE);
}
-
+
private final void detachAllImpl(GL gl, boolean detachNonColorbuffer, boolean recreate) {
if( !isInitialized() ) {
return;
@@ -1868,7 +1868,7 @@ public class FBObject {
if( !recreate && colorAttachmentCount>0 ) {
throw new InternalError("Non zero ColorAttachments "+this);
}
-
+
if(detachNonColorbuffer) {
detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, recreate ? DetachAction.RECREATE : DetachAction.DISPOSE);
}
@@ -1888,7 +1888,7 @@ public class FBObject {
System.err.println("FBObject.detachAll.X: [resetNonColorbuffer "+detachNonColorbuffer+", recreate "+recreate+"]: "+this);
}
}
-
+
/**
* @param gl the current GL context
*/
@@ -1903,9 +1903,9 @@ public class FBObject {
if( null != samplingSink && samplingSink.isInitialized() ) {
samplingSink.destroy(gl);
}
-
+
detachAllImpl(gl, true /* detachNonColorbuffer */, false /* recreate */);
-
+
// cache FB names, preset exposed to zero,
// braking ties w/ GL/GLContext link to getReadFramebuffer()/getWriteFramebuffer()
final int fb_cache = fbName;
@@ -1915,7 +1915,7 @@ public class FBObject {
if(0!=fb_cache) {
name[0] = fb_cache;
gl.glDeleteFramebuffers(1, name, 0);
- }
+ }
initialized = false;
bound = false;
if(DEBUG) {
@@ -1933,14 +1933,14 @@ public class FBObject {
final boolean depthMismatch = ( null != depth && null == samplingSink.depth ) ||
( null != depth && null != samplingSink.depth &&
depth.format != samplingSink.depth.format );
-
+
final boolean stencilMismatch = ( null != stencil && null == samplingSink.stencil ) ||
( null != stencil && null != samplingSink.stencil &&
- stencil.format != samplingSink.stencil.format );
-
- return depthMismatch || stencilMismatch;
+ stencil.format != samplingSink.stencil.format );
+
+ return depthMismatch || stencilMismatch;
}
-
+
/**
* Manually reset the MSAA sampling sink, if used.
* <p>
@@ -1948,7 +1948,7 @@ public class FBObject {
* a new sampling sink is being created.
* </p>
* <p>
- * Automatically called by {@link #reset(GL, int, int, int, boolean)}
+ * Automatically called by {@link #reset(GL, int, int, int, boolean)}
* and {@link #syncSamplingSink(GL)}.
* </p>
* <p>
@@ -1967,58 +1967,58 @@ public class FBObject {
}
return;
}
-
+
if(null == samplingSink ) {
samplingSink = new FBObject();
}
-
+
if(!samplingSink.initialized) {
samplingSink.init(gl, width, height, 0);
}
-
+
boolean sampleSinkSizeMismatch = sampleSinkSizeMismatch();
boolean sampleSinkTexMismatch = sampleSinkTexMismatch();
boolean sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
-
+
/** if(DEBUG) {
System.err.println("FBObject.resetSamplingSink.0: \n\tTHIS "+this+",\n\tSINK "+samplesSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
} */
-
+
if(!sampleSinkSizeMismatch && !sampleSinkTexMismatch && !sampleSinkDepthStencilMismatch) {
- // all properties match ..
- return;
+ // all properties match ..
+ return;
}
-
+
unbind(gl);
-
+
if(DEBUG) {
System.err.println("FBObject.resetSamplingSink: BEGIN\n\tTHIS "+this+",\n\tSINK "+samplingSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
}
-
+
if( sampleSinkDepthStencilMismatch ) {
samplingSink.detachAllRenderbuffer(gl);
}
-
+
if( sampleSinkSizeMismatch ) {
samplingSink.reset(gl, width, height);
}
-
+
if(null == samplingSinkTexture) {
samplingSinkTexture = samplingSink.attachTexture2D(gl, 0, true);
} else if( 0 == samplingSinkTexture.getName() ) {
samplingSinkTexture.setSize(width, height);
samplingSink.attachColorbuffer(gl, 0, samplingSinkTexture);
}
-
+
if( sampleSinkDepthStencilMismatch ) {
samplingSink.attachRenderbuffer(gl, depth.format);
if( null != stencil && !isDepthStencilPackedFormat() ) {
samplingSink.attachRenderbuffer(gl, stencil.format);
}
- }
-
+ }
+
sampleSinkSizeMismatch = sampleSinkSizeMismatch();
sampleSinkTexMismatch = sampleSinkTexMismatch();
sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
@@ -2026,21 +2026,21 @@ public class FBObject {
throw new InternalError("Samples sink mismatch after reset: \n\tTHIS "+this+",\n\t SINK "+samplingSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
}
-
+
if(DEBUG) {
System.err.println("FBObject.resetSamplingSink: END\n\tTHIS "+this+",\n\tSINK "+samplingSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
}
}
-
+
/**
* Setting this FBO sampling sink.
* @param newSamplingSink the new FBO sampling sink to use, or null to remove current sampling sink
- * @return the previous sampling sink or null if none was attached
+ * @return the previous sampling sink or null if none was attached
* @throws GLException if this FBO doesn't use MSAA or the given sink uses MSAA itself
*/
public FBObject setSamplingSink(FBObject newSamplingSink) throws GLException {
- final FBObject prev = samplingSink;
+ final FBObject prev = samplingSink;
if( null == newSamplingSink) {
samplingSink = null;
samplingSinkTexture = null;
@@ -2056,14 +2056,14 @@ public class FBObject {
samplingSinkDirty = true;
return prev;
}
-
- /**
+
+ /**
* Bind this FBO, i.e. bind write framebuffer to {@link #getWriteFramebuffer()}.
- *
- * <p>If multisampling is used, it sets the read framebuffer to the sampling sink {@link #getWriteFramebuffer()},
+ *
+ * <p>If multisampling is used, it sets the read framebuffer to the sampling sink {@link #getWriteFramebuffer()},
* if full FBO is supported.</p>
- *
- * <p>
+ *
+ * <p>
* In case you have attached more than one color buffer,
* you may want to setup {@link GL2GL3#glDrawBuffers(int, int[], int)}.
* </p>
@@ -2079,7 +2079,7 @@ public class FBObject {
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, getReadFramebuffer());
} else {
// one for all
- gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer());
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer());
}
bound = true;
@@ -2087,29 +2087,29 @@ public class FBObject {
}
}
- /**
+ /**
* Unbind this FBO, i.e. bind read and write framebuffer to default, see {@link GLBase#getDefaultDrawFramebuffer()}.
- *
- * <p>If full FBO is supported, sets the read and write framebuffer individually to default, hence not disturbing
+ *
+ * <p>If full FBO is supported, sets the read and write framebuffer individually to default, hence not disturbing
* an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p>
- *
+ *
* @param gl the current GL context
* @throws GLException
*/
public final void unbind(GL gl) throws GLException {
if(bound) {
if(fullFBOSupport) {
- // default read/draw buffers, may utilize GLContext/GLDrawable override of
+ // default read/draw buffers, may utilize GLContext/GLDrawable override of
// GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
} else {
- gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
bound = false;
}
}
-
+
/**
* Method simply marks this FBO unbound w/o interfering w/ the bound framebuffer as perfomed by {@link #unbind(GL)}.
* <p>
@@ -2121,22 +2121,22 @@ public class FBObject {
bound = false;
}
- /**
+ /**
* Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>.
* <p>
* Method verifies the bound state via {@link GL#getBoundFramebuffer(int)}.
* </p>
* @param gl the current GL context
*/
- public final boolean isBound(GL gl) {
+ public final boolean isBound(GL gl) {
bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER) ;
return bound;
}
-
+
/** Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>. */
public final boolean isBound() { return bound; }
-
- /**
+
+ /**
* If multisampling is being used and flagged dirty by a previous call of {@link #bind(GL)} or after initialization,
* the msaa-buffers are sampled to it's sink {@link #getSamplingSink()}.
* <p>
@@ -2147,7 +2147,7 @@ public class FBObject {
* </p>
* <p>
* Method always resets the framebuffer binding to default in the end.
- * If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing
+ * If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing
* an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}
* </p>
* <p>
@@ -2155,10 +2155,10 @@ public class FBObject {
* you may want to call {@link GL#glBindFramebuffer(int, int) glBindFramebuffer}({@link GL2GL3#GL_READ_FRAMEBUFFER}, {@link #getReadFramebuffer()});
* </p>
* <p>Leaves the FBO unbound.</p>
- *
+ *
* @param gl the current GL context
* @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
- * @throws IllegalArgumentException
+ * @throws IllegalArgumentException
*/
public final void syncSamplingSink(GL gl) {
markUnbound();
@@ -2170,30 +2170,30 @@ public class FBObject {
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, samplingSink.getWriteFramebuffer());
((GL2GL3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, casting to GL2GL3 is OK
GL.GL_COLOR_BUFFER_BIT, GL.GL_NEAREST);
- checkNoError(null, gl.glGetError(), "FBObject syncSampleSink"); // throws GLException if error
+ checkNoError(null, gl.glGetError(), "FBObject syncSampleSink"); // throws GLException if error
}
if(fullFBOSupport) {
- // default read/draw buffers, may utilize GLContext/GLDrawable override of
+ // default read/draw buffers, may utilize GLContext/GLDrawable override of
// GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
} else {
- gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
}
-
- /**
+
+ /**
* Bind the given texture colorbuffer.
- *
+ *
* <p>If using multiple texture units, ensure you call {@link GL#glActiveTexture(int)} first!</p>
- *
+ *
* <p>{@link #syncSamplingSink(GL)} is being called</p>
- *
+ *
* <p>Leaves the FBO unbound!</p>
- *
+ *
* @param gl the current GL context
* @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
- * @throws IllegalArgumentException
+ * @throws IllegalArgumentException
*/
public final void use(GL gl, TextureAttachment ta) throws IllegalArgumentException {
if(null == ta) { throw new IllegalArgumentException("Null TextureAttachment, this: "+toString()); }
@@ -2201,26 +2201,26 @@ public class FBObject {
gl.glBindTexture(GL.GL_TEXTURE_2D, ta.getName()); // use it ..
}
- /**
+ /**
* Unbind texture, ie bind 'non' texture 0
- *
+ *
* <p>Leaves the FBO unbound.</p>
- */
+ */
public final void unuse(GL gl) {
unbind(gl);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it
}
- /** @see GL#hasFullFBOSupport() */
+ /** @see GL#hasFullFBOSupport() */
public final boolean hasFullFBOSupport() throws GLException { checkInitialized(); return this.fullFBOSupport; }
-
- /**
+
+ /**
* Returns <code>true</code> if renderbuffer accepts internal format {@link GL#GL_RGB8} and {@link GL#GL_RGBA8}, otherwise <code>false</code>.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsRGBA8() throws GLException { checkInitialized(); return rgba8Avail; }
-
- /**
+
+ /**
* Returns <code>true</code> if {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24} or {@link GL#GL_DEPTH_COMPONENT32} is supported, otherwise <code>false</code>.
* @param bits 16, 24 or 32 bits
* @throws GLException if {@link #init(GL)} hasn't been called.
@@ -2228,14 +2228,14 @@ public class FBObject {
public final boolean supportsDepth(int bits) throws GLException {
checkInitialized();
switch(bits) {
- case 16: return true;
+ case 16: return true;
case 24: return depth24Avail;
case 32: return depth32Avail;
- default: return false;
+ default: return false;
}
}
-
- /**
+
+ /**
* Returns <code>true</code> if {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8} or {@link GL2GL3#GL_STENCIL_INDEX16} is supported, otherwise <code>false</code>.
* @param bits 1, 4, 8 or 16 bits
* @throws GLException if {@link #init(GL)} hasn't been called.
@@ -2243,34 +2243,34 @@ public class FBObject {
public final boolean supportsStencil(int bits) throws GLException {
checkInitialized();
switch(bits) {
- case 1: return stencil01Avail;
+ case 1: return stencil01Avail;
case 4: return stencil04Avail;
case 8: return stencil08Avail;
case 16: return stencil16Avail;
- default: return false;
+ default: return false;
}
}
-
- /**
+
+ /**
* Returns <code>true</code> if {@link GL#GL_DEPTH24_STENCIL8} is supported, otherwise <code>false</code>.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsPackedDepthStencil() throws GLException { checkInitialized(); return packedDepthStencilAvail; }
-
+
/**
* Returns the maximum number of colorbuffer attachments.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final int getMaxColorAttachments() throws GLException { checkInitialized(); return maxColorAttachments; }
-
+
public final int getMaxTextureSize() throws GLException { checkInitialized(); return this.maxTextureSize; }
public final int getMaxRenderbufferSize() throws GLException { checkInitialized(); return this.maxRenderbufferSize; }
-
+
/** @see GL#getMaxRenderbufferSamples() */
public final int getMaxSamples() throws GLException { checkInitialized(); return this.maxSamples; }
-
+
/**
- * Returns <code>true</code> if this instance has been initialized with {@link #reset(GL, int, int)}
+ * Returns <code>true</code> if this instance has been initialized with {@link #reset(GL, int, int)}
* or {@link #reset(GL, int, int, int, boolean)}, otherwise <code>false</code>
*/
public final boolean isInitialized() { return initialized; }
@@ -2283,43 +2283,43 @@ public class FBObject {
/** Returns the framebuffer name to render to. */
public final int getWriteFramebuffer() { return fbName; }
/** Returns the framebuffer name to read from. Depending on multisampling, this may be a different framebuffer. */
- public final int getReadFramebuffer() { return ( samples > 0 ) ? samplingSink.getReadFramebuffer() : fbName; }
- public final int getDefaultReadBuffer() { return GL.GL_COLOR_ATTACHMENT0; }
+ public final int getReadFramebuffer() { return ( samples > 0 ) ? samplingSink.getReadFramebuffer() : fbName; }
+ public final int getDefaultReadBuffer() { return GL.GL_COLOR_ATTACHMENT0; }
/** Return the number of color/texture attachments */
public final int getColorAttachmentCount() { return colorAttachmentCount; }
- /** Return the stencil {@link RenderAttachment} attachment, if exist. Maybe share the same {@link Attachment#getName()} as {@link #getDepthAttachment()}, if packed depth-stencil is being used. */
+ /** Return the stencil {@link RenderAttachment} attachment, if exist. Maybe share the same {@link Attachment#getName()} as {@link #getDepthAttachment()}, if packed depth-stencil is being used. */
public final RenderAttachment getStencilAttachment() { return stencil; }
- /** Return the depth {@link RenderAttachment} attachment. Maybe share the same {@link Attachment#getName()} as {@link #getStencilAttachment()}, if packed depth-stencil is being used. */
+ /** Return the depth {@link RenderAttachment} attachment. Maybe share the same {@link Attachment#getName()} as {@link #getStencilAttachment()}, if packed depth-stencil is being used. */
public final RenderAttachment getDepthAttachment() { return depth; }
-
- /** Return the complete multisampling {@link FBObject} sink, if using multisampling. */
+
+ /** Return the complete multisampling {@link FBObject} sink, if using multisampling. */
public final FBObject getSamplingSinkFBO() { return samplingSink; }
-
- /** Return the multisampling {@link TextureAttachment} sink, if using multisampling. */
+
+ /** Return the multisampling {@link TextureAttachment} sink, if using multisampling. */
public final TextureAttachment getSamplingSink() { return samplingSinkTexture; }
- /**
- * Returns <code>true</code> if the multisampling colorbuffer (msaa-buffer)
+ /**
+ * Returns <code>true</code> if the multisampling colorbuffer (msaa-buffer)
* has been flagged dirty by a previous call of {@link #bind(GL)},
* otherwise <code>false</code>.
*/
public final boolean isSamplingBufferDirty() { return samplingSinkDirty; }
-
+
int objectHashCode() { return super.hashCode(); }
-
+
public final String toString() {
- final String caps = null != colorAttachmentPoints ? Arrays.asList(colorAttachmentPoints).toString() : null ;
+ final String caps = null != colorAttachmentPoints ? Arrays.asList(colorAttachmentPoints).toString() : null ;
return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+
", samples "+samples+"/"+maxSamples+", depth "+depth+", stencil "+stencil+
", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+
": "+caps+", msaa-sink "+samplingSinkTexture+", hasSamplesSink "+(null != samplingSink)+
", state "+getStatusString()+", obj "+toHexString(objectHashCode())+"]";
}
-
+
private final void updateStatus(GL gl) {
if( 0 == fbName ) {
vStatus = -1;
} else {
vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
}
- }
+ }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
index bec05a0bd..ce58d29c1 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,12 +20,12 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
-
+
package com.jogamp.opengl;
import javax.media.nativewindow.AbstractGraphicsDevice;
@@ -58,14 +58,14 @@ import jogamp.opengl.GLDrawableImpl;
* </ul>
* and setup a {@link com.jogamp.newt.Window#setWindowDestroyNotifyAction(Runnable) custom toolkit destruction} issuing {@link #windowDestroyNotifyOp()}.
* </p>
- * <p>
+ * <p>
* See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}.
* </p>
*/
public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAutoDrawable {
/**
* @param drawable a valid {@link GLDrawable}, may not be {@link GLDrawable#isRealized() realized} yet.
- * @param context a valid {@link GLContext},
+ * @param context a valid {@link GLContext},
* may not have been made current (created) yet,
* may not be associated w/ <code>drawable<code> yet,
* may be <code>null</code> for lazy initialization
@@ -84,7 +84,7 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
this.upstreamWidget = upstreamWidget;
this.lock = ( null != lock ) ? lock : LockFactory.createRecursiveLock() ;
}
-
+
//
// expose default methods
//
@@ -93,40 +93,40 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
public final void windowRepaintOp() {
super.defaultWindowRepaintOp();
}
-
+
/** Implementation to handle resize events from the windowing system. All required locks are being claimed. */
public final void windowResizedOp(int newWidth, int newHeight) {
super.defaultWindowResizedOp(newWidth, newHeight);
}
-
- /**
+
+ /**
* Implementation to handle destroy notifications from the windowing system.
- *
+ *
* <p>
- * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
+ * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
* or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
* a thread safe destruction is being induced.
- * </p>
+ * </p>
*/
public final void windowDestroyNotifyOp() {
super.defaultWindowDestroyNotifyOp();
}
-
+
//
// Complete GLAutoDrawable
//
-
+
private Object upstreamWidget;
private final RecursiveLock lock;
-
+
@Override
protected final RecursiveLock getLock() { return lock; }
-
+
@Override
public final Object getUpstreamWidget() {
return upstreamWidget;
}
-
+
/**
* Set the upstream UI toolkit object.
* @see #getUpstreamWidget()
@@ -134,7 +134,7 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
public final void setUpstreamWidget(Object newUpstreamWidget) {
upstreamWidget = newUpstreamWidget;
}
-
+
/**
* {@inheritDoc}
* <p>
@@ -142,7 +142,7 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
* </p>
* <p>
* User still needs to destroy the upstream window, which details are hidden from this aspect.
- * This can be performed by overriding {@link #destroyImplInLock()}.
+ * This can be performed by overriding {@link #destroyImplInLock()}.
* </p>
*/
@Override
@@ -154,29 +154,29 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
protected void destroyImplInLock() {
super.destroyImplInLock();
}
-
+
@Override
- public void display() {
+ public void display() {
defaultDisplay();
}
-
+
//
// GLDrawable delegation
//
-
+
@Override
public final GLDrawableFactory getFactory() {
return drawable.getFactory();
}
-
+
@Override
public final void swapBuffers() throws GLException {
defaultSwapBuffers();
}
-
+
@Override
public String toString() {
return getClass().getSimpleName()+"[ \n\tHelper: " + helper + ", \n\tDrawable: " + drawable +
", \n\tContext: " + context + ", \n\tUpstreamWidget: "+upstreamWidget+ /** ", \n\tFactory: "+factory+ */ "]";
- }
+ }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/GLEventListenerState.java b/src/jogl/classes/com/jogamp/opengl/GLEventListenerState.java
index 21dafecb1..1b4187668 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLEventListenerState.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLEventListenerState.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -48,7 +48,7 @@ import jogamp.opengl.Debug;
import com.jogamp.nativewindow.MutableGraphicsConfiguration;
/**
- * GLEventListenerState is holding {@link GLAutoDrawable} components crucial
+ * GLEventListenerState is holding {@link GLAutoDrawable} components crucial
* to relocating all its {@link GLEventListener} w/ their operating {@link GLContext}, etc.
* The components are:
* <ul>
@@ -69,8 +69,8 @@ import com.jogamp.nativewindow.MutableGraphicsConfiguration;
*/
public class GLEventListenerState {
private static final boolean DEBUG = Debug.debug("GLDrawable") || Debug.debug("GLEventListenerState");
-
- private GLEventListenerState(AbstractGraphicsDevice upstreamDevice, boolean proxyOwnsUpstreamDevice, AbstractGraphicsDevice device,
+
+ private GLEventListenerState(AbstractGraphicsDevice upstreamDevice, boolean proxyOwnsUpstreamDevice, AbstractGraphicsDevice device,
GLCapabilitiesImmutable caps,
GLContext context, int count, GLAnimatorControl anim, boolean animStarted) {
this.upstreamDevice = upstreamDevice;
@@ -82,19 +82,19 @@ public class GLEventListenerState {
this.listenersInit = new boolean[count];
this.anim = anim;
this.animStarted = animStarted;
-
+
this.owner = true;
}
/**
- * Returns <code>true</code>, if this instance is the current owner of the components,
+ * Returns <code>true</code>, if this instance is the current owner of the components,
* otherwise <code>false</code>.
* <p>
* Ownership is lost if {@link #moveTo(GLAutoDrawable)} is being called successfully
- * and all components are transferred to the new {@link GLAutoDrawable}.
+ * and all components are transferred to the new {@link GLAutoDrawable}.
* </p>
*/
public final boolean isOwner() { return owner; }
-
+
public final int listenerCount() { return listeners.length; }
public final AbstractGraphicsDevice upstreamDevice;
@@ -103,10 +103,10 @@ public class GLEventListenerState {
public final GLCapabilitiesImmutable caps;
public final GLContext context;
public final GLEventListener[] listeners;
- public final boolean[] listenersInit;
+ public final boolean[] listenersInit;
public final GLAnimatorControl anim;
public final boolean animStarted;
-
+
private boolean owner;
/**
@@ -127,25 +127,25 @@ public class GLEventListenerState {
private static AbstractGraphicsDevice cloneDevice(AbstractGraphicsDevice aDevice) {
return (AbstractGraphicsDevice) aDevice.clone();
}
-
+
/**
- * Moves all GLEventListenerState components from the given {@link GLAutoDrawable}
+ * Moves all GLEventListenerState components from the given {@link GLAutoDrawable}
* to a newly created instance.
* <p>
* Note that all components are removed from the {@link GLAutoDrawable},
* i.e. the {@link GLContext}, all {@link GLEventListener}.
* </p>
- * <p>
+ * <p>
* If the {@link GLAutoDrawable} was added to a {@link GLAnimatorControl}, it is removed
* and the {@link GLAnimatorControl} added to the GLEventListenerState.
* </p>
* <p>
- * The returned GLEventListenerState instance is the {@link #isOwner() owner of the components}.
+ * The returned GLEventListenerState instance is the {@link #isOwner() owner of the components}.
* </p>
- *
+ *
* @param a {@link GLAutoDrawable} source to move components from
* @return new GLEventListenerState instance {@link #isOwner() owning} moved components.
- *
+ *
* @see #moveTo(GLAutoDrawable)
*/
public static GLEventListenerState moveFrom(GLAutoDrawable a) {
@@ -154,16 +154,16 @@ public class GLEventListenerState {
if( null != aAnim ) {
aAnimStarted = aAnim.isStarted();
aAnim.remove(a); // also handles ECT
- } else {
+ } else {
aAnimStarted = false;
}
-
+
final GLEventListenerState glls;
final NativeSurface aSurface = a.getNativeSurface();
final boolean surfaceLocked = false; // NativeSurface.LOCK_SURFACE_NOT_READY < aSurface.lockSurface();
try {
final int aSz = a.getGLEventListenerCount();
-
+
// Create new AbstractGraphicsScreen w/ cloned AbstractGraphicsDevice for future GLAutoDrawable
// allowing this AbstractGraphicsDevice to loose ownership -> not closing display/device!
final AbstractGraphicsConfiguration aCfg = aSurface.getGraphicsConfiguration();
@@ -171,7 +171,7 @@ public class GLEventListenerState {
final AbstractGraphicsDevice aDevice1 = aCfg.getScreen().getDevice();
final AbstractGraphicsDevice aDevice2 = cloneDevice(aDevice1);
aDevice1.clearHandleOwner(); // don't close device handle
- if( DEBUG ) {
+ if( DEBUG ) {
System.err.println("GLEventListenerState.moveFrom.0a: orig 0x"+Integer.toHexString(aDevice1.hashCode())+", "+aDevice1);
System.err.println("GLEventListenerState.moveFrom.0b: pres 0x"+Integer.toHexString(aDevice2.hashCode())+", "+aDevice2);
System.err.println("GLEventListenerState.moveFrom.1: "+aSurface.getClass().getName()/*+", "+aSurface*/);
@@ -203,9 +203,9 @@ public class GLEventListenerState {
}
aUpDevice2 = _aUpDevice2;
}
-
- glls = new GLEventListenerState(aUpDevice2, proxyOwnsUpstreamDevice, aDevice2, caps, a.getContext(), aSz, aAnim, aAnimStarted);
-
+
+ glls = new GLEventListenerState(aUpDevice2, proxyOwnsUpstreamDevice, aDevice2, caps, a.getContext(), aSz, aAnim, aAnimStarted);
+
//
// remove and cache all GLEventListener and their init-state
//
@@ -213,41 +213,41 @@ public class GLEventListenerState {
final GLEventListener l = a.getGLEventListener(0);
glls.listenersInit[i] = a.getGLEventListenerInitState(l);
glls.listeners[i] = a.removeGLEventListener( l );
- }
-
+ }
+
//
// trigger glFinish to sync GL ctx
//
a.invoke(true, glFinish);
-
+
a.setContext( null, false );
-
+
} finally {
if( surfaceLocked ) {
aSurface.unlockSurface();
}
- }
-
+ }
+
return glls;
}
/**
- * Moves all GLEventListenerState components to the given {@link GLAutoDrawable}
+ * Moves all GLEventListenerState components to the given {@link GLAutoDrawable}
* from this instance, while loosing {@link #isOwner() ownership}.
- * <p>
+ * <p>
* If the previous {@link GLAutoDrawable} was removed from a {@link GLAnimatorControl} by previous {@link #moveFrom(GLAutoDrawable)},
* the given {@link GLAutoDrawable} is added to the cached {@link GLAnimatorControl}.
- * This operation is skipped, if the given {@link GLAutoDrawable} is already added to a {@link GLAnimatorControl} instance.
+ * This operation is skipped, if the given {@link GLAutoDrawable} is already added to a {@link GLAnimatorControl} instance.
* </p>
* <p>
- * Note: After this operation, the GLEventListenerState reference should be released.
+ * Note: After this operation, the GLEventListenerState reference should be released.
* </p>
- *
+ *
* @param a {@link GLAutoDrawable} destination to move GLEventListenerState components to
- *
+ *
* <!-- @throws GLException if the {@link GLAutoDrawable}'s configuration is incompatible, i.e. different {@link GLCapabilitiesImmutable}. -->
* @throws GLException if this preserved {@link AbstractGraphicsDevice} is incompatible w/ the given destination one.
- *
+ *
* @see #moveFrom(GLAutoDrawable)
* @see #isOwner()
*/
@@ -261,22 +261,22 @@ public class GLEventListenerState {
if( aPaused ) {
aAnim.resume();
}
- } else {
+ } else {
aPaused = false;
}
-
+
final List<GLRunnable> aGLCmds = new ArrayList<GLRunnable>();
final int aSz = listenerCount();
-
+
final NativeSurface aSurface = a.getNativeSurface();
final boolean surfaceLocked = false; // NativeSurface.LOCK_SURFACE_NOT_READY < aSurface.lockSurface();
final boolean aRealized;
try {
-
+
final MutableGraphicsConfiguration aCfg = (MutableGraphicsConfiguration) aSurface.getGraphicsConfiguration();
/**
final GLCapabilitiesImmutable aCaps = (GLCapabilitiesImmutable) aCfg.getChosenCapabilities();
- if( caps.getVisualID(VisualIDHolder.VIDType.INTRINSIC) != aCaps.getVisualID(VisualIDHolder.VIDType.INTRINSIC) ||
+ if( caps.getVisualID(VisualIDHolder.VIDType.INTRINSIC) != aCaps.getVisualID(VisualIDHolder.VIDType.INTRINSIC) ||
caps.getVisualID(VisualIDHolder.VIDType.NATIVE) != aCaps.getVisualID(VisualIDHolder.VIDType.NATIVE) ) {
throw new GLException("Incompatible Capabilities - Prev-Holder: "+caps+", New-Holder "+caps);
} */
@@ -285,8 +285,8 @@ public class GLEventListenerState {
if( !aDevice1.getUniqueID().equals( aDevice2.getUniqueID() ) ) {
throw new GLException("Incompatible devices: Preserved <"+aDevice2.getUniqueID()+">, target <"+aDevice1.getUniqueID()+">");
}
-
- // collect optional upstream surface info
+
+ // collect optional upstream surface info
final ProxySurface aProxy;
final NativeSurface aUpSurface;
if(aSurface instanceof ProxySurface) {
@@ -302,8 +302,8 @@ public class GLEventListenerState {
}
if( null==aUpSurface && null != upstreamDevice ) {
throw new GLException("Incompatible Surface config - Has Upstream-Surface: Prev-Holder = true, New-Holder = false");
- }
-
+ }
+
// Destroy and remove currently associated GLContext, if any (will be replaced)
a.setContext( null, true );
aRealized = a.isRealized();
@@ -311,7 +311,7 @@ public class GLEventListenerState {
// Unrealize due to device dependencies of an upstream surface, e.g. EGLUpstreamSurfaceHook
a.getDelegatedDrawable().setRealized(false);
}
-
+
// Set new Screen and close previous one
{
if( DEBUG ) {
@@ -319,13 +319,13 @@ public class GLEventListenerState {
System.err.println("GLEventListenerState.moveTo.0b: pres 0x"+Integer.toHexString(aDevice2.hashCode())+", "+aDevice2);
}
DefaultGraphicsDevice.swapDeviceHandleAndOwnership(aDevice1, aDevice2);
- aDevice2.close();
+ aDevice2.close();
if( DEBUG ) {
System.err.println("GLEventListenerState.moveTo.1a: orig 0x"+Integer.toHexString(aDevice1.hashCode())+", "+aDevice1);
System.err.println("GLEventListenerState.moveTo.1b: pres 0x"+Integer.toHexString(aDevice2.hashCode())+", "+aDevice2);
}
}
-
+
// If using a ProxySurface w/ an upstream surface, set new Screen and close previous one on it
if( null != aUpSurface ) {
final MutableGraphicsConfiguration aUpCfg = (MutableGraphicsConfiguration) aUpSurface.getGraphicsConfiguration();
@@ -339,9 +339,9 @@ public class GLEventListenerState {
System.err.println("GLEventListenerState.moveTo.2a: up-orig 0x"+Integer.toHexString(aUpDevice1.hashCode())+", "+aUpDevice1);
System.err.println("GLEventListenerState.moveTo.2b: up-pres 0x"+Integer.toHexString(aUpDevice2.hashCode())+", "+aUpDevice2);
System.err.println("GLEventListenerState.moveTo.2c: "+aUpSurface.getClass().getName()/*+", "+aUpSurface+", "*/+aProxy.getUpstreamOptionBits(null).toString());
- }
+ }
DefaultGraphicsDevice.swapDeviceHandleAndOwnership(aUpDevice1, aUpDevice2);
- aUpDevice2.close();
+ aUpDevice2.close();
if( proxyOwnsUpstreamDevice ) {
aProxy.addUpstreamOptionBits( ProxySurface.OPT_PROXY_OWNS_UPSTREAM_DEVICE );
}
@@ -354,7 +354,7 @@ public class GLEventListenerState {
throw new GLException("Incompatible Surface config - Has Upstream-Surface: Prev-Holder = false, New-Holder = true");
}
}
-
+
if( aRealized && null != aUpSurface ) {
a.getDelegatedDrawable().setRealized(true);
}
@@ -369,7 +369,7 @@ public class GLEventListenerState {
}
}
owner = false;
-
+
//
// Trigger GL-Viewport reset and reshape of all initialized GLEventListeners
//
@@ -389,7 +389,7 @@ public class GLEventListenerState {
a.setGLEventListenerInitState(l, listenersInit[i]);
listeners[i] = null;
}
-
+
if( hasAnimator ) {
// prefer already bound animator
aAnim.add(a);
@@ -410,7 +410,7 @@ public class GLEventListenerState {
public boolean run(GLAutoDrawable drawable) {
drawable.getGL().glViewport(0, 0, drawable.getWidth(), drawable.getHeight());
return true;
- }
+ }
};
public static GLRunnable glFinish = new GLRunnable() {
@@ -418,7 +418,7 @@ public class GLEventListenerState {
public boolean run(GLAutoDrawable drawable) {
drawable.getGL().glFinish();
return true;
- }
+ }
};
public static class ReshapeGLEventListener implements GLRunnable {
@@ -430,6 +430,6 @@ public class GLEventListenerState {
public boolean run(GLAutoDrawable drawable) {
listener.reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight());
return true;
- }
+ }
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/GLExtensions.java b/src/jogl/classes/com/jogamp/opengl/GLExtensions.java
index 14f4be96a..c7aadcd14 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLExtensions.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLExtensions.java
@@ -28,17 +28,17 @@
package com.jogamp.opengl;
/**
- * Class holding OpenGL extension strings, commonly used by JOGL's implementation.
+ * Class holding OpenGL extension strings, commonly used by JOGL's implementation.
*/
public class GLExtensions {
public static final String VERSION_1_2 = "GL_VERSION_1_2";
public static final String VERSION_1_4 = "GL_VERSION_1_4";
public static final String VERSION_1_5 = "GL_VERSION_1_5";
public static final String VERSION_2_0 = "GL_VERSION_2_0";
-
+
public static final String ARB_debug_output = "GL_ARB_debug_output";
public static final String AMD_debug_output = "GL_AMD_debug_output";
-
+
public static final String ARB_framebuffer_object = "GL_ARB_framebuffer_object";
public static final String OES_framebuffer_object = "GL_OES_framebuffer_object";
public static final String EXT_framebuffer_object = "GL_EXT_framebuffer_object";
@@ -49,17 +49,17 @@ public class GLExtensions {
public static final String OES_depth32 = "GL_OES_depth32";
public static final String OES_packed_depth_stencil = "GL_OES_packed_depth_stencil";
public static final String NV_fbo_color_attachments = "GL_NV_fbo_color_attachments";
-
+
public static final String ARB_ES2_compatibility = "GL_ARB_ES2_compatibility";
public static final String ARB_ES3_compatibility = "GL_ARB_ES3_compatibility";
-
+
public static final String EXT_abgr = "GL_EXT_abgr";
public static final String OES_rgb8_rgba8 = "GL_OES_rgb8_rgba8";
public static final String OES_stencil1 = "GL_OES_stencil1";
public static final String OES_stencil4 = "GL_OES_stencil4";
public static final String OES_stencil8 = "GL_OES_stencil8";
public static final String APPLE_float_pixels = "GL_APPLE_float_pixels";
-
+
public static final String ARB_texture_non_power_of_two = "GL_ARB_texture_non_power_of_two";
public static final String ARB_texture_rectangle = "GL_ARB_texture_rectangle";
public static final String EXT_texture_rectangle = "GL_EXT_texture_rectangle";
@@ -72,15 +72,15 @@ public class GLExtensions {
public static final String OES_read_format = "GL_OES_read_format";
public static final String OES_single_precision = "GL_OES_single_precision";
public static final String OES_EGL_image_external = "GL_OES_EGL_image_external";
-
+
public static final String ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64";
- public static final String ARB_shader_objects = "GL_ARB_shader_objects";
+ public static final String ARB_shader_objects = "GL_ARB_shader_objects";
public static final String ARB_geometry_shader4 = "GL_ARB_geometry_shader4";
-
+
//
// Aliased GLX/WGL/.. extensions
//
-
- public static final String ARB_pixel_format = "GL_ARB_pixel_format";
+
+ public static final String ARB_pixel_format = "GL_ARB_pixel_format";
public static final String ARB_pbuffer = "GL_ARB_pbuffer";
}
diff --git a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
index 6ef1e0805..ee77f8d2d 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
@@ -29,20 +29,20 @@ package com.jogamp.opengl;
import java.util.List;
-/**
- * GLRendererQuirks contains information of known bugs of various GL renderer.
+/**
+ * GLRendererQuirks contains information of known bugs of various GL renderer.
* This information allows us to workaround them.
* <p>
* Using centralized quirk identifier enables us to
- * locate code dealing w/ it and hence eases it's maintenance.
+ * locate code dealing w/ it and hence eases it's maintenance.
* </p>
* <p>
* <i>Some</i> <code>GL_VENDOR</code> and <code>GL_RENDERER</code> strings are
- * listed here <http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR>.
+ * listed here <http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR>.
* </p>
*/
public class GLRendererQuirks {
- /**
+ /**
* Crashes XServer when using double buffered PBuffer with GL_RENDERER:
* <ul>
* <li>Mesa DRI Intel(R) Sandybridge Desktop</li>
@@ -52,23 +52,23 @@ public class GLRendererQuirks {
* For now, it is safe to disable it w/ hw-acceleration.
*/
public static final int NoDoubleBufferedPBuffer = 0;
-
+
/** On Windows no double buffered bitmaps are guaranteed to be available. */
public static final int NoDoubleBufferedBitmap = 1;
/** Crashes application when trying to set EGL swap interval on Android 4.0.3 / Pandaboard ES / PowerVR SGX 540 */
public static final int NoSetSwapInterval = 2;
-
+
/** No offscreen bitmap available, currently true for JOGL's OSX implementation. */
public static final int NoOffscreenBitmap = 3;
-
+
/** SIGSEGV on setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel) */
public static final int NoSetSwapIntervalPostRetarget = 4;
/** GLSL <code>discard</code> command leads to undefined behavior or won't get compiled if being used. Appears to <i>have</i> happened on Nvidia Tegra2, but seems to be fine now. FIXME: Constrain version. */
public static final int GLSLBuggyDiscard = 5;
-
- /**
+
+ /**
* Non compliant GL context due to a buggy implementation not suitable for use.
* <p>
* Currently, Mesa >= 9.1.3 (may extend back as far as 9.0) OpenGL 3.1 compatibility
@@ -82,19 +82,19 @@ public class GLRendererQuirks {
* </ul>
* </p>
* <p>
- * It still has to be verified whether the AMD OpenGL 3.1 core driver is compliant enought.
+ * It still has to be verified whether the AMD OpenGL 3.1 core driver is compliant enought.
*/
public static final int GLNonCompliant = 6;
-
+
/**
* The OpenGL Context needs a <code>glFlush()</code> before releasing it, otherwise driver may freeze:
* <ul>
* <li>OSX < 10.7.3 - NVidia Driver. Bug 533 and Bug 548 @ https://jogamp.org/bugzilla/.</li>
- * </ul>
+ * </ul>
*/
public static final int GLFlushBeforeRelease = 7;
-
- /**
+
+ /**
* Closing X11 displays may cause JVM crashes or X11 errors with some buggy drivers
* while being used in concert w/ OpenGL.
* <p>
@@ -123,14 +123,14 @@ public class GLRendererQuirks {
* </p>
*/
public static final int DontCloseX11Display = 8;
-
+
/**
- * Need current GL Context when calling new ARB <i>pixel format query</i> functions,
+ * Need current GL Context when calling new ARB <i>pixel format query</i> functions,
* otherwise driver crashes the VM.
* <p>
* Drivers known exposing such bug:
* <ul>
- * <li>ATI proprietary Catalyst driver on Windows version &le; XP.
+ * <li>ATI proprietary Catalyst driver on Windows version &le; XP.
* TODO: Validate if bug actually relates to 'old' ATI Windows drivers for old GPU's like X300
* regardless of the Windows version.</li>
* </ul>
@@ -139,7 +139,7 @@ public class GLRendererQuirks {
* </p>
*/
public static final int NeedCurrCtx4ARBPixFmtQueries = 9;
-
+
/**
* Need current GL Context when calling new ARB <i>CreateContext</i> function,
* otherwise driver crashes the VM.
@@ -159,14 +159,14 @@ public class GLRendererQuirks {
* </p>
*/
public static final int NeedCurrCtx4ARBCreateContext = 10;
-
+
/**
* No full FBO support, i.e. not compliant w/
- * <ul>
+ * <ul>
* <li>GL_ARB_framebuffer_object</li>
- * <li>EXT_framebuffer_object</li>
- * <li>EXT_framebuffer_multisample</li>
- * <li>EXT_framebuffer_blit</li>
+ * <li>EXT_framebuffer_object</li>
+ * <li>EXT_framebuffer_multisample</li>
+ * <li>EXT_framebuffer_blit</li>
* <li>EXT_packed_depth_stencil</li>
* </ul>.
* Drivers known exposing such bug:
@@ -180,18 +180,18 @@ public class GLRendererQuirks {
* Quirk can also be enabled via property: <code>jogl.fbo.force.min</code>.
*/
public static final int NoFullFBOSupport = 11;
-
+
/**
* GLSL is not compliant or even not stable (crash)
* <ul>
* <li>OSX < 10.7.0 (?) - NVidia Driver. Bug 818 @ https://jogamp.org/bugzilla/.</li>
- * </ul>
+ * </ul>
*/
public static final int GLSLNonCompliant = 12;
-
+
/** Number of quirks known. */
public static final int COUNT = 13;
-
+
private static final String[] _names = new String[] { "NoDoubleBufferedPBuffer", "NoDoubleBufferedBitmap", "NoSetSwapInterval",
"NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget", "GLSLBuggyDiscard",
"GLNonCompliant", "GLFlushBeforeRelease", "DontCloseX11Display",
@@ -218,7 +218,7 @@ public class GLRendererQuirks {
bitmask |= 1 << quirk;
}
_bitmask = bitmask;
- }
+ }
/**
* @param quirks a list of valid quirks
@@ -233,7 +233,7 @@ public class GLRendererQuirks {
}
_bitmask = bitmask;
}
-
+
/**
* @param quirk the quirk to be tested
* @return true if quirk exist, otherwise false
@@ -261,7 +261,7 @@ public class GLRendererQuirks {
sb.append("]");
return sb;
}
-
+
public final String toString() {
return toString(null).toString();
}
@@ -273,7 +273,7 @@ public class GLRendererQuirks {
public static void validateQuirk(int quirk) throws IllegalArgumentException {
if( !( 0 <= quirk && quirk < COUNT ) ) {
throw new IllegalArgumentException("Quirks must be in range [0.."+COUNT+"[, but quirk: "+quirk);
- }
+ }
}
/**
diff --git a/src/jogl/classes/com/jogamp/opengl/GLStateKeeper.java b/src/jogl/classes/com/jogamp/opengl/GLStateKeeper.java
index 321d4ee57..b98c4431d 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLStateKeeper.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLStateKeeper.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -31,12 +31,12 @@ package com.jogamp.opengl;
* Interface adding a {@link GLEventListenerState} protocol to {@link GLAutoDrawable}s
* or other self-contained compound types combining {@link GLDrawable}, {@link GLContext} and {@link GLEventListener}.
* <p>
- * Implementing classes {@link #isGLStatePreservationSupported() may support} preservation
- * of the {@link GLContext} state and it's associated {@link GLEventListener}.
- * </p>
+ * Implementing classes {@link #isGLStatePreservationSupported() may support} preservation
+ * of the {@link GLContext} state and it's associated {@link GLEventListener}.
+ * </p>
*/
public interface GLStateKeeper {
-
+
/** Listener for preserve and restore notifications. */
public static interface Listener {
/** Invoked before preservation. */
@@ -44,14 +44,14 @@ public interface GLStateKeeper {
/** Invoked after restoration. */
void glStateRestored(GLStateKeeper glsk);
}
-
- /**
+
+ /**
* Sets a {@link Listener}, overriding the old one.
* @param l the new {@link Listener}.
* @return the previous {@link Listener}.
*/
public Listener setGLStateKeeperListener(Listener l);
-
+
/**
* @return <code>true</code> if GL state preservation is supported in implementation and on current platform, <code>false</code> otherwise.
* @see #preserveGLStateAtDestroy(boolean)
@@ -59,7 +59,7 @@ public interface GLStateKeeper {
* @see #clearPreservedGLState()
*/
public boolean isGLStatePreservationSupported();
-
+
/**
* If set to <code>true</code>, the next {@link GLAutoDrawable#destroy()} operation will
* {@link #pullGLEventListenerState() pull} to preserve the {@link GLEventListenerState}.
@@ -68,8 +68,8 @@ public interface GLStateKeeper {
* the flag is cleared.
* </p>
* <p>
- * A preserved {@link GLEventListenerState} will be {@link #pushGLEventListenerState() pushed}
- * if realized again.
+ * A preserved {@link GLEventListenerState} will be {@link #pushGLEventListenerState() pushed}
+ * if realized again.
* </p>
* @return <code>true</code> if supported and successful, <code>false</code> otherwise.
* @see #isGLStatePreservationSupported()
@@ -77,21 +77,21 @@ public interface GLStateKeeper {
* @see #clearPreservedGLState()
*/
public boolean preserveGLStateAtDestroy(boolean value);
-
+
/**
* Returns the preserved {@link GLEventListenerState} if preservation was performed,
- * otherwise <code>null</code>.
+ * otherwise <code>null</code>.
* @see #isGLStatePreservationSupported()
* @see #preserveGLStateAtDestroy(boolean)
* @see #clearPreservedGLState()
*/
public GLEventListenerState getPreservedGLState();
-
+
/**
* Clears the preserved {@link GLEventListenerState} from this {@link GLStateKeeper}, without destroying it.
- *
+ *
* @return the preserved and cleared {@link GLEventListenerState} if preservation was performed,
- * otherwise <code>null</code>.
+ * otherwise <code>null</code>.
* @see #isGLStatePreservationSupported()
* @see #preserveGLStateAtDestroy(boolean)
* @see #getPreservedGLState()
diff --git a/src/jogl/classes/com/jogamp/opengl/GenericGLCapabilitiesChooser.java b/src/jogl/classes/com/jogamp/opengl/GenericGLCapabilitiesChooser.java
index 73ec10886..3693f647a 100644
--- a/src/jogl/classes/com/jogamp/opengl/GenericGLCapabilitiesChooser.java
+++ b/src/jogl/classes/com/jogamp/opengl/GenericGLCapabilitiesChooser.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -37,7 +37,7 @@ import javax.media.opengl.DefaultGLCapabilitiesChooser;
* otherwise uses {@link DefaultGLCapabilitiesChooser} implementation.
*/
public class GenericGLCapabilitiesChooser extends DefaultGLCapabilitiesChooser {
-
+
@Override
public int chooseCapabilities(final CapabilitiesImmutable desired,
final List<? extends CapabilitiesImmutable> available,
diff --git a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
index 1f0189aa3..1f715c21a 100644
--- a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
+++ b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,12 +20,12 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
-
+
package com.jogamp.opengl;
import com.jogamp.common.GlueGenVersion;
@@ -90,16 +90,16 @@ public class JoglVersion extends JogampVersion {
sb.append("\tnone").append(Platform.getNewline());
}
sb.append(Platform.getNewline());
- return sb;
+ return sb;
}
-
+
public static StringBuilder getAllAvailableCapabilitiesInfo(AbstractGraphicsDevice device, StringBuilder sb) {
if(null==sb) {
sb = new StringBuilder();
}
if(null == device) {
device = GLProfile.getDefaultDevice();
- }
+ }
sb.append(Platform.getNewline()).append(Platform.getNewline());
sb.append("Desktop Capabilities: ").append(Platform.getNewline());
getAvailableCapabilitiesInfo(GLDrawableFactory.getDesktopFactory(), device, sb);
@@ -107,7 +107,7 @@ public class JoglVersion extends JogampVersion {
getAvailableCapabilitiesInfo(GLDrawableFactory.getEGLFactory(), device, sb);
return sb;
}
-
+
public static StringBuilder getDefaultOpenGLInfo(AbstractGraphicsDevice device, StringBuilder sb, boolean withCapabilitiesInfo) {
if(null==sb) {
sb = new StringBuilder();
@@ -126,7 +126,7 @@ public class JoglVersion extends JogampVersion {
}
return sb;
}
-
+
public static StringBuilder getGLInfo(GL gl, StringBuilder sb) {
return getGLInfo(gl, sb, false);
}
@@ -136,26 +136,26 @@ public class JoglVersion extends JogampVersion {
if(null==sb) {
sb = new StringBuilder();
}
-
+
sb.append(VersionUtil.SEPERATOR).append(Platform.getNewline());
sb.append(device.getClass().getSimpleName()).append("[type ")
.append(device.getType()).append(", connection ").append(device.getConnection()).append("]: ").append(Platform.getNewline());
- GLProfile.glAvailabilityToString(device, sb, "\t", 1);
+ GLProfile.glAvailabilityToString(device, sb, "\t", 1);
sb.append(Platform.getNewline());
sb = getGLStrings(gl, sb, withCapabilitiesAndExtensionInfo);
-
+
if( withCapabilitiesAndExtensionInfo ) {
- sb = getAllAvailableCapabilitiesInfo(device, sb);
+ sb = getAllAvailableCapabilitiesInfo(device, sb);
}
return sb;
}
-
+
public static StringBuilder getGLStrings(GL gl, StringBuilder sb) {
return getGLStrings(gl, sb, true);
}
-
- public static StringBuilder getGLStrings(GL gl, StringBuilder sb, boolean withExtensions) {
+
+ public static StringBuilder getGLStrings(GL gl, StringBuilder sb, boolean withExtensions) {
if(null==sb) {
sb = new StringBuilder();
}
@@ -175,7 +175,7 @@ public class JoglVersion extends JogampVersion {
sb.append("GL_RENDERER ").append(gl.glGetString(GL.GL_RENDERER));
sb.append(Platform.getNewline());
sb.append("GL_VERSION ").append(gl.glGetString(GL.GL_VERSION));
- sb.append(Platform.getNewline());
+ sb.append(Platform.getNewline());
sb.append("GLSL ").append(gl.hasGLSL()).append(", has-compiler-func: ").append(gl.isFunctionAvailable("glCompileShader"));
if(gl.hasGLSL()) {
sb.append(", version: ").append(gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION)).append(" / ").append(ctx.getGLSLVersionNumber());
@@ -200,7 +200,7 @@ public class JoglVersion extends JogampVersion {
return sb;
}
- public StringBuilder getBriefOSGLBuildInfo(GL gl, StringBuilder sb) {
+ public StringBuilder getBriefOSGLBuildInfo(GL gl, StringBuilder sb) {
if(null==sb) {
sb = new StringBuilder();
}
@@ -216,7 +216,7 @@ public class JoglVersion extends JogampVersion {
sb.append(Platform.getNewline());
return sb;
}
-
+
public static void main(String args[]) {
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
diff --git a/src/jogl/classes/com/jogamp/opengl/cg/CgDynamicLibraryBundleInfo.java b/src/jogl/classes/com/jogamp/opengl/cg/CgDynamicLibraryBundleInfo.java
index ca4846939..8d2d07d58 100644
--- a/src/jogl/classes/com/jogamp/opengl/cg/CgDynamicLibraryBundleInfo.java
+++ b/src/jogl/classes/com/jogamp/opengl/cg/CgDynamicLibraryBundleInfo.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,12 +20,12 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
-
+
package com.jogamp.opengl.cg;
import com.jogamp.common.jvm.JNILibLoaderBase;
@@ -45,15 +45,15 @@ public final class CgDynamicLibraryBundleInfo implements DynamicLibraryBundleInf
AccessController.doPrivileged(new PrivilegedAction<Object>() {
public Object run() {
Platform.initSingleton();
-
+
if(TempJarCache.isInitialized()) {
// only: jogl-cg.jar -> jogl-cg-natives-<os.and.arch>.jar [atomic JAR files only]
- JNILibLoaderBase.addNativeJarLibs(new Class<?>[] { CgDynamicLibraryBundleInfo.class }, null, null );
+ JNILibLoaderBase.addNativeJarLibs(new Class<?>[] { CgDynamicLibraryBundleInfo.class }, null, null );
}
return null;
}
});
-
+
glueLibNames = new ArrayList<String>();
// glueLibNames.addAll(getGlueLibNamesPreload());
glueLibNames.add("jogl_cg");
@@ -76,7 +76,7 @@ public final class CgDynamicLibraryBundleInfo implements DynamicLibraryBundleInf
* <p>
* Returns <code>false</code>.
* </p>
- */
+ */
@Override
public final boolean shallLookupGlobal() { return false; }
@@ -91,7 +91,7 @@ public final class CgDynamicLibraryBundleInfo implements DynamicLibraryBundleInf
public final long toolGetProcAddress(long toolGetProcAddressHandle, String funcName) {
return 0;
}
-
+
@Override
public final boolean useToolGetProcAdressFirst(String funcName) {
return false;
@@ -103,7 +103,7 @@ public final class CgDynamicLibraryBundleInfo implements DynamicLibraryBundleInf
final List<String> libsCg = new ArrayList<String>();
libsCg.add("Cg");
libsList.add(libsCg);
-
+
final List<String> libsCgGL = new ArrayList<String>();
libsCgGL.add("CgGL");
libsList.add(libsCgGL);
@@ -119,7 +119,7 @@ public final class CgDynamicLibraryBundleInfo implements DynamicLibraryBundleInf
@Override
public final RunnableExecutor getLibLoaderExecutor() {
return DynamicLibraryBundle.getDefaultRunnableExecutor();
- }
+ }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/cg/CgException.java b/src/jogl/classes/com/jogamp/opengl/cg/CgException.java
index 8bfd9e23e..3e42f4d70 100644
--- a/src/jogl/classes/com/jogamp/opengl/cg/CgException.java
+++ b/src/jogl/classes/com/jogamp/opengl/cg/CgException.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java b/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java
index e0acfec28..b7dbf183f 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,7 +28,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
*/
package com.jogamp.opengl.math;
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
index f3f44f15a..191a83241 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
@@ -40,7 +40,7 @@ import com.jogamp.common.os.Platform;
* <p>
* Derived from ProjectFloat.java - Created 11-jan-2004
* </p>
- *
+ *
* @author Erik Duijs
* @author Kenneth Russell
* @author Sven Gothel
@@ -95,7 +95,7 @@ public class FloatUtil {
m.put(ZERO_MATRIX);
m.position(oldPos);
}
-
+
/**
* @param a 4x4 matrix in column-major order
* @param b 4x4 matrix in column-major order
@@ -111,7 +111,7 @@ public class FloatUtil {
d[d_off+i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ;
}
}
-
+
/**
* @param a 4x4 matrix in column-major order (also result)
* @param b 4x4 matrix in column-major order
@@ -127,7 +127,7 @@ public class FloatUtil {
a[a_off_i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ;
}
}
-
+
/**
* @param a 4x4 matrix in column-major order
* @param b 4x4 matrix in column-major order
@@ -151,7 +151,7 @@ public class FloatUtil {
* @param d result a*b in column-major order
*/
public static final void multMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer d) {
- final int aP = a.position();
+ final int aP = a.position();
final int dP = d.position();
for (int i = 0; i < 4; i++) {
// one row in column-major order
@@ -162,13 +162,13 @@ public class FloatUtil {
d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
}
}
-
+
/**
* @param a 4x4 matrix in column-major order (also result)
* @param b 4x4 matrix in column-major order
*/
public static final void multMatrixf(final FloatBuffer a, final float[] b, int b_off) {
- final int aP = a.position();
+ final int aP = a.position();
for (int i = 0; i < 4; i++) {
// one row in column-major order
final int aP_i = aP+i;
@@ -186,7 +186,7 @@ public class FloatUtil {
* @param d result a*b in column-major order
*/
public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer d) {
- final int aP = a.position();
+ final int aP = a.position();
final int bP = b.position();
final int dP = d.position();
for (int i = 0; i < 4; i++) {
@@ -198,13 +198,13 @@ public class FloatUtil {
d.put(dP+i+3*4 , ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) );
}
}
-
+
/**
* @param a 4x4 matrix in column-major order (also result)
* @param b 4x4 matrix in column-major order
*/
public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b) {
- final int aP = a.position();
+ final int aP = a.position();
final int bP = b.position();
for (int i = 0; i < 4; i++) {
// one row in column-major order
@@ -216,14 +216,14 @@ public class FloatUtil {
a.put(aP_i+3*4 , ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) );
}
}
-
+
/**
* @param a 4x4 matrix in column-major order
* @param b 4x4 matrix in column-major order
* @param d result a*b in column-major order
*/
public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b, float[] d, int d_off) {
- final int aP = a.position();
+ final int aP = a.position();
final int bP = b.position();
for (int i = 0; i < 4; i++) {
// one row in column-major order
@@ -234,7 +234,7 @@ public class FloatUtil {
d[d_off+i+3*4] = ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) ;
}
}
-
+
/**
* Normalize vector
*
@@ -242,7 +242,7 @@ public class FloatUtil {
*/
public static final void normalize(float[] v) {
float r = (float) Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
-
+
if ( r == 0.0 || r == 1.0) {
return;
}
@@ -265,7 +265,7 @@ public class FloatUtil {
float r = (float) Math.sqrt(v.get(0+vPos) * v.get(0+vPos) +
v.get(1+vPos) * v.get(1+vPos) +
v.get(2+vPos) * v.get(2+vPos));
-
+
if ( r == 0.0 || r == 1.0) {
return;
}
@@ -341,7 +341,7 @@ public class FloatUtil {
v_in[3] * m_in[3*4+i];
}
}
-
+
/**
* @param m_in 4x4 matrix in column-major order
* @param v_in 4-component column-vector
@@ -355,10 +355,10 @@ public class FloatUtil {
v_in[0+v_in_off] * m_in.get(0*4+i+matrixPos) +
v_in[1+v_in_off] * m_in.get(1*4+i+matrixPos) +
v_in[2+v_in_off] * m_in.get(2*4+i+matrixPos) +
- v_in[3+v_in_off] * m_in.get(3*4+i+matrixPos);
+ v_in[3+v_in_off] * m_in.get(3*4+i+matrixPos);
}
}
-
+
/**
* @param m_in 4x4 matrix in column-major order
* @param v_in 4-component column-vector
@@ -372,10 +372,10 @@ public class FloatUtil {
v_in[0] * m_in.get(0*4+i+matrixPos) +
v_in[1] * m_in.get(1*4+i+matrixPos) +
v_in[2] * m_in.get(2*4+i+matrixPos) +
- v_in[3] * m_in.get(3*4+i+matrixPos);
+ v_in[3] * m_in.get(3*4+i+matrixPos);
}
}
-
+
/**
* @param m_in 4x4 matrix in column-major order
* @param v_in 4-component column-vector
@@ -395,7 +395,7 @@ public class FloatUtil {
}
}
- /**
+ /**
* @param sb optional passed StringBuilder instance to be used
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a mxn matrix (rows x columns)
@@ -403,7 +403,7 @@ public class FloatUtil {
* @param rows
* @param columns
* @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
- * @param row row number to print
+ * @param row row number to print
* @return matrix row string representation
*/
public static StringBuilder matrixRowToString(StringBuilder sb, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder, int row) {
@@ -413,17 +413,17 @@ public class FloatUtil {
final int a0 = aOffset + a.position();
if(rowMajorOrder) {
for(int c=0; c<columns; c++) {
- sb.append( String.format( f+" ", a.get( a0 + row*columns + c ) ) );
+ sb.append( String.format( f+" ", a.get( a0 + row*columns + c ) ) );
}
} else {
for(int r=0; r<columns; r++) {
- sb.append( String.format( f+" ", a.get( a0 + row + r*rows ) ) );
+ sb.append( String.format( f+" ", a.get( a0 + row + r*rows ) ) );
}
}
return sb;
}
- /**
+ /**
* @param sb optional passed StringBuilder instance to be used
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a mxn matrix (rows x columns)
@@ -431,7 +431,7 @@ public class FloatUtil {
* @param rows
* @param columns
* @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
- * @param row row number to print
+ * @param row row number to print
* @return matrix row string representation
*/
public static StringBuilder matrixRowToString(StringBuilder sb, String f, float[] a, int aOffset, int rows, int columns, boolean rowMajorOrder, int row) {
@@ -440,19 +440,19 @@ public class FloatUtil {
}
if(rowMajorOrder) {
for(int c=0; c<columns; c++) {
- sb.append( String.format( f+" ", a[ aOffset + row*columns + c ] ) );
+ sb.append( String.format( f+" ", a[ aOffset + row*columns + c ] ) );
}
} else {
for(int r=0; r<columns; r++) {
- sb.append( String.format( f+" ", a[ aOffset + row + r*rows ] ) );
+ sb.append( String.format( f+" ", a[ aOffset + row + r*rows ] ) );
}
}
return sb;
}
-
- /**
+
+ /**
* @param sb optional passed StringBuilder instance to be used
- * @param rowPrefix optional prefix for each row
+ * @param rowPrefix optional prefix for each row
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a mxn matrix (rows x columns)
* @param aOffset offset to <code>a</code>'s current position
@@ -469,14 +469,14 @@ public class FloatUtil {
for(int i=0; i<rows; i++) {
sb.append(prefix).append("[ ");
matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
- sb.append("]").append(Platform.getNewline());
+ sb.append("]").append(Platform.getNewline());
}
return sb;
}
- /**
+ /**
* @param sb optional passed StringBuilder instance to be used
- * @param rowPrefix optional prefix for each row
+ * @param rowPrefix optional prefix for each row
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a mxn matrix (rows x columns)
* @param aOffset offset to <code>a</code>'s current position
@@ -493,14 +493,14 @@ public class FloatUtil {
for(int i=0; i<rows; i++) {
sb.append(prefix).append("[ ");
matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
- sb.append("]").append(Platform.getNewline());
+ sb.append("]").append(Platform.getNewline());
}
return sb;
}
-
- /**
+
+ /**
* @param sb optional passed StringBuilder instance to be used
- * @param rowPrefix optional prefix for each row
+ * @param rowPrefix optional prefix for each row
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a 4x4 matrix in column major order (OpenGL)
* @param aOffset offset to <code>a</code>'s current position
@@ -521,14 +521,14 @@ public class FloatUtil {
matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
sb.append("=?= ");
matrixRowToString(sb, f, b, bOffset, rows, columns, rowMajorOrder, i);
- sb.append("]").append(Platform.getNewline());
+ sb.append("]").append(Platform.getNewline());
}
return sb;
}
- /**
+ /**
* @param sb optional passed StringBuilder instance to be used
- * @param rowPrefix optional prefix for each row
+ * @param rowPrefix optional prefix for each row
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a 4x4 matrix in column major order (OpenGL)
* @param aOffset offset to <code>a</code>'s current position
@@ -549,11 +549,11 @@ public class FloatUtil {
matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
sb.append("=?= ");
matrixRowToString(sb, f, b, bOffset, rows, columns, rowMajorOrder, i);
- sb.append("]").append(Platform.getNewline());
+ sb.append("]").append(Platform.getNewline());
}
return sb;
}
-
+
public static final float E = 2.7182818284590452354f;
public static final float PI = 3.14159265358979323846f;
@@ -569,5 +569,5 @@ public class FloatUtil {
public static float acos(float a) { return (float) java.lang.Math.acos(a); }
public static float sqrt(float a) { return (float) java.lang.Math.sqrt(a); }
-
+
} \ No newline at end of file
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
index c6bf44f6d..78cbb18cf 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
@@ -33,7 +33,7 @@ public class Quaternion {
public Quaternion() {
setIdentity();
}
-
+
public Quaternion(Quaternion q) {
x = q.x;
y = q.y;
@@ -50,7 +50,7 @@ public class Quaternion {
/**
* Constructor to create a rotation based quaternion from two vectors
- *
+ *
* @param vector1
* @param vector2
*/
@@ -59,7 +59,7 @@ public class Quaternion {
final float[] cross = VectorUtil.cross(vector1, vector2);
fromAxis(cross, theta);
}
-
+
/***
* Constructor to create a rotation based quaternion from axis vector and angle
* @param vector axis vector
@@ -69,10 +69,10 @@ public class Quaternion {
public Quaternion(float[] vector, float angle) {
fromAxis(vector, angle);
}
-
+
/***
* Initialize this quaternion with given axis vector and rotation angle
- *
+ *
* @param vector axis vector
* @param angle rotation angle (rads)
*/
@@ -88,7 +88,7 @@ public class Quaternion {
/**
* Transform the rotational quaternion to axis based rotation angles
- *
+ *
* @return new float[4] with ,theta,Rx,Ry,Rz
*/
public float[] toAxis() {
@@ -135,7 +135,7 @@ public class Quaternion {
/**
* Add a quaternion
- *
+ *
* @param q quaternion
*/
public void add(Quaternion q) {
@@ -146,7 +146,7 @@ public class Quaternion {
/**
* Subtract a quaternion
- *
+ *
* @param q quaternion
*/
public void subtract(Quaternion q) {
@@ -157,7 +157,7 @@ public class Quaternion {
/**
* Divide a quaternion by a constant
- *
+ *
* @param n a float to divide by
*/
public void divide(float n) {
@@ -168,7 +168,7 @@ public class Quaternion {
/**
* Multiply this quaternion by the param quaternion
- *
+ *
* @param q a quaternion to multiply with
*/
public void mult(Quaternion q) {
@@ -186,7 +186,7 @@ public class Quaternion {
/**
* Multiply a quaternion by a constant
- *
+ *
* @param n a float constant
*/
public void mult(float n) {
@@ -194,10 +194,10 @@ public class Quaternion {
y *= n;
z *= n;
}
-
+
/***
* Rotate given vector by this quaternion
- *
+ *
* @param vector input vector
* @return rotated vector
*/
@@ -250,7 +250,7 @@ public class Quaternion {
/**
* Transform this quaternion to a 4x4 column matrix representing the
* rotation
- *
+ *
* @return new float[16] column matrix 4x4
*/
public float[] toMatrix() {
@@ -287,7 +287,7 @@ public class Quaternion {
* See http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/
* quaternions/slerp/
* </p>
- *
+ *
* @param a initial quaternion
* @param b target quaternion
* @param t float between 0 and 1 representing interp.
@@ -332,13 +332,13 @@ public class Quaternion {
/**
* Check if this quaternion represents an identity matrix for rotation,
* , ie (0,0,0,1).
- *
+ *
* @return true if it is an identity rep., false otherwise
*/
public boolean isIdentity() {
return w == 1 && x == 0 && y == 0 && z == 0;
}
-
+
/***
* Set this quaternion to identity (x=0,y=0,z=0,w=1)
*/
@@ -349,7 +349,7 @@ public class Quaternion {
/**
* compute the quaternion from a 3x3 column matrix
- *
+ *
* @param m 3x3 column matrix
*/
public void setFromMatrix(float[] m) {
@@ -386,7 +386,7 @@ public class Quaternion {
/**
* Check if the the 3x3 matrix (param) is in fact an affine rotational
* matrix
- *
+ *
* @param m 3x3 column matrix
* @return true if representing a rotational matrix, false otherwise
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
index 0033afeaa..508f1aafd 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
@@ -39,7 +39,7 @@ public class VectorUtil {
Winding(int dir) {
this.dir = dir;
}
- }
+ }
public static final int COLLINEAR = 0;
@@ -119,15 +119,15 @@ public class VectorUtil {
/** Column Matrix Vector multiplication
* @param colMatrix column matrix (4x4)
* @param vec vector(x,y,z)
- * @return result new float[3]
+ * @return result new float[3]
*/
public static float[] colMatrixVectorMult(float[] colMatrix, float[] vec)
{
final float[] out = new float[3];
- out[0] = vec[0]*colMatrix[0] + vec[1]*colMatrix[4] + vec[2]*colMatrix[8] + colMatrix[12];
- out[1] = vec[0]*colMatrix[1] + vec[1]*colMatrix[5] + vec[2]*colMatrix[9] + colMatrix[13];
- out[2] = vec[0]*colMatrix[2] + vec[1]*colMatrix[6] + vec[2]*colMatrix[10] + colMatrix[14];
+ out[0] = vec[0]*colMatrix[0] + vec[1]*colMatrix[4] + vec[2]*colMatrix[8] + colMatrix[12];
+ out[1] = vec[0]*colMatrix[1] + vec[1]*colMatrix[5] + vec[2]*colMatrix[9] + colMatrix[13];
+ out[2] = vec[0]*colMatrix[2] + vec[1]*colMatrix[6] + vec[2]*colMatrix[10] + colMatrix[14];
return out;
}
@@ -135,15 +135,15 @@ public class VectorUtil {
/** Matrix Vector multiplication
* @param rawMatrix column matrix (4x4)
* @param vec vector(x,y,z)
- * @return result new float[3]
+ * @return result new float[3]
*/
public static float[] rowMatrixVectorMult(float[] rawMatrix, float[] vec)
{
final float[] out = new float[3];
- out[0] = vec[0]*rawMatrix[0] + vec[1]*rawMatrix[1] + vec[2]*rawMatrix[2] + rawMatrix[3];
- out[1] = vec[0]*rawMatrix[4] + vec[1]*rawMatrix[5] + vec[2]*rawMatrix[6] + rawMatrix[7];
- out[2] = vec[0]*rawMatrix[8] + vec[1]*rawMatrix[9] + vec[2]*rawMatrix[10] + rawMatrix[11];
+ out[0] = vec[0]*rawMatrix[0] + vec[1]*rawMatrix[1] + vec[2]*rawMatrix[2] + rawMatrix[3];
+ out[1] = vec[0]*rawMatrix[4] + vec[1]*rawMatrix[5] + vec[2]*rawMatrix[6] + rawMatrix[7];
+ out[2] = vec[0]*rawMatrix[8] + vec[1]*rawMatrix[9] + vec[2]*rawMatrix[10] + rawMatrix[11];
return out;
}
@@ -157,7 +157,7 @@ public class VectorUtil {
{
return (p1+p2)/2.0f;
}
-
+
/** Calculate the midpoint of two points
* @param p1 first point
* @param p2 second point
@@ -172,7 +172,7 @@ public class VectorUtil {
return midPoint;
}
-
+
/** Compute the norm of a vector
* @param vec vector
* @return vorm
@@ -181,7 +181,7 @@ public class VectorUtil {
{
return FloatUtil.sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
}
-
+
/** Compute distance between 2 points
* @param p0 a ref point on the line
* @param vec vector representing the direction of the line
@@ -216,7 +216,7 @@ public class VectorUtil {
*/
public static boolean checkEqualityVec2(float[] v1, float[] v2)
{
- return Float.compare(v1[0], v2[0]) == 0 &&
+ return Float.compare(v1[0], v2[0]) == 0 &&
Float.compare(v1[1], v2[1]) == 0 ;
}
@@ -261,7 +261,7 @@ public class VectorUtil {
* @param b triangle vertex 2
* @param c triangle vertex 3
* @param d vertex in question
- * @return true if the vertex d is inside the circle defined by the
+ * @return true if the vertex d is inside the circle defined by the
* vertices a, b, c. from paper by Guibas and Stolfi (1985).
*/
public static boolean inCircle(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d){
@@ -282,8 +282,8 @@ public class VectorUtil {
return (b.getX() - a.getX()) * (c.getY() - a.getY()) - (b.getY() - a.getY())*(c.getX() - a.getX());
}
- /** Check if a vertex is in triangle using
- * barycentric coordinates computation.
+ /** Check if a vertex is in triangle using
+ * barycentric coordinates computation.
* @param a first triangle vertex
* @param b second triangle vertex
* @param c third triangle vertex
@@ -291,7 +291,7 @@ public class VectorUtil {
* @return true if p is in triangle (a, b, c), false otherwise.
*/
public static boolean vertexInTriangle(float[] a, float[] b, float[] c, float[] p){
- // Compute vectors
+ // Compute vectors
final float[] ac = computeVector(a, c); //v0
final float[] ab = computeVector(a, b); //v1
final float[] ap = computeVector(a, p); //v2
@@ -362,13 +362,13 @@ public class VectorUtil {
* @param b vertex 2 of first segment
* @param c vertex 1 of second segment
* @param d vertex 2 of second segment
- * @return the intersection coordinates if the segments intersect, otherwise
- * returns null
+ * @return the intersection coordinates if the segments intersect, otherwise
+ * returns null
*/
public static float[] seg2SegIntersection(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d) {
final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
- if (determinant == 0)
+ if (determinant == 0)
return null;
final float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
@@ -389,13 +389,13 @@ public class VectorUtil {
* @param b vertex 2 of first line
* @param c vertex 1 of second line
* @param d vertex 2 of second line
- * @return the intersection coordinates if the lines intersect, otherwise
- * returns null
+ * @return the intersection coordinates if the lines intersect, otherwise
+ * returns null
*/
public static float[] line2lineIntersection(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d) {
final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
- if (determinant == 0)
+ if (determinant == 0)
return null;
final float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java b/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
index 13349884c..ec90b401f 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
@@ -33,7 +33,7 @@ public interface Vert2fImmutable {
float getY();
int getCoordCount();
-
+
float[] getCoord();
-
+
}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
index b6e8ede2e..f1880a61b 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
@@ -32,23 +32,23 @@ import com.jogamp.opengl.math.VectorUtil;
/**
* Axis Aligned Bounding Box. Defined by two 3D coordinates (low and high)
- * The low being the the lower left corner of the box, and the high being the upper
+ * The low being the the lower left corner of the box, and the high being the upper
* right corner of the box.
- *
+ *
*/
public class AABBox implements Cloneable {
private float[] low = new float[3];
private float[] high = new float[3];
private float[] center = new float[3];
- /** Create a Axis Aligned bounding box (AABBox)
+ /** Create a Axis Aligned bounding box (AABBox)
* where the low and and high MAX float Values.
*/
public AABBox() {
reset();
}
- /** Create an AABBox specifying the coordinates
+ /** Create an AABBox specifying the coordinates
* of the low and high
* @param lx min x-coordinate
* @param ly min y-coordnate
@@ -61,7 +61,7 @@ public class AABBox implements Cloneable {
float hx, float hy, float hz) {
setSize(lx, ly, lz, hx, hy, hz);
}
-
+
/** Create a AABBox defining the low and high
* @param low min xyz-coordinates
* @param high max xyz-coordinates
@@ -78,27 +78,27 @@ public class AABBox implements Cloneable {
center[1] = 0f;
center[2] = 0f;
}
-
+
/** Get the max xyz-coordinates
* @return a float array containing the max xyz coordinates
*/
public final float[] getHigh() {
return high;
}
-
+
private final void setHigh(float hx, float hy, float hz) {
this.high[0] = hx;
this.high[1] = hy;
this.high[2] = hz;
}
-
+
/** Get the min xyz-coordinates
* @return a float array containing the min xyz coordinates
*/
public final float[] getLow() {
return low;
}
-
+
private final void setLow(float lx, float ly, float lz) {
this.low[0] = lx;
this.low[1] = ly;
@@ -111,10 +111,10 @@ public class AABBox implements Cloneable {
center[2] = (high[2] + low[2])/2;
}
- /**
- * Set size of the AABBox specifying the coordinates
+ /**
+ * Set size of the AABBox specifying the coordinates
* of the low and high.
- *
+ *
* @param lx min x-coordinate
* @param ly min y-coordnate
* @param lz min z-coordinate
@@ -123,7 +123,7 @@ public class AABBox implements Cloneable {
* @param hz max z-coordinate
*/
public final void setSize(float lx, float ly, float lz,
- float hx, float hy, float hz) {
+ float hx, float hy, float hz) {
this.low[0] = lx;
this.low[1] = ly;
this.low[2] = lz;
@@ -132,7 +132,7 @@ public class AABBox implements Cloneable {
this.high[2] = hz;
computeCenter();
}
-
+
/** Resize the AABBox to encapsulate another AABox
* @param newBox AABBox to be encapsulated in
*/
@@ -160,12 +160,12 @@ public class AABBox implements Cloneable {
}
/** Resize the AABBox to encapsulate the passed
- * xyz-coordinates.
+ * xyz-coordinates.
* @param x x-axis coordinate value
* @param y y-axis coordinate value
* @param z z-axis coordinate value
*/
- public final void resize(float x, float y, float z) {
+ public final void resize(float x, float y, float z) {
/** test low */
if (x < low[0])
low[0] = x;
@@ -181,12 +181,12 @@ public class AABBox implements Cloneable {
high[1] = y;
if (z > high[2])
high[2] = z;
-
+
computeCenter();
}
/** Resize the AABBox to encapsulate the passed
- * xyz-coordinates.
+ * xyz-coordinates.
* @param xyz xyz-axis coordinate values
* @param offset of the array
*/
@@ -210,7 +210,7 @@ public class AABBox implements Cloneable {
}
return true;
}
-
+
/** Check if the xyz coordinates are bounded/contained
* by this AABBox.
* @param x x-axis coordinate value
@@ -231,7 +231,7 @@ public class AABBox implements Cloneable {
}
return true;
}
-
+
/** Check if there is a common region between this AABBox and the passed
* 2D region irrespective of z range
* @param x lower left x-coord
@@ -244,13 +244,13 @@ public class AABBox implements Cloneable {
if (w <= 0 || h <= 0) {
return false;
}
-
+
final float _w = getWidth();
- final float _h = getHeight();
+ final float _h = getHeight();
if (_w <= 0 || _h <= 0) {
return false;
}
-
+
final float x0 = getMinX();
final float y0 = getMinY();
return (x + w > x0 &&
@@ -259,8 +259,8 @@ public class AABBox implements Cloneable {
y < y0 + _h);
}
-
- /** Get the size of the Box where the size is represented by the
+
+ /** Get the size of the Box where the size is represented by the
* length of the vector between low and high.
* @return a float representing the size of the AABBox
*/
@@ -283,16 +283,16 @@ public class AABBox implements Cloneable {
diffH[0] = high[0] - center[0];
diffH[1] = high[1] - center[1];
diffH[2] = high[2] - center[2];
-
+
diffH = VectorUtil.scale(diffH, size);
-
+
float[] diffL = new float[3];
diffL[0] = low[0] - center[0];
diffL[1] = low[1] - center[1];
diffL[2] = low[2] - center[2];
-
+
diffL = VectorUtil.scale(diffL, size);
-
+
high = VectorUtil.vectorAdd(center, diffH);
low = VectorUtil.vectorAdd(center, diffL);
}
@@ -300,43 +300,43 @@ public class AABBox implements Cloneable {
public final float getMinX() {
return low[0];
}
-
+
public final float getMinY() {
return low[1];
}
-
+
public final float getMinZ() {
return low[2];
}
-
+
public final float getMaxX() {
return high[0];
}
-
+
public final float getMaxY() {
return high[1];
}
-
+
public final float getMaxZ() {
return high[2];
}
-
+
public final float getWidth(){
return high[0] - low[0];
}
-
+
public final float getHeight() {
return high[1] - low[1];
}
-
+
public final float getDepth() {
return high[2] - low[2];
}
-
+
public final AABBox clone() {
return new AABBox(this.low, this.high);
}
-
+
public final boolean equals(Object obj) {
if( obj == this ) {
return true;
@@ -344,11 +344,11 @@ public class AABBox implements Cloneable {
if( null == obj || !(obj instanceof AABBox) ) {
return false;
}
- final AABBox other = (AABBox) obj;
- return VectorUtil.checkEquality(low, other.low) &&
+ final AABBox other = (AABBox) obj;
+ return VectorUtil.checkEquality(low, other.low) &&
VectorUtil.checkEquality(high, other.high) ;
}
-
+
public final String toString() {
return "[ "+low[0]+"/"+low[1]+"/"+low[1]+" .. "+high[0]+"/"+high[0]+"/"+high[0]+", ctr "+
center[0]+"/"+center[1]+"/"+center[1]+" ]";
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
index 93e68a1d6..fb311083f 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
@@ -30,11 +30,11 @@ package com.jogamp.opengl.math.geom;
import com.jogamp.common.os.Platform;
/**
- * Providing frustum {@link #getPlanes() planes} derived by different inputs
+ * Providing frustum {@link #getPlanes() planes} derived by different inputs
* ({@link #updateByPMV(float[], int) P*MV}, ..)
- * used to {@link #classifySphere(float[], float) classify objects} and to test
+ * used to {@link #classifySphere(float[], float) classify objects} and to test
* whether they are {@link #isOutside(AABBox) outside}.
- *
+ *
* <p>
* Extracting the world-frustum planes from the P*Mv:
* <pre>
@@ -54,7 +54,7 @@ import com.jogamp.common.os.Platform;
* Lighthouse3d.com
* http://www.lighthouse3d.com/tutorials/view-frustum-culling/
* </pre>
- *
+ *
* Fundamentals about Planes, Half-Spaces and Frustum-Culling:<br/>
* <pre>
* Planes and Half-Spaces, Max Wagner <[email protected]>
@@ -69,7 +69,7 @@ import com.jogamp.common.os.Platform;
public class Frustum {
/** Normalized planes[l, r, b, t, n, f] */
protected Plane[] planes = new Plane[6];
-
+
/**
* Creates an undefined instance w/o calculating the frustum.
* <p>
@@ -83,35 +83,35 @@ public class Frustum {
planes[i] = new Plane();
}
}
-
- /**
+
+ /**
* Plane equation := dot(n, x - p) = 0 -> ax + bc + cx + d == 0
* <p>
* In order to work w/ {@link Frustum#isOutside(AABBox) isOutside(..)} methods,
* the normals have to point to the inside of the frustum.
- * </p>
+ * </p>
*/
public static class Plane {
/** Normal of the plane */
public final float[] n = new float[3];
-
+
/** Distance to origin */
public float d;
- /**
+ /**
* Return signed distance of plane to given point.
* <ul>
* <li>If dist &lt; 0 , then the point p lies in the negative halfspace.</li>
* <li>If dist = 0 , then the point p lies in the plane.</li>
* <li>If dist &gt; 0 , then the point p lies in the positive halfspace.</li>
- * </ul>
+ * </ul>
* A plane cuts 3D space into 2 half spaces.
* <p>
* Positive halfspace is where the plane’s normals vector points into.
- * </p>
+ * </p>
* <p>
* Negative halfspace is the <i>other side</i> of the plane, i.e. *-1
- * </p>
+ * </p>
**/
public final float distanceTo(float x, float y, float z) {
return n[0] * x + n[1] * y + n[2] * z + d;
@@ -121,13 +121,13 @@ public class Frustum {
public final float distanceTo(float[] p) {
return n[0] * p[0] + n[1] * p[1] + n[2] * p[2] + d;
}
-
+
@Override
public String toString() {
return "Plane[ [ " + n[0] + ", " + n[1] + ", " + n[2] + " ], " + d + "]";
}
}
-
+
/** Index for left plane: {@value} */
public static final int LEFT = 0;
/** Index for right plane: {@value} */
@@ -140,7 +140,7 @@ public class Frustum {
public static final int NEAR = 4;
/** Index for far plane: {@value} */
public static final int FAR = 5;
-
+
/**
* {@link Plane}s are ordered in the returned array as follows:
* <ul>
@@ -154,17 +154,17 @@ public class Frustum {
* <p>
* {@link Plane}'s normals are pointing to the inside of the frustum
* in order to work w/ {@link #isOutside(AABBox) isOutside(..)} methods.
- * </p>
- *
- * @return array of normalized {@link Plane}s, order see above.
+ * </p>
+ *
+ * @return array of normalized {@link Plane}s, order see above.
*/
public final Plane[] getPlanes() { return planes; }
-
+
/**
* Copy the given <code>src</code> planes into this this instance's planes.
* @param src the 6 source planes
*/
- public final void updateByPlanes(Plane[] src) {
+ public final void updateByPlanes(Plane[] src) {
for (int i = 0; i < 6; ++i) {
final Plane p0 = planes[i];
final float[] p0_n = p0.n;
@@ -176,7 +176,7 @@ public class Frustum {
p0.d = p1.d;
}
}
-
+
/**
* Calculate the frustum planes in world coordinates
* using the passed float[16] as premultiplied P*MV (column major order).
@@ -185,7 +185,7 @@ public class Frustum {
* as required by this class.
* </p>
*/
- public void updateByPMV(float[] pmv, int pmv_off) {
+ public void updateByPMV(float[] pmv, int pmv_off) {
// Left: a = m41 + m11, b = m42 + m12, c = m43 + m13, d = m44 + m14 - [1..4] row-major
// Left: a = m30 + m00, b = m31 + m01, c = m32 + m02, d = m33 + m03 - [0..3] row-major
{
@@ -264,11 +264,11 @@ public class Frustum {
p.d /= invl;
}
}
-
+
private static final boolean isOutsideImpl(Plane p, AABBox box) {
final float[] low = box.getLow();
final float[] high = box.getHigh();
-
+
if ( p.distanceTo(low[0], low[1], low[2]) > 0.0f ||
p.distanceTo(high[0], low[1], low[2]) > 0.0f ||
p.distanceTo(low[0], high[1], low[2]) > 0.0f ||
@@ -298,19 +298,19 @@ public class Frustum {
// We make no attempt to determine whether it's fully inside or not.
return false;
}
-
-
+
+
public static enum Location { OUTSIDE, INSIDE, INTERSECT };
-
+
/**
* Check to see if a point is outside, inside or on a plane of the frustum.
- *
+ *
* @param p the point
* @return {@link Location} of point related to frustum planes
*/
public final Location classifyPoint(float[] p) {
Location res = Location.INSIDE;
-
+
for (int i = 0; i < 6; ++i) {
final float d = planes[i].distanceTo(p);
if ( d < 0.0f ) {
@@ -321,43 +321,43 @@ public class Frustum {
}
return res;
}
-
+
/**
* Check to see if a point is outside of the frustum.
- *
+ *
* @param p the point
* @return true if outside of the frustum, otherwise inside or on a plane
*/
public final boolean isPointOutside(float[] p) {
return Location.OUTSIDE == classifyPoint(p);
}
-
+
/**
* Check to see if a sphere is outside, intersecting or inside of the frustum.
- *
+ *
* @param p center of the sphere
* @param radius radius of the sphere
* @return {@link Location} of point related to frustum planes
*/
public final Location classifySphere(float[] p, float radius) {
Location res = Location.INSIDE; // fully inside
-
+
for (int i = 0; i < 6; ++i) {
final float d = planes[i].distanceTo(p);
- if ( d < -radius ) {
+ if ( d < -radius ) {
// fully outside
return Location.OUTSIDE;
} else if (d < radius ) {
// intersecting
res = Location.INTERSECT;
}
- }
+ }
return res;
}
-
+
/**
* Check to see if a sphere is outside of the frustum.
- *
+ *
* @param p center of the sphere
* @param radius radius of the sphere
* @return true if outside of the frustum, otherwise inside or intersecting
@@ -365,7 +365,7 @@ public class Frustum {
public final boolean isSphereOutside(float[] p, float radius) {
return Location.OUTSIDE == classifySphere(p, radius);
}
-
+
public StringBuilder toString(StringBuilder sb) {
if( null == sb ) {
sb = new StringBuilder();
@@ -380,7 +380,7 @@ public class Frustum {
.append("]");
return sb;
}
-
+
@Override
public String toString() {
return toString(null).toString();
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index ff764d849..33941a407 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -102,11 +102,11 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* GL Stuff */
private final RecursiveLock lock = LockFactory.createRecursiveLock();
private final GLDrawableHelper helper = new GLDrawableHelper();
-
+
private final GLContext shareWith;
private final GLCapabilitiesImmutable capsRequested;
- private final GLCapabilitiesChooser capsChooser;
-
+ private final GLCapabilitiesChooser capsChooser;
+
private volatile Rectangle clientArea;
private volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access
private volatile GLContextImpl context;
@@ -156,7 +156,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public void run() {
final RecursiveLock _lock = lock;
_lock.lock();
- try {
+ try {
if( !GLCanvas.this.isDisposed() ) {
helper.invokeGL(drawable, context, displayAction, initAction);
}
@@ -215,7 +215,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
gle.printStackTrace();
}
}
- context = null;
+ context = null;
}
if ( null != drawable ) {
drawable.setRealized(false);
@@ -261,11 +261,11 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
}
}
};
-
- /**
- * Creates an instance using {@link #GLCanvas(Composite, int, GLCapabilitiesImmutable, GLCapabilitiesChooser, GLContext)}
+
+ /**
+ * Creates an instance using {@link #GLCanvas(Composite, int, GLCapabilitiesImmutable, GLCapabilitiesChooser, GLContext)}
* on the SWT thread.
- *
+ *
* @param parent
* Required (non-null) parent Composite.
* @param style
@@ -284,7 +284,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
*/
public static GLCanvas create(final Composite parent, final int style, final GLCapabilitiesImmutable caps,
final GLCapabilitiesChooser chooser, final GLContext shareWith) {
- final GLCanvas[] res = new GLCanvas[] { null };
+ final GLCanvas[] res = new GLCanvas[] { null };
parent.getDisplay().syncExec(new Runnable() {
public void run() {
res[0] = new GLCanvas( parent, style, caps, chooser, shareWith );
@@ -319,22 +319,22 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
GLProfile.initSingleton(); // ensure JOGL is completly initialized
SWTAccessor.setRealized(this, true);
-
+
clientArea = GLCanvas.this.getClientArea();
- /* Get the nativewindow-Graphics Device associated with this control (which is determined by the parent Composite).
+ /* Get the nativewindow-Graphics Device associated with this control (which is determined by the parent Composite).
* Note: SWT is owner of the native handle, hence closing operation will be a NOP. */
final AbstractGraphicsDevice swtDevice = SWTAccessor.getDevice(this);
-
+
useX11GTK = SWTAccessor.useX11GTK();
if(useX11GTK) {
- // Decoupled X11 Device/Screen allowing X11 display lock-free off-thread rendering
+ // Decoupled X11 Device/Screen allowing X11 display lock-free off-thread rendering
final long x11DeviceHandle = X11Util.openDisplay(swtDevice.getConnection());
if( 0 == x11DeviceHandle ) {
throw new RuntimeException("Error creating display(EDT): "+swtDevice.getConnection());
}
final AbstractGraphicsDevice x11Device = new X11GraphicsDevice(x11DeviceHandle, AbstractGraphicsDevice.DEFAULT_UNIT, true /* owner */);
- screen = SWTAccessor.getScreen(x11Device, -1 /* default */);
+ screen = SWTAccessor.getScreen(x11Device, -1 /* default */);
} else {
screen = SWTAccessor.getScreen(swtDevice, -1 /* default */);
}
@@ -343,7 +343,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
if(null == capsReqUser) {
capsReqUser = new GLCapabilities(GLProfile.getDefault(screen.getDevice()));
}
-
+
this.capsRequested = capsReqUser;
this.capsChooser = capsChooser;
this.shareWith = shareWith;
@@ -353,7 +353,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
x11Window = 0;
drawable = null;
context = null;
-
+
final Listener listener = new Listener () {
@Override
public void handleEvent (Event event) {
@@ -374,7 +374,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
addListener (SWT.Paint, listener);
addListener (SWT.Dispose, listener);
}
-
+
private final UpstreamSurfaceHook swtCanvasUpStreamHook = new UpstreamSurfaceHook() {
@Override
public final void create(ProxySurface s) { /* nop */ }
@@ -401,11 +401,11 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
protected final void updateSizeCheck() {
final Rectangle oClientArea = clientArea;
final Rectangle nClientArea = GLCanvas.this.getClientArea();
- if ( nClientArea != null &&
+ if ( nClientArea != null &&
( nClientArea.width != oClientArea.width || nClientArea.height != oClientArea.height )
) {
clientArea = nClientArea; // write back new value
-
+
final GLDrawableImpl _drawable = drawable;
final boolean drawableOK = null != _drawable && _drawable.isRealized();
if(DEBUG) {
@@ -419,14 +419,14 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
try {
final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, nClientArea.width, nClientArea.height);
if(_drawable != _drawableNew) {
- // write back
+ // write back
drawable = _drawableNew;
}
} finally {
_lock.unlock();
}
- }
- }
+ }
+ }
if(0 != x11Window) {
SWTAccessor.resizeX11Window(screen.getDevice(), clientArea, x11Window);
} else if(0 != gdkWindow) {
@@ -435,36 +435,36 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
}
}
-
+
private boolean isValidAndVisibleOnEDTActionResult;
private final Runnable isValidAndVisibleOnEDTAction = new Runnable() {
@Override
- public void run() {
+ public void run() {
isValidAndVisibleOnEDTActionResult = !GLCanvas.this.isDisposed() && GLCanvas.this.isVisible();
} };
-
+
private final boolean isValidAndVisibleOnEDT() {
synchronized(isValidAndVisibleOnEDTAction) {
runOnEDTIfAvail(true, isValidAndVisibleOnEDTAction);
return isValidAndVisibleOnEDTActionResult;
}
}
-
+
/** assumes drawable == null || !drawable.isRealized() ! Checks of !isDispose() and isVisible() */
protected final boolean validateDrawableAndContextWithCheck() {
if( !isValidAndVisibleOnEDT() ) {
return false;
}
- return validateDrawableAndContextPostCheck();
+ return validateDrawableAndContextPostCheck();
}
-
+
/** assumes drawable == null || !drawable.isRealized() ! No check of !isDispose() and isVisible() */
protected final boolean validateDrawableAndContextPostCheck() {
final Rectangle nClientArea = clientArea;
if(0 >= nClientArea.width || 0 >= nClientArea.height) {
return false;
}
-
+
final boolean res;
final RecursiveLock _lock = lock;
_lock.lock();
@@ -480,18 +480,18 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
}
} finally {
_lock.unlock();
- }
-
+ }
+
if(res) {
sendReshape = true;
if(DEBUG) {
System.err.println("SWT GLCanvas realized! "+this+", "+drawable);
// Thread.dumpStack();
- }
+ }
}
- return res;
+ return res;
}
-
+
private final void createDrawableAndContext() {
final AbstractGraphicsDevice device = screen.getDevice();
device.open();
@@ -503,14 +503,14 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
capsRequested, capsRequested, capsChooser, screen, VisualIDHolder.VID_UNDEFINED);
if(DEBUG) {
System.err.println("SWT.GLCanvas.X11 factory: "+factory+", chosen config: "+cfg);
- }
+ }
if (null == cfg) {
throw new NativeWindowException("Error choosing GraphicsConfiguration creating window: "+this);
}
final int visualID = cfg.getVisualID(VIDType.NATIVE);
if( VisualIDHolder.VID_UNDEFINED != visualID ) {
// gdkWindow = SWTAccessor.createCompatibleGDKChildWindow(this, visualID, clientArea.width, clientArea.height);
- // nativeWindowHandle = SWTAccessor.gdk_window_get_xwindow(gdkWindow);
+ // nativeWindowHandle = SWTAccessor.gdk_window_get_xwindow(gdkWindow);
x11Window = SWTAccessor.createCompatibleX11ChildWindow(screen, this, visualID, clientArea.width, clientArea.height);
nativeWindowHandle = x11Window;
} else {
@@ -520,16 +520,16 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
nativeWindowHandle = SWTAccessor.getWindowHandle(this);
}
final GLDrawableFactory glFactory = GLDrawableFactory.getFactory(capsRequested.getGLProfile());
-
+
// Create a NativeWindow proxy for the SWT canvas
- ProxySurface proxySurface = glFactory.createProxySurface(device, screen.getIndex(), nativeWindowHandle,
+ ProxySurface proxySurface = glFactory.createProxySurface(device, screen.getIndex(), nativeWindowHandle,
capsRequested, capsChooser, swtCanvasUpStreamHook);
// Associate a GL surface with the proxy
drawable = (GLDrawableImpl) glFactory.createGLDrawable(proxySurface);
context = (GLContextImpl) drawable.createContext(shareWith);
- context.setContextCreationFlags(additionalCtxCreationFlags);
+ context.setContextCreationFlags(additionalCtxCreationFlags);
}
-
+
@Override
public void update() {
// don't paint background etc .. nop avoids flickering
@@ -543,13 +543,13 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
if(r && 0 != gdkWindow) {
SWTGTKUtil.focusGDKWindow(gdkWindow);
}
- return r;
+ return r;
} */
-
+
@Override
public void dispose() {
runInGLThread(disposeOnEDTGLAction);
- super.dispose();
+ super.dispose();
}
private final void displayIfNoAnimatorNoCheck() {
@@ -557,14 +557,14 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
final boolean drawableOK = null != drawable && drawable.isRealized();
if( drawableOK || validateDrawableAndContextPostCheck() ) {
runInGLThread(makeCurrentAndDisplayOnGLAction);
- }
+ }
}
}
-
+
//
// GL[Auto]Drawable
//
-
+
@Override
public void display() {
final boolean drawableOK = null != drawable && drawable.isRealized();
@@ -577,7 +577,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public final Object getUpstreamWidget() {
return this;
}
-
+
@Override
public int getWidth() {
return clientArea.width;
@@ -593,7 +593,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
final GLDrawable _drawable = drawable;
return null != _drawable ? _drawable.isGLOriented() : true;
}
-
+
@Override
public void addGLEventListener(final GLEventListener listener) {
helper.addGLEventListener(listener);
@@ -608,29 +608,29 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public int getGLEventListenerCount() {
return helper.getGLEventListenerCount();
}
-
+
@Override
public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException {
return helper.getGLEventListener(index);
}
-
+
@Override
public boolean getGLEventListenerInitState(GLEventListener listener) {
return helper.getGLEventListenerInitState(listener);
}
-
+
@Override
public void setGLEventListenerInitState(GLEventListener listener, boolean initialized) {
helper.setGLEventListenerInitState(listener, initialized);
}
-
+
@Override
public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove) {
final DisposeGLEventListenerAction r = new DisposeGLEventListenerAction(listener, remove);
runInGLThread(r);
return r.listener;
}
-
+
@Override
public GLEventListener removeGLEventListener(final GLEventListener listener) {
return helper.removeGLEventListener(listener);
@@ -673,7 +673,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public final GLDrawable getDelegatedDrawable() {
return drawable;
}
-
+
@Override
public GLContext getContext() {
return null != drawable ? context : null;
@@ -694,12 +694,12 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public boolean invoke(final boolean wait, final GLRunnable runnable) {
return helper.invoke(this, wait, runnable);
}
-
+
@Override
public boolean invoke(final boolean wait, final List<GLRunnable> runnables) {
return helper.invoke(this, wait, runnables);
}
-
+
@Override
public void setAnimator(final GLAnimatorControl arg0) throws GLException {
helper.setAnimator(arg0);
@@ -714,7 +714,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
public GLContext setContext(GLContext newCtx, boolean destroyPrevCtx) {
final RecursiveLock _lock = lock;
_lock.lock();
- try {
+ try {
final GLContext oldCtx = context;
GLDrawableHelper.switchContext(drawable, oldCtx, destroyPrevCtx, newCtx, additionalCtxCreationFlags);
context=(GLContextImpl)newCtx;
@@ -761,7 +761,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public GLCapabilitiesImmutable getChosenGLCapabilities() {
- final GLDrawable _drawable = drawable;
+ final GLDrawable _drawable = drawable;
return null != _drawable ? (GLCapabilitiesImmutable)_drawable.getChosenGLCapabilities() : null;
}
@@ -771,7 +771,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* @return Non-null GLCapabilities.
*/
public GLCapabilitiesImmutable getRequestedGLCapabilities() {
- final GLDrawable _drawable = drawable;
+ final GLDrawable _drawable = drawable;
return null != _drawable ? (GLCapabilitiesImmutable)_drawable.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities() : null;
}
@@ -788,7 +788,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public long getHandle() {
- final GLDrawable _drawable = drawable;
+ final GLDrawable _drawable = drawable;
return (_drawable != null) ? _drawable.getHandle() : 0;
}
@@ -827,12 +827,12 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* <ul>
* <!--li>Use {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}</li-->
* <li>Current thread</li>
- * </ul></li>
+ * </ul></li>
* </ul>
- * The current thread seems to be valid for all platforms,
+ * The current thread seems to be valid for all platforms,
* since no SWT lifecycle tasks are being performed w/ this call.
* Only GL task, which are independent from the SWT threading model.
- *
+ *
* @see Platform#AWT_AVAILABLE
* @see Platform#getOSType()
*/
@@ -854,8 +854,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
} */
action.run();
}
-
- private void runOnEDTIfAvail(boolean wait, final Runnable action) {
+
+ private void runOnEDTIfAvail(boolean wait, final Runnable action) {
final Display d = isDisposed() ? null : getDisplay();
if( null == d || d.isDisposed() || d.getThread() == Thread.currentThread() ) {
action.run();
@@ -879,7 +879,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
",\n\tDrawable size "+dw+"x"+dh+
",\n\tSWT size "+getWidth()+"x"+getHeight()+"]";
}
-
+
public static void main(final String[] args) {
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
index 8de178e49..80289acf3 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index 80d980492..cdfb73b21 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,11 +29,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -57,7 +57,7 @@ import javax.media.opengl.GLException;
* Call {@link #stop() } to terminate the animation and it's execution thread.
* </p>
*/
-public class Animator extends AnimatorBase {
+public class Animator extends AnimatorBase {
protected ThreadGroup threadGroup;
private Runnable runnable;
private boolean runAsFastAsPossible;
@@ -75,7 +75,7 @@ public class Animator extends AnimatorBase {
}
}
- /**
+ /**
* Creates a new Animator w/ an associated ThreadGroup.
*/
public Animator(ThreadGroup tg) {
@@ -86,7 +86,7 @@ public class Animator extends AnimatorBase {
}
}
- /**
+ /**
* Creates a new Animator for a particular drawable.
*/
public Animator(GLAutoDrawable drawable) {
@@ -97,7 +97,7 @@ public class Animator extends AnimatorBase {
}
}
- /**
+ /**
* Creates a new Animator w/ an associated ThreadGroup for a particular drawable.
*/
public Animator(ThreadGroup tg, GLAutoDrawable drawable) {
@@ -127,7 +127,7 @@ public class Animator extends AnimatorBase {
stateSync.unlock();
}
}
-
+
private final void setIsAnimatingSynced(boolean v) {
stateSync.lock();
try {
@@ -185,7 +185,7 @@ public class Animator extends AnimatorBase {
}
if (!stopIssued && !isAnimating) {
// Wakes up 'waitForStartedCondition' sync
- // - and -
+ // - and -
// Resume from pause or drawablesEmpty,
// implies !pauseIssued and !drawablesEmpty
setIsAnimatingSynced(true); // barrier
@@ -251,7 +251,7 @@ public class Animator extends AnimatorBase {
/**
* Set a {@link ThreadGroup} for the {@link #getThread() animation thread}.
- *
+ *
* @param tg the {@link ThreadGroup}
* @throws GLException if the animator has already been started
*/
@@ -261,7 +261,7 @@ public class Animator extends AnimatorBase {
}
threadGroup = tg;
}
-
+
public synchronized boolean start() {
if ( isStartedImpl() ) {
return false;
@@ -277,7 +277,7 @@ public class Animator extends AnimatorBase {
} else {
thread = new Thread(threadGroup, runnable, threadName);
}
- thread.setDaemon(false); // force to be non daemon, regardless of parent thread
+ thread.setDaemon(false); // force to be non daemon, regardless of parent thread
if(DEBUG) {
final Thread ct = Thread.currentThread();
System.err.println("Animator "+ct.getName()+"[daemon "+ct.isDaemon()+"]: starting "+thread.getName()+"[daemon "+thread.isDaemon()+"]");
@@ -288,7 +288,7 @@ public class Animator extends AnimatorBase {
private final Condition waitForStartedCondition = new Condition() {
public boolean eval() {
return !isStartedImpl() || (!drawablesEmpty && !isAnimating) ;
- } };
+ } };
public synchronized boolean stop() {
if ( !isStartedImpl() ) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
index ef92100ad..b447a339b 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
@@ -52,14 +52,14 @@ import javax.media.opengl.GLProfile;
*/
public abstract class AnimatorBase implements GLAnimatorControl {
protected static final boolean DEBUG = Debug.debug("Animator");
-
+
/** A 1s timeout while waiting for a native action response, limiting {@link #finishLifecycleAction(Condition, long)} */
protected static final long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 1000;
-
+
protected static final long POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 32; // 2 frames @ 60Hz
-
+
/**
- * If present in <code>modeBits</code> field and
+ * If present in <code>modeBits</code> field and
* {@link GLProfile#isAWTAvailable() AWT is available},
* implementation is aware of the AWT EDT, otherwise not.
* <p>
@@ -67,8 +67,8 @@ public abstract class AnimatorBase implements GLAnimatorControl {
* </p>
* @see #setModeBits(boolean, int)
*/
- public static final int MODE_EXPECT_AWT_RENDERING_THREAD = 1 << 0;
-
+ public static final int MODE_EXPECT_AWT_RENDERING_THREAD = 1 << 0;
+
public interface AnimatorImpl {
void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions);
boolean blockUntilDone(Thread thread);
@@ -77,7 +77,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
protected int modeBits;
protected AnimatorImpl impl;
protected String baseName;
-
+
protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>();
protected boolean drawablesEmpty;
protected Thread animThread;
@@ -85,10 +85,10 @@ public abstract class AnimatorBase implements GLAnimatorControl {
protected boolean printExceptions;
protected boolean exclusiveContext;
protected Thread userExclusiveContextThread;
- protected FPSCounterImpl fpsCounter = new FPSCounterImpl();
+ protected FPSCounterImpl fpsCounter = new FPSCounterImpl();
protected RecursiveLock stateSync = LockFactory.createRecursiveLock();
-
- private final static Class<?> awtAnimatorImplClazz;
+
+ private final static Class<?> awtAnimatorImplClazz;
static {
GLProfile.initSingleton();
if( GLProfile.isAWTAvailable() ) {
@@ -96,7 +96,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
try {
clazz = Class.forName("com.jogamp.opengl.util.AWTAnimatorImpl");
} catch (Exception e) {
- clazz = null;
+ clazz = null;
}
awtAnimatorImplClazz = clazz;
} else {
@@ -105,29 +105,29 @@ public abstract class AnimatorBase implements GLAnimatorControl {
}
/**
- * Creates a new, empty Animator instance
+ * Creates a new, empty Animator instance
* while expecting an AWT rendering thread if AWT is available.
- *
+ *
* @see GLProfile#isAWTAvailable()
*/
public AnimatorBase() {
- modeBits = MODE_EXPECT_AWT_RENDERING_THREAD; // default!
+ modeBits = MODE_EXPECT_AWT_RENDERING_THREAD; // default!
drawablesEmpty = true;
}
-
+
private static final boolean useAWTAnimatorImpl(int modeBits) {
return 0 != ( MODE_EXPECT_AWT_RENDERING_THREAD & modeBits ) && null != awtAnimatorImplClazz;
}
-
+
/**
* Initializes implementation details post setup,
* invoked at {@link #add(GLAutoDrawable)}, {@link #start()}, ..
* <p>
- * Operation is a NOP if <code>force</code> is <code>false</code>
+ * Operation is a NOP if <code>force</code> is <code>false</code>
* and this instance is already initialized.
- * </p>
- *
- * @throws GLException if Animator is {@link #isStarted()}
+ * </p>
+ *
+ * @throws GLException if Animator is {@link #isStarted()}
*/
protected synchronized void initImpl(boolean force) {
if( force || null == impl ) {
@@ -153,8 +153,8 @@ public abstract class AnimatorBase implements GLAnimatorControl {
* in this Animators <code>modeBits</code>.
* @param enable
* @param bitValues
- *
- * @throws GLException if Animator is {@link #isStarted()} and {@link #MODE_EXPECT_AWT_RENDERING_THREAD} about to change
+ *
+ * @throws GLException if Animator is {@link #isStarted()} and {@link #MODE_EXPECT_AWT_RENDERING_THREAD} about to change
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
*/
public synchronized void setModeBits(boolean enable, int bitValues) throws GLException {
@@ -172,8 +172,8 @@ public abstract class AnimatorBase implements GLAnimatorControl {
}
}
public synchronized int getModeBits() { return modeBits; }
-
-
+
+
@Override
public synchronized void add(final GLAutoDrawable drawable) {
if(DEBUG) {
@@ -190,7 +190,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
drawables.add(drawable);
drawablesEmpty = drawables.size() == 0;
drawable.setAnimator(this);
- if( isPaused() ) { // either paused by pause() above, or if previously drawablesEmpty==true
+ if( isPaused() ) { // either paused by pause() above, or if previously drawablesEmpty==true
resume();
}
final Condition waitForAnimatingAndECTCondition = new Condition() {
@@ -213,7 +213,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
if( !drawables.contains(drawable) ) {
throw new IllegalArgumentException("Drawable not added to animator: "+this+", "+drawable);
}
-
+
if( exclusiveContext && isAnimating() ) {
drawable.setExclusiveContextThread( null );
final Condition waitForNullECTCondition = new Condition() {
@@ -244,7 +244,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
return isStarted() && drawablesEmpty && isAnimating();
} };
-
+
/**
* Dedicate all {@link GLAutoDrawable}'s context to the given exclusive context thread.
* <p>
@@ -252,14 +252,14 @@ public abstract class AnimatorBase implements GLAnimatorControl {
* </p>
* <p>
* If already started and disabling, method waits
- * until change is propagated to all {@link GLAutoDrawable} if not
+ * until change is propagated to all {@link GLAutoDrawable} if not
* called from the animator thread or {@link #getExclusiveContextThread() exclusive context thread}.
* </p>
* <p>
* Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation.
* Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas.
* </p>
- *
+ *
* @param enable
* @return previous value
* @see #setExclusiveContext(boolean)
@@ -272,7 +272,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
final boolean enable = null != t;
stateSync.lock();
try {
- old = userExclusiveContextThread;
+ old = userExclusiveContextThread;
if( enable && t != animThread ) { // disable: will be cleared at end after propagation && filter out own animThread usae
userExclusiveContextThread=t;
}
@@ -282,7 +282,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
setExclusiveContext(enable);
return old;
}
-
+
/**
* Dedicate all {@link GLAutoDrawable}'s context to this animator thread.
* <p>
@@ -290,14 +290,14 @@ public abstract class AnimatorBase implements GLAnimatorControl {
* </p>
* <p>
* If already started and disabling, method waits
- * until change is propagated to all {@link GLAutoDrawable} if not
+ * until change is propagated to all {@link GLAutoDrawable} if not
* called from the animator thread or {@link #getExclusiveContextThread() exclusive context thread}.
* </p>
* <p>
* Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation.
* Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas.
* </p>
- *
+ *
* @param enable
* @return previous value
* @see #setExclusiveContext(Thread)
@@ -349,24 +349,24 @@ public abstract class AnimatorBase implements GLAnimatorControl {
System.err.println("AnimatorBase.setExclusiveContextThread: all-GLAD Ok: "+validateDrawablesExclCtxState(dECT)+", "+this);
}
return oldExclusiveContext;
- }
-
+ }
+
/**
* Returns <code>true</code>, if the exclusive context thread is enabled, otherwise <code>false</code>.
- *
+ *
* @see #setExclusiveContext(boolean)
* @see #setExclusiveContext(Thread)
*/
// @Override
- public final boolean isExclusiveContextEnabled() {
+ public final boolean isExclusiveContextEnabled() {
stateSync.lock();
try {
- return exclusiveContext;
+ return exclusiveContext;
} finally {
stateSync.unlock();
}
}
-
+
/**
* Returns the exclusive context thread if {@link #isExclusiveContextEnabled()} and {@link #isStarted()}, otherwise <code>null</code>.
* <p>
@@ -381,7 +381,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
* @see #setExclusiveContext(Thread)
*/
// @Override
- public final Thread getExclusiveContextThread() {
+ public final Thread getExclusiveContextThread() {
stateSync.lock();
try {
return ( isStartedImpl() && exclusiveContext ) ? ( null != userExclusiveContextThread ? userExclusiveContextThread : animThread ) : null ;
@@ -389,7 +389,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
stateSync.unlock();
}
}
-
+
/**
* Should be called at {@link #start()} and {@link #stop()}
* from within the animator thread.
@@ -407,7 +407,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
for (int i=0; i<drawables.size(); i++) {
try {
drawables.get(i).setExclusiveContextThread( enable ? ect : null );
- } catch (RuntimeException e) {
+ } catch (RuntimeException e) {
e.printStackTrace();
}
}
@@ -420,7 +420,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
}
return true;
}
-
+
@Override
public final Thread getThread() {
stateSync.lock();
@@ -445,7 +445,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
public final void setUpdateFPSFrames(int frames, PrintStream out) {
fpsCounter.setUpdateFPSFrames(frames, out);
}
-
+
@Override
public final void resetFPSCounter() {
fpsCounter.resetFPSCounter();
@@ -455,7 +455,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
public final int getUpdateFPSFrames() {
return fpsCounter.getUpdateFPSFrames();
}
-
+
@Override
public final long getFPSStartTime() {
return fpsCounter.getFPSStartTime();
@@ -470,12 +470,12 @@ public abstract class AnimatorBase implements GLAnimatorControl {
public final long getLastFPSPeriod() {
return fpsCounter.getLastFPSPeriod();
}
-
+
@Override
public final float getLastFPS() {
return fpsCounter.getLastFPS();
}
-
+
@Override
public final int getTotalFPSFrames() {
return fpsCounter.getTotalFPSFrames();
@@ -485,11 +485,11 @@ public abstract class AnimatorBase implements GLAnimatorControl {
public final long getTotalFPSDuration() {
return fpsCounter.getTotalFPSDuration();
}
-
+
@Override
public final float getTotalFPS() {
return fpsCounter.getTotalFPS();
- }
+ }
/** Sets a flag causing this Animator to ignore exceptions produced
while redrawing the drawables. By default this flag is set to
@@ -512,10 +512,10 @@ public abstract class AnimatorBase implements GLAnimatorControl {
*/
boolean eval();
}
-
+
/**
* @param waitCondition method will wait until TO is reached or {@link Condition#eval() waitCondition.eval()} returns <code>false</code>.
- * @param pollPeriod if <code>0</code>, method will wait until TO is reached or being notified.
+ * @param pollPeriod if <code>0</code>, method will wait until TO is reached or being notified.
* if &gt; <code>0</code>, method will wait for the given <code>pollPeriod</code> in milliseconds.
* @return <code>true</code> if {@link Condition#eval() waitCondition.eval()} returned <code>false</code>, otherwise <code>false</code>.
*/
@@ -545,11 +545,11 @@ public abstract class AnimatorBase implements GLAnimatorControl {
if( remaining<=0 && nok ) {
System.err.println("finishLifecycleAction(" + waitCondition.getClass().getName() + "): ++++++ timeout reached ++++++ " + getThreadName());
}
- stateSync.lock(); // avoid too many lock/unlock ops
+ stateSync.lock(); // avoid too many lock/unlock ops
try {
System.err.println("finishLifecycleAction(" + waitCondition.getClass().getName() + "): OK "+(!nok)+
"- pollPeriod "+pollPeriod+", blocking "+blocking+
- ", waited " + (blocking ? ( TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION - remaining ) : 0 ) + "/" + TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION +
+ ", waited " + (blocking ? ( TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION - remaining ) : 0 ) + "/" + TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION +
" - " + getThreadName());
System.err.println(" - "+toString());
} finally {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
index bbd2951b9..0477e1903 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
diff --git a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
index 7613efec6..b48169c27 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,11 +29,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -45,10 +45,10 @@ import java.util.TimerTask;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLException;
-/**
+/**
* An Animator subclass which attempts to achieve a target
* frames-per-second rate to avoid using all CPU time. The target FPS
- * is only an estimate and is not guaranteed.
+ * is only an estimate and is not guaranteed.
* <p>
* The Animator execution thread does not run as a daemon thread,
* so it is able to keep an application from terminating.<br>
@@ -105,45 +105,45 @@ public class FPSAnimator extends AnimatorBase {
* @param fps
* @throws GLException if the animator has already been started
*/
- public final synchronized void setFPS(int fps) throws GLException {
+ public final synchronized void setFPS(int fps) throws GLException {
if ( isStartedImpl() ) {
throw new GLException("Animator already started.");
}
- this.fps = fps;
+ this.fps = fps;
}
public final int getFPS() { return fps; }
-
+
class MainTask extends TimerTask {
private boolean justStarted;
private boolean alreadyStopped;
private boolean alreadyPaused;
-
+
public MainTask() {
}
-
+
public void start(Timer timer) {
fpsCounter.resetFPSCounter();
shouldRun = true;
shouldStop = false;
-
+
justStarted = true;
alreadyStopped = false;
alreadyPaused = false;
- final long period = 0 < fps ? (long) (1000.0f / (float) fps) : 1; // 0 -> 1: IllegalArgumentException: Non-positive period
+ final long period = 0 < fps ? (long) (1000.0f / (float) fps) : 1; // 0 -> 1: IllegalArgumentException: Non-positive period
if (scheduleAtFixedRate) {
timer.scheduleAtFixedRate(this, 0, period);
} else {
timer.schedule(this, 0, period);
}
}
-
+
public boolean isActive() { return !alreadyStopped && !alreadyPaused; }
-
+
public String toString() {
return "Task[thread "+animThread+", stopped "+alreadyStopped+", paused "+alreadyPaused+" shouldRun "+shouldRun+", shouldStop "+shouldStop+" -- started "+isStartedImpl()+", animating "+isAnimatingImpl()+", paused "+isPausedImpl()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]";
}
-
+
public void run() {
if( justStarted ) {
justStarted = false;
@@ -167,8 +167,8 @@ public class FPSAnimator extends AnimatorBase {
display();
} else if( shouldStop ) { // STOP
System.err.println("FPSAnimator P4: "+alreadyStopped+", "+ Thread.currentThread() + ": " + toString());
- this.cancel();
-
+ this.cancel();
+
if( !alreadyStopped ) {
alreadyStopped = true;
if( exclusiveContext && !drawablesEmpty ) {
@@ -184,23 +184,23 @@ public class FPSAnimator extends AnimatorBase {
FPSAnimator.this.notifyAll();
}
}
- } else {
+ } else {
System.err.println("FPSAnimator P5: "+alreadyPaused+", "+ Thread.currentThread() + ": " + toString());
this.cancel();
-
+
if( !alreadyPaused ) { // PAUSE
alreadyPaused = true;
if( exclusiveContext && !drawablesEmpty ) {
setDrawablesExclCtxState(false);
display(); // propagate exclusive change!
}
- synchronized (FPSAnimator.this) {
+ synchronized (FPSAnimator.this) {
if(DEBUG) {
System.err.println("FPSAnimator pause " + Thread.currentThread() + ": " + toString());
}
isAnimating = false;
FPSAnimator.this.notifyAll();
- }
+ }
}
}
}
@@ -230,7 +230,7 @@ public class FPSAnimator extends AnimatorBase {
}
static int timerNo = 0;
-
+
public synchronized boolean start() {
if ( null != timer || null != task || isStartedImpl() ) {
return false;
@@ -241,8 +241,8 @@ public class FPSAnimator extends AnimatorBase {
System.err.println("FPSAnimator.start() START: "+task+", "+ Thread.currentThread() + ": " + toString());
}
task.start(timer);
-
- final boolean res = finishLifecycleAction( drawablesEmpty ? waitForStartedEmptyCondition : waitForStartedAddedCondition,
+
+ final boolean res = finishLifecycleAction( drawablesEmpty ? waitForStartedEmptyCondition : waitForStartedAddedCondition,
POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION);
if(DEBUG) {
System.err.println("FPSAnimator.start() END: "+task+", "+ Thread.currentThread() + ": " + toString());
@@ -256,11 +256,11 @@ public class FPSAnimator extends AnimatorBase {
private final Condition waitForStartedAddedCondition = new Condition() {
public boolean eval() {
return !isStartedImpl() || !isAnimating ;
- } };
+ } };
private final Condition waitForStartedEmptyCondition = new Condition() {
public boolean eval() {
return !isStartedImpl() || isAnimating ;
- } };
+ } };
/** Stops this FPSAnimator. Due to the implementation of the
FPSAnimator it is not guaranteed that the FPSAnimator will be
@@ -268,7 +268,7 @@ public class FPSAnimator extends AnimatorBase {
public synchronized boolean stop() {
if ( null == timer || !isStartedImpl() ) {
return false;
- }
+ }
if(DEBUG) {
System.err.println("FPSAnimator.stop() START: "+task+", "+ Thread.currentThread() + ": " + toString());
}
@@ -281,7 +281,7 @@ public class FPSAnimator extends AnimatorBase {
shouldStop = true;
res = finishLifecycleAction(waitForStoppedCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION);
}
-
+
if(DEBUG) {
System.err.println("FPSAnimator.stop() END: "+task+", "+ Thread.currentThread() + ": " + toString());
}
@@ -316,7 +316,7 @@ public class FPSAnimator extends AnimatorBase {
shouldRun = false;
res = finishLifecycleAction(waitForPausedCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION);
}
-
+
if(DEBUG) {
System.err.println("FPSAnimator.pause() END: "+task+", "+ Thread.currentThread() + ": " + toString());
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
index e0bbbc33c..2d685a1a8 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
@@ -53,13 +53,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* and starting with a new created Buffer object with initialElementCount size
*
* On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
- * On profile ES2 the fixed function emulation will transform these calls to
+ * On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * The default name mapping will be used,
+ *
+ * The default name mapping will be used,
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
- *
+ *
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
@@ -67,7 +67,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* @param initialElementCount
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
- */
+ */
public static GLArrayDataClient createFixed(int index, int comps, int dataType, boolean normalized, int initialElementCount)
throws GLException
{
@@ -82,13 +82,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* and starting with a given Buffer object incl it's stride
*
* On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
- * On profile ES2 the fixed function emulation will transform these calls to
+ * On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * The default name mapping will be used,
+ *
+ * The default name mapping will be used,
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
- *
+ *
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
@@ -97,8 +97,8 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
* @param buffer the user define data
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
- */
- public static GLArrayDataClient createFixed(int index, int comps, int dataType, boolean normalized, int stride,
+ */
+ public static GLArrayDataClient createFixed(int index, int comps, int dataType, boolean normalized, int stride,
Buffer buffer)
throws GLException
{
@@ -111,13 +111,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
/**
* Create a client side buffer object, using a custom GLSL array attribute name
* and starting with a new created Buffer object with initialElementCount size
- * @param name The custom name for the GL attribute.
+ * @param name The custom name for the GL attribute.
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialElementCount
*/
- public static GLArrayDataClient createGLSL(String name, int comps,
+ public static GLArrayDataClient createGLSL(String name, int comps,
int dataType, boolean normalized, int initialElementCount)
throws GLException
{
@@ -130,7 +130,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
/**
* Create a client side buffer object, using a custom GLSL array attribute name
* and starting with a given Buffer object incl it's stride
- * @param name The custom name for the GL attribute.
+ * @param name The custom name for the GL attribute.
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
@@ -157,8 +157,8 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
}
}
-
- //
+
+ //
// Data read access
//
@@ -167,7 +167,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
@Override
public final boolean sealed() { return sealed; }
-
+
@Override
public final boolean enabled() { return bufferEnabled; }
@@ -195,10 +195,10 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
seal(seal);
enableBuffer(gl, seal);
}
-
+
@Override
public void enableBuffer(GL gl, boolean enable) {
- if( enableBufferAlways || bufferEnabled != enable ) {
+ if( enableBufferAlways || bufferEnabled != enable ) {
if(enable) {
checkSeal(true);
// init/generate VBO name if not done yet
@@ -208,7 +208,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
bufferEnabled = enable;
}
}
-
+
@Override
public boolean bindBuffer(GL gl, boolean bind) {
if(bind) {
@@ -218,7 +218,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
return glArrayHandler.bindBuffer(gl, bind);
}
-
+
@Override
public void setEnableAlways(boolean always) {
enableBufferAlways = always;
@@ -328,15 +328,15 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
", isVertexAttribute "+isVertexAttribute+
", usesGLSL "+usesGLSL+
", usesShaderState "+(null!=shaderState)+
- ", dataType 0x"+Integer.toHexString(componentType)+
- ", bufferClazz "+componentClazz+
+ ", dataType 0x"+Integer.toHexString(componentType)+
+ ", bufferClazz "+componentClazz+
", elements "+getElementCount()+
- ", components "+components+
+ ", components "+components+
", stride "+strideB+"b "+strideL+"c"+
- ", initialElementCount "+initialElementCount+
- ", sealed "+sealed+
- ", bufferEnabled "+bufferEnabled+
- ", bufferWritten "+bufferWritten+
+ ", initialElementCount "+initialElementCount+
+ ", sealed "+sealed+
+ ", bufferEnabled "+bufferEnabled+
+ ", bufferWritten "+bufferWritten+
", buffer "+buffer+
", alive "+alive+
"]";
@@ -345,16 +345,16 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
// non public matters
protected final boolean growBufferIfNecessary(int spare) {
- if(buffer==null || buffer.remaining()<spare) {
+ if(buffer==null || buffer.remaining()<spare) {
growBuffer(Math.max(initialElementCount, spare));
return true;
}
return false;
}
- protected final void growBuffer(int additionalElements) {
+ protected final void growBuffer(int additionalElements) {
if(!alive || sealed) {
- throw new GLException("Invalid state: "+this);
+ throw new GLException("Invalid state: "+this);
}
// add the stride delta
@@ -362,7 +362,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
final int osize = (buffer!=null) ? buffer.capacity() : 0;
final int nsize = osize + ( additionalElements * components );
-
+
if(componentClazz==ByteBuffer.class) {
ByteBuffer newBBuffer = Buffers.newDirectByteBuffer( nsize );
if(buffer!=null) {
@@ -401,18 +401,18 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
protected final void checkSeal(boolean test) throws GLException {
if(!alive) {
- throw new GLException("Invalid state: "+this);
- }
+ throw new GLException("Invalid state: "+this);
+ }
if(sealed!=test) {
if(test) {
- throw new GLException("Not Sealed yet, seal first:\n\t"+this);
+ throw new GLException("Not Sealed yet, seal first:\n\t"+this);
} else {
- throw new GLException("Already Sealed, can't modify VBO:\n\t"+this);
+ throw new GLException("Already Sealed, can't modify VBO:\n\t"+this);
}
}
}
- protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data,
+ protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data,
int initialElementCount, boolean isVertexAttribute, GLArrayHandler handler,
int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL)
throws GLException
@@ -433,12 +433,12 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}
private boolean isValidated = false;
-
+
protected void init_vbo(GL gl) {
if(!isValidated ) {
isValidated = true;
validate(gl.getGLProfile(), true);
- }
+ }
}
protected GLArrayDataClient() { }
@@ -453,6 +453,6 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
protected GLArrayHandler glArrayHandler;
protected boolean usesGLSL;
protected ShaderState shaderState;
-
+
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
index 9b04a48aa..701f88e59 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
@@ -40,24 +40,24 @@ public interface GLArrayDataEditable extends GLArrayData {
*
* @see #seal(boolean)
* @see #enableBuffer(GL, boolean)
- *
+ *
*/
public void seal(GL gl, boolean seal);
/**
- * Enables the buffer if <code>enable</code> is <code>true</code>,
+ * Enables the buffer if <code>enable</code> is <code>true</code>,
* and transfers the data if required.
* In case {@link #isVBO() VBO is used}, it is bound accordingly for the data transfer and association,
* i.e. it issued {@link #bindBuffer(GL, boolean)}.
- * The VBO buffer is unbound when the method returns.
+ * The VBO buffer is unbound when the method returns.
* <p>
- * Disables the buffer if <code>enable</code> is <code>false</code>.
+ * Disables the buffer if <code>enable</code> is <code>false</code>.
* </p>
- *
+ *
* <p>The action will only be executed,
- * if the internal enable state differs,
+ * if the internal enable state differs,
* or 'setEnableAlways' was called with 'true'.</b>
- *
+ *
* <p>It is up to the user to enable/disable the array properly,
* ie in case of multiple data sets for the same vertex attribute (VA).
* Meaning in such case usage of one set while expecting another one
@@ -68,7 +68,7 @@ public interface GLArrayDataEditable extends GLArrayData {
public void enableBuffer(GL gl, boolean enable);
/**
- * if <code>bind</code> is true and the data uses {@link #isVBO() VBO},
+ * if <code>bind</code> is true and the data uses {@link #isVBO() VBO},
* the latter will be bound and data written to the GPU if required.
* <p>
* If <code>bind</code> is false and the data uses {@link #isVBO() VBO},
@@ -79,11 +79,11 @@ public interface GLArrayDataEditable extends GLArrayData {
* to be bounded and written while keeping the VBO bound. The latter is in contrast to {@link #enableBuffer(GL, boolean)},
* which leaves the VBO unbound, since it's not required for vertex attributes or pointers.
* </p>
- *
+ *
* @param gl current GL object
- * @param bind true if VBO shall be bound and data written,
- * otherwise clear VBO binding.
- * @return true if data uses VBO and action was performed, otherwise false
+ * @param bind true if VBO shall be bound and data written,
+ * otherwise clear VBO binding.
+ * @return true if data uses VBO and action was performed, otherwise false
*/
public boolean bindBuffer(GL gl, boolean bind);
@@ -92,7 +92,7 @@ public interface GLArrayDataEditable extends GLArrayData {
*
* The default is 'false'
*
- * This is useful when you mix up
+ * This is useful when you mix up
* GLArrayData usage with conventional GL array calls
* or in case of a buggy GL VBO implementation.
*
@@ -117,7 +117,7 @@ public interface GLArrayDataEditable extends GLArrayData {
* ie position:=limit and limit:=capacity.</p>
*
* @see #seal(boolean)
- */
+ */
public void seal(boolean seal);
public void rewind();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
index 7e7d27b36..80639c5c7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
@@ -57,13 +57,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* and starting with a given Buffer object incl it's stride
*
* On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
- * On profile ES2 the fixed function emulation will transform these calls to
+ * On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * The default name mapping will be used,
+ *
+ * The default name mapping will be used,
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
- *
+ *
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
@@ -90,13 +90,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* and starting with a new created Buffer object with initialElementCount size
*
* On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
- * On profile ES2 the fixed function emulation will transform these calls to
+ * On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
- *
- * The default name mapping will be used,
+ *
+ * The default name mapping will be used,
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
- *
+ *
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
@@ -106,7 +106,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataServer createFixed(int index, int comps, int dataType, boolean normalized, int initialElementCount,
+ public static GLArrayDataServer createFixed(int index, int comps, int dataType, boolean normalized, int initialElementCount,
int vboUsage)
throws GLException
{
@@ -120,7 +120,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
/**
* Create a VBO, using a custom GLSL array attribute name
* and starting with a new created Buffer object with initialElementCount size
- * @param name The custom name for the GL attribute
+ * @param name The custom name for the GL attribute
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
@@ -128,20 +128,20 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
public static GLArrayDataServer createGLSL(String name, int comps,
- int dataType, boolean normalized, int initialElementCount, int vboUsage)
- throws GLException
+ int dataType, boolean normalized, int initialElementCount, int vboUsage)
+ throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
ads.init(name, -1, comps, dataType, normalized, 0, null, initialElementCount,
true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
- }
-
+ }
+
/**
* Create a VBO, using a custom GLSL array attribute name
* and starting with a given Buffer object incl it's stride
- * @param name The custom name for the GL attribute
+ * @param name The custom name for the GL attribute
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
@@ -151,7 +151,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
*/
public static GLArrayDataServer createGLSL(String name, int comps,
int dataType, boolean normalized, int stride, Buffer buffer,
- int vboUsage)
+ int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
@@ -160,12 +160,12 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
-
+
/**
* Create a VBO data object for any target w/o render pipeline association, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}.
- *
+ *
* Hence no index, name for a fixed function pipeline nor vertex attribute is given.
- *
+ *
* @param comps The array component number
* @param dataType The array index GL data type
* @param stride
@@ -187,16 +187,16 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
/**
* Create a VBO data object for any target w/o render pipeline association, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}.
- *
+ *
* Hence no index, name for a fixed function pipeline nor vertex attribute is given.
- *
+ *
* @param comps The array component number
* @param dataType The array index GL data type
* @param initialElementCount
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
*/
- public static GLArrayDataServer createData(int comps, int dataType, int initialElementCount,
+ public static GLArrayDataServer createData(int comps, int dataType, int initialElementCount,
int vboUsage, int vboTarget)
throws GLException
{
@@ -207,19 +207,19 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
return ads;
}
-
+
/**
* Create a VBO for fixed function interleaved array data
* starting with a new created Buffer object with initialElementCount size.
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p>
- *
+ *
* @param comps The total number of all interleaved components.
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
- * @param initialElementCount
+ * @param initialElementCount
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int initialElementCount,
+ public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int initialElementCount,
int vboUsage)
throws GLException
{
@@ -239,7 +239,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* The memory of the the interleaved array is being used.</p>
* <p>
* Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p>
- *
+ *
* @param index The GL array index, maybe -1 if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps This interleaved array segment's component number
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
@@ -250,32 +250,32 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")");
}
if(usesGLSL) {
- throw new GLException("buffer uses GLSL");
+ throw new GLException("buffer uses GLSL");
}
final GLArrayDataWrapper ad = GLArrayDataWrapper.createFixed(
- index, comps, getComponentType(),
- getNormalized(), getStride(), getBuffer(),
+ index, comps, getComponentType(),
+ getNormalized(), getStride(), getBuffer(),
getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
ad.setVBOEnabled(isVBO());
interleavedOffset += comps * getComponentSizeInBytes();
- if(GL.GL_ARRAY_BUFFER == vboTarget) {
+ if(GL.GL_ARRAY_BUFFER == vboTarget) {
glArrayHandler.addSubHandler(new GLFixedArrayHandlerFlat(ad));
}
return ad;
}
-
+
/**
* Create a VBO for GLSL interleaved array data
* starting with a new created Buffer object with initialElementCount size.
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p>
- *
+ *
* @param comps The total number of all interleaved components.
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
- * @param initialElementCount
+ * @param initialElementCount
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int initialElementCount,
+ public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int initialElementCount,
int vboUsage)
throws GLException
{
@@ -285,7 +285,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
-
+
/**
* Configure a segment of this GLSL interleaved array (see {@link #createGLSLInterleaved(int, int, boolean, int, int)}).
* <p>
@@ -305,20 +305,20 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")");
}
if(!usesGLSL) {
- throw new GLException("buffer uses fixed function");
+ throw new GLException("buffer uses fixed function");
}
final GLArrayDataWrapper ad = GLArrayDataWrapper.createGLSL(
- name, comps, getComponentType(),
- getNormalized(), getStride(), getBuffer(),
- getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ name, comps, getComponentType(),
+ getNormalized(), getStride(), getBuffer(),
+ getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
ad.setVBOEnabled(isVBO());
interleavedOffset += comps * getComponentSizeInBytes();
- if(GL.GL_ARRAY_BUFFER == vboTarget) {
+ if(GL.GL_ARRAY_BUFFER == vboTarget) {
glArrayHandler.addSubHandler(new GLSLArrayHandlerFlat(ad));
}
return ad;
}
-
+
//
// Data matters GLArrayData
//
@@ -341,15 +341,15 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
}
//
- // data matters
+ // data matters
//
/**
- * Convenient way do disable the VBO behavior and
+ * Convenient way do disable the VBO behavior and
* switch to client side data one
* Only possible if buffer is defined.
*/
- public void setVBOEnabled(boolean vboUsage) {
+ public void setVBOEnabled(boolean vboUsage) {
checkSeal(false);
super.setVBOEnabled(vboUsage);
}
@@ -361,22 +361,22 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
", isVertexAttribute "+isVertexAttribute+
", usesGLSL "+usesGLSL+
", usesShaderState "+(null!=shaderState)+
- ", dataType 0x"+Integer.toHexString(componentType)+
- ", bufferClazz "+componentClazz+
+ ", dataType 0x"+Integer.toHexString(componentType)+
+ ", bufferClazz "+componentClazz+
", elements "+getElementCount()+
- ", components "+components+
+ ", components "+components+
", stride "+strideB+"b "+strideL+"c"+
", initialElementCount "+initialElementCount+
- ", vboEnabled "+vboEnabled+
- ", vboName "+vboName+
- ", vboUsage 0x"+Integer.toHexString(vboUsage)+
- ", vboTarget 0x"+Integer.toHexString(vboTarget)+
- ", vboOffset "+vboOffset+
- ", sealed "+sealed+
- ", bufferEnabled "+bufferEnabled+
- ", bufferWritten "+bufferWritten+
- ", buffer "+buffer+
- ", alive "+alive+
+ ", vboEnabled "+vboEnabled+
+ ", vboName "+vboName+
+ ", vboUsage 0x"+Integer.toHexString(vboUsage)+
+ ", vboTarget 0x"+Integer.toHexString(vboTarget)+
+ ", vboOffset "+vboOffset+
+ ", sealed "+sealed+
+ ", bufferEnabled "+bufferEnabled+
+ ", bufferWritten "+bufferWritten+
+ ", buffer "+buffer+
+ ", alive "+alive+
"]";
}
@@ -384,7 +384,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
// non public matters ..
//
- protected void init(String name, int index, int comps, int dataType, boolean normalized,
+ protected void init(String name, int index, int comps, int dataType, boolean normalized,
int stride, Buffer data, int initialElementCount, boolean isVertexAttribute,
GLArrayHandler glArrayHandler,
int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL)
@@ -407,7 +407,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
}
}
}
-
- private int interleavedOffset = 0;
+
+ private int interleavedOffset = 0;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
index f8b17501e..290f47a6d 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
@@ -49,7 +49,7 @@ public class GLArrayDataWrapper implements GLArrayData {
/**
* Create a VBO, using a predefined fixed function array index, wrapping the given data.
- *
+ *
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
@@ -61,23 +61,23 @@ public class GLArrayDataWrapper implements GLArrayData {
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @return the new create instance
- *
+ *
* @throws GLException
*/
- public static GLArrayDataWrapper createFixed(int index, int comps, int dataType, boolean normalized, int stride,
+ public static GLArrayDataWrapper createFixed(int index, int comps, int dataType, boolean normalized, int stride,
Buffer buffer, int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataWrapper adc = new GLArrayDataWrapper();
- adc.init(null, index, comps, dataType, normalized, stride, buffer, false,
+ adc.init(null, index, comps, dataType, normalized, stride, buffer, false,
vboName, vboOffset, vboUsage, vboTarget);
return adc;
}
/**
* Create a VBO, using a custom GLSL array attribute name, wrapping the given data.
- *
- * @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
+ *
+ * @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
@@ -90,7 +90,7 @@ public class GLArrayDataWrapper implements GLArrayData {
* @return the new create instance
* @throws GLException
*/
- public static GLArrayDataWrapper createGLSL(String name, int comps, int dataType, boolean normalized, int stride,
+ public static GLArrayDataWrapper createGLSL(String name, int comps, int dataType, boolean normalized, int stride,
Buffer buffer, int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
{
@@ -102,8 +102,8 @@ public class GLArrayDataWrapper implements GLArrayData {
/**
* Validates this instance's parameter. Called automatically by {@link GLArrayDataClient} and {@link GLArrayDataServer}.
- * {@link GLArrayDataWrapper} does not validate it's instance by itself.
- *
+ * {@link GLArrayDataWrapper} does not validate it's instance by itself.
+ *
* @param glp the GLProfile to use
* @param throwException whether to throw an exception if this instance has invalid parameter or not
* @return true if this instance has invalid parameter, otherwise false
@@ -113,7 +113,7 @@ public class GLArrayDataWrapper implements GLArrayData {
if(throwException) {
throw new GLException("Instance !alive "+this);
}
- return false;
+ return false;
}
if(this.isVertexAttribute() && !glp.hasGLSL()) {
if(throwException) {
@@ -123,13 +123,13 @@ public class GLArrayDataWrapper implements GLArrayData {
}
return glp.isValidArrayDataType(getIndex(), getComponentCount(), getComponentType(), isVertexAttribute(), throwException);
}
-
+
@Override
public void associate(Object obj, boolean enable) {
// nop
}
-
- //
+
+ //
// Data read access
//
@@ -150,14 +150,14 @@ public class GLArrayDataWrapper implements GLArrayData {
location = gl.glGetAttribLocation(program, name);
return location;
}
-
+
@Override
public final int setLocation(GL2ES2 gl, int program, int location) {
this.location = location;
gl.glBindAttribLocation(program, location, name);
return location;
}
-
+
@Override
public final String getName() { return name; }
@@ -172,10 +172,10 @@ public class GLArrayDataWrapper implements GLArrayData {
@Override
public final int getVBOUsage() { return vboEnabled?vboUsage:0; }
-
+
@Override
public final int getVBOTarget() { return vboEnabled?vboTarget:0; }
-
+
@Override
public final Buffer getBuffer() { return buffer; }
@@ -187,19 +187,19 @@ public class GLArrayDataWrapper implements GLArrayData {
@Override
public final int getComponentSizeInBytes() { return componentByteSize; }
-
+
@Override
public final int getElementCount() {
if(null==buffer) return 0;
return ( buffer.position()==0 ) ? ( buffer.limit() / components ) : ( buffer.position() / components ) ;
}
-
+
@Override
public final int getSizeInBytes() {
if(null==buffer) return 0;
- return ( buffer.position()==0 ) ? ( buffer.limit() * componentByteSize ) : ( buffer.position() * componentByteSize ) ;
+ return ( buffer.position()==0 ) ? ( buffer.limit() * componentByteSize ) : ( buffer.position() * componentByteSize ) ;
}
-
+
@Override
public final boolean getNormalized() { return normalized; }
@@ -223,18 +223,18 @@ public class GLArrayDataWrapper implements GLArrayData {
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
- ", dataType 0x"+Integer.toHexString(componentType)+
- ", bufferClazz "+componentClazz+
+ ", dataType 0x"+Integer.toHexString(componentType)+
+ ", bufferClazz "+componentClazz+
", elements "+getElementCount()+
- ", components "+components+
+ ", components "+components+
", stride "+strideB+"b "+strideL+"c"+
- ", buffer "+buffer+
- ", vboEnabled "+vboEnabled+
- ", vboName "+vboName+
- ", vboUsage 0x"+Integer.toHexString(vboUsage)+
- ", vboTarget 0x"+Integer.toHexString(vboTarget)+
- ", vboOffset "+vboOffset+
- ", alive "+alive+
+ ", buffer "+buffer+
+ ", vboEnabled "+vboEnabled+
+ ", vboName "+vboName+
+ ", vboUsage 0x"+Integer.toHexString(vboUsage)+
+ ", vboTarget 0x"+Integer.toHexString(vboTarget)+
+ ", vboOffset "+vboOffset+
+ ", alive "+alive+
"]";
}
@@ -252,12 +252,12 @@ public class GLArrayDataWrapper implements GLArrayData {
return IntBuffer.class;
case GL.GL_FLOAT:
return FloatBuffer.class;
- default:
+ default:
throw new GLException("Given OpenGL data type not supported: "+dataType);
}
}
- @Override
+ @Override
public void setName(String newName) {
location = -1;
name = newName;
@@ -267,7 +267,7 @@ public class GLArrayDataWrapper implements GLArrayData {
* Enable or disable use of VBO.
* Only possible if a VBO buffer name is defined.
* @see #setVBOName(int)
- */
+ */
public void setVBOEnabled(boolean vboEnabled) {
this.vboEnabled=vboEnabled;
}
@@ -275,31 +275,31 @@ public class GLArrayDataWrapper implements GLArrayData {
/**
* Set the VBO buffer name, if valid (!= 0) enable use of VBO,
* otherwise (==0) disable VBO usage.
- *
+ *
* @see #setVBOEnabled(boolean)
- */
+ */
public void setVBOName(int vboName) {
this.vboName=vboName;
setVBOEnabled(0!=vboName);
}
- /**
+ /**
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
- */
- public void setVBOUsage(int vboUsage) {
- this.vboUsage = vboUsage;
+ */
+ public void setVBOUsage(int vboUsage) {
+ this.vboUsage = vboUsage;
}
-
- /**
+
+ /**
* @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
- */
+ */
public void setVBOTarget(int vboTarget) {
this.vboTarget = vboTarget;
- }
+ }
- protected void init(String name, int index, int components, int componentType,
- boolean normalized, int stride, Buffer data,
- boolean isVertexAttribute,
+ protected void init(String name, int index, int components, int componentType,
+ boolean normalized, int stride, Buffer data,
+ boolean isVertexAttribute,
int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
{
@@ -307,19 +307,19 @@ public class GLArrayDataWrapper implements GLArrayData {
this.index = index;
this.location = -1;
// We can't have any dependence on the FixedFuncUtil class here for build bootstrapping reasons
-
+
if( GL.GL_ELEMENT_ARRAY_BUFFER == vboTarget ) {
// OK ..
} else if( ( 0 == vboUsage && 0 == vboTarget ) || GL.GL_ARRAY_BUFFER == vboTarget ) {
- // Set/Check name .. - Required for GLSL case. Validation and debug-name for FFP.
+ // Set/Check name .. - Required for GLSL case. Validation and debug-name for FFP.
this.name = ( null == name ) ? GLPointerFuncUtil.getPredefinedArrayIndexName(index) : name ;
if(null == this.name ) {
throw new GLException("Not a valid array buffer index: "+index);
- }
+ }
} else if( 0 < vboTarget ) {
throw new GLException("Invalid GPUBuffer target: 0x"+Integer.toHexString(vboTarget));
}
-
+
this.componentType = componentType;
componentClazz = getBufferClass(componentType);
if( GLBuffers.isGLTypeFixedPoint(componentType) ) {
@@ -329,7 +329,7 @@ public class GLArrayDataWrapper implements GLArrayData {
}
componentByteSize = GLBuffers.sizeOfGLType(componentType);
if(0 > componentByteSize) {
- throw new GLException("Given componentType not supported: "+componentType+":\n\t"+this);
+ throw new GLException("Given componentType not supported: "+componentType+":\n\t"+this);
}
if(0 >= components) {
throw new GLException("Invalid number of components: " + components);
@@ -348,7 +348,7 @@ public class GLArrayDataWrapper implements GLArrayData {
this.vboName= vboName;
this.vboEnabled= 0 != vboName ;
this.vboOffset=vboOffset;
-
+
switch(vboUsage) {
case 0: // nop
case GL.GL_STATIC_DRAW:
@@ -356,7 +356,7 @@ public class GLArrayDataWrapper implements GLArrayData {
case GL2ES2.GL_STREAM_DRAW:
break;
default:
- throw new GLException("invalid gpuBufferUsage: "+vboUsage+":\n\t"+this);
+ throw new GLException("invalid gpuBufferUsage: "+vboUsage+":\n\t"+this);
}
switch(vboTarget) {
case 0: // nop
@@ -367,7 +367,7 @@ public class GLArrayDataWrapper implements GLArrayData {
throw new GLException("invalid gpuBufferTarget: "+vboTarget+":\n\t"+this);
}
this.vboUsage=vboUsage;
- this.vboTarget=vboTarget;
+ this.vboTarget=vboTarget;
this.alive=true;
}
@@ -390,6 +390,6 @@ public class GLArrayDataWrapper implements GLArrayData {
protected int vboName;
protected boolean vboEnabled;
protected int vboUsage;
- protected int vboTarget;
+ protected int vboTarget;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
index 6bdea4518..418d7fa81 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -52,7 +52,7 @@ import com.jogamp.common.nio.Buffers;
/**
* Utility routines for dealing with direct buffers.
- *
+ *
* @author Kenneth Russel, et.al.
*/
public class GLBuffers extends Buffers {
@@ -72,11 +72,11 @@ public class GLBuffers extends Buffers {
case GL.GL_UNSIGNED_INT:
case GL2.GL_HILO16_NV:
return false;
-
+
}
return true;
}
-
+
/**
* @param glType GL primitive type
* @return false if one of GL primitive floating point types, otherwise true
@@ -92,19 +92,19 @@ public class GLBuffers extends Buffers {
case GLES2.GL_HALF_FLOAT_OES:
case GL2GL3.GL_DOUBLE:
return false;
-
+
default:
return true;
- }
+ }
}
-
+
/**
* @param glType shall be one of (31) <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
- * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/>
@@ -112,16 +112,16 @@ public class GLBuffers extends Buffers {
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
- * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
+ * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
- * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
+ * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
- * GL_FLOAT, GL_DOUBLE <br/>
- *
- * @return -1 if glType is unhandled, otherwise the actual value > 0
+ * GL_FLOAT, GL_DOUBLE <br/>
+ *
+ * @return -1 if glType is unhandled, otherwise the actual value > 0
*/
public static final int sizeOfGLType(int glType) {
switch (glType) { // 29
@@ -131,7 +131,7 @@ public class GLBuffers extends Buffers {
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return SIZEOF_BYTE;
-
+
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
@@ -145,40 +145,40 @@ public class GLBuffers extends Buffers {
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
return SIZEOF_SHORT;
-
+
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
- case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
return SIZEOF_INT;
-
+
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return SIZEOF_LONG;
-
+
case GL.GL_FLOAT:
return SIZEOF_FLOAT;
-
+
case GL2GL3.GL_DOUBLE:
return SIZEOF_DOUBLE;
}
return -1;
}
-
+
/**
* @param glType shall be one of (31) <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
- * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/>
@@ -186,16 +186,16 @@ public class GLBuffers extends Buffers {
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
- * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
+ * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
- * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
+ * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
- * GL_FLOAT, GL_DOUBLE <br/>
- *
- * @return null if glType is unhandled, otherwise the new Buffer object
+ * GL_FLOAT, GL_DOUBLE <br/>
+ *
+ * @return null if glType is unhandled, otherwise the new Buffer object
*/
public static final Buffer newDirectGLBuffer(int glType, int numElements) {
switch (glType) { // 29
@@ -204,7 +204,7 @@ public class GLBuffers extends Buffers {
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return newDirectByteBuffer(numElements);
-
+
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
@@ -218,7 +218,7 @@ public class GLBuffers extends Buffers {
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
return newDirectShortBuffer(numElements);
-
+
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
@@ -232,13 +232,13 @@ public class GLBuffers extends Buffers {
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
return newDirectIntBuffer(numElements);
-
+
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return newDirectLongBuffer(numElements);
-
+
case GL.GL_FLOAT:
return newDirectFloatBuffer(numElements);
-
+
case GL2.GL_DOUBLE:
return newDirectDoubleBuffer(numElements);
}
@@ -251,7 +251,7 @@ public class GLBuffers extends Buffers {
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
- * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/>
@@ -259,15 +259,15 @@ public class GLBuffers extends Buffers {
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
- * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
+ * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
- * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
+ * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
- * GL_FLOAT, GL_DOUBLE <br/>
- * @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object
+ * GL_FLOAT, GL_DOUBLE <br/>
+ * @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object
*/
public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) {
if (parent == null || byteLen == 0) {
@@ -275,11 +275,11 @@ public class GLBuffers extends Buffers {
}
final int parentPos = parent.position();
final int parentLimit = parent.limit();
-
+
parent.position(bytePos);
parent.limit(bytePos + byteLen);
Buffer res = null;
-
+
switch (glType) { // 29
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
@@ -287,7 +287,7 @@ public class GLBuffers extends Buffers {
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
res = parent.slice().order(parent.order()); // slice and duplicate may change byte order
break;
-
+
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
@@ -302,7 +302,7 @@ public class GLBuffers extends Buffers {
case GLES2.GL_HALF_FLOAT_OES:
res = parent.slice().order(parent.order()).asShortBuffer(); // slice and duplicate may change byte order
break;
-
+
case GL.GL_FIXED:
case GL2GL3.GL_INT:
case GL2ES2.GL_UNSIGNED_INT:
@@ -317,15 +317,15 @@ public class GLBuffers extends Buffers {
case GL2.GL_SIGNED_HILO16_NV:
res = parent.slice().order(parent.order()).asIntBuffer(); // slice and duplicate may change byte order
break;
-
+
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
res = parent.slice().order(parent.order()).asLongBuffer(); // slice and duplicate may change byte order
break;
-
+
case GL.GL_FLOAT:
res = parent.slice().order(parent.order()).asFloatBuffer(); // slice and duplicate may change byte order
break;
-
+
case GL2.GL_DOUBLE:
res = parent.slice().order(parent.order()).asDoubleBuffer(); // slice and duplicate may change byte order
break;
@@ -338,29 +338,29 @@ public class GLBuffers extends Buffers {
gl.glGetIntegerv(pname, tmp, 0);
return tmp[0];
}
-
- /**
+
+ /**
* Returns the number of bytes required to read/write a memory buffer via OpenGL
* using the current GL pixel storage state and the given parameters.
- *
+ *
* <p>This method is security critical, hence it throws an exception (fail-fast)
- * in case of an invalid alignment. In case we forgot to handle
- * proper values, please contact the maintainer.</p>
- *
+ * in case of an invalid alignment. In case we forgot to handle
+ * proper values, please contact the maintainer.</p>
+ *
* @param gl the current GL object
- *
+ *
* @param tmp a pass through integer array of size >= 1 used to store temp data (performance)
- *
+ *
* @param bytesPerPixel bytes per pixel, i.e. via {@link #bytesPerPixel(int, int)}.
* @param width in pixels
* @param height in pixels
* @param depth in pixels
- * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack)
+ * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack)
* @return required minimum size of the buffer in bytes
* @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug.
*/
- public static final int sizeof(GL gl, int tmp[],
- int bytesPerPixel, int width, int height, int depth,
+ public static final int sizeof(GL gl, int tmp[],
+ int bytesPerPixel, int width, int height, int depth,
boolean pack) {
int rowLength = 0;
int skipRows = 0;
@@ -368,31 +368,31 @@ public class GLBuffers extends Buffers {
int alignment = 1;
int imageHeight = 0;
int skipImages = 0;
-
- if (pack) {
+
+ if (pack) {
alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp);
if(gl.isGL2GL3()) {
rowLength = glGetInteger(gl, GL2GL3.GL_PACK_ROW_LENGTH, tmp);
- skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp);
+ skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp);
skipPixels = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_PIXELS, tmp);
- if (depth > 1) {
- imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp);
+ if (depth > 1) {
+ imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp);
skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp);
}
}
- } else {
+ } else {
alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp);
- if(gl.isGL2GL3 ()) {
- rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp);
- skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp);
+ if(gl.isGL2GL3 ()) {
+ rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp);
+ skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp);
skipPixels = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_PIXELS, tmp);
- if (depth > 1) {
- imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp);
+ if (depth > 1) {
+ imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp);
skipImages = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_IMAGES, tmp);
}
}
}
-
+
// Try to deal somewhat correctly with potentially invalid values
width = Math.max(0, width );
height = Math.max(1, height); // min 1D
@@ -401,13 +401,13 @@ public class GLBuffers extends Buffers {
skipPixels = Math.max(0, skipPixels);
alignment = Math.max(1, alignment);
skipImages = Math.max(0, skipImages);
-
+
imageHeight = ( imageHeight > 0 ) ? imageHeight : height;
rowLength = ( rowLength > 0 ) ? rowLength : width;
-
+
int rowLengthInBytes = rowLength * bytesPerPixel;
int skipBytes = skipPixels * bytesPerPixel;
-
+
switch(alignment) {
case 1:
break;
@@ -423,71 +423,71 @@ public class GLBuffers extends Buffers {
if (remainder > 0) {
skipBytes += alignment - remainder;
}
- }
+ }
break;
default:
- throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug.");
+ throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug.");
}
-
+
/**
* skipImages, depth, skipPixels and skipRows are static offsets.
*
* skipImages and depth are in multiples of image size.
*
* skipBytes and rowLengthInBytes are aligned
- *
- * rowLengthInBytes is the aligned byte offset
+ *
+ * rowLengthInBytes is the aligned byte offset
* from line n to line n+1 at the same x-axis position.
*/
return
skipBytes + // aligned skipPixels * bpp
- ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images
+ ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images
( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines
- width * bytesPerPixel; // last line
+ width * bytesPerPixel; // last line
}
-
- /**
+
+ /**
* Returns the number of bytes required to read/write a memory buffer via OpenGL
* using the current GL pixel storage state and the given parameters.
- *
+ *
* <p>This method is security critical, hence it throws an exception (fail-fast)
- * in case either the format, type or alignment is unhandled. In case we forgot to handle
- * proper values, please contact the maintainer.</p>
- *
+ * in case either the format, type or alignment is unhandled. In case we forgot to handle
+ * proper values, please contact the maintainer.</p>
+ *
* <p> See {@link #bytesPerPixel(int, int)}. </p>
- *
+ *
* @param gl the current GL object
- *
+ *
* @param tmp a pass through integer array of size >= 1 used to store temp data (performance)
- *
- * @param format must be one of (27) <br/>
- * GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
- * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
- * GL_RED GL_RED_INTEGER <br/>
- * GL_GREEN GL_GREEN_INTEGER <br/>
- * GL_BLUE GL_BLUE_INTEGER <br/>
- * GL_ALPHA GL_LUMINANCE (12) <br/>
- * <br/>
+ *
+ * @param format must be one of (27) <br/>
+ * GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
+ * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
+ * GL_RED GL_RED_INTEGER <br/>
+ * GL_GREEN GL_GREEN_INTEGER <br/>
+ * GL_BLUE GL_BLUE_INTEGER <br/>
+ * GL_ALPHA GL_LUMINANCE (12) <br/>
+ * <br/>
* GL_LUMINANCE_ALPHA GL_RG <br/>
- * GL_RG_INTEGER GL_HILO_NV <br/>
- * GL_SIGNED_HILO_NV (5) <br/>
- * <br/>
- * GL_YCBCR_422_APPLE <br/>
- * <br/>
- * GL_RGB GL_RGB_INTEGER <br/>
- * GL_BGR GL_BGR_INTEGER (4)<br/>
- * <br/>
- * GL_RGBA GL_RGBA_INTEGER <br/>
+ * GL_RG_INTEGER GL_HILO_NV <br/>
+ * GL_SIGNED_HILO_NV (5) <br/>
+ * <br/>
+ * GL_YCBCR_422_APPLE <br/>
+ * <br/>
+ * GL_RGB GL_RGB_INTEGER <br/>
+ * GL_BGR GL_BGR_INTEGER (4)<br/>
+ * <br/>
+ * GL_RGBA GL_RGBA_INTEGER <br/>
* GL_BGRA GL_BGRA_INTEGER <br/>
- * GL_ABGR_EXT (5)<br/>
- *
- * @param type must be one of (32) <br/>
- * GL_BITMAP, <br/>
+ * GL_ABGR_EXT (5)<br/>
+ *
+ * @param type must be one of (32) <br/>
+ * GL_BITMAP, <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
- * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/>
@@ -495,70 +495,70 @@ public class GLBuffers extends Buffers {
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
- * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
+ * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
- * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
+ * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
- * GL_FLOAT, GL_DOUBLE <br/>
- *
+ * GL_FLOAT, GL_DOUBLE <br/>
+ *
* @param width in pixels
* @param height in pixels
* @param depth in pixels
- * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU
+ * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU
* @return required minimum size of the buffer in bytes
* @throws GLException if format, type or alignment is not handled. Please contact the maintainer if this is our bug.
*/
- public static final int sizeof(GL gl, int tmp[],
+ public static final int sizeof(GL gl, int tmp[],
int format, int type, int width, int height, int depth,
boolean pack) throws GLException {
if (width < 0) return 0;
if (height < 0) return 0;
if (depth < 0) return 0;
-
+
final int bytesPerPixel = bytesPerPixel(format, type);
return sizeof(gl, tmp, bytesPerPixel, width, height, depth, pack);
}
-
- /**
+
+ /**
* Returns the number of bytes required for one pixel with the the given OpenGL format and type.
- *
+ *
* <p>This method is security critical, hence it throws an exception (fail-fast)
- * in case either the format, type or alignment is unhandled. In case we forgot to handle
- * proper values, please contact the maintainer.</p>
- *
+ * in case either the format, type or alignment is unhandled. In case we forgot to handle
+ * proper values, please contact the maintainer.</p>
+ *
* <p> See {@link #componentCount(int)}. </p>
- *
- * @param format must be one of (27) <br/>
- * GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
- * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
- * GL_RED GL_RED_INTEGER <br/>
- * GL_GREEN GL_GREEN_INTEGER <br/>
- * GL_BLUE GL_BLUE_INTEGER <br/>
- * GL_ALPHA GL_LUMINANCE (12) <br/>
- * <br/>
+ *
+ * @param format must be one of (27) <br/>
+ * GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
+ * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
+ * GL_RED GL_RED_INTEGER <br/>
+ * GL_GREEN GL_GREEN_INTEGER <br/>
+ * GL_BLUE GL_BLUE_INTEGER <br/>
+ * GL_ALPHA GL_LUMINANCE (12) <br/>
+ * <br/>
* GL_LUMINANCE_ALPHA GL_RG <br/>
- * GL_RG_INTEGER GL_HILO_NV <br/>
- * GL_SIGNED_HILO_NV (5) <br/>
- * <br/>
- * GL_YCBCR_422_APPLE <br/>
- * <br/>
- * GL_RGB GL_RGB_INTEGER <br/>
- * GL_BGR GL_BGR_INTEGER (4)<br/>
- * <br/>
- * GL_RGBA GL_RGBA_INTEGER <br/>
+ * GL_RG_INTEGER GL_HILO_NV <br/>
+ * GL_SIGNED_HILO_NV (5) <br/>
+ * <br/>
+ * GL_YCBCR_422_APPLE <br/>
+ * <br/>
+ * GL_RGB GL_RGB_INTEGER <br/>
+ * GL_BGR GL_BGR_INTEGER (4)<br/>
+ * <br/>
+ * GL_RGBA GL_RGBA_INTEGER <br/>
* GL_BGRA GL_BGRA_INTEGER <br/>
- * GL_ABGR_EXT (5)<br/>
- *
- * @param type must be one of (32) <br/>
- * GL_BITMAP, <br/>
+ * GL_ABGR_EXT (5)<br/>
+ *
+ * @param type must be one of (32) <br/>
+ * GL_BITMAP, <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
- * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/>
@@ -566,15 +566,15 @@ public class GLBuffers extends Buffers {
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
- * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
+ * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
- * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
+ * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
- * GL_FLOAT, GL_DOUBLE <br/>
- *
+ * GL_FLOAT, GL_DOUBLE <br/>
+ *
* @return required size of one pixel in bytes
* @throws GLException if format or type alignment is not handled. Please contact the maintainer if this is our bug.
*/
@@ -582,14 +582,14 @@ public class GLBuffers extends Buffers {
int compSize = 0;
int compCount = componentCount(format);
-
+
switch (type) /* 30 */ {
case GL2.GL_BITMAP:
if (GL2.GL_COLOR_INDEX == format || GL2GL3.GL_STENCIL_INDEX == format) {
compSize = 1;
}
case GL.GL_BYTE:
- case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_UNSIGNED_BYTE:
compSize = 1;
break;
case GL.GL_SHORT:
@@ -607,7 +607,7 @@ public class GLBuffers extends Buffers {
case GL2GL3.GL_DOUBLE:
compSize = 8;
break;
-
+
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
compSize = 1;
@@ -630,7 +630,7 @@ public class GLBuffers extends Buffers {
case GL2.GL_SIGNED_HILO16_NV:
compSize = 2;
compCount = 2;
- break;
+ break;
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
@@ -640,52 +640,52 @@ public class GLBuffers extends Buffers {
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
compSize = 4;
compCount = 1;
- break;
+ break;
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
compSize = 8;
compCount = 1;
- break;
-
+ break;
+
default:
throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug.");
- }
+ }
return compCount * compSize;
}
-
- /**
+
+ /**
* Returns the number of components required for the given OpenGL format.
- *
+ *
* <p>This method is security critical, hence it throws an exception (fail-fast)
- * in case either the format, type or alignment is unhandled. In case we forgot to handle
- * proper values, please contact the maintainer.</p>
- *
- * @param format must be one of (27) <br/>
- * GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
- * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
- * GL_RED GL_RED_INTEGER <br/>
- * GL_GREEN GL_GREEN_INTEGER <br/>
- * GL_BLUE GL_BLUE_INTEGER <br/>
- * GL_ALPHA GL_LUMINANCE (12) <br/>
- * <br/>
+ * in case either the format, type or alignment is unhandled. In case we forgot to handle
+ * proper values, please contact the maintainer.</p>
+ *
+ * @param format must be one of (27) <br/>
+ * GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
+ * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
+ * GL_RED GL_RED_INTEGER <br/>
+ * GL_GREEN GL_GREEN_INTEGER <br/>
+ * GL_BLUE GL_BLUE_INTEGER <br/>
+ * GL_ALPHA GL_LUMINANCE (12) <br/>
+ * <br/>
* GL_LUMINANCE_ALPHA GL_RG <br/>
- * GL_RG_INTEGER GL_HILO_NV <br/>
- * GL_SIGNED_HILO_NV (5) <br/>
- * <br/>
- * GL_YCBCR_422_APPLE <br/>
- * <br/>
- * GL_RGB GL_RGB_INTEGER <br/>
- * GL_BGR GL_BGR_INTEGER (4)<br/>
- * <br/>
- * GL_RGBA GL_RGBA_INTEGER <br/>
+ * GL_RG_INTEGER GL_HILO_NV <br/>
+ * GL_SIGNED_HILO_NV (5) <br/>
+ * <br/>
+ * GL_YCBCR_422_APPLE <br/>
+ * <br/>
+ * GL_RGB GL_RGB_INTEGER <br/>
+ * GL_BGR GL_BGR_INTEGER (4)<br/>
+ * <br/>
+ * GL_RGBA GL_RGBA_INTEGER <br/>
* GL_BGRA GL_BGRA_INTEGER <br/>
- * GL_ABGR_EXT (5)<br/>
- *
+ * GL_ABGR_EXT (5)<br/>
+ *
* @return number of components required for the given OpenGL format
* @throws GLException if format is not handled. Please contact the maintainer if this is our bug.
*/
public static final int componentCount(int format) throws GLException {
final int compCount;
-
+
switch (format) /* 26 */ {
case GL2.GL_COLOR_INDEX:
case GL2GL3.GL_STENCIL_INDEX:
@@ -711,10 +711,10 @@ public class GLBuffers extends Buffers {
case GL.GL_RGB:
case GL2GL3.GL_RGB_INTEGER:
case GL2GL3.GL_BGR:
- case GL2GL3.GL_BGR_INTEGER:
+ case GL2GL3.GL_BGR_INTEGER:
compCount = 3;
break;
- case GL2.GL_YCBCR_422_APPLE:
+ case GL2.GL_YCBCR_422_APPLE:
compCount = 3;
break;
case GL.GL_RGBA:
@@ -724,16 +724,16 @@ public class GLBuffers extends Buffers {
case GL2.GL_ABGR_EXT:
compCount = 4;
break;
- /* FIXME ??
+ /* FIXME ??
case GL.GL_HILO_NV:
elements = 2;
- break; */
+ break; */
default:
throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug.");
}
return compCount;
}
-
+
public static final int getNextPowerOf2(int number) {
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
@@ -745,8 +745,8 @@ public class GLBuffers extends Buffers {
power++;
}
return (1<<power);
- }
-
+ }
+
//----------------------------------------------------------------------
// Conversion routines
//
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
index 655f6d688..ec6d54d66 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -44,7 +44,7 @@ import jogamp.opengl.Debug;
*/
public class GLDrawableUtil {
protected static final boolean DEBUG = Debug.debug("GLDrawable");
-
+
public static final boolean isAnimatorStartedOnOtherThread(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
@@ -56,11 +56,11 @@ public class GLDrawableUtil {
public static final boolean isAnimatorAnimatingOnOtherThread(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
-
+
public static final boolean isAnimatorAnimating(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
-
+
/**
* Moves the designated {@link GLEventListener} from {@link GLAutoDrawable} <code>src</code> to <code>dest</code>.
* If <code>preserveInitState</code> is <code>true</code>, it's initialized state is preserved
@@ -86,7 +86,7 @@ public class GLDrawableUtil {
dest.invoke(false, new GLEventListenerState.ReshapeGLEventListener(listener));
} // else .. !init state is default
}
-
+
/**
* Moves all {@link GLEventListener} from {@link GLAutoDrawable} <code>src</code> to <code>dest</code>.
* If <code>preserveInitState</code> is <code>true</code>, it's initialized state is preserved
@@ -113,12 +113,12 @@ public class GLDrawableUtil {
/**
* Swaps the {@link GLContext} and all {@link GLEventListener} between {@link GLAutoDrawable} <code>a</code> and <code>b</code>,
* while preserving it's initialized state, resets the GL-Viewport and issuing {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)}.
- * <p>
- * The {@link GLAutoDrawable} to {@link GLAnimatorControl} association
- * is also swapped.
+ * <p>
+ * The {@link GLAutoDrawable} to {@link GLAnimatorControl} association
+ * is also swapped.
* </p>
* <p>
- * If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} <code>a</code> or <code>b</code>
+ * If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} <code>a</code> or <code>b</code>
* and the current thread is different than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
* </p>
* @param a
@@ -128,31 +128,31 @@ public class GLDrawableUtil {
public static final void swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) {
final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a);
final GLEventListenerState gllsB = GLEventListenerState.moveFrom(b);
-
+
gllsA.moveTo(b);
gllsB.moveTo(a);
}
-
- /**
- * Swaps the {@link GLContext} of given {@link GLAutoDrawable}
- * and {@link GLAutoDrawable#disposeGLEventListener(GLEventListener, boolean) disposes}
+
+ /**
+ * Swaps the {@link GLContext} of given {@link GLAutoDrawable}
+ * and {@link GLAutoDrawable#disposeGLEventListener(GLEventListener, boolean) disposes}
* each {@link GLEventListener} w/o removing it.
* <p>
* The GL-Viewport is reset and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued implicit.
- * </p>
+ * </p>
* <p>
- * If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different
+ * If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different
* than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
* </p>
* @param src
* @param dest
*/
- public static final void swapGLContext(GLAutoDrawable src, GLAutoDrawable dest) {
+ public static final void swapGLContext(GLAutoDrawable src, GLAutoDrawable dest) {
final GLAnimatorControl aAnim = src.getAnimator();
- final GLAnimatorControl bAnim = dest.getAnimator();
+ final GLAnimatorControl bAnim = dest.getAnimator();
final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause();
final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause();
-
+
for(int i = src.getGLEventListenerCount() - 1; 0 <= i; i--) {
src.disposeGLEventListener(src.getGLEventListener(i), false);
}
@@ -160,12 +160,12 @@ public class GLDrawableUtil {
dest.disposeGLEventListener(dest.getGLEventListener(i), false);
}
dest.setContext( src.setContext( dest.getContext(), false ), false );
-
+
src.invoke(true, GLEventListenerState.setViewport);
dest.invoke(true, GLEventListenerState.setViewport);
-
+
if(aIsPaused) { aAnim.resume(); }
if(bIsPaused) { bAnim.resume(); }
}
-
+
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
index 71e284101..f0c6be44f 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -39,78 +39,78 @@ import javax.media.opengl.GLException;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.util.texture.TextureData;
-/**
+/**
* OpenGL pixel data buffer, allowing user to provide buffers via their {@link GLPixelBufferProvider} implementation.
* <p>
* {@link GLPixelBufferProvider} produces a {@link GLPixelBuffer}.
- * </p>
+ * </p>
* <p>
* You may use {@link #defaultProviderNoRowStride}.
* </p>
*/
public class GLPixelBuffer {
-
- /** Allows user to interface with another toolkit to define {@link GLPixelAttributes} and memory buffer to produce {@link TextureData}. */
+
+ /** Allows user to interface with another toolkit to define {@link GLPixelAttributes} and memory buffer to produce {@link TextureData}. */
public static interface GLPixelBufferProvider {
/** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. */
boolean getAllowRowStride();
-
+
/** Called first to determine {@link GLPixelAttributes}. */
GLPixelAttributes getAttributes(GL gl, int componentCount);
-
- /**
+
+ /**
* Allocates a new {@link GLPixelBuffer} object.
* <p>
* Being called to gather the initial {@link GLPixelBuffer},
* or a new replacement {@link GLPixelBuffer} if {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}.
* </p>
* <p>
- * The minimum required {@link Buffer#remaining() remaining} byte size equals to <code>minByteSize</code>, if &gt; 0,
+ * The minimum required {@link Buffer#remaining() remaining} byte size equals to <code>minByteSize</code>, if &gt; 0,
* otherwise utilize {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean)}
* to calculate it.
* </p>
- *
+ *
* @param gl the corresponding current GL context object
* @param pixelAttributes the desired {@link GLPixelAttributes}
* @param width in pixels
* @param height in pixels
* @param depth in pixels
* @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU
- * @param minByteSize if &gt; 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore.
+ * @param minByteSize if &gt; 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore.
*/
GLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize);
}
- /** Single {@link GLPixelBuffer} provider. */
+ /** Single {@link GLPixelBuffer} provider. */
public static interface SingletonGLPixelBufferProvider extends GLPixelBufferProvider {
- /** Return the last {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated} {@link GLPixelBuffer} w/ {@link GLPixelAttributes#componentCount}. */
+ /** Return the last {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated} {@link GLPixelBuffer} w/ {@link GLPixelAttributes#componentCount}. */
GLPixelBuffer getSingleBuffer(GLPixelAttributes pixelAttributes);
- /**
+ /**
* Initializes the single {@link GLPixelBuffer} w/ a given size, if not yet {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated}.
* @return the newly initialized single {@link GLPixelBuffer}, or null if already allocated.
*/
- GLPixelBuffer initSingleton(int componentCount, int width, int height, int depth, boolean pack);
+ GLPixelBuffer initSingleton(int componentCount, int width, int height, int depth, boolean pack);
}
public static class DefaultGLPixelBufferProvider implements GLPixelBufferProvider {
private final boolean allowRowStride;
-
+
/**
- * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not.
+ * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not.
* See {@link #getAllowRowStride()} and {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}.
*/
public DefaultGLPixelBufferProvider(boolean allowRowStride) {
- this.allowRowStride = allowRowStride;
+ this.allowRowStride = allowRowStride;
}
-
+
@Override
public boolean getAllowRowStride() { return allowRowStride; }
-
+
@Override
public GLPixelAttributes getAttributes(GL gl, int componentCount) {
final GLContext ctx = gl.getContext();
final int dFormat, dType;
-
+
if( 1 == componentCount ) {
if( gl.isGL3ES3() ) {
// RED is supported on ES3 and >= GL3 [core]; ALPHA is deprecated on core
@@ -122,7 +122,7 @@ public class GLPixelBuffer {
dType = GL.GL_UNSIGNED_BYTE;
} else if( 3 == componentCount ) {
dFormat = GL.GL_RGB;
- dType = GL.GL_UNSIGNED_BYTE;
+ dType = GL.GL_UNSIGNED_BYTE;
} else if( 4 == componentCount ) {
int _dFormat = ctx.getDefaultPixelDataFormat();
final int dComps = GLBuffers.componentCount(_dFormat);
@@ -131,14 +131,14 @@ public class GLPixelBuffer {
dType = ctx.getDefaultPixelDataType();
} else {
dFormat = GL.GL_RGBA;
- dType = GL.GL_UNSIGNED_BYTE;
+ dType = GL.GL_UNSIGNED_BYTE;
}
} else {
throw new GLException("Unsupported componentCount "+componentCount+", contact maintainer to enhance");
}
return new GLPixelAttributes(componentCount, dFormat, dType);
}
-
+
/**
* {@inheritDoc}
* <p>
@@ -148,7 +148,7 @@ public class GLPixelBuffer {
@Override
public GLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize) {
if( minByteSize > 0 ) {
- return new GLPixelBuffer(pixelAttributes, width, height, depth, pack, Buffers.newDirectByteBuffer(minByteSize), getAllowRowStride());
+ return new GLPixelBuffer(pixelAttributes, width, height, depth, pack, Buffers.newDirectByteBuffer(minByteSize), getAllowRowStride());
} else {
int[] tmp = { 0 };
final int byteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.bytesPerPixel, width, height, depth, pack);
@@ -156,26 +156,26 @@ public class GLPixelBuffer {
}
}
}
-
- /**
+
+ /**
* Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == <code>false</code>,
* utilizing best match for {@link GLPixelAttributes}
* and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}.
*/
public static GLPixelBufferProvider defaultProviderNoRowStride = new DefaultGLPixelBufferProvider(false);
-
- /**
+
+ /**
* Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == <code>true</code>,
* utilizing best match for {@link GLPixelAttributes}
* and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}.
*/
public static GLPixelBufferProvider defaultProviderWithRowStride = new DefaultGLPixelBufferProvider(true);
-
- /** Pixel attributes. */
+
+ /** Pixel attributes. */
public static class GLPixelAttributes {
- /** Undefined instance of {@link GLPixelAttributes}, having componentCount:=0, format:=0 and type:= 0. */
+ /** Undefined instance of {@link GLPixelAttributes}, having componentCount:=0, format:=0 and type:= 0. */
public static final GLPixelAttributes UNDEF = new GLPixelAttributes(0, 0, 0, false);
-
+
/** Pixel <i>source</i> component count, i.e. number of meaningful components. */
public final int componentCount;
/** The OpenGL pixel data format */
@@ -184,7 +184,7 @@ public class GLPixelBuffer {
public final int type;
/** The OpenGL pixel size in bytes */
public final int bytesPerPixel;
-
+
/**
* Deriving {@link #componentCount} via GL <code>dataFormat</code>, i.e. {@link GLBuffers#componentCount(int)} if &gt; 0.
* @param dataFormat GL data format
@@ -194,7 +194,7 @@ public class GLPixelBuffer {
this(0 < dataFormat ? GLBuffers.componentCount(dataFormat) : 0, dataFormat, dataType);
}
/**
- * Using user specified source {@link #componentCount}.
+ * Using user specified source {@link #componentCount}.
* @param componentCount source component count
* @param dataFormat GL data format
* @param dataType GL data type
@@ -220,7 +220,7 @@ public class GLPixelBuffer {
return "PixelAttributes[comp "+componentCount+", fmt 0x"+Integer.toHexString(format)+", type 0x"+Integer.toHexString(type)+", bytesPerPixel "+bytesPerPixel+"]";
}
}
-
+
/** The {@link GLPixelAttributes}. */
public final GLPixelAttributes pixelAttributes;
/** Width in pixels. */
@@ -233,22 +233,22 @@ public class GLPixelBuffer {
public final boolean pack;
/** Byte size of the buffer. Actually the number of {@link Buffer#remaining()} bytes when passed in ctor. */
public final int byteSize;
- /**
- * Buffer holding the pixel data. If {@link #rewind()}, it holds <code>byteSize</code> {@link Buffer#remaining()} bytes.
+ /**
+ * Buffer holding the pixel data. If {@link #rewind()}, it holds <code>byteSize</code> {@link Buffer#remaining()} bytes.
* <p>
* By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)}.
* However, other {@link GLPixelBufferProvider} may utilize different {@link Buffer} types.
* </p>
- */
+ */
public final Buffer buffer;
/** Buffer element size in bytes. */
public final int bufferElemSize;
-
+
/** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. See {@link #requiresNewBuffer(GL, int, int, int)}. */
public final boolean allowRowStride;
-
+
private boolean disposed = false;
-
+
public StringBuilder toString(StringBuilder sb) {
if(null == sb) {
sb = new StringBuilder();
@@ -272,7 +272,7 @@ public class GLPixelBuffer {
* @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. See {@link #requiresNewBuffer(GL, int, int, int)}.
*/
public GLPixelBuffer(GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, Buffer buffer, boolean allowRowStride) {
- this.pixelAttributes = pixelAttributes;
+ this.pixelAttributes = pixelAttributes;
this.width = width;
this.height = height;
this.depth = depth;
@@ -282,15 +282,15 @@ public class GLPixelBuffer {
this.bufferElemSize = Buffers.sizeOfBufferElem(buffer);
this.allowRowStride = allowRowStride;
}
-
+
/** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. */
public final boolean getAllowRowStride() { return allowRowStride; }
-
+
/** Is not {@link #dispose() disposed} and has {@link #byteSize} &gt; 0. */
public boolean isValid() {
return !disposed && 0 < byteSize;
}
-
+
/** See {@link Buffer#rewind()}. */
public Buffer rewind() {
return buffer.rewind();
@@ -300,40 +300,40 @@ public class GLPixelBuffer {
public int position() {
return buffer.position() * bufferElemSize;
}
-
+
/** Sets the byte position of the {@link #buffer}. */
public Buffer position(int bytePos) {
return buffer.position( bytePos / bufferElemSize );
}
-
+
/** Returns the byte capacity of the {@link #buffer}. */
public int capacity() {
return buffer.capacity() * bufferElemSize;
}
-
+
/** Returns the byte limit of the {@link #buffer}. */
public int limit() {
return buffer.limit() * bufferElemSize;
}
-
+
/** See {@link Buffer#flip()}. */
public Buffer flip() {
- return buffer.flip();
+ return buffer.flip();
}
-
+
/** See {@link Buffer#clear()}. */
public Buffer clear() {
- return buffer.clear();
+ return buffer.clear();
}
-
- /**
+
+ /**
* Returns true, if {@link #isValid() invalid} or implementation requires a new buffer based on the new size
* due to pixel alignment or byte size, otherwise false.
* <p>
* It is assumed that <code>pixelAttributes</code>, <code>depth</code> and <code>pack</code> stays the same!
* </p>
* <p>
- * The minimum required byte size equals to <code>minByteSize</code>, if &gt; 0,
+ * The minimum required byte size equals to <code>minByteSize</code>, if &gt; 0,
* otherwise {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean) GLBuffers.sizeof(..)}
* is being used to calculate it. This value is referred to <i>newByteSize</i>.
* </p>
@@ -341,16 +341,16 @@ public class GLPixelBuffer {
* If <code>{@link #allowRowStride} = false</code>,
* method returns <code>true</code> if the <i>newByteSize</i> &gt; <i>currentByteSize</i>
* or the <code>newWidth</code> != <code>currentWidth</code>.
- * </p>
+ * </p>
* <p>
* If <code>{@link #allowRowStride} = true</code>, see {@link GLPixelBufferProvider#getAllowRowStride()},
- * method returns <code>true</code> only if the <i>newByteSize</i> &gt; <i>currentByteSize</i>.
+ * method returns <code>true</code> only if the <i>newByteSize</i> &gt; <i>currentByteSize</i>.
* Assuming user utilizes the row-stride when dealing w/ the data, i.e. {@link GL2ES3#GL_PACK_ROW_LENGTH}.
* </p>
* @param gl the corresponding current GL context object
* @param newWidth new width in pixels
* @param newHeight new height in pixels
- * @param newByteSize if &gt; 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore.
+ * @param newByteSize if &gt; 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore.
* @see GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)
*/
public boolean requiresNewBuffer(GL gl, int newWidth, int newHeight, int newByteSize) {
@@ -366,7 +366,7 @@ public class GLPixelBuffer {
}
return byteSize < newByteSize || width != newWidth;
}
-
+
/** Dispose resources. See {@link #isValid()}. */
public void dispose() {
disposed = true;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java
index f512a3aae..1c6e97450 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java
@@ -46,35 +46,35 @@ public class GLPixelStorageModes {
/** Create instance w/o {@link #save(GL)} */
public GLPixelStorageModes() {}
-
+
/** Create instance w/ {@link #save(GL)} */
public GLPixelStorageModes(GL gl) { save(gl); }
-
+
/**
* Sets the {@link GL#GL_PACK_ALIGNMENT}.
- * <p>
+ * <p>
* Saves the pixel storage modes if not saved yet.
* </p>
*/
public final void setPackAlignment(GL gl, int packAlignment) {
save(gl);
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment);
+ gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment);
}
/**
* Sets the {@link GL#GL_UNPACK_ALIGNMENT}.
- * <p>
+ * <p>
* Saves the pixel storage modes if not saved yet.
* </p>
*/
public final void setUnpackAlignment(GL gl, int unpackAlignment) {
save(gl);
- gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, unpackAlignment);
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, unpackAlignment);
}
-
+
/**
- * Sets the {@link GL#GL_PACK_ALIGNMENT} and {@link GL#GL_UNPACK_ALIGNMENT}.
- * <p>
+ * Sets the {@link GL#GL_PACK_ALIGNMENT} and {@link GL#GL_UNPACK_ALIGNMENT}.
+ * <p>
* Saves the pixel storage modes if not saved yet.
* </p>
*/
@@ -82,32 +82,32 @@ public class GLPixelStorageModes {
setPackAlignment(gl, packAlignment);
setUnpackAlignment(gl, unpackAlignment);
}
-
+
/**
* Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH}.
- * <p>
+ * <p>
* Saves the pixel storage modes if not saved yet.
* </p>
*/
public final void setPackRowLength(GL2ES3 gl, int packRowLength) {
save(gl);
- gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, packRowLength);
+ gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, packRowLength);
}
/**
* Sets the {@link GL2ES2#GL_UNPACK_ROW_LENGTH}.
- * <p>
+ * <p>
* Saves the pixel storage modes if not saved yet.
* </p>
*/
public final void setUnpackRowLength(GL2ES2 gl, int unpackRowLength) {
save(gl);
- gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, unpackRowLength);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, unpackRowLength);
}
-
+
/**
* Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH} and {@link GL2ES2#GL_UNPACK_ROW_LENGTH}.
- * <p>
+ * <p>
* Saves the pixel storage modes if not saved yet.
* </p>
*/
@@ -115,7 +115,7 @@ public class GLPixelStorageModes {
setPackRowLength(gl, packRowLength);
setUnpackRowLength(gl, unpackRowLength);
}
-
+
/**
* Save the pixel storage mode, if not saved yet.
* <p>
@@ -126,8 +126,8 @@ public class GLPixelStorageModes {
if(saved) {
return;
}
-
- if(gl.isGL2GL3()) {
+
+ if(gl.isGL2GL3()) {
if(gl.isGL2()) {
gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT);
} else {
@@ -154,7 +154,7 @@ public class GLPixelStorageModes {
// embedded deals with pack/unpack alignment only
gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0);
gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1);
- }
+ }
saved = true;
}
@@ -166,8 +166,8 @@ public class GLPixelStorageModes {
if(!saved) {
throw new GLException("pixel storage modes not saved");
}
-
- if(gl.isGL2GL3()) {
+
+ if(gl.isGL2GL3()) {
if(gl.isGL2()) {
gl.getGL2().glPopClientAttrib();
} else {
@@ -186,9 +186,9 @@ public class GLPixelStorageModes {
// embedded deals with pack/unpack alignment only
gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]);
gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]);
- }
+ }
saved = false;
- }
+ }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index 65d1b6906..b942c9ab2 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,12 +20,12 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
-
+
package com.jogamp.opengl.util;
import java.io.File;
@@ -51,45 +51,45 @@ import com.jogamp.opengl.util.texture.TextureIO;
*/
public class GLReadBufferUtil {
protected final GLPixelBufferProvider pixelBufferProvider;
- protected final int componentCount, alignment;
+ protected final int componentCount, alignment;
protected final Texture readTexture;
- protected final GLPixelStorageModes psm;
-
+ protected final GLPixelStorageModes psm;
+
protected GLPixelBuffer readPixelBuffer = null;
protected TextureData readTextureData = null;
/**
- * @param alpha true for RGBA readPixels, otherwise RGB readPixels. Disclaimer: Alpha maybe forced on ES platforms!
+ * @param alpha true for RGBA readPixels, otherwise RGB readPixels. Disclaimer: Alpha maybe forced on ES platforms!
* @param write2Texture true if readPixel's TextureData shall be written to a 2d Texture
*/
public GLReadBufferUtil(boolean alpha, boolean write2Texture) {
this(GLPixelBuffer.defaultProviderNoRowStride, alpha, write2Texture);
}
-
+
public GLReadBufferUtil(GLPixelBufferProvider pixelBufferProvider, boolean alpha, boolean write2Texture) {
this.pixelBufferProvider = pixelBufferProvider;
this.componentCount = alpha ? 4 : 3 ;
- this.alignment = alpha ? 4 : 1 ;
+ this.alignment = alpha ? 4 : 1 ;
this.readTexture = write2Texture ? new Texture(GL.GL_TEXTURE_2D) : null ;
this.psm = new GLPixelStorageModes();
}
-
+
/** Returns the {@link GLPixelBufferProvider} used by this instance. */
public GLPixelBufferProvider getPixelBufferProvider() { return pixelBufferProvider; }
-
+
public boolean isValid() {
return null!=readTextureData && null!=readPixelBuffer && readPixelBuffer.isValid();
}
-
+
public boolean hasAlpha() { return 4 == componentCount ? true : false ; }
-
+
public GLPixelStorageModes getGLPixelStorageModes() { return psm; }
-
+
/**
* Returns the {@link GLPixelBuffer}, created and filled by {@link #readPixels(GLAutoDrawable, boolean)}.
*/
public GLPixelBuffer getPixelBuffer() { return readPixelBuffer; }
-
+
/**
* rewind the raw pixel ByteBuffer
*/
@@ -99,7 +99,7 @@ public class GLReadBufferUtil {
* @return the resulting TextureData, filled by {@link #readPixels(GLAutoDrawable, boolean)}
*/
public TextureData getTextureData() { return readTextureData; }
-
+
/**
* @return the Texture object filled by {@link #readPixels(GLAutoDrawable, boolean)},
* if this instance writes to a 2d Texture, otherwise null.
@@ -121,27 +121,27 @@ public class GLReadBufferUtil {
/**
* Read the drawable's pixels to TextureData and Texture, if requested at construction.
- *
+ *
* @param gl the current GL context object. It's read drawable is being used as the pixel source.
* @param mustFlipVertically indicates whether to flip the data vertically or not.
* The context's drawable {@link GLDrawable#isGLOriented()} state
* is taken into account.
* Vertical flipping is propagated to TextureData
* and handled in a efficient manner there (TextureCoordinates and TextureIO writer).
- *
+ *
* @see #GLReadBufferUtil(boolean, boolean)
*/
public boolean readPixels(GL gl, boolean mustFlipVertically) {
return readPixels(gl, 0, 0, 0, 0, mustFlipVertically);
}
-
+
/**
* Read the drawable's pixels to TextureData and Texture, if requested at construction.
- *
+ *
* @param gl the current GL context object. It's read drawable is being used as the pixel source.
* @param inX readPixel x offset
* @param inY readPixel y offset
- * @param inWidth optional readPixel width value, used if [1 .. drawable.width], otherwise using drawable.width
+ * @param inWidth optional readPixel width value, used if [1 .. drawable.width], otherwise using drawable.width
* @param inHeight optional readPixel height, used if [1 .. drawable.height], otherwise using drawable.height
* @param mustFlipVertically indicates whether to flip the data vertically or not.
* The context's drawable {@link GLDrawable#isGLOriented()} state
@@ -174,17 +174,17 @@ public class GLReadBufferUtil {
} else {
height= inHeight;
}
-
+
final boolean flipVertically;
if( drawable.isGLOriented() ) {
flipVertically = mustFlipVertically;
} else {
flipVertically = !mustFlipVertically;
}
-
+
final int tmp[] = new int[1];
final int readPixelSize = GLBuffers.sizeof(gl, tmp, pixelAttribs.bytesPerPixel, width, height, 1, true);
-
+
boolean newData = false;
if( null == readPixelBuffer || readPixelBuffer.requiresNewBuffer(gl, width, height, readPixelSize) ) {
readPixelBuffer = pixelBufferProvider.allocate(gl, pixelAttribs, width, height, 1, true, readPixelSize);
@@ -194,9 +194,9 @@ public class GLReadBufferUtil {
gl.getGLProfile(),
internalFormat,
width, height,
- 0,
+ 0,
pixelAttribs,
- false, false,
+ false, false,
flipVertically,
readPixelBuffer.buffer,
null /* Flusher */);
@@ -230,13 +230,13 @@ public class GLReadBufferUtil {
" "+width+"x"+height+
", "+pixelAttribs+
", "+readPixelBuffer+", sz "+readPixelSize);
- res = false;
+ res = false;
}
if(res && null != readTexture) {
if(newData) {
readTexture.updateImage(gl, readTextureData);
} else {
- readTexture.updateSubImage(gl, readTextureData, 0,
+ readTexture.updateSubImage(gl, readTextureData, 0,
0, 0, // src offset
0, 0, // dst offset
width, height);
@@ -248,7 +248,7 @@ public class GLReadBufferUtil {
return res;
}
- public void dispose(GL gl) {
+ public void dispose(GL gl) {
if(null != readTexture) {
readTexture.destroy(gl);
readTextureData = null;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Gamma.java b/src/jogl/classes/com/jogamp/opengl/util/Gamma.java
index c649d1c6a..966781906 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Gamma.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Gamma.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
index 111e2509e..697b7cca0 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
@@ -34,28 +34,28 @@ import com.jogamp.opengl.util.glsl.ShaderState;
* to be either rendered directly via {@link #glEnd(GL)} or to be added to an internal display list
* via {@link #glEnd(GL, boolean) glEnd(gl, false)} for deferred rendering via {@link #draw(GL, boolean)}.
* </p>
- * <a name="storageDetails"><h5>Buffer storage and it's creation via {@link #createFixed(int, int, int, int, int, int, int, int, int, int) createFixed(..)}
- * and {@link #createGLSL(int, int, int, int, int, int, int, int, int, int, ShaderState) createGLSL(..)}</h5></a>
+ * <a name="storageDetails"><h5>Buffer storage and it's creation via {@link #createFixed(int, int, int, int, int, int, int, int, int, int) createFixed(..)}
+ * and {@link #createGLSL(int, int, int, int, int, int, int, int, int, int, ShaderState) createGLSL(..)}</h5></a>
* <p>
- * If unsure whether <i>colors</i>, <i>normals</i> and <i>textures</i> will be used,
+ * If unsure whether <i>colors</i>, <i>normals</i> and <i>textures</i> will be used,
* simply add them with an expected component count.
* This implementation will only render buffers which are being filled.<br/>
* The buffer growing implementation will only grow the exceeded buffers, unused buffers are not resized.
* </p>
* <p>
- * Note: Optional types, i.e. color, must be either not used or used w/ the same element count as vertex, etc.
+ * Note: Optional types, i.e. color, must be either not used or used w/ the same element count as vertex, etc.
* This is a semantic constraint, same as in the original OpenGL spec.
* </p>
*/
public class ImmModeSink {
protected static final boolean DEBUG_BEGIN_END;
- protected static final boolean DEBUG_DRAW;
+ protected static final boolean DEBUG_DRAW;
protected static final boolean DEBUG_BUFFER;
-
+
static {
Debug.initSingleton();
DEBUG_BEGIN_END = Debug.isPropertyDefined("jogl.debug.ImmModeSink.BeginEnd", true);
- DEBUG_DRAW = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Draw", true);
+ DEBUG_DRAW = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Draw", true);
DEBUG_BUFFER = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Buffer", true);
}
@@ -68,7 +68,7 @@ public class ImmModeSink {
* <p>
* See <a href="#storageDetails"> buffer storage details</a>.
* </p>
- *
+ *
* @param initialElementCount initial buffer size, if subsequent mutable operations are about to exceed the buffer size, the buffer will grow about the initial size.
* @param vComps mandatory vertex component count, should be 2, 3 or 4.
* @param vDataType mandatory vertex data type, e.g. {@link GL#GL_FLOAT}
@@ -78,17 +78,17 @@ public class ImmModeSink {
* @param nDataType optional normal data type, e.g. {@link GL#GL_FLOAT}
* @param tComps optional texture-coordinate component count, may be 0, 2 or 3
* @param tDataType optional texture-coordinate data type, e.g. {@link GL#GL_FLOAT}
- * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
+ * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
* set to <code>0</code> for no VBO usage
*/
- public static ImmModeSink createFixed(int initialElementCount,
+ public static ImmModeSink createFixed(int initialElementCount,
int vComps, int vDataType,
int cComps, int cDataType,
- int nComps, int nDataType,
- int tComps, int tDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType,
int glBufferUsage) {
- return new ImmModeSink(initialElementCount,
- vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ return new ImmModeSink(initialElementCount,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
false, glBufferUsage, null, 0);
}
@@ -97,7 +97,7 @@ public class ImmModeSink {
* <p>
* See <a href="#storageDetails"> buffer storage details</a>.
* </p>
- *
+ *
* @param initialElementCount initial buffer size, if subsequent mutable operations are about to exceed the buffer size, the buffer will grow about the initial size.
* @param vComps mandatory vertex component count, should be 2, 3 or 4.
* @param vDataType mandatory vertex data type, e.g. {@link GL#GL_FLOAT}
@@ -107,21 +107,21 @@ public class ImmModeSink {
* @param nDataType optional normal data type, e.g. {@link GL#GL_FLOAT}
* @param tComps optional texture-coordinate component count, may be 0, 2 or 3
* @param tDataType optional texture-coordinate data type, e.g. {@link GL#GL_FLOAT}
- * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
+ * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
* set to <code>0</code> for no VBO usage
* @param st ShaderState to locate the vertex attributes
* @see #draw(GL, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
*/
- public static ImmModeSink createGLSL(int initialElementCount,
+ public static ImmModeSink createGLSL(int initialElementCount,
int vComps, int vDataType,
int cComps, int cDataType,
- int nComps, int nDataType,
- int tComps, int tDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType,
int glBufferUsage, ShaderState st) {
- return new ImmModeSink(initialElementCount,
- vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ return new ImmModeSink(initialElementCount,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
true, glBufferUsage, st, 0);
}
@@ -130,7 +130,7 @@ public class ImmModeSink {
* <p>
* See <a href="#storageDetails"> buffer storage details</a>.
* </p>
- *
+ *
* @param initialElementCount initial buffer size, if subsequent mutable operations are about to exceed the buffer size, the buffer will grow about the initial size.
* @param vComps mandatory vertex component count, should be 2, 3 or 4.
* @param vDataType mandatory vertex data type, e.g. {@link GL#GL_FLOAT}
@@ -140,24 +140,24 @@ public class ImmModeSink {
* @param nDataType optional normal data type, e.g. {@link GL#GL_FLOAT}
* @param tComps optional texture-coordinate component count, may be 0, 2 or 3
* @param tDataType optional texture-coordinate data type, e.g. {@link GL#GL_FLOAT}
- * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
+ * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
* set to <code>0</code> for no VBO usage
* @param shaderProgram shader-program name to locate the vertex attributes
* @see #draw(GL, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
*/
- public static ImmModeSink createGLSL(int initialElementCount,
+ public static ImmModeSink createGLSL(int initialElementCount,
int vComps, int vDataType,
int cComps, int cDataType,
- int nComps, int nDataType,
- int tComps, int tDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType,
int glBufferUsage, int shaderProgram) {
- return new ImmModeSink(initialElementCount,
- vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ return new ImmModeSink(initialElementCount,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
true, glBufferUsage, null, shaderProgram);
}
-
+
public void destroy(GL gl) {
destroyList(gl);
@@ -346,7 +346,7 @@ public class ImmModeSink {
public final void glColor3ub(byte x, byte y, byte z) {
vboSet.glColor3ub(x,y,z);
}
-
+
public final void glColor4b(byte x, byte y, byte z, byte a) {
vboSet.glColor4b(x,y,z,a);
}
@@ -354,7 +354,7 @@ public class ImmModeSink {
public final void glColor4ub(byte x, byte y, byte z, byte a) {
vboSet.glColor4ub(x,y,z,a);
}
-
+
public final void glTexCoord2b(byte x, byte y) {
vboSet.glTexCoord2b(x,y);
}
@@ -363,26 +363,26 @@ public class ImmModeSink {
vboSet.glTexCoord3b(x,y,z);
}
- protected ImmModeSink(int initialElementCount,
- int vComps, int vDataType,
- int cComps, int cDataType,
- int nComps, int nDataType,
- int tComps, int tDataType,
+ protected ImmModeSink(int initialElementCount,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType,
boolean useGLSL, int glBufferUsage, ShaderState st, int shaderProgram) {
- vboSet = new VBOSet(initialElementCount,
- vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ vboSet = new VBOSet(initialElementCount,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
useGLSL, glBufferUsage, st, shaderProgram);
this.vboSetList = new ArrayList<VBOSet>();
}
-
+
public boolean getUseVBO() { return vboSet.getUseVBO(); }
-
+
/**
* Returns the additional element count if buffer resize is required.
* @see #setResizeElementCount(int)
*/
public int getResizeElementCount() { return vboSet.getResizeElementCount(); }
-
+
/**
* Sets the additional element count if buffer resize is required,
* defaults to <code>initialElementCount</code> of factory method.
@@ -390,7 +390,7 @@ public class ImmModeSink {
* @see #createGLSL(int, int, int, int, int, int, int, int, int, int, ShaderState)
*/
public void setResizeElementCount(int v) { vboSet.setResizeElementCount(v); }
-
+
private void destroyList(GL gl) {
for(int i=0; i<vboSetList.size(); i++) {
vboSetList.get(i).destroy(gl);
@@ -402,11 +402,11 @@ public class ImmModeSink {
private final ArrayList<VBOSet> vboSetList;
protected static class VBOSet {
- protected VBOSet (int initialElementCount,
- int vComps, int vDataType,
- int cComps, int cDataType,
- int nComps, int nDataType,
- int tComps, int tDataType,
+ protected VBOSet (int initialElementCount,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType,
boolean useGLSL, int glBufferUsage, ShaderState st, int shaderProgram) {
// final ..
this.glBufferUsage=glBufferUsage;
@@ -415,7 +415,7 @@ public class ImmModeSink {
this.useGLSL=useGLSL;
this.shaderState = st;
this.shaderProgram = shaderProgram;
-
+
if(useGLSL && null == shaderState && 0 == shaderProgram) {
throw new IllegalArgumentException("Using GLSL but neither a valid shader-program nor ShaderState has been passed!");
}
@@ -436,9 +436,9 @@ public class ImmModeSink {
this.tDataType=tDataType;
this.tDataTypeSigned=GLBuffers.isSignedGLType(tDataType);
this.tComps=tComps;
- this.tCompsBytes=tComps * GLBuffers.sizeOfGLType(tDataType);
+ this.tCompsBytes=tComps * GLBuffers.sizeOfGLType(tDataType);
this.vboName = 0;
-
+
this.vCount=0;
this.cCount=0;
this.nCount=0;
@@ -447,9 +447,9 @@ public class ImmModeSink {
this.cElems=0;
this.nElems=0;
this.tElems=0;
-
+
this.pageSize = Platform.getMachineDescription().pageSizeInBytes();
-
+
reallocateBuffer(initialElementCount);
rewind();
@@ -465,30 +465,30 @@ public class ImmModeSink {
protected int getResizeElementCount() { return resizeElementCount; }
protected void setResizeElementCount(int v) { resizeElementCount=v; }
-
+
protected boolean getUseVBO() { return useVBO; }
-
+
protected final VBOSet regenerate(GL gl) {
- return new VBOSet(initialElementCount, vComps,
- vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ return new VBOSet(initialElementCount, vComps,
+ vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
useGLSL, glBufferUsage, shaderState, shaderProgram);
}
protected void checkSeal(boolean test) throws GLException {
if(0==mode) {
- throw new GLException("No mode set yet, call glBegin(mode) first:\n\t"+this);
+ throw new GLException("No mode set yet, call glBegin(mode) first:\n\t"+this);
}
if(sealed!=test) {
if(test) {
- throw new GLException("Not Sealed yet, call glEnd() first:\n\t"+this);
+ throw new GLException("Not Sealed yet, call glEnd() first:\n\t"+this);
} else {
- throw new GLException("Already Sealed, can't modify VBO after glEnd():\n\t"+this);
+ throw new GLException("Already Sealed, can't modify VBO after glEnd():\n\t"+this);
}
}
}
private boolean usingShaderProgram = false;
-
+
protected void useShaderProgram(GL2ES2 gl, boolean force) {
if( force || !usingShaderProgram ) {
if(null != shaderState) {
@@ -499,19 +499,19 @@ public class ImmModeSink {
usingShaderProgram = true;
}
}
-
+
protected void draw(GL gl, Buffer indices, boolean disableBufferAfterDraw, int i)
{
enableBuffer(gl, true);
-
+
if(null != shaderState || 0 != shaderProgram) {
useShaderProgram(gl.getGL2ES2(), false);
}
-
+
if(DEBUG_DRAW) {
System.err.println("ImmModeSink.draw["+i+"].0 (disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
}
-
+
if (buffer!=null) {
if(null==indices) {
if ( GL_QUADS == mode && !gl.isGL2() ) {
@@ -523,7 +523,7 @@ public class ImmModeSink {
}
} else {
// FIXME: Impl. VBO usage .. or unroll.
- if( !gl.getContext().isCPUDataSourcingAvail() ) {
+ if( !gl.getContext().isCPUDataSourcingAvail() ) {
throw new GLException("CPU data sourcing n/a w/ "+gl.getContext());
}
final int type;
@@ -538,23 +538,23 @@ public class ImmModeSink {
}
final int idxLen = indices.remaining();
final int idx0 = indices.position();
-
+
if ( GL_QUADS == mode && !gl.isGL2() ) {
if( GL.GL_UNSIGNED_BYTE == type ) {
final ByteBuffer b = (ByteBuffer) indices;
for (int j = 0; j < idxLen; j++) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x000000ff & b.get(idx0+j)), 4);
- }
+ }
} else if( GL.GL_UNSIGNED_SHORT == type ){
final ShortBuffer b = (ShortBuffer) indices;
for (int j = 0; j < idxLen; j++) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x0000ffff & b.get(idx0+j)), 4);
- }
+ }
} else {
final IntBuffer b = (IntBuffer) indices;
for (int j = 0; j < idxLen; j++) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0xffffffff & b.get(idx0+j)), 4);
- }
+ }
}
} else {
((GL2ES1)gl).glDrawElements(mode, idxLen, type, indices);
@@ -566,7 +566,7 @@ public class ImmModeSink {
if(disableBufferAfterDraw) {
enableBuffer(gl, false);
}
-
+
if(DEBUG_DRAW) {
System.err.println("ImmModeSink.draw["+i+"].X (disableBufferAfterDraw: "+disableBufferAfterDraw+")");
}
@@ -592,7 +592,7 @@ public class ImmModeSink {
public void glVertex2b(byte x, byte y) {
checkSeal(false);
growBuffer(VERTEX);
- if(vComps>0)
+ if(vComps>0)
Buffers.putNb(vertexArray, vDataTypeSigned, x, true);
if(vComps>1)
Buffers.putNb(vertexArray, vDataTypeSigned, y, true);
@@ -614,7 +614,7 @@ public class ImmModeSink {
growBuffer(VERTEX);
if(vComps>0)
Buffers.putNs(vertexArray, vDataTypeSigned, x, true);
- if(vComps>1)
+ if(vComps>1)
Buffers.putNs(vertexArray, vDataTypeSigned, y, true);
countAndPadding(VERTEX, vComps-2);
}
@@ -623,16 +623,16 @@ public class ImmModeSink {
growBuffer(VERTEX);
if(vComps>0)
Buffers.putNs(vertexArray, vDataTypeSigned, x, true);
- if(vComps>1)
+ if(vComps>1)
Buffers.putNs(vertexArray, vDataTypeSigned, y, true);
- if(vComps>2)
+ if(vComps>2)
Buffers.putNs(vertexArray, vDataTypeSigned, z, true);
countAndPadding(VERTEX, vComps-3);
}
public void glVertex2f(float x, float y) {
checkSeal(false);
growBuffer(VERTEX);
- if(vComps>0)
+ if(vComps>0)
Buffers.putNf(vertexArray, vDataTypeSigned, x);
if(vComps>1)
Buffers.putNf(vertexArray, vDataTypeSigned, y);
@@ -641,11 +641,11 @@ public class ImmModeSink {
public void glVertex3f(float x, float y, float z) {
checkSeal(false);
growBuffer(VERTEX);
- if(vComps>0)
+ if(vComps>0)
Buffers.putNf(vertexArray, vDataTypeSigned, x);
if(vComps>1)
Buffers.putNf(vertexArray, vDataTypeSigned, y);
- if(vComps>2)
+ if(vComps>2)
Buffers.putNf(vertexArray, vDataTypeSigned, z);
countAndPadding(VERTEX, vComps-3);
}
@@ -653,33 +653,33 @@ public class ImmModeSink {
public void glNormal3b(byte x, byte y, byte z) {
checkSeal(false);
growBuffer(NORMAL);
- if(nComps>0)
+ if(nComps>0)
Buffers.putNb(normalArray, nDataTypeSigned, x, true);
- if(nComps>1)
+ if(nComps>1)
Buffers.putNb(normalArray, nDataTypeSigned, y, true);
- if(nComps>2)
+ if(nComps>2)
Buffers.putNb(normalArray, nDataTypeSigned, z, true);
countAndPadding(NORMAL, nComps-3);
}
public void glNormal3s(short x, short y, short z) {
checkSeal(false);
growBuffer(NORMAL);
- if(nComps>0)
+ if(nComps>0)
Buffers.putNs(normalArray, nDataTypeSigned, x, true);
- if(nComps>1)
+ if(nComps>1)
Buffers.putNs(normalArray, nDataTypeSigned, y, true);
- if(nComps>2)
+ if(nComps>2)
Buffers.putNs(normalArray, nDataTypeSigned, z, true);
countAndPadding(NORMAL, nComps-3);
}
public void glNormal3f(float x, float y, float z) {
checkSeal(false);
growBuffer(NORMAL);
- if(nComps>0)
+ if(nComps>0)
Buffers.putNf(normalArray, nDataTypeSigned, x);
if(nComps>1)
Buffers.putNf(normalArray, nDataTypeSigned, y);
- if(nComps>2)
+ if(nComps>2)
Buffers.putNf(normalArray, nDataTypeSigned, z);
countAndPadding(NORMAL, nComps-3);
}
@@ -687,96 +687,96 @@ public class ImmModeSink {
public void glColor3b(byte r, byte g, byte b) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNb(colorArray, cDataTypeSigned, r, true);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNb(colorArray, cDataTypeSigned, g, true);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNb(colorArray, cDataTypeSigned, b, true);
countAndPadding(COLOR, cComps-3);
}
public void glColor3ub(byte r, byte g, byte b) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNb(colorArray, cDataTypeSigned, r, false);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNb(colorArray, cDataTypeSigned, g, false);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNb(colorArray, cDataTypeSigned, b, false);
countAndPadding(COLOR, cComps-3);
}
public void glColor4b(byte r, byte g, byte b, byte a) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNb(colorArray, cDataTypeSigned, r, true);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNb(colorArray, cDataTypeSigned, g, true);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNb(colorArray, cDataTypeSigned, b, true);
- if(cComps>3)
+ if(cComps>3)
Buffers.putNb(colorArray, cDataTypeSigned, a, true);
countAndPadding(COLOR, cComps-4);
}
public void glColor4ub(byte r, byte g, byte b, byte a) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNb(colorArray, cDataTypeSigned, r, false);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNb(colorArray, cDataTypeSigned, g, false);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNb(colorArray, cDataTypeSigned, b, false);
- if(cComps>3)
+ if(cComps>3)
Buffers.putNb(colorArray, cDataTypeSigned, a, false);
countAndPadding(COLOR, cComps-4);
}
public void glColor3s(short r, short g, short b) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNs(colorArray, cDataTypeSigned, r, true);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNs(colorArray, cDataTypeSigned, g, true);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNs(colorArray, cDataTypeSigned, b, true);
countAndPadding(COLOR, cComps-3);
}
public void glColor4s(short r, short g, short b, short a) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNs(colorArray, cDataTypeSigned, r, true);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNs(colorArray, cDataTypeSigned, g, true);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNs(colorArray, cDataTypeSigned, b, true);
- if(cComps>3)
+ if(cComps>3)
Buffers.putNs(colorArray, cDataTypeSigned, a, true);
countAndPadding(COLOR, cComps-4);
}
public void glColor3f(float r, float g, float b) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNf(colorArray, cDataTypeSigned, r);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNf(colorArray, cDataTypeSigned, g);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNf(colorArray, cDataTypeSigned, b);
countAndPadding(COLOR, cComps-3);
}
public void glColor4f(float r, float g, float b, float a) {
checkSeal(false);
growBuffer(COLOR);
- if(cComps>0)
+ if(cComps>0)
Buffers.putNf(colorArray, cDataTypeSigned, r);
- if(cComps>1)
+ if(cComps>1)
Buffers.putNf(colorArray, cDataTypeSigned, g);
- if(cComps>2)
+ if(cComps>2)
Buffers.putNf(colorArray, cDataTypeSigned, b);
- if(cComps>3)
+ if(cComps>3)
Buffers.putNf(colorArray, cDataTypeSigned, a);
countAndPadding(COLOR, cComps-4);
}
@@ -784,60 +784,60 @@ public class ImmModeSink {
public void glTexCoord2b(byte x, byte y) {
checkSeal(false);
growBuffer(TEXTCOORD);
- if(tComps>0)
+ if(tComps>0)
Buffers.putNb(textCoordArray, tDataTypeSigned, x, true);
- if(tComps>1)
+ if(tComps>1)
Buffers.putNb(textCoordArray, tDataTypeSigned, y, true);
countAndPadding(TEXTCOORD, tComps-2);
}
public void glTexCoord3b(byte x, byte y, byte z) {
checkSeal(false);
growBuffer(TEXTCOORD);
- if(tComps>0)
+ if(tComps>0)
Buffers.putNb(textCoordArray, tDataTypeSigned, x, true);
- if(tComps>1)
+ if(tComps>1)
Buffers.putNb(textCoordArray, tDataTypeSigned, y, true);
- if(tComps>2)
+ if(tComps>2)
Buffers.putNb(textCoordArray, tDataTypeSigned, z, true);
countAndPadding(TEXTCOORD, tComps-3);
}
public void glTexCoord2s(short x, short y) {
checkSeal(false);
growBuffer(TEXTCOORD);
- if(tComps>0)
+ if(tComps>0)
Buffers.putNs(textCoordArray, tDataTypeSigned, x, true);
- if(tComps>1)
+ if(tComps>1)
Buffers.putNs(textCoordArray, tDataTypeSigned, y, true);
countAndPadding(TEXTCOORD, tComps-2);
}
public void glTexCoord3s(short x, short y, short z) {
checkSeal(false);
growBuffer(TEXTCOORD);
- if(tComps>0)
+ if(tComps>0)
Buffers.putNs(textCoordArray, tDataTypeSigned, x, true);
- if(tComps>1)
+ if(tComps>1)
Buffers.putNs(textCoordArray, tDataTypeSigned, y, true);
- if(tComps>2)
+ if(tComps>2)
Buffers.putNs(textCoordArray, tDataTypeSigned, z, true);
countAndPadding(TEXTCOORD, tComps-3);
}
public void glTexCoord2f(float x, float y) {
checkSeal(false);
growBuffer(TEXTCOORD);
- if(tComps>0)
+ if(tComps>0)
Buffers.putNf(textCoordArray, tDataTypeSigned, x);
- if(tComps>1)
+ if(tComps>1)
Buffers.putNf(textCoordArray, tDataTypeSigned, y);
countAndPadding(TEXTCOORD, tComps-2);
}
public void glTexCoord3f(float x, float y, float z) {
checkSeal(false);
growBuffer(TEXTCOORD);
- if(tComps>0)
+ if(tComps>0)
Buffers.putNf(textCoordArray, tDataTypeSigned, x);
- if(tComps>1)
+ if(tComps>1)
Buffers.putNf(textCoordArray, tDataTypeSigned, y);
- if(tComps>2)
+ if(tComps>2)
Buffers.putNf(textCoordArray, tDataTypeSigned, z);
countAndPadding(TEXTCOORD, tComps-3);
}
@@ -864,20 +864,20 @@ public class ImmModeSink {
shaderProgram = program;
glslLocationSet = false; // enforce location reset!
}
-
+
/**
* @param gl
* @return true if all locations for all used arrays are found (min 1 array), otherwise false.
- * Also sets 'glslLocationSet' to the return value!
+ * Also sets 'glslLocationSet' to the return value!
*/
private boolean resetGLSLArrayLocation(GL2ES2 gl) {
int iA = 0;
int iL = 0;
-
+
if(null != vArrayData) {
iA++;
if( vArrayData.setLocation(gl, shaderProgram) >= 0 ) {
- iL++;
+ iL++;
}
}
if(null != cArrayData) {
@@ -901,7 +901,7 @@ public class ImmModeSink {
glslLocationSet = iA == iL;
return glslLocationSet;
}
-
+
public void destroy(GL gl) {
reset(gl);
@@ -931,7 +931,7 @@ public class ImmModeSink {
this.vElems=0;
this.cElems=0;
this.nElems=0;
- this.tElems=0;
+ this.tElems=0;
}
public void seal(GL glObj, boolean seal)
@@ -1016,20 +1016,20 @@ public class ImmModeSink {
}
} else {
gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit(), buffer, glBufferUsage);
- bufferWrittenOnce = true;
- }
+ bufferWrittenOnce = true;
+ }
}
-
+
private void enableBufferFixed(GL gl, boolean enable) {
GL2ES1 glf = gl.getGL2ES1();
-
+
final boolean useV = vComps>0 && vElems>0 ;
final boolean useC = cComps>0 && cElems>0 ;
final boolean useN = nComps>0 && nElems>0 ;
final boolean useT = tComps>0 && tElems>0 ;
-
+
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableFixed.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
+ System.err.println("ImmModeSink.enableFixed.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
}
if(enable) {
@@ -1038,7 +1038,7 @@ public class ImmModeSink {
throw new InternalError("Using VBO but no vboName");
}
glf.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
-
+
if(!bufferWritten) {
writeBuffer(gl);
}
@@ -1051,7 +1051,7 @@ public class ImmModeSink {
glf.glEnableClientState(GLPointerFunc.GL_VERTEX_ARRAY);
glf.glVertexPointer(vArrayData);
} else {
- glf.glDisableClientState(GLPointerFunc.GL_VERTEX_ARRAY);
+ glf.glDisableClientState(GLPointerFunc.GL_VERTEX_ARRAY);
}
}
if(useC) {
@@ -1082,24 +1082,24 @@ public class ImmModeSink {
if(enable && useVBO) {
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
}
-
+
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableFixed.X ");
+ System.err.println("ImmModeSink.enableFixed.X ");
}
}
private void enableBufferGLSLShaderState(GL gl, boolean enable) {
GL2ES2 glsl = gl.getGL2ES2();
-
+
final boolean useV = vComps>0 && vElems>0 ;
final boolean useC = cComps>0 && cElems>0 ;
final boolean useN = nComps>0 && nElems>0 ;
final boolean useT = tComps>0 && tElems>0 ;
-
+
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableGLSL.A.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
+ System.err.println("ImmModeSink.enableGLSL.A.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
}
-
+
if(enable) {
if(useVBO) {
if(0 == vboName) {
@@ -1110,9 +1110,9 @@ public class ImmModeSink {
writeBuffer(gl);
}
}
- bufferWritten=true;
+ bufferWritten=true;
}
-
+
if(useV) {
if(enable) {
shaderState.enableVertexAttribArray(glsl, vArrayData);
@@ -1144,30 +1144,30 @@ public class ImmModeSink {
} else {
shaderState.disableVertexAttribArray(glsl, tArrayData);
}
- }
+ }
glslLocationSet = true; // ShaderState does set the location implicit
-
+
if(enable && useVBO) {
glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
}
-
+
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableGLSL.A.X ");
+ System.err.println("ImmModeSink.enableGLSL.A.X ");
}
}
private void enableBufferGLSLSimple(GL gl, boolean enable) {
GL2ES2 glsl = gl.getGL2ES2();
-
+
final boolean useV = vComps>0 && vElems>0 ;
final boolean useC = cComps>0 && cElems>0 ;
final boolean useN = nComps>0 && nElems>0 ;
final boolean useT = tComps>0 && tElems>0 ;
-
+
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableGLSL.B.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
+ System.err.println("ImmModeSink.enableGLSL.B.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
}
-
+
if(!glslLocationSet) {
if( !resetGLSLArrayLocation(glsl) ) {
if(DEBUG_DRAW) {
@@ -1180,7 +1180,7 @@ public class ImmModeSink {
return;
}
}
-
+
if(enable) {
if(useVBO) {
if(0 == vboName) {
@@ -1226,28 +1226,28 @@ public class ImmModeSink {
glsl.glDisableVertexAttribArray(tArrayData.getLocation());
}
}
-
+
if(enable && useVBO) {
glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
}
-
+
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableGLSL.B.X ");
+ System.err.println("ImmModeSink.enableGLSL.B.X ");
}
}
-
+
public String toString() {
- final String glslS = useGLSL ?
+ final String glslS = useGLSL ?
", useShaderState "+(null!=shaderState)+
", shaderProgram "+shaderProgram+
", glslLocationSet "+glslLocationSet : "";
-
- return "VBOSet[mode "+mode+
- ", modeOrig "+modeOrig+
+
+ return "VBOSet[mode "+mode+
+ ", modeOrig "+modeOrig+
", use/count "+getElemUseCountStr()+
- ", sealed "+sealed+
+ ", sealed "+sealed+
", sealedGL "+sealedGL+
- ", bufferEnabled "+bufferEnabled+
+ ", bufferEnabled "+bufferEnabled+
", bufferWritten "+bufferWritten+" (once "+bufferWrittenOnce+")"+
", useVBO "+useVBO+", vboName "+vboName+
", useGLSL "+useGLSL+
@@ -1264,7 +1264,7 @@ public class ImmModeSink {
protected String getElemUseCountStr() {
return "[v "+vElems+"/"+vCount+", c "+cElems+"/"+cCount+", n "+nElems+"/"+nCount+", t "+tElems+"/"+tCount+"]";
}
-
+
protected boolean fitElementInBuffer(int type) {
final int addElems = 1;
switch (type) {
@@ -1280,20 +1280,20 @@ public class ImmModeSink {
throw new InternalError("XXX");
}
}
-
+
protected boolean reallocateBuffer(int addElems) {
final int vAdd = addElems - ( vCount - vElems );
final int cAdd = addElems - ( cCount - cElems );
final int nAdd = addElems - ( nCount - nElems );
final int tAdd = addElems - ( tCount - tElems );
-
+
if( 0>=vAdd && 0>=cAdd && 0>=nAdd && 0>=tAdd) {
if(DEBUG_BUFFER) {
System.err.println("ImmModeSink.realloc: "+getElemUseCountStr()+" + "+addElems+" -> NOP");
}
return false;
}
-
+
if(DEBUG_BUFFER) {
System.err.println("ImmModeSink.realloc: "+getElemUseCountStr()+" + "+addElems);
}
@@ -1301,20 +1301,20 @@ public class ImmModeSink {
cCount += cAdd;
nCount += nAdd;
tCount += tAdd;
-
+
final int vBytes = vCount * vCompsBytes;
final int cBytes = cCount * cCompsBytes;
final int nBytes = nCount * nCompsBytes;
final int tBytes = tCount * tCompsBytes;
-
+
buffer = Buffers.newDirectByteBuffer( vBytes + cBytes + nBytes + tBytes );
vOffset = 0;
-
+
if(vBytes>0) {
vertexArray = GLBuffers.sliceGLBuffer(buffer, vOffset, vBytes, vDataType);
} else {
vertexArray = null;
- }
+ }
cOffset=vOffset+vBytes;
if(cBytes>0) {
@@ -1341,36 +1341,36 @@ public class ImmModeSink {
buffer.flip();
if(vComps>0) {
- vArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, vComps,
+ vArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, vComps,
vDataType, GLBuffers.isGLTypeFixedPoint(vDataType), 0,
vertexArray, 0, vOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
} else {
vArrayData = null;
}
if(cComps>0) {
- cArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_COLOR_ARRAY, cComps,
+ cArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_COLOR_ARRAY, cComps,
cDataType, GLBuffers.isGLTypeFixedPoint(cDataType), 0,
colorArray, 0, cOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
} else {
cArrayData = null;
}
if(nComps>0) {
- nArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_NORMAL_ARRAY, nComps,
+ nArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_NORMAL_ARRAY, nComps,
nDataType, GLBuffers.isGLTypeFixedPoint(nDataType), 0,
normalArray, 0, nOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
} else {
nArrayData = null;
}
if(tComps>0) {
- tArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, tComps,
+ tArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, tComps,
tDataType, GLBuffers.isGLTypeFixedPoint(tDataType), 0,
textCoordArray, 0, tOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
} else {
tArrayData = null;
}
-
+
bufferWrittenOnce = false; // new buffer data storage size!
-
+
if(DEBUG_BUFFER) {
System.err.println("ImmModeSink.realloc.X: "+this.toString());
Thread.dumpStack();
@@ -1384,7 +1384,7 @@ public class ImmModeSink {
if( !fitElementInBuffer(type) ) {
// save olde values ..
final Buffer _vertexArray=vertexArray, _colorArray=colorArray, _normalArray=normalArray, _textCoordArray=textCoordArray;
-
+
if ( reallocateBuffer(resizeElementCount) ) {
if(null!=_vertexArray) {
_vertexArray.flip();
@@ -1416,7 +1416,7 @@ public class ImmModeSink {
* vec4 v = vec4(0, 0, 0, 1);
* vec4 c = vec4(0, 0, 0, 1);
* </p>
- *
+ *
* @param type
* @param fill
*/
@@ -1426,7 +1426,7 @@ public class ImmModeSink {
final Buffer dest;
final boolean dSigned;
final int e; // either 0 or 1
-
+
switch (type) {
case VERTEX:
dest = vertexArray;
@@ -1459,7 +1459,7 @@ public class ImmModeSink {
while( fill > e ) {
fill--;
- Buffers.putNf(dest, dSigned, 0f);
+ Buffers.putNf(dest, dSigned, 0f);
}
if( fill > 0 ) { // e == 1, add missing '1f end component'
Buffers.putNf(dest, dSigned, 1f);
@@ -1480,18 +1480,18 @@ public class ImmModeSink {
private static final int NORMAL = 2;
private static final int TEXTCOORD = 3;
- private int vCount, cCount, nCount, tCount; // number of elements fit in each buffer
+ private int vCount, cCount, nCount, tCount; // number of elements fit in each buffer
private int vOffset, cOffset, nOffset, tOffset; // offset of specific array in common buffer
private int vElems, cElems, nElems, tElems; // number of used elements in each buffer
- private final int vComps, cComps, nComps, tComps; // number of components for each elements [2, 3, 4]
- private final int vCompsBytes, cCompsBytes, nCompsBytes, tCompsBytes; // byte size of all components
+ private final int vComps, cComps, nComps, tComps; // number of components for each elements [2, 3, 4]
+ private final int vCompsBytes, cCompsBytes, nCompsBytes, tCompsBytes; // byte size of all components
private final int vDataType, cDataType, nDataType, tDataType;
private final boolean vDataTypeSigned, cDataTypeSigned, nDataTypeSigned, tDataTypeSigned;
private final int pageSize;
private Buffer vertexArray, colorArray, normalArray, textCoordArray;
private GLArrayDataWrapper vArrayData, cArrayData, nArrayData, tArrayData;
- private boolean sealed, sealedGL;
+ private boolean sealed, sealedGL;
private boolean bufferEnabled, bufferWritten, bufferWrittenOnce;
private boolean glslLocationSet;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 58151856f..b4a0156e9 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2011 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,7 +29,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
*/
package com.jogamp.opengl.util;
@@ -55,22 +55,22 @@ import com.jogamp.opengl.math.geom.Frustum;
* regarding the projection (P), modelview (Mv) matrix operation
* which is specified in {@link GLMatrixFunc}.
* <p>
- * Further more, PMVMatrix provides the {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)} and
+ * Further more, PMVMatrix provides the {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)} and
* {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}.
* {@link Frustum} is also provided by {@link #glGetFrustum()}.
* To keep these derived values synchronized after mutable Mv operations like {@link #glRotatef(float, float, float, float) glRotatef(..)}
- * in {@link #glMatrixMode(int) glMatrixMode}({@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}),
- * users have to call {@link #update()} before using Mvi and Mvit.
+ * in {@link #glMatrixMode(int) glMatrixMode}({@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}),
+ * users have to call {@link #update()} before using Mvi and Mvit.
* </p>
* <p>
- * All matrices are provided in column-major order,
- * as specified in the OpenGL fixed function pipeline, i.e. compatibility profile.
+ * All matrices are provided in column-major order,
+ * as specified in the OpenGL fixed function pipeline, i.e. compatibility profile.
* </p>
* <p>
- * PMVMatrix can supplement {@link GL2ES2} applications w/ the
+ * PMVMatrix can supplement {@link GL2ES2} applications w/ the
* lack of the described matrix functionality.
* </p>
- * <a name="storageDetails"><h5>Matrix storage details</h5></a>
+ * <a name="storageDetails"><h5>Matrix storage details</h5></a>
* <p>
* All matrices use a common FloatBuffer storage
* and are a {@link Buffers#slice2Float(Buffer, float[], int, int) sliced} representation of it.
@@ -78,11 +78,11 @@ import com.jogamp.opengl.math.geom.Frustum;
* depending how the instance if {@link #PMVMatrix(boolean) being constructed}.
* </p>
* <p>
- * <b>Note:</b>
- * <ul>
+ * <b>Note:</b>
+ * <ul>
* <li>The matrix is a {@link Buffers#slice2Float(Buffer, float[], int, int) sliced part } of a host matrix and it's start position has been {@link FloatBuffer#mark() marked}.</li>
* <li>Use {@link FloatBuffer#reset() reset()} to rewind it to it's start position after relative operations, like {@link FloatBuffer#get() get()}.</li>
- * <li>If using absolute operations like {@link FloatBuffer#get(int) get(int)}, use it's {@link FloatBuffer#reset() reset} {@link FloatBuffer#position() position} as it's offset.</li>
+ * <li>If using absolute operations like {@link FloatBuffer#get(int) get(int)}, use it's {@link FloatBuffer#reset() reset} {@link FloatBuffer#position() position} as it's offset.</li>
* </ul>
* </p>
*/
@@ -96,20 +96,20 @@ public class PMVMatrix implements GLMatrixFunc {
public static final int MODIFIED_TEXTURE = 1 << 2;
/** Bit value stating all is modified */
public static final int MODIFIED_ALL = MODIFIED_PROJECTION | MODIFIED_MODELVIEW | MODIFIED_TEXTURE ;
-
+
/** Bit value stating a dirty {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)}. */
public static final int DIRTY_INVERSE_MODELVIEW = 1 << 0;
/** Bit value stating a dirty {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}. */
- public static final int DIRTY_INVERSE_TRANSPOSED_MODELVIEW = 1 << 1;
+ public static final int DIRTY_INVERSE_TRANSPOSED_MODELVIEW = 1 << 1;
/** Bit value stating a dirty {@link #glGetFrustum() frustum}. */
- public static final int DIRTY_FRUSTUM = 1 << 2;
+ public static final int DIRTY_FRUSTUM = 1 << 2;
/** Bit value stating all is dirty */
public static final int DIRTY_ALL = DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM;
-
+
/**
- * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
+ * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
* @return true if the given matrix-mode name is valid, otherwise false.
- */
+ */
public static final boolean isMatrixModeName(final int matrixModeName) {
switch(matrixModeName) {
case GL_MODELVIEW_MATRIX:
@@ -121,9 +121,9 @@ public class PMVMatrix implements GLMatrixFunc {
}
/**
- * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
+ * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
* @return The corresponding matrix-get name, one of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX}
- */
+ */
public static final int matrixModeName2MatrixGetName(final int matrixModeName) {
switch(matrixModeName) {
case GL_MODELVIEW:
@@ -138,9 +138,9 @@ public class PMVMatrix implements GLMatrixFunc {
}
/**
- * @param matrixGetName One of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX}
+ * @param matrixGetName One of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX}
* @return true if the given matrix-get name is valid, otherwise false.
- */
+ */
public static final boolean isMatrixGetName(final int matrixGetName) {
switch(matrixGetName) {
case GL_MATRIX_MODE:
@@ -155,7 +155,7 @@ public class PMVMatrix implements GLMatrixFunc {
/**
* @param matrixGetName One of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX}
* @return The corresponding matrix-mode name, one of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
- */
+ */
public static final int matrixGetName2MatrixModeName(final int matrixGetName) {
switch(matrixGetName) {
case GL_MODELVIEW_MATRIX:
@@ -168,18 +168,18 @@ public class PMVMatrix implements GLMatrixFunc {
throw new GLException("unsupported matrixGetName: "+matrixGetName);
}
}
-
- /**
+
+ /**
* @param sb optional passed StringBuilder instance to be used
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a 4x4 matrix in column major order (OpenGL)
* @return matrix string representation
*/
public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a) {
- return FloatUtil.matrixToString(sb, null, f, a, 0, 4, 4, false);
+ return FloatUtil.matrixToString(sb, null, f, a, 0, 4, 4, false);
}
-
- /**
+
+ /**
* @param sb optional passed StringBuilder instance to be used
* @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
* @param a 4x4 matrix in column major order (OpenGL)
@@ -187,33 +187,33 @@ public class PMVMatrix implements GLMatrixFunc {
* @return side by side representation
*/
public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a, FloatBuffer b) {
- return FloatUtil.matrixToString(sb, null, f, a, 0, b, 0, 4, 4, false);
+ return FloatUtil.matrixToString(sb, null, f, a, 0, b, 0, 4, 4, false);
}
-
+
/**
* Creates an instance of PMVMatrix {@link #PMVMatrix(boolean) PMVMatrix(boolean useBackingArray)},
- * with <code>useBackingArray = true</code>.
+ * with <code>useBackingArray = true</code>.
*/
public PMVMatrix() {
this(true);
}
-
+
/**
* Creates an instance of PMVMatrix.
- *
+ *
* @param useBackingArray <code>true</code> for non direct NIO Buffers with guaranteed backing array,
* which allows faster access in Java computation.
* <p><code>false</code> for direct NIO buffers w/o a guaranteed backing array.
* In most Java implementations, direct NIO buffers have no backing array
- * and hence the Java computation will be throttled down by direct IO get/put
- * operations.</p>
+ * and hence the Java computation will be throttled down by direct IO get/put
+ * operations.</p>
* <p>Depending on the application, ie. whether the Java computation or
- * JNI invocation and hence native data transfer part is heavier,
+ * JNI invocation and hence native data transfer part is heavier,
* this flag shall be set to <code>true</code> or <code>false</code></p>.
*/
public PMVMatrix(boolean useBackingArray) {
this.usesBackingArray = useBackingArray;
-
+
// I Identity
// T Texture
// P Projection
@@ -228,24 +228,24 @@ public class PMVMatrix implements GLMatrixFunc {
matrixBuffer = Buffers.newDirectByteBuffer( ( 6*16 + ProjectFloat.getRequiredFloatBufferSize() ) * Buffers.SIZEOF_FLOAT );
matrixBuffer.mark();
}
-
+
matrixIdent = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 0*16, 1*16); // I
matrixTex = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 1*16, 1*16); // T
- matrixPMvMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 4*16); // P + Mv + Mvi + Mvit
+ matrixPMvMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 4*16); // P + Mv + Mvi + Mvit
matrixPMvMvi = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 3*16); // P + Mv + Mvi
matrixPMv = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 2*16); // P + Mv
matrixP = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 1*16); // P
matrixMv = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 3*16, 1*16); // Mv
matrixMvi = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 4*16, 1*16); // Mvi
matrixMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 5*16, 1*16); // Mvit
-
+
projectFloat = new ProjectFloat(matrixBuffer, matrixBufferArray, 6*16);
-
+
if(null != matrixBuffer) {
matrixBuffer.reset();
- }
+ }
FloatUtil.makeIdentityf(matrixIdent);
-
+
vec3f = new float[3];
matrixMult = new float[16];
matrixTrans = new float[16];
@@ -263,7 +263,7 @@ public class PMVMatrix implements GLMatrixFunc {
matrixTStack = new FloatStack( 0, 2*16); // growSize: GL-min size (2)
matrixPStack = new FloatStack( 0, 2*16); // growSize: GL-min size (2)
matrixMvStack= new FloatStack( 0, 16*16); // growSize: half GL-min size (32)
-
+
// default values and mode
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -275,22 +275,22 @@ public class PMVMatrix implements GLMatrixFunc {
dirtyBits = DIRTY_ALL;
requestMask = 0;
matrixMode = GL_MODELVIEW;
-
+
mulPMV = null;
frustum = null;
}
/** @see #PMVMatrix(boolean) */
- public final boolean usesBackingArray() { return usesBackingArray; }
-
+ public final boolean usesBackingArray() { return usesBackingArray; }
+
public final void destroy() {
if(null!=projectFloat) {
projectFloat.destroy(); projectFloat=null;
}
matrixBuffer=null;
- matrixBuffer=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null;
- matrixP=null; matrixTex=null; matrixMv=null; matrixMvi=null; matrixMvit=null;
+ matrixBuffer=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null;
+ matrixP=null; matrixTex=null; matrixMv=null; matrixMvi=null; matrixMvit=null;
vec3f = null;
matrixMult = null;
@@ -299,7 +299,7 @@ public class PMVMatrix implements GLMatrixFunc {
matrixScale = null;
matrixOrtho = null;
matrixFrustum = null;
-
+
if(null!=matrixPStack) {
matrixPStack=null;
}
@@ -314,13 +314,13 @@ public class PMVMatrix implements GLMatrixFunc {
}
}
-
+
/** Returns the current matrix-mode, one of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}. */
public final int glGetMatrixMode() {
return matrixMode;
}
- /**
+ /**
* Returns the {@link GLMatrixFunc#GL_TEXTURE_MATRIX texture matrix} (T).
* <p>
* See <a href="#storageDetails"> matrix storage details</a>.
@@ -330,7 +330,7 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixTex;
}
- /**
+ /**
* Returns the {@link GLMatrixFunc#GL_PROJECTION_MATRIX projection matrix} (P).
* <p>
* See <a href="#storageDetails"> matrix storage details</a>.
@@ -340,7 +340,7 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixP;
}
- /**
+ /**
* Returns the {@link GLMatrixFunc#GL_MODELVIEW_MATRIX modelview matrix} (Mv).
* <p>
* See <a href="#storageDetails"> matrix storage details</a>.
@@ -350,7 +350,7 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixMv;
}
- /**
+ /**
* Returns the inverse {@link GLMatrixFunc#GL_MODELVIEW_MATRIX modelview matrix} (Mvi).
* <p>
* Method enables the Mvi matrix update, and performs it's update w/o clearing the modified bits.
@@ -367,7 +367,7 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixMvi;
}
- /**
+ /**
* Returns the inverse transposed {@link GLMatrixFunc#GL_MODELVIEW_MATRIX modelview matrix} (Mvit).
* <p>
* Method enables the Mvit matrix update, and performs it's update w/o clearing the modified bits.
@@ -383,9 +383,9 @@ public class PMVMatrix implements GLMatrixFunc {
updateImpl(false);
return matrixMvit;
}
-
- /**
- * Returns 2 matrices within one FloatBuffer: {@link #glGetPMatrixf() P} and {@link #glGetMvMatrixf() Mv}.
+
+ /**
+ * Returns 2 matrices within one FloatBuffer: {@link #glGetPMatrixf() P} and {@link #glGetMvMatrixf() Mv}.
* <p>
* See <a href="#storageDetails"> matrix storage details</a>.
* </p>
@@ -393,9 +393,9 @@ public class PMVMatrix implements GLMatrixFunc {
public final FloatBuffer glGetPMvMatrixf() {
return matrixPMv;
}
-
- /**
- * Returns 3 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv} and {@link #glGetMviMatrixf() Mvi}.
+
+ /**
+ * Returns 3 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv} and {@link #glGetMviMatrixf() Mvi}.
* <p>
* Method enables the Mvi matrix update, and performs it's update w/o clearing the modified bits.
* </p>
@@ -410,9 +410,9 @@ public class PMVMatrix implements GLMatrixFunc {
updateImpl(false);
return matrixPMvMvi;
}
-
- /**
- * Returns 4 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv}, {@link #glGetMviMatrixf() Mvi} and {@link #glGetMvitMatrixf() Mvit}.
+
+ /**
+ * Returns 4 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv}, {@link #glGetMviMatrixf() Mvi} and {@link #glGetMvitMatrixf() Mvit}.
* <p>
* Method enables the Mvi and Mvit matrix update, and performs it's update w/o clearing the modified bits.
* </p>
@@ -427,14 +427,14 @@ public class PMVMatrix implements GLMatrixFunc {
updateImpl(false);
return matrixPMvMvit;
}
-
+
/** Returns the frustum, derived from projection * modelview */
public Frustum glGetFrustum() {
requestMask |= DIRTY_FRUSTUM;
updateImpl(false);
return frustum;
}
-
+
/*
* @return the matrix of the current matrix-mode
*/
@@ -443,7 +443,7 @@ public class PMVMatrix implements GLMatrixFunc {
}
/**
- * @param matrixName Either a matrix-get-name, i.e.
+ * @param matrixName Either a matrix-get-name, i.e.
* {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX},
* or a matrix-mode-name, i.e.
* {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
@@ -462,10 +462,10 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixTex;
default:
throw new GLException("unsupported matrixName: "+matrixName);
- }
+ }
}
- //
+ //
// GLMatrixFunc implementation
//
@@ -494,7 +494,7 @@ public class PMVMatrix implements GLMatrixFunc {
}
params.position(pos);
}
-
+
@Override
public final void glGetFloatv(int matrixGetName, float[] params, int params_offset) {
if(matrixGetName==GL_MATRIX_MODE) {
@@ -505,7 +505,7 @@ public class PMVMatrix implements GLMatrixFunc {
matrix.reset();
}
}
-
+
@Override
public final void glGetIntegerv(int pname, IntBuffer params) {
int pos = params.position();
@@ -516,7 +516,7 @@ public class PMVMatrix implements GLMatrixFunc {
}
params.position(pos);
}
-
+
@Override
public final void glGetIntegerv(int pname, int[] params, int params_offset) {
if(pname==GL_MATRIX_MODE) {
@@ -537,12 +537,12 @@ public class PMVMatrix implements GLMatrixFunc {
matrixP.put(values, offset, 16);
matrixP.reset();
dirtyBits |= DIRTY_FRUSTUM ;
- modifiedBits |= MODIFIED_PROJECTION;
+ modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixTex.put(values, offset, 16);
matrixTex.reset();
modifiedBits |= MODIFIED_TEXTURE;
- }
+ }
}
@Override
@@ -557,12 +557,12 @@ public class PMVMatrix implements GLMatrixFunc {
matrixP.put(m);
matrixP.reset();
dirtyBits |= DIRTY_FRUSTUM ;
- modifiedBits |= MODIFIED_PROJECTION;
+ modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixTex.put(m);
matrixTex.reset();
modifiedBits |= MODIFIED_TEXTURE;
- }
+ }
m.position(spos);
}
@@ -584,9 +584,9 @@ public class PMVMatrix implements GLMatrixFunc {
@Override
public final void glPushMatrix() {
- if(matrixMode==GL_MODELVIEW) {
+ if(matrixMode==GL_MODELVIEW) {
matrixMvStack.putOnTop(matrixMv, 16);
- matrixMv.reset();
+ matrixMv.reset();
} else if(matrixMode==GL_PROJECTION) {
matrixPStack.putOnTop(matrixP, 16);
matrixP.reset();
@@ -612,8 +612,8 @@ public class PMVMatrix implements GLMatrixFunc {
matrixTex.put(matrixIdent);
matrixTex.reset();
modifiedBits |= MODIFIED_TEXTURE;
- }
- matrixIdent.reset();
+ }
+ matrixIdent.reset();
}
@Override
@@ -629,7 +629,7 @@ public class PMVMatrix implements GLMatrixFunc {
} else if(matrixMode==GL.GL_TEXTURE) {
FloatUtil.multMatrixf(matrixTex, m);
modifiedBits |= MODIFIED_TEXTURE;
- }
+ }
}
@Override
@@ -645,12 +645,12 @@ public class PMVMatrix implements GLMatrixFunc {
} else if(matrixMode==GL.GL_TEXTURE) {
FloatUtil.multMatrixf(matrixTex, m, m_offset);
modifiedBits |= MODIFIED_TEXTURE;
- }
+ }
}
@Override
public final void glTranslatef(final float x, final float y, final float z) {
- // Translation matrix:
+ // Translation matrix:
// 1 0 0 x
// 0 1 0 y
// 0 0 1 z
@@ -665,7 +665,7 @@ public class PMVMatrix implements GLMatrixFunc {
public final void glRotatef(final float angdeg, float x, float y, float z) {
final float angrad = angdeg * (float) Math.PI / 180.0f;
final float c = (float)Math.cos(angrad);
- final float ic= 1.0f - c;
+ final float ic= 1.0f - c;
final float s = (float)Math.sin(angrad);
vec3f[0]=x; vec3f[1]=y; vec3f[2]=z;
@@ -700,7 +700,7 @@ public class PMVMatrix implements GLMatrixFunc {
@Override
public final void glScalef(final float x, final float y, final float z) {
- // Scale matrix:
+ // Scale matrix:
// x 0 0 0
// 0 y 0 0
// 0 0 z 0
@@ -714,7 +714,7 @@ public class PMVMatrix implements GLMatrixFunc {
@Override
public final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) {
- // Ortho matrix:
+ // Ortho matrix:
// 2/dx 0 0 tx
// 0 2/dy 0 ty
// 0 0 2/dz tz
@@ -744,7 +744,7 @@ public class PMVMatrix implements GLMatrixFunc {
if(left==right || top==bottom) {
throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal");
}
- // Frustum matrix:
+ // Frustum matrix:
// 2*zNear/dx 0 A 0
// 0 2*zNear/dy B 0
// 0 0 C D
@@ -774,7 +774,7 @@ public class PMVMatrix implements GLMatrixFunc {
//
// Extra functionality
//
-
+
/**
* {@link #glMultMatrixf(FloatBuffer) Multiply} the {@link #glGetMatrixMode() current matrix} with the perspective/frustum matrix.
*/
@@ -787,7 +787,7 @@ public class PMVMatrix implements GLMatrixFunc {
}
/**
- * {@link #glMultMatrixf(FloatBuffer) Multiply} and {@link #glTranslatef(float, float, float) translate} the {@link #glGetMatrixMode() current matrix}
+ * {@link #glMultMatrixf(FloatBuffer) Multiply} and {@link #glTranslatef(float, float, float) translate} the {@link #glGetMatrixMode() current matrix}
* with the eye, object and orientation.
*/
public final void gluLookAt(float eyex, float eyey, float eyez,
@@ -798,7 +798,7 @@ public class PMVMatrix implements GLMatrixFunc {
/**
* Map object coordinates to window coordinates.
- *
+ *
* @param objx
* @param objy
* @param objz
@@ -815,20 +815,20 @@ public class PMVMatrix implements GLMatrixFunc {
return projectFloat.gluProject(objx, objy, objz,
matrixMv.array(), matrixMv.position(),
matrixP.array(), matrixP.position(),
- viewport, viewport_offset,
+ viewport, viewport_offset,
win_pos, win_pos_offset);
} else {
return projectFloat.gluProject(objx, objy, objz,
matrixMv,
matrixP,
- viewport, viewport_offset,
+ viewport, viewport_offset,
win_pos, win_pos_offset);
}
}
/**
* Map window coordinates to object coordinates.
- *
+ *
* @param winx
* @param winy
* @param winz
@@ -845,23 +845,23 @@ public class PMVMatrix implements GLMatrixFunc {
return projectFloat.gluUnProject(winx, winy, winz,
matrixMv.array(), matrixMv.position(),
matrixP.array(), matrixP.position(),
- viewport, viewport_offset,
+ viewport, viewport_offset,
obj_pos, obj_pos_offset);
} else {
return projectFloat.gluUnProject(winx, winy, winz,
matrixMv,
matrixP,
- viewport, viewport_offset,
+ viewport, viewport_offset,
obj_pos, obj_pos_offset);
- }
+ }
}
-
+
public final void gluPickMatrix(float x, float y,
float deltaX, float deltaY,
int[] viewport, int viewport_offset) {
projectFloat.gluPickMatrix(this, x, y, deltaX, deltaY, viewport, viewport_offset);
}
-
+
public StringBuilder toString(StringBuilder sb, String f) {
if(null == sb) {
sb = new StringBuilder();
@@ -874,8 +874,8 @@ public class PMVMatrix implements GLMatrixFunc {
final boolean frustumReq = 0 != (DIRTY_FRUSTUM & requestMask);
final boolean modP = 0 != ( MODIFIED_PROJECTION & modifiedBits );
final boolean modMv = 0 != ( MODIFIED_MODELVIEW & modifiedBits );
- final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits );
-
+ final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits );
+
sb.append("PMVMatrix[backingArray ").append(this.usesBackingArray());
sb.append(", modified[P ").append(modP).append(", Mv ").append(modMv).append(", T ").append(modT);
sb.append("], dirty/req[Mvi ").append(mviDirty).append("/").append(mviReq).append(", Mvit ").append(mvitDirty).append("/").append(mvitReq).append(", Frustum ").append(frustumDirty).append("/").append(frustumReq);
@@ -887,28 +887,28 @@ public class PMVMatrix implements GLMatrixFunc {
matrixToString(sb, f, matrixTex);
if( 0 != ( requestMask & DIRTY_INVERSE_MODELVIEW ) ) {
sb.append(", Inverse Modelview").append(Platform.NEWLINE);
- matrixToString(sb, f, matrixMvi);
+ matrixToString(sb, f, matrixMvi);
}
if( 0 != ( requestMask & DIRTY_INVERSE_TRANSPOSED_MODELVIEW ) ) {
sb.append(", Inverse Transposed Modelview").append(Platform.NEWLINE);
- matrixToString(sb, f, matrixMvit);
+ matrixToString(sb, f, matrixMvit);
}
sb.append("]");
return sb;
}
-
+
public String toString() {
return toString(null, "%10.5f").toString();
}
- /**
+ /**
* Returns the modified bits due to mutable operations..
* <p>
* A modified bit is set, if the corresponding matrix had been modified by a mutable operation
* since last {@link #update()} or {@link #getModifiedBits(boolean) getModifiedBits(true)} call.
* </p>
* @param clear if true, clears the modified bits, otherwise leaves them untouched.
- *
+ *
* @see #MODIFIED_PROJECTION
* @see #MODIFIED_MODELVIEW
* @see #MODIFIED_TEXTURE
@@ -920,16 +920,16 @@ public class PMVMatrix implements GLMatrixFunc {
}
return r;
}
-
- /**
+
+ /**
* Returns the dirty bits due to mutable operations.
* <p>
* A dirty bit is set , if the corresponding matrix had been modified by a mutable operation
* since last {@link #update()} call. The latter clears the dirty state only if the dirty matrix (Mvi or Mvit) or {@link Frustum}
- * has been requested by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * has been requested by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
* or {@link #glGetFrustum() Frustum get} methods.
* </p>
- *
+ *
* @deprecated Function is exposed for debugging purposes only.
* @see #DIRTY_INVERSE_MODELVIEW
* @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW
@@ -944,12 +944,12 @@ public class PMVMatrix implements GLMatrixFunc {
return dirtyBits;
}
- /**
+ /**
* Returns the request bit mask, which uses bit values equal to the dirty mask.
* <p>
- * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
* or {@link #glGetFrustum() Frustum get} methods.
- * </p>
+ * </p>
*
* @deprecated Function is exposed for debugging purposes only.
* @see #clearAllUpdateRequests()
@@ -965,16 +965,16 @@ public class PMVMatrix implements GLMatrixFunc {
public final int getRequestMask() {
return requestMask;
}
-
-
+
+
/**
* Clears all {@link #update()} requests of the Mvi and Mvit matrix and Frustum
- * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
* or {@link #glGetFrustum() Frustum get} methods.
* <p>
* Allows user to disable subsequent Mvi, Mvit and {@link Frustum} updates if no more required.
- * </p>
- *
+ * </p>
+ *
* @see #glGetMviMatrixf()
* @see #glGetMvitMatrixf()
* @see #glGetPMvMviMatrixf()
@@ -983,14 +983,14 @@ public class PMVMatrix implements GLMatrixFunc {
* @see #getRequestMask()
*/
public final void clearAllUpdateRequests() {
- requestMask &= ~DIRTY_ALL;
+ requestMask &= ~DIRTY_ALL;
}
-
+
/**
* Update the derived {@link #glGetMviMatrixf() inverse modelview (Mvi)},
- * {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices and {@link Frustum}
- * <b>if</b> they are dirty <b>and</b> they were requested
- * by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices and {@link Frustum}
+ * <b>if</b> they are dirty <b>and</b> they were requested
+ * by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
* or {@link #glGetFrustum() Frustum get} methods.
* <p>
* The Mvi and Mvit matrices and {@link Frustum} are considered dirty, if their corresponding
@@ -999,7 +999,7 @@ public class PMVMatrix implements GLMatrixFunc {
* <p>
* Method should be called manually in case mutable operations has been called
* and caller operates on already fetched references, i.e. not calling
- * {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
* or {@link #glGetFrustum() Frustum get} etc anymore.
* </p>
* <p>
@@ -1007,12 +1007,12 @@ public class PMVMatrix implements GLMatrixFunc {
* which are set by any mutable operation. The modified bits have no impact
* on this method, but the return value.
* </p>
- *
- * @return true if any matrix has been modified since last update call or
+ *
+ * @return true if any matrix has been modified since last update call or
* if the derived matrices Mvi and Mvit or {@link Frustum} were updated, otherwise false.
* In other words, method returns true if any matrix used by the caller must be updated,
* e.g. uniforms in a shader program.
- *
+ *
* @see #getModifiedBits(boolean)
* @see #MODIFIED_PROJECTION
* @see #MODIFIED_MODELVIEW
@@ -1035,7 +1035,7 @@ public class PMVMatrix implements GLMatrixFunc {
if(clearModBits) {
modifiedBits = 0;
}
-
+
if( 0 != ( dirtyBits & ( DIRTY_FRUSTUM & requestMask ) ) ) {
if( null == frustum ) {
frustum = new Frustum();
@@ -1046,7 +1046,7 @@ public class PMVMatrix implements GLMatrixFunc {
dirtyBits &= ~DIRTY_FRUSTUM;
mod = true;
}
-
+
if( 0 == ( dirtyBits & requestMask ) ) {
return mod; // nothing more requested which may have been dirty
}
@@ -1061,9 +1061,9 @@ public class PMVMatrix implements GLMatrixFunc {
}
return setMviMvitNIODirectAccess() || mod;
}
-
+
//
- // private
+ // private
//
private int nioBackupArraySupported = 0; // -1 not supported, 0 - TBD, 1 - supported
private final String msgCantComputeInverse = "Invalid source Mv matrix, can't compute inverse";
@@ -1080,7 +1080,7 @@ public class PMVMatrix implements GLMatrixFunc {
res = true;
}
if( 0 != ( requestMask & ( dirtyBits & DIRTY_INVERSE_TRANSPOSED_MODELVIEW ) ) ) { // only if requested & dirty
- // transpose matrix
+ // transpose matrix
final float[] _matrixMvit = matrixMvit.array();
final int _matrixMvitOffset = matrixMvit.position();
for (int i = 0; i < 4; i++) {
@@ -1093,7 +1093,7 @@ public class PMVMatrix implements GLMatrixFunc {
}
return res;
}
-
+
private final boolean setMviMvitNIODirectAccess() {
boolean res = false;
if( 0 != ( dirtyBits & DIRTY_INVERSE_MODELVIEW ) ) { // only if dirt; always requested at this point, see update()
@@ -1104,7 +1104,7 @@ public class PMVMatrix implements GLMatrixFunc {
res = true;
}
if( 0 != ( requestMask & ( dirtyBits & DIRTY_INVERSE_TRANSPOSED_MODELVIEW ) ) ) { // only if requested & dirty
- // transpose matrix
+ // transpose matrix
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
matrixMvit.put(j+i*4, matrixMvi.get(i+j*4));
diff --git a/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java
index a2b7ba343..b00866dd9 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -35,14 +35,14 @@ import javax.media.opengl.GLException;
import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes;
/**
- * Variation of {@link TileRenderer} w/o using fixed tiles but arbitrary rectangular regions.
+ * Variation of {@link TileRenderer} w/o using fixed tiles but arbitrary rectangular regions.
* <p>
* See {@link TileRendererBase} for details.
* </p>
*/
public class RandomTileRenderer extends TileRendererBase {
private boolean tileRectSet = false;
-
+
/**
* Creates a new TileRenderer object
*/
@@ -72,15 +72,15 @@ public class RandomTileRenderer extends TileRendererBase {
/**
* Set the tile rectangle for the subsequent rendering calls.
- *
- * @throws IllegalArgumentException is tile x/y are < 0 or tile size is <= 0x0
+ *
+ * @throws IllegalArgumentException is tile x/y are < 0 or tile size is <= 0x0
*/
public void setTileRect(int tX, int tY, int tWidth, int tHeight) throws IllegalStateException, IllegalArgumentException {
if( 0 > tX || 0 > tX ) {
- throw new IllegalArgumentException("Tile pos must be >= 0/0");
+ throw new IllegalArgumentException("Tile pos must be >= 0/0");
}
if( 0 >= tWidth || 0 >= tHeight ) {
- throw new IllegalArgumentException("Tile size must be > 0x0");
+ throw new IllegalArgumentException("Tile size must be > 0x0");
}
this.currentTileXPos = tX;
this.currentTileYPos = tY;
@@ -88,57 +88,57 @@ public class RandomTileRenderer extends TileRendererBase {
this.currentTileHeight = tHeight;
tileRectSet = true;
}
-
+
@Override
public final boolean isSetup() {
return 0 < imageSize.getWidth() && 0 < imageSize.getHeight() && tileRectSet;
}
-
+
/**
* {@inheritDoc}
- *
- * <p>
+ *
+ * <p>
* <i>end of tiling</i> is never reached w/ {@link RandomRileRenderer},
* i.e. method always returns false.
* </p>
*/
@Override
public final boolean eot() { return false; }
-
+
/**
* {@inheritDoc}
- *
+ *
* Reset internal states of {@link RandomTileRenderer} are: <i>none</i>.
*/
@Override
public final void reset() { }
-
+
/**
* {@inheritDoc}
- *
- * @throws IllegalStateException if {@link #setImageSize(int, int) image-size} has not been set or
+ *
+ * @throws IllegalStateException if {@link #setImageSize(int, int) image-size} has not been set or
* {@link #setTileRect(int, int, int, int) tile-rect} has not been set.
*/
@Override
public final void beginTile(GL gl) throws IllegalStateException, GLException {
if( 0 >= imageSize.getWidth() || 0 >= imageSize.getHeight() ) {
- throw new IllegalStateException("Image size has not been set");
+ throw new IllegalStateException("Image size has not been set");
}
if( !tileRectSet ) {
throw new IllegalStateException("tileRect has not been set");
}
validateGL(gl);
-
+
gl.glViewport( 0, 0, currentTileWidth, currentTileHeight );
-
+
if( DEBUG ) {
System.err.println("TileRenderer.begin.X: "+this.toString());
}
-
+
// Do not forget to issue:
// reshape( 0, 0, tW, tH );
// which shall reflect tile renderer fileds: currentTileXPos, currentTileYPos and imageSize
-
+
beginCalled = true;
}
@@ -148,7 +148,7 @@ public class RandomTileRenderer extends TileRendererBase {
throw new IllegalStateException("beginTile(..) has not been called");
}
validateGL(gl);
-
+
// be sure OpenGL rendering is finished
gl.glFlush();
@@ -220,13 +220,13 @@ public class RandomTileRenderer extends TileRendererBase {
/* restore previous glPixelStore values */
psm.restore(gl);
-
+
beginCalled = false;
}
-
+
/**
* Rendering one tile, by simply calling {@link GLAutoDrawable#display()}.
- *
+ *
* @throws IllegalStateException if no {@link GLAutoDrawable} is {@link #attachAutoDrawable(GLAutoDrawable) attached}
* or imageSize is not set
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java b/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java
index b949f0e39..47d56bcb1 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,7 +28,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -46,7 +46,7 @@ import java.nio.channels.*;
* class; can also be used in conjunction with the {@link com.jogamp.opengl.util.gl2.TileRenderer} class.
*/
public class TGAWriter {
-
+
private static final int TARGA_HEADER_SIZE = 18;
private FileChannel ch;
@@ -91,7 +91,7 @@ public class TGAWriter {
image.put(14, (byte) (height & 0xFF)); // height
image.put(15, (byte) (height >> 8)); // height
image.put(16, (byte) pixelSize); // pixel size
-
+
// go to image data position
image.position(TARGA_HEADER_SIZE);
// jogl needs a sliced buffer
diff --git a/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java
index 999db77a9..7f86b14c6 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,18 +20,18 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
- *
+ *
* ---------------------
- *
+ *
* Based on Brian Paul's tile rendering library, found
* at <a href = "http://www.mesa3d.org/brianp/TR.html">http://www.mesa3d.org/brianp/TR.html</a>.
- *
- * Copyright (C) 1997-2005 Brian Paul.
- * Licensed under BSD-compatible terms with permission of the author.
+ *
+ * Copyright (C) 1997-2005 Brian Paul.
+ * Licensed under BSD-compatible terms with permission of the author.
* See LICENSE.txt for license information.
*/
package com.jogamp.opengl.util;
@@ -60,7 +60,7 @@ import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes;
* <p>
* See {@link TileRendererBase} for details.
* </p>
- *
+ *
* @author ryanm, sgothel
*/
public class TileRenderer extends TileRendererBase {
@@ -150,7 +150,7 @@ public class TileRenderer extends TileRendererBase {
.append("rowOrder "+rowOrder+", offset/size "+offsetX+"/"+offsetY+" "+tileSize.getWidth()+"x"+tileSize.getHeight()+" brd "+tileBorder+", ");
return super.tileDetails(sb);
}
-
+
/**
* Creates a new TileRenderer object
*/
@@ -169,7 +169,7 @@ public class TileRenderer extends TileRendererBase {
super.setImageSize(width, height);
reset();
}
-
+
/**
* Clips the image-size this tile-renderer iterates through,
* which can be retrieved via {@link #getClippedImageSize()}.
@@ -179,7 +179,7 @@ public class TileRenderer extends TileRendererBase {
* <p>
* Implementation {@link #reset()} internal states.
* </p>
- *
+ *
* @param width The image-clipping.width
* @param height The image-clipping.height
* @see #getClippedImageSize()
@@ -208,7 +208,7 @@ public class TileRenderer extends TileRendererBase {
* {@link #TR_IMAGE_CLIPPING_HEIGHT}.
* </p>
*/
- public final DimensionImmutable getClippedImageSize() {
+ public final DimensionImmutable getClippedImageSize() {
if( null != imageClippingDim ) {
return new Dimension(Math.min(imageClippingDim.getWidth(), imageSize.getWidth()),
Math.min(imageClippingDim.getHeight(), imageSize.getHeight()) );
@@ -224,7 +224,7 @@ public class TileRenderer extends TileRendererBase {
* <p>
* Implementation {@link #reset()} internal states.
* </p>
- *
+ *
* @param width
* The width of the tiles. Must not be larger than the GL
* context
@@ -238,10 +238,10 @@ public class TileRenderer extends TileRendererBase {
*/
public final void setTileSize(int width, int height, int border) {
if( 0 > border ) {
- throw new IllegalArgumentException("Tile border must be >= 0");
+ throw new IllegalArgumentException("Tile border must be >= 0");
}
if( 2 * border >= width || 2 * border >= height ) {
- throw new IllegalArgumentException("Tile size must be > 0x0 minus 2*border");
+ throw new IllegalArgumentException("Tile size must be > 0x0 minus 2*border");
}
tileBorder = border;
tileSize.set( width, height );
@@ -249,7 +249,7 @@ public class TileRenderer extends TileRendererBase {
reset();
}
- /**
+ /**
* Sets an xy offset for the resulting tiles
* {@link TileRendererBase#TR_CURRENT_TILE_X_POS x-pos} and {@link TileRendererBase#TR_CURRENT_TILE_Y_POS y-pos}.
* @see #TR_TILE_X_OFFSET
@@ -259,12 +259,12 @@ public class TileRenderer extends TileRendererBase {
offsetX = xoff;
offsetY = yoff;
}
-
+
/**
* {@inheritDoc}
- *
+ *
* Reset internal states of {@link TileRenderer} are:
- * <ul>
+ * <ul>
* <li>{@link #TR_ROWS}</li>
* <li>{@link #TR_COLUMNS}</li>
* <li>{@link #TR_CURRENT_COLUMN}</li>
@@ -291,13 +291,13 @@ public class TileRenderer extends TileRendererBase {
assert columns >= 0;
assert rows >= 0;
-
+
beginCalled = false;
isInit = true;
}
/* pp */ final int getCurrentTile() { return currentTile; }
-
+
@Override
public final int getParam(int pname) {
switch (pname) {
@@ -346,7 +346,7 @@ public class TileRenderer extends TileRendererBase {
/**
* Sets the order of row traversal, default is {@link #TR_BOTTOM_TO_TOP}.
- *
+ *
* @param order The row traversal order, must be either {@link #TR_TOP_TO_BOTTOM} or {@link #TR_BOTTOM_TO_TOP}.
*/
public final void setRowOrder(int order) {
@@ -361,11 +361,11 @@ public class TileRenderer extends TileRendererBase {
public final boolean isSetup() {
return 0 < imageSize.getWidth() && 0 < imageSize.getHeight();
}
-
+
/**
* {@inheritDoc}
- *
- * <p>
+ *
+ * <p>
* <i>end of tiling</i> is reached w/ {@link TileRenderer}, if at least one of the following is true:
* <ul>
* <li>all tiles have been rendered, i.e. {@link #TR_CURRENT_TILE_NUM} is -1</li>
@@ -378,13 +378,13 @@ public class TileRenderer extends TileRendererBase {
if ( !isInit ) { // ensure at least one reset-call
reset();
}
- return 0 > currentTile || 0 >= columns*rows;
+ return 0 > currentTile || 0 >= columns*rows;
}
-
+
/**
* {@inheritDoc}
- *
- * @throws IllegalStateException if {@link #setImageSize(int, int) image-size} has not been set or
+ *
+ * @throws IllegalStateException if {@link #setImageSize(int, int) image-size} has not been set or
* {@link #eot() end-of-tiling} has been reached.
*/
@Override
@@ -396,7 +396,7 @@ public class TileRenderer extends TileRendererBase {
throw new IllegalStateException("EOT reached: "+this);
}
validateGL(gl);
-
+
/* which tile (by row and column) we're about to render */
if (rowOrder == TR_BOTTOM_TO_TOP) {
currentRow = currentTile / columns;
@@ -434,11 +434,11 @@ public class TileRenderer extends TileRendererBase {
currentTileHeight = tH;
gl.glViewport( 0, 0, tW, tH );
-
+
if( DEBUG ) {
System.err.println("TileRenderer.begin: "+this.toString());
}
-
+
// Do not forget to issue:
// reshape( 0, 0, tW, tH );
// which shall reflect tile renderer tiles: currentTileXPos, currentTileYPos and imageSize
@@ -454,7 +454,7 @@ public class TileRenderer extends TileRendererBase {
// be sure OpenGL rendering is finished
gl.glFlush();
-
+
// save current glPixelStore values
psm.save(gl);
psm.setPackAlignment(gl, 1);
@@ -467,13 +467,13 @@ public class TileRenderer extends TileRendererBase {
} else {
gl2es3 = null;
readBuffer = 0; // undef. probably default: GL_FRONT (single buffering) GL_BACK (double buffering)
- }
+ }
if( DEBUG ) {
System.err.println("TileRenderer.end.0: readBuffer 0x"+Integer.toHexString(readBuffer)+", "+this.toString());
}
-
+
final int tmp[] = new int[1];
-
+
if( tileBuffer != null ) {
final GLPixelAttributes pixelAttribs = tileBuffer.pixelAttributes;
final int srcX = tileBorder;
@@ -527,7 +527,7 @@ public class TileRenderer extends TileRendererBase {
psm.restore(gl);
beginCalled = false;
-
+
/* increment tile counter, return 1 if more tiles left to render */
currentTile++;
if( currentTile >= rows * columns ) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/TileRendererBase.java b/src/jogl/classes/com/jogamp/opengl/util/TileRendererBase.java
index 0553d5673..ff7cc5516 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/TileRendererBase.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/TileRendererBase.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,18 +20,18 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
- *
+ *
* ---------------------
- *
+ *
* Based on Brian Paul's tile rendering library, found
* at <a href = "http://www.mesa3d.org/brianp/TR.html">http://www.mesa3d.org/brianp/TR.html</a>.
- *
- * Copyright (C) 1997-2005 Brian Paul.
- * Licensed under BSD-compatible terms with permission of the author.
+ *
+ * Copyright (C) 1997-2005 Brian Paul.
+ * Licensed under BSD-compatible terms with permission of the author.
* See LICENSE.txt for license information.
*/
package com.jogamp.opengl.util;
@@ -66,17 +66,17 @@ import jogamp.opengl.Debug;
* The PMV matrix needs to be reshaped in user code
* after calling {@link #beginTile(GL)}, See {@link #beginTile(GL)}.
* </p>
- * <p>
+ * <p>
* If {@link #attachAutoDrawable(GLAutoDrawable) attaching to} an {@link GLAutoDrawable},
* the {@link TileRendererListener#reshapeTile(TileRendererBase, int, int, int, int, int, int)} method
* is being called after {@link #beginTile(GL)} for each rendered tile.
- * It's implementation shall reshape the PMV matrix according to {@link #beginTile(GL)}.
+ * It's implementation shall reshape the PMV matrix according to {@link #beginTile(GL)}.
* </p>
* <a name="glprequirement"><h5>GL Profile Requirement</h5></a>
* <p>
- * Note that {@link #setImageBuffer(GLPixelBuffer) image buffer} can only be used
+ * Note that {@link #setImageBuffer(GLPixelBuffer) image buffer} can only be used
* in conjunction w/ a {@link GL} instance &ge; {@link GL2ES3} passed to {@link #beginTile(GL)} and {@link #endTile(GL)}.<br>
- * This is due to setting up the {@link GL2ES3#GL_PACK_ROW_LENGTH pack row length}
+ * This is due to setting up the {@link GL2ES3#GL_PACK_ROW_LENGTH pack row length}
* for an {@link #setImageSize(int, int) image width} != tile-width, which usually is the case.<br>
* Hence a {@link GLException} is thrown in both methods,
* if using an {@link #setImageBuffer(GLPixelBuffer) image buffer}
@@ -86,7 +86,7 @@ import jogamp.opengl.Debug;
* Further more, reading back of MSAA buffers is only supported since {@link GL2ES3}
* since it requires to set the {@link GL2ES3#glReadBuffer(int) read-buffer}.
* </p>
- *
+ *
* @author ryanm, sgothel
*/
public abstract class TileRendererBase {
@@ -114,16 +114,16 @@ public abstract class TileRendererBase {
* The height of the current tile. See {@link #getParam(int)}.
*/
public static final int TR_CURRENT_TILE_HEIGHT = 6;
-
+
/* pp */ static final boolean DEBUG = Debug.debug("TileRenderer");
-
- /**
+
+ /**
* Listener for tile renderer events, intended to extend {@link GLEventListener} implementations,
* enabling tile rendering via {@link TileRendererBase#attachAutoDrawable(GLAutoDrawable)}.
*/
public static interface TileRendererListener {
- /**
- * The owning {@link GLAutoDrawable} is {@link TileRendererBase#attachAutoDrawable(GLAutoDrawable) attached}
+ /**
+ * The owning {@link GLAutoDrawable} is {@link TileRendererBase#attachAutoDrawable(GLAutoDrawable) attached}
* to the given {@link TileRendererBase} instance.
* <p>
* The {@link GLContext} of the {@link TileRendererBase}'s {@link TileRendererBase#getAttachedDrawable() attached} {@link GLAutoDrawable}
@@ -133,9 +133,9 @@ public abstract class TileRendererBase {
* @see TileRendererBase#getAttachedDrawable()
*/
public void addTileRendererNotify(TileRendererBase tr);
-
- /**
- * The owning {@link GLAutoDrawable} is {@link TileRendererBase#detachAutoDrawable() detached}
+
+ /**
+ * The owning {@link GLAutoDrawable} is {@link TileRendererBase#detachAutoDrawable() detached}
* from the given {@link TileRendererBase} instance.
* <p>
* The {@link GLContext} of the {@link TileRendererBase}'s {@link TileRendererBase#getAttachedDrawable() attached} {@link GLAutoDrawable}
@@ -145,10 +145,10 @@ public abstract class TileRendererBase {
* @see TileRendererBase#getAttachedDrawable()
*/
public void removeTileRendererNotify(TileRendererBase tr);
-
- /**
+
+ /**
* Called by the {@link TileRendererBase} during tile-rendering via an
- * {@link TileRendererBase#getAttachedDrawable() attached} {@link GLAutoDrawable}'s
+ * {@link TileRendererBase#getAttachedDrawable() attached} {@link GLAutoDrawable}'s
* {@link GLAutoDrawable#display()} call for each tile before {@link #display(GLAutoDrawable)}.
* <p>
* The <a href="#pmvmatrix">PMV Matrix</a> shall be reshaped
@@ -175,14 +175,14 @@ public abstract class TileRendererBase {
* @see TileRendererBase#getAttachedDrawable()
*/
public void reshapeTile(TileRendererBase tr,
- int tileX, int tileY, int tileWidth, int tileHeight,
+ int tileX, int tileY, int tileWidth, int tileHeight,
int imageWidth, int imageHeight);
/**
- * Called by the {@link TileRendererBase} during tile-rendering
+ * Called by the {@link TileRendererBase} during tile-rendering
* after {@link TileRendererBase#beginTile(GL)} and before {@link #reshapeTile(TileRendererBase, int, int, int, int, int, int) reshapeTile(..)}.
* <p>
- * If {@link TileRendererBase} is of type {@link TileRenderer},
+ * If {@link TileRendererBase} is of type {@link TileRenderer},
* method is called for the first tile of all tiles.<br>
* Otherwise, i.e. {@link RandomTileRenderer}, method is called for each particular tile.
* </p>
@@ -193,12 +193,12 @@ public abstract class TileRendererBase {
* @param tr the issuing {@link TileRendererBase}
*/
public void startTileRendering(TileRendererBase tr);
-
+
/**
* Called by the {@link TileRenderer} during tile-rendering
* after {@link TileRendererBase#endTile(GL)} and {@link GLAutoDrawable#swapBuffers()}.
* <p>
- * If {@link TileRendererBase} is of type {@link TileRenderer},
+ * If {@link TileRendererBase} is of type {@link TileRenderer},
* method is called for the last tile of all tiles.<br>
* Otherwise, i.e. {@link RandomTileRenderer}, method is called for each particular tile.
* </p>
@@ -210,7 +210,7 @@ public abstract class TileRendererBase {
*/
public void endTileRendering(TileRendererBase tr);
}
-
+
protected final Dimension imageSize = new Dimension(0, 0);
protected final GLPixelStorageModes psm = new GLPixelStorageModes();
protected GLPixelBuffer imageBuffer;
@@ -249,24 +249,24 @@ public abstract class TileRendererBase {
return getClass().getSimpleName()+
"["+toString(sb).toString()+"]";
}
-
+
protected TileRendererBase() {
}
/**
* Gets the parameters of this TileRenderer object
- *
+ *
* @param pname The parameter name that is to be retrieved
* @return the value of the parameter
* @throws IllegalArgumentException if <code>pname</code> is not handled
*/
public abstract int getParam(int pname) throws IllegalArgumentException;
-
+
/**
* Specify a buffer the tiles to be copied to. This is not
* necessary for the creation of the final image, but useful if you
* want to inspect each tile in turn.
- *
+ *
* @param buffer The buffer itself. Must be large enough to contain a random tile
*/
public final void setTileBuffer(GLPixelBuffer buffer) {
@@ -281,7 +281,7 @@ public abstract class TileRendererBase {
/**
* Sets the desired size of the final image
- *
+ *
* @param width The width of the final image
* @param height The height of the final image
*/
@@ -294,7 +294,7 @@ public abstract class TileRendererBase {
/**
* Sets the buffer in which to store the final image
- *
+ *
* @param buffer the buffer itself, must be large enough to hold the final image
*/
public final void setImageBuffer(GLPixelBuffer buffer) {
@@ -310,16 +310,16 @@ public abstract class TileRendererBase {
/* pp */ final void validateGL(GL gl) throws GLException {
if( imageBuffer != null && !gl.isGL2ES3()) {
throw new GLException("Using image-buffer w/ inssufficient GL context: "+gl.getContext().getGLVersion()+", "+gl.getGLProfile());
- }
+ }
}
-
- /**
+
+ /**
* Returns true if this instance is setup properly, i.e. {@link #setImageSize(int, int)} ..,
* and ready for {@link #beginTile(GL)}.
* Otherwise returns false.
*/
public abstract boolean isSetup();
-
+
/**
* Returns true if <i>end of tiling</i> has been reached, otherwise false.
* <p>
@@ -331,7 +331,7 @@ public abstract class TileRendererBase {
* </p>
*/
public abstract boolean eot();
-
+
/**
* Method resets implementation's internal state to <i>start of tiling</i>
* as required for {@link #beginTile(GL)} if {@link #eot() end of tiling} has been reached.
@@ -340,7 +340,7 @@ public abstract class TileRendererBase {
* </p>
*/
public abstract void reset();
-
+
/**
* Begins rendering a tile.
* <p>
@@ -367,7 +367,7 @@ public abstract class TileRendererBase {
* </p>
* <p>
* Use shall render the scene afterwards, concluded with a call to
- * this renderer {@link #endTile(GL)}.
+ * this renderer {@link #endTile(GL)}.
* </p>
* <p>
* User has to comply with the <a href="#glprequirement">GL profile requirement</a>.
@@ -376,10 +376,10 @@ public abstract class TileRendererBase {
* If {@link #eot() end of tiling} has been reached,
* user needs to {@link #reset()} tiling before calling this method.
* </p>
- *
+ *
* @param gl The gl context
* @throws IllegalStateException if {@link #setImageSize(int, int) image-size} is undefined,
- * an {@link #isSetup() implementation related setup} has not be performed
+ * an {@link #isSetup() implementation related setup} has not be performed
* or {@ link #eot()} has been reached. See implementing classes.
* @throws GLException if {@link #setImageBuffer(GLPixelBuffer) image buffer} is used but <code>gl</code> instance is &lt; {@link GL2ES3}
* @see #isSetup()
@@ -387,7 +387,7 @@ public abstract class TileRendererBase {
* @see #reset()
*/
public abstract void beginTile(GL gl) throws IllegalStateException, GLException;
-
+
/**
* Must be called after rendering the scene,
* see {@link #beginTile(GL)}.
@@ -399,13 +399,13 @@ public abstract class TileRendererBase {
* <p>
* User has to comply with the <a href="#glprequirement">GL profile requirement</a>.
* </p>
- *
+ *
* @param gl the gl context
* @throws IllegalStateException if beginTile(gl) has not been called
* @throws GLException if {@link #setImageBuffer(GLPixelBuffer) image buffer} is used but <code>gl</code> instance is &lt; {@link GL2ES3}
*/
public abstract void endTile( GL gl ) throws IllegalStateException, GLException;
-
+
/**
* Determines whether the chosen {@link GLCapabilitiesImmutable}
* requires a <i>pre-{@link GLDrawable#swapBuffers() swap-buffers}</i>
@@ -417,18 +417,18 @@ public abstract class TileRendererBase {
* Here {@link GLDrawable#swapBuffers() swap-buffers} shall happen <b>after</b> calling {@link #endTile(GL)}, the default.
* </p>
* <p>
- * However, <i>multisampling</i> offscreen {@link GLFBODrawable}s
+ * However, <i>multisampling</i> offscreen {@link GLFBODrawable}s
* utilize {@link GLDrawable#swapBuffers() swap-buffers} to <i>downsample</i>
* the multisamples into the readable sampling sink.
- * In this case, we require a {@link GLDrawable#swapBuffers() swap-buffers} <b>before</b> calling {@link #endTile(GL)}.
- * </p>
- * @param chosenCaps the chosen {@link GLCapabilitiesImmutable}
+ * In this case, we require a {@link GLDrawable#swapBuffers() swap-buffers} <b>before</b> calling {@link #endTile(GL)}.
+ * </p>
+ * @param chosenCaps the chosen {@link GLCapabilitiesImmutable}
* @return chosenCaps.isFBO() && chosenCaps.getSampleBuffers()
*/
public final boolean reqPreSwapBuffers(GLCapabilitiesImmutable chosenCaps) {
return chosenCaps.isFBO() && chosenCaps.getSampleBuffers();
}
-
+
/**
* Attaches the given {@link GLAutoDrawable} to this tile renderer.
* <p>
@@ -440,17 +440,17 @@ public abstract class TileRendererBase {
* <p>
* The {@link GLAutoDrawable}'s {@link GLAutoDrawable#getAutoSwapBufferMode() auto-swap mode} is cached
* and set to <code>false</code>, since {@link GLAutoDrawable#swapBuffers() swapBuffers()} maybe issued before {@link #endTile(GL)},
- * see {@link #reqPreSwapBuffers(GLCapabilitiesImmutable)}.
+ * see {@link #reqPreSwapBuffers(GLCapabilitiesImmutable)}.
* </p>
* <p>
- * This tile renderer's internal {@link GLEventListener} is then added to the attached {@link GLAutoDrawable}
+ * This tile renderer's internal {@link GLEventListener} is then added to the attached {@link GLAutoDrawable}
* to handle the tile rendering, replacing the original {@link GLEventListener}.<br>
* It's {@link GLEventListener#display(GLAutoDrawable) display} implementations issues:
* <ul>
* <li>Optional {@link #setGLEventListener(GLEventListener, GLEventListener) pre-glel}.{@link GLEventListener#display(GLAutoDrawable) display(..)}</li>
* <li>{@link #beginTile(GL)}</li>
* <li>for all original {@link TileRendererListener}:
- * <ul>
+ * <ul>
* <li>{@link TileRendererListener#reshapeTile(TileRendererBase, int, int, int, int, int, int) reshapeTile(tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight)}</li>
* <li>{@link GLEventListener#display(GLAutoDrawable) display(autoDrawable)}</li>
* </ul></li>
@@ -468,7 +468,7 @@ public abstract class TileRendererBase {
* since it's called after {@link #endTile(GL)}.
* </p>
* <p>
- * Call {@link #detachAutoDrawable()} to remove the attached {@link GLAutoDrawable} from this tile renderer
+ * Call {@link #detachAutoDrawable()} to remove the attached {@link GLAutoDrawable} from this tile renderer
* and to restore it's original {@link GLEventListener}.
* </p>
* @param glad the {@link GLAutoDrawable} to attach.
@@ -481,7 +481,7 @@ public abstract class TileRendererBase {
throw new IllegalStateException("GLAutoDrawable already attached");
}
this.glad = glad;
-
+
final int aSz = glad.getGLEventListenerCount();
listeners = new GLEventListener[aSz];
listenersInit = new boolean[aSz];
@@ -510,11 +510,11 @@ public abstract class TileRendererBase {
}
}
- /**
- * Returns a previously {@link #attachAutoDrawable(GLAutoDrawable) attached} {@link GLAutoDrawable},
+ /**
+ * Returns a previously {@link #attachAutoDrawable(GLAutoDrawable) attached} {@link GLAutoDrawable},
* <code>null</code> if none is attached.
* <p>
- * If called from {@link TileRendererListener#addTileRendererNotify(TileRendererBase)}
+ * If called from {@link TileRendererListener#addTileRendererNotify(TileRendererBase)}
* or {@link TileRendererListener#removeTileRendererNotify(TileRendererBase)}, method returns the
* just attached or soon to be detached {@link GLAutoDrawable}.
* </p>
@@ -522,9 +522,9 @@ public abstract class TileRendererBase {
* @see #detachAutoDrawable()
*/
public final GLAutoDrawable getAttachedDrawable() {
- return glad;
+ return glad;
}
-
+
/**
* Detaches the given {@link GLAutoDrawable} from this tile renderer.
* @see #attachAutoDrawable(GLAutoDrawable)
@@ -547,16 +547,16 @@ public abstract class TileRendererBase {
System.err.println("TileRenderer: detached: "+glad);
System.err.println("TileRenderer: "+glad.getChosenGLCapabilities());
}
-
+
listeners = null;
listenersInit = null;
glad = null;
}
}
-
+
/**
* Set {@link GLEventListener} for pre- and post operations when used w/
- * {@link #attachAutoDrawable(GLAutoDrawable)}
+ * {@link #attachAutoDrawable(GLAutoDrawable)}
* for each {@link GLEventListener} callback.
* @param preTile the pre operations
* @param postTile the post operations
@@ -565,10 +565,10 @@ public abstract class TileRendererBase {
glEventListenerPre = preTile;
glEventListenerPost = postTile;
}
-
+
/**
* Rendering one tile, by simply calling {@link GLAutoDrawable#display()}.
- *
+ *
* @throws IllegalStateException if no {@link GLAutoDrawable} is {@link #attachAutoDrawable(GLAutoDrawable) attached}
* or imageSize is not set
*/
@@ -578,10 +578,10 @@ public abstract class TileRendererBase {
}
glad.display();
}
-
+
private final GLEventListener tiledGLEL = new GLEventListener() {
final TileRenderer tileRenderer = TileRendererBase.this instanceof TileRenderer ? (TileRenderer) TileRendererBase.this : null;
-
+
@Override
public void init(GLAutoDrawable drawable) {
if( null != glEventListenerPre ) {
@@ -642,13 +642,13 @@ public abstract class TileRendererBase {
if( null == tileRenderer || 0 == tileRenderer.getCurrentTile() ) {
tl.startTileRendering(TileRendererBase.this);
}
- tl.reshapeTile(TileRendererBase.this,
+ tl.reshapeTile(TileRendererBase.this,
currentTileXPos, currentTileYPos, currentTileWidth, currentTileHeight,
imageSize.getWidth(), imageSize.getHeight());
l.display(drawable);
}
}
-
+
if( gladRequiresPreSwap ) {
glad.swapBuffers();
endTile(gl);
@@ -662,7 +662,7 @@ public abstract class TileRendererBase {
if( l instanceof TileRendererListener ) {
((TileRendererListener)l).endTileRendering(TileRendererBase.this);
}
- }
+ }
}
if( null != glEventListenerPost ) {
glEventListenerPost.reshape(drawable, 0, 0, currentTileWidth, currentTileHeight);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/TimeFrameI.java b/src/jogl/classes/com/jogamp/opengl/util/TimeFrameI.java
index e2bca010c..45f5d2694 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/TimeFrameI.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/TimeFrameI.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,51 +20,51 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util;
-/**
+/**
* Integer time frame in milliseconds, maybe specialized for texture/video, audio, .. animated content.
* <p>
* Type and value range has been chosen to suit embedded CPUs
* and characteristics of audio / video streaming and animations.
- * Milliseconds of type integer with a maximum value of {@link Integer#MAX_VALUE}
+ * Milliseconds of type integer with a maximum value of {@link Integer#MAX_VALUE}
* will allow tracking time up 2,147,483.647 seconds or
* 24 days 20 hours 31 minutes and 23 seconds.
* </p>
* <p>
* Milliseconds granularity is also more than enough to deal with A-V synchronization,
* where the threshold usually lies within 22ms.
- * </p>
+ * </p>
* <p>
* Milliseconds granularity for displaying video frames might seem inaccurate
* for each single frame, i.e. 60Hz != 16ms, however, accumulated values diminish
- * this error and vertical sync is achieved by build-in V-Sync of the video drivers.
+ * this error and vertical sync is achieved by build-in V-Sync of the video drivers.
* </p>
*/
public class TimeFrameI {
/** Constant marking an invalid PTS, i.e. Integer.MIN_VALUE == 0x80000000 == {@value}. Sync w/ native code. */
public static final int INVALID_PTS = 0x80000000;
-
+
/** Constant marking the end of the stream PTS, i.e. Integer.MIN_VALUE - 1 == 0x7FFFFFFF == {@value}. Sync w/ native code. */
- public static final int END_OF_STREAM_PTS = 0x7FFFFFFF;
+ public static final int END_OF_STREAM_PTS = 0x7FFFFFFF;
protected int pts;
protected int duration;
-
+
public TimeFrameI() {
pts = INVALID_PTS;
- duration = 0;
+ duration = 0;
}
public TimeFrameI(int pts, int duration) {
this.pts = pts;
- this.duration = duration;
+ this.duration = duration;
}
-
+
/** Get this frame's presentation timestamp (PTS) in milliseconds. */
public final int getPTS() { return pts; }
/** Set this frame's presentation timestamp (PTS) in milliseconds. */
@@ -73,7 +73,7 @@ public class TimeFrameI {
public final int getDuration() { return duration; }
/** Set this frame's duration in milliseconds. */
public final void setDuration(int duration) { this.duration = duration; }
-
+
public String toString() {
return "TimeFrame[pts " + pts + " ms, l " + duration + " ms]";
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
index 8751fc816..dffdfae8e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -35,10 +35,10 @@ import jogamp.opengl.Debug;
public interface AudioSink {
public static final boolean DEBUG = Debug.debug("AudioSink");
-
+
/** Default frame duration in millisecond, i.e. 1 frame per {@value} ms. */
public static final int DefaultFrameDuration = 32;
-
+
/** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms
/** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
@@ -47,7 +47,7 @@ public interface AudioSink {
public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms
/** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms
-
+
/**
* Specifies the linear audio PCM format.
*/
@@ -78,7 +78,7 @@ public interface AudioSink {
}
}
}
-
+
/** Sample rate in Hz (1/s). */
public final int sampleRate;
/** Sample size in bits. */
@@ -91,36 +91,36 @@ public interface AudioSink {
/** Planar or packed samples. If planar, each channel has their own data buffer. If packed, channel data is interleaved in one buffer. */
public final boolean planar;
public final boolean littleEndian;
-
-
+
+
//
// Time <-> Bytes
//
-
- /**
- * Returns the byte size of the given milliseconds
+
+ /**
+ * Returns the byte size of the given milliseconds
* according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}.
* <p>
* Time -> Byte Count
- * </p>
+ * </p>
*/
public final int getDurationsByteSize(int millisecs) {
final int bytesPerSample = sampleSize >>> 3; // /8
return millisecs * ( channelCount * bytesPerSample * ( sampleRate / 1000 ) );
}
-
- /**
- * Returns the duration in milliseconds of the given byte count
- * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}.
+
+ /**
+ * Returns the duration in milliseconds of the given byte count
+ * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}.
* <p>
* Byte Count -> Time
- * </p>
+ * </p>
*/
public final int getBytesDuration(int byteCount) {
final int bytesPerSample = sampleSize >>> 3; // /8
- return byteCount / ( channelCount * bytesPerSample * ( sampleRate / 1000 ) );
+ return byteCount / ( channelCount * bytesPerSample * ( sampleRate / 1000 ) );
}
-
+
/**
* Returns the duration in milliseconds of the given sample count per frame and channel
* according to the {@link #sampleRate}, i.e.
@@ -129,13 +129,13 @@ public interface AudioSink {
* </pre>
* <p>
* Sample Count -> Time
- * </p>
+ * </p>
* @param sampleCount sample count per frame and channel
*/
public final float getSamplesDuration(int sampleCount) {
return ( 1000f * (float) sampleCount ) / (float)sampleRate;
}
-
+
/**
* Returns the rounded frame count of the given milliseconds and frame duration.
* <pre>
@@ -147,36 +147,36 @@ public interface AudioSink {
* </p>
* <p>
* Frame Time -> Frame Count
- * </p>
+ * </p>
* @param millisecs time in milliseconds
* @param frameDuration duration per frame in milliseconds.
*/
public final int getFrameCount(int millisecs, float frameDuration) {
return Math.max(1, (int) ( (float)millisecs / frameDuration + 0.5f ));
}
-
+
/**
* Returns the byte size of given sample count
- * according to the {@link #sampleSize}, i.e.:
+ * according to the {@link #sampleSize}, i.e.:
* <pre>
* sampleCount * ( sampleSize / 8 )
* </pre>
* <p>
- * Note: To retrieve the byte size for all channels,
+ * Note: To retrieve the byte size for all channels,
* you need to pre-multiply <code>sampleCount</code> with {@link #channelCount}.
* </p>
* <p>
* Sample Count -> Byte Count
- * </p>
+ * </p>
* @param sampleCount sample count
*/
public final int getSamplesByteCount(int sampleCount) {
return sampleCount * ( sampleSize >>> 3 );
}
-
+
/**
* Returns the sample count of given byte count
- * according to the {@link #sampleSize}, i.e.:
+ * according to the {@link #sampleSize}, i.e.:
* <pre>
* ( byteCount * 8 ) / sampleSize
* </pre>
@@ -186,24 +186,24 @@ public interface AudioSink {
* </p>
* <p>
* Byte Count -> Sample Count
- * </p>
+ * </p>
* @param sampleCount sample count
*/
public final int getBytesSampleCount(int byteCount) {
return ( byteCount << 3 ) / sampleSize;
}
-
- public String toString() {
+
+ public String toString() {
return "AudioDataFormat[sampleRate "+sampleRate+", sampleSize "+sampleSize+", channelCount "+channelCount+
", signed "+signed+", fixedP "+fixedP+", "+(planar?"planar":"packed")+", "+(littleEndian?"little":"big")+"-endian]"; }
}
- /** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */
- public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */,
+ /** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */
+ public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */,
true /* fixed point */, false /* planar */, true /* littleEndian */);
-
+
public static abstract class AudioFrame extends TimeFrameI {
protected int byteSize;
-
+
public AudioFrame() {
this.byteSize = 0;
}
@@ -211,19 +211,19 @@ public interface AudioSink {
super(pts, duration);
this.byteSize=byteCount;
}
-
+
/** Get this frame's size in bytes. */
public final int getByteSize() { return byteSize; }
/** Set this frame's size in bytes. */
public final void setByteSize(int size) { this.byteSize=size; }
-
- public String toString() {
+
+ public String toString() {
return "AudioFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes]";
}
}
public static class AudioDataFrame extends AudioFrame {
protected final ByteBuffer data;
-
+
public AudioDataFrame(int pts, int duration, ByteBuffer bytes, int byteCount) {
super(pts, duration, byteCount);
if( byteCount > bytes.remaining() ) {
@@ -231,62 +231,62 @@ public interface AudioSink {
}
this.data=bytes;
}
-
+
/** Get this frame's data. */
public final ByteBuffer getData() { return data; }
-
- public String toString() {
+
+ public String toString() {
return "AudioDataFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes, " + data + "]";
}
}
-
- /**
+
+ /**
* Returns the <code>initialized state</code> of this instance.
* <p>
* The <code>initialized state</code> is affected by this instance
* overall availability, i.e. after instantiation,
* as well as by {@link #destroy()}.
- * </p>
+ * </p>
*/
public boolean isInitialized();
/** Returns the playback speed. */
public float getPlaySpeed();
-
- /**
+
+ /**
* Sets the playback speed.
* <p>
* To simplify test, play speed is <i>normalized</i>, i.e.
- * <ul>
- * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
+ * <ul>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
* </ul>
* </p>
- * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
public boolean setPlaySpeed(float s);
-
+
/** Returns the volume. */
public float getVolume();
-
- /**
+
+ /**
* Sets the volume [0f..1f].
* <p>
* To simplify test, volume is <i>normalized</i>, i.e.
- * <ul>
- * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
- * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
+ * <ul>
+ * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
* </ul>
* </p>
- * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
public boolean setVolume(float v);
-
- /**
+
+ /**
* Returns the preferred {@link AudioFormat} by this sink.
* <p>
- * The preferred format is guaranteed to be supported
+ * The preferred format is guaranteed to be supported
* and shall reflect this sinks most native format,
- * i.e. best performance w/o data conversion.
+ * i.e. best performance w/o data conversion.
* </p>
* <p>
* Known {@link #AudioFormat} attributes considered by implementations:
@@ -295,20 +295,20 @@ public interface AudioSink {
* </ul>
* </p>
* @see #initSink(AudioFormat)
- * @see #isSupported(AudioFormat)
+ * @see #isSupported(AudioFormat)
*/
public AudioFormat getPreferredFormat();
-
+
/** Return the maximum number of supported channels. */
public int getMaxSupportedChannels();
-
+
/**
* Returns true if the given format is supported by the sink, otherwise false.
* @see #initSink(AudioFormat)
- * @see #getPreferredFormat()
+ * @see #getPreferredFormat()
*/
public boolean isSupported(AudioFormat format);
-
+
/**
* Initializes the sink.
* <p>
@@ -319,7 +319,7 @@ public interface AudioSink {
* beforehand and try to find a suitable supported one.
* {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help.
* </p>
- * @param requestedFormat the requested {@link AudioFormat}.
+ * @param requestedFormat the requested {@link AudioFormat}.
* @param frameDuration average or fixed frame duration in milliseconds
* helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue.
* See {@link #DefaultFrameDuration}.
@@ -328,31 +328,31 @@ public interface AudioSink {
* @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}.
* @return true if successful, otherwise false
*/
- public boolean init(AudioFormat requestedFormat, float frameDuration,
+ public boolean init(AudioFormat requestedFormat, float frameDuration,
int initialQueueSize, int queueGrowAmount, int queueLimit);
-
+
/**
* Returns true, if {@link #play()} has been requested <i>and</i> the sink is still playing,
* otherwise false.
*/
public boolean isPlaying();
-
- /**
+
+ /**
* Play buffers queued via {@link #enqueueData(AudioFrame)} from current internal position.
* If no buffers are yet queued or the queue runs empty, playback is being continued when buffers are enqueued later on.
* @see #enqueueData(AudioFrame)
- * @see #pause()
+ * @see #pause()
*/
public void play();
-
- /**
+
+ /**
* Pause playing buffers while keeping enqueued data incl. it's internal position.
* @see #play()
* @see #flush()
* @see #enqueueData(AudioFrame)
*/
public void pause();
-
+
/**
* Flush all queued buffers, implies {@link #pause()}.
* <p>
@@ -363,28 +363,28 @@ public interface AudioSink {
* @see #enqueueData(AudioFrame)
*/
public void flush();
-
+
/** Destroys this instance, i.e. closes all streams and devices allocated. */
public void destroy();
-
- /**
- * Returns the number of allocated buffers as requested by
+
+ /**
+ * Returns the number of allocated buffers as requested by
* {@link #init(AudioFormat, float, int, int, int)}.
*/
public int getFrameCount();
/** @return the current enqueued frames count since {@link #init(AudioFormat, float, int, int, int)}. */
public int getEnqueuedFrameCount();
-
- /**
+
+ /**
* Returns the current number of frames queued for playing.
* <p>
* {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getQueuedFrameCount();
-
- /**
+
+ /**
* Returns the current number of bytes queued for playing.
* <p>
* {@link #init(AudioFormat, float, int, int, int)} must be called first.
@@ -392,28 +392,28 @@ public interface AudioSink {
*/
public int getQueuedByteCount();
- /**
+ /**
* Returns the current queued frame time in milliseconds for playing.
* <p>
* {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getQueuedTime();
-
- /**
+
+ /**
* Return the current audio presentation timestamp (PTS) in milliseconds.
*/
public int getPTS();
-
- /**
+
+ /**
* Returns the current number of frames in the sink available for writing.
* <p>
* {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getFreeFrameCount();
-
- /**
+
+ /**
* Enqueue the remaining bytes of the given {@link AudioDataFrame}'s direct ByteBuffer to this sink.
* <p>
* The data must comply with the chosen {@link AudioFormat} as returned by {@link #initSink(AudioFormat)}.
@@ -426,8 +426,8 @@ public interface AudioSink {
* to reuse specialized {@link AudioFrame} instances.
*/
public AudioFrame enqueueData(AudioDataFrame audioDataFrame);
-
- /**
+
+ /**
* Enqueue <code>byteCount</code> bytes of the remaining bytes of the given NIO {@link ByteBuffer} to this sink.
* <p>
* The data must comply with the chosen {@link AudioFormat} as returned by {@link #initSink(AudioFormat)}.
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSinkFactory.java b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSinkFactory.java
index a6a14f7dd..2cfd40df7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSinkFactory.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSinkFactory.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -58,7 +58,7 @@ public class AudioSinkFactory {
if( audioSink.isInitialized() ) {
return audioSink;
}
- } catch (Throwable t) {
+ } catch (Throwable t) {
if(AudioSink.DEBUG) { System.err.println("Catched "+t.getClass().getName()+": "+t.getMessage()); t.printStackTrace(); }
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index 74036a3f7..db6f5fdee 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -49,9 +49,9 @@ import com.jogamp.opengl.util.TimeFrameI;
* using the appropriate <a href="#streamIDs">stream id</a>'s.
* </p>
* <p>
- * Camera input can be selected using the {@link #CameraInputScheme} URI.
+ * Camera input can be selected using the {@link #CameraInputScheme} URI.
* </p>
- *
+ *
* <a name="streamworker"><h5><i>StreamWorker</i> Decoding Thread</h5></a>
* <p>
* Most of the stream processing is performed on the decoding thread, a.k.a. <i>StreamWorker</i>:
@@ -61,7 +61,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* <li>Caught <a href="#streamerror">exceptions on the decoding thread</a> are delivered as {@link StreamException}s.</li>
* </ul>
* <i>StreamWorker</i> generates it's own {@link GLContext}, shared with the one passed to {@link #initGL(GL)}.
- * The shared {@link GLContext} allows the decoding thread to push the video frame data directly into
+ * The shared {@link GLContext} allows the decoding thread to push the video frame data directly into
* the designated {@link TextureFrame}, later returned via {@link #getNextTexture(GL)} and used by the user.
* </p>
* <a name="streamerror"><h7><i>StreamWorker</i> Error Handling</h7></a>
@@ -71,12 +71,12 @@ import com.jogamp.opengl.util.TimeFrameI;
* </p>
* <p>
* An occurring {@link StreamException} triggers a {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} event,
- * which can be listened to via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long)}.
+ * which can be listened to via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long)}.
* </p>
* <p>
- * An occurred {@link StreamException} can be read via {@link #getStreamException()}.
+ * An occurred {@link StreamException} can be read via {@link #getStreamException()}.
* </p>
- *
+ *
* </p>
* <a name="lifecycle"><h5>GLMediaPlayer Lifecycle</h5></a>
* <p>
@@ -94,7 +94,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT}</td></tr>
* </table>
* </p>
- *
+ *
* <a name="streamIDs"><h5>Audio and video Stream IDs</h5></a>
* <p>
* <table border="1">
@@ -110,7 +110,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* <li>{@link jogamp.opengl.util.av.NullGLMediaPlayer}</li>
* <li>{@link jogamp.opengl.util.av.impl.OMXGLMediaPlayer}</li>
* <li>{@link jogamp.opengl.util.av.impl.FFMPEGMediaPlayer}</li>
- * <li>{@link jogamp.opengl.android.av.AndroidGLMediaPlayerAPI14}</li>
+ * <li>{@link jogamp.opengl.android.av.AndroidGLMediaPlayerAPI14}</li>
* </ul>
* </p>
* <p>
@@ -127,7 +127,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* Timestamp type and value range has been chosen to suit embedded CPUs
* and characteristics of audio and video streaming. See {@link TimeFrameI}.
* </p>
- *
+ *
* <a name="synchronization"><h5>Audio and video synchronization</h5></a>
* <p>
* The class follows a passive A/V synchronization pattern.
@@ -158,7 +158,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* <li>Film: +22ms and -22ms. audio ahead video / audio after video.</li>
* </ul>
* </p>
- *
+ *
* <a name="teststreams"><h5>Test Streams</h5></a>
* <p>
* <table border="1">
@@ -185,16 +185,16 @@ import com.jogamp.opengl.util.TimeFrameI;
public interface GLMediaPlayer extends TextureSequence {
public static final boolean DEBUG = Debug.debug("GLMediaPlayer");
public static final boolean DEBUG_NATIVE = Debug.debug("GLMediaPlayer.Native");
-
+
/** Minimum texture count, value {@value}. */
public static final int TEXTURE_COUNT_MIN = 4;
-
+
/** Constant {@value} for <i>mute</i> or <i>not available</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */
public static final int STREAM_ID_NONE = -2;
/** Constant {@value} for <i>auto</i> or <i>unspecified</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */
public static final int STREAM_ID_AUTO = -1;
-
- /**
+
+ /**
* {@link URI#getScheme() URI scheme} name {@value} for camera input. E.g. <code>camera:/0</code>
* for the 1st camera device.
* <p>
@@ -203,7 +203,7 @@ public interface GLMediaPlayer extends TextureSequence {
* </p>
* <p>
* The <i>ID</i> is usually an integer value indexing the camera
- * ranging from [0..<i>max-number</i>].
+ * ranging from [0..<i>max-number</i>].
* </p>
* <p>
* The {@link URI#getRawQuery() URI query} is used to pass options to the camera
@@ -220,7 +220,7 @@ public interface GLMediaPlayer extends TextureSequence {
* w/ authority: [user-info@]host[:port]
* Note: 'path' starts w/ fwd slash
* </pre>
- * </p>
+ * </p>
*/
public static final String CameraInputScheme = "camera";
/** Camera property {@value}, size as string, e.g. <code>1280x720</code>, <code>hd720</code>. May not be supported on all platforms. See {@link #CameraInputScheme}. */
@@ -231,10 +231,10 @@ public interface GLMediaPlayer extends TextureSequence {
public static final String CameraPropHeight = "height";
/** Camera property {@value}. See {@link #CameraInputScheme}. */
public static final String CameraPropRate = "rate";
-
+
/** Maximum video frame async of {@value} milliseconds. */
public static final int MAXIMUM_VIDEO_ASYNC = 22;
-
+
/**
* A StreamException encapsulates a caught exception in the decoder thread, a.k.a <i>StreamWorker</i>,
* see See <a href="#streamerror"><i>StreamWorker</i> Error Handling</a>.
@@ -248,15 +248,15 @@ public interface GLMediaPlayer extends TextureSequence {
super(message, cause);
}
}
-
+
/**
* {@inheritDoc}
* <p>
* See {@link TexSeqEventListener} for semantics and usage.
* </p>
- */
+ */
public interface GLMediaEventListener extends TexSeqEventListener<GLMediaPlayer> {
-
+
/** State changed to {@link State#Initialized}. See <a href="#lifecycle">Lifecycle</a>.*/
static final int EVENT_CHANGE_INIT = 1<<0;
/** State changed to {@link State#Uninitialized}. See <a href="#lifecycle">Lifecycle</a>.*/
@@ -269,7 +269,7 @@ public interface GLMediaPlayer extends TextureSequence {
static final int EVENT_CHANGE_EOS = 1<<4;
/** An error occurred, e.g. during off-thread initialization. See {@link StreamException} and <a href="#lifecycle">Lifecycle</a>. */
static final int EVENT_CHANGE_ERR = 1<<5;
-
+
/** Stream video id change. */
static final int EVENT_CHANGE_VID = 1<<16;
/** Stream audio id change. */
@@ -284,55 +284,55 @@ public interface GLMediaPlayer extends TextureSequence {
static final int EVENT_CHANGE_LENGTH = 1<<21;
/** Stream codec change. */
static final int EVENT_CHANGE_CODEC = 1<<22;
-
+
/**
- * @param mp the event source
+ * @param mp the event source
* @param event_mask the changes attributes
- * @param when system time in msec.
+ * @param when system time in msec.
*/
- public void attributesChanged(GLMediaPlayer mp, int event_mask, long when);
+ public void attributesChanged(GLMediaPlayer mp, int event_mask, long when);
}
-
+
/**
* See <a href="#lifecycle">Lifecycle</a>.
*/
public enum State {
/** Uninitialized player, no resources shall be hold. */
Uninitialized(0),
- /** Stream has been initialized, user may play or call {@link #initGL(GL)}. */
- Initialized(1),
+ /** Stream has been initialized, user may play or call {@link #initGL(GL)}. */
+ Initialized(1),
/** Stream is playing. */
Playing(2),
/** Stream is pausing. */
Paused(3);
-
+
public final int id;
State(int id){
this.id = id;
}
}
-
+
public int getTextureCount();
-
+
/** Returns the texture target used by implementation. */
public int getTextureTarget();
/** Sets the texture unit. Defaults to 0. */
public void setTextureUnit(int u);
-
+
/** Sets the texture min-mag filter, defaults to {@link GL#GL_NEAREST}. */
public void setTextureMinMagFilter(int[] minMagFilter);
/** Sets the texture min-mag filter, defaults to {@link GL#GL_CLAMP_TO_EDGE}. */
public void setTextureWrapST(int[] wrapST);
-
- /**
+
+ /**
* Issues asynchronous stream initialization.
* <p>
* <a href="#lifecycle">Lifecycle</a>: {@link State#Uninitialized} -> {@link State#Initialized}<sup><a href="#streamworker">1</a></sup> or {@link State#Uninitialized}
* </p>
* <p>
- * {@link State#Initialized} is reached asynchronous,
+ * {@link State#Initialized} is reached asynchronous,
* i.e. user gets notified via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.
* </p>
* <p>
@@ -344,7 +344,7 @@ public interface GLMediaPlayer extends TextureSequence {
* </p>
* <p>
* Muted video can be achieved by passing {@link #STREAM_ID_NONE} to <code>vid</code>,
- * in which case <code>textureCount</code> is ignored as well as the passed GL object of the subsequent {@link #initGL(GL)} call.
+ * in which case <code>textureCount</code> is ignored as well as the passed GL object of the subsequent {@link #initGL(GL)} call.
* </p>
* @param streamLoc the stream location
* @param vid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>
@@ -352,41 +352,41 @@ public interface GLMediaPlayer extends TextureSequence {
* @param textureCount desired number of buffered textures to be decoded off-thread, will be validated by implementation.
* The minimum value is {@link #TEXTURE_COUNT_MIN}.
* Ignored if video is muted.
- * @throws IllegalStateException if not invoked in {@link State#Uninitialized}
+ * @throws IllegalStateException if not invoked in {@link State#Uninitialized}
* @throws IllegalArgumentException if arguments are invalid
*/
public void initStream(URI streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException;
-
+
/**
* Returns the {@link StreamException} caught in the decoder thread, or <code>null</code>.
* @see GLMediaEventListener#EVENT_CHANGE_ERR
* @see StreamException
*/
public StreamException getStreamException();
-
- /**
+
+ /**
* Initializes OpenGL related resources.
* <p>
* <a href="#lifecycle">Lifecycle</a>: {@link State#Initialized} -> {@link State#Paused} or {@link State#Initialized}
* </p>
* Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(URI, int, int, int)}.
- *
+ *
* @param gl current GL object. Maybe <code>null</code>, for audio only.
- * @throws IllegalStateException if not invoked in {@link State#Initialized}.
+ * @throws IllegalStateException if not invoked in {@link State#Initialized}.
* @throws StreamException forwarded from the off-thread stream initialization
* @throws GLException in case of difficulties to initialize the GL resources
*/
public void initGL(GL gl) throws IllegalStateException, StreamException, GLException;
-
- /**
+
+ /**
* If implementation uses a {@link AudioSink}, it's instance will be returned.
- * <p>
- * The {@link AudioSink} instance is available after {@link #initStream(URI, int, int, int)},
+ * <p>
+ * The {@link AudioSink} instance is available after {@link #initStream(URI, int, int, int)},
* if used by implementation.
- * </p>
+ * </p>
*/
public AudioSink getAudioSink();
-
+
/**
* Releases the GL and stream resources.
* <p>
@@ -399,11 +399,11 @@ public interface GLMediaPlayer extends TextureSequence {
* Sets the playback speed.
* <p>
* To simplify test, play speed is <i>normalized</i>, i.e.
- * <ul>
- * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
+ * <ul>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
* </ul>
* </p>
- * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
public boolean setPlaySpeed(float rate);
@@ -414,18 +414,18 @@ public interface GLMediaPlayer extends TextureSequence {
* Sets the audio volume, [0f..1f].
* <p>
* To simplify test, volume is <i>normalized</i>, i.e.
- * <ul>
- * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
- * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
+ * <ul>
+ * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
* </ul>
* </p>
- * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
public boolean setAudioVolume(float v);
-
+
/** Returns the audio volume. */
public float getAudioVolume();
-
+
/**
* Starts or resumes the <i>StreamWorker</i> decoding thread.
* <p>
@@ -441,9 +441,9 @@ public interface GLMediaPlayer extends TextureSequence {
* </p>
* <p>
* If a <i>new</i> frame is desired after the next {@link #play()} call,
- * e.g. to make a snapshot of a camera input stream,
+ * e.g. to make a snapshot of a camera input stream,
* <code>flush</code> shall be set to <code>true</code>.
- * </p>
+ * </p>
* @param flush if <code>true</code> flushes the video and audio buffers, otherwise keep them intact.
*/
public State pause(boolean flush);
@@ -454,10 +454,10 @@ public interface GLMediaPlayer extends TextureSequence {
* <p>
* Allowed in state {@link State#Playing} and {@link State#Paused}, otherwise ignored,
* see <a href="#lifecycle">Lifecycle</a>.
- * </p>
- *
- * @param msec absolute desired time position in milliseconds
- * @return time current position in milliseconds, after seeking to the desired position
+ * </p>
+ *
+ * @param msec absolute desired time position in milliseconds
+ * @return time current position in milliseconds, after seeking to the desired position
**/
public int seek(int msec);
@@ -466,39 +466,39 @@ public interface GLMediaPlayer extends TextureSequence {
* @return the current state, either {@link State#Uninitialized}, {@link State#Initialized}, {@link State#Playing} or {@link State#Paused}
*/
public State getState();
-
+
/**
* Return the video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>.
*/
public int getVID();
-
+
/**
* Return the audio stream id, see <a href="#streamIDs">audio and video Stream IDs</a>.
*/
public int getAID();
-
+
/**
- * @return the current decoded frame count since {@link #play()} and {@link #seek(int)}
+ * @return the current decoded frame count since {@link #play()} and {@link #seek(int)}
* as increased by {@link #getNextTexture(GL)} or the decoding thread.
*/
public int getDecodedFrameCount();
-
+
/**
- * @return the current presented frame count since {@link #play()} and {@link #seek(int)}
+ * @return the current presented frame count since {@link #play()} and {@link #seek(int)}
* as increased by {@link #getNextTexture(GL)} for new frames.
*/
public int getPresentedFrameCount();
-
+
/**
- * @return current video presentation timestamp (PTS) in milliseconds of {@link #getLastTexture()}
+ * @return current video presentation timestamp (PTS) in milliseconds of {@link #getLastTexture()}
**/
public int getVideoPTS();
-
+
/**
- * @return current audio presentation timestamp (PTS) in milliseconds.
+ * @return current audio presentation timestamp (PTS) in milliseconds.
**/
public int getAudioPTS();
-
+
/**
* {@inheritDoc}
* <p>
@@ -511,7 +511,7 @@ public interface GLMediaPlayer extends TextureSequence {
/**
* {@inheritDoc}
- *
+ *
* <p>
* In case the current state is not {@link State#Playing}, {@link #getLastTexture()} is returned.
* </p>
@@ -519,25 +519,25 @@ public interface GLMediaPlayer extends TextureSequence {
* See <a href="#synchronization">audio and video synchronization</a>.
* </p>
* @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing}
- *
+ *
* @see #addEventListener(GLMediaEventListener)
* @see GLMediaEventListener#newFrameAvailable(GLMediaPlayer, TextureFrame, long)
*/
@Override
public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException;
-
+
/** Return the stream location, as set by {@link #initStream(URI, int, int, int)}. */
public URI getURI();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the code of the video stream, if available
+ * @return the code of the video stream, if available
*/
public String getVideoCodec();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the code of the audio stream, if available
+ * @return the code of the audio stream, if available
*/
public String getAudioCodec();
@@ -557,25 +557,25 @@ public interface GLMediaPlayer extends TextureSequence {
* @return total duration of stream in msec.
*/
public int getDuration();
-
+
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the overall bitrate of the stream.
+ * @return the overall bitrate of the stream.
*/
public long getStreamBitrate();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return video bitrate
+ * @return video bitrate
*/
public int getVideoBitrate();
-
+
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the audio bitrate
+ * @return the audio bitrate
*/
public int getAudioBitrate();
-
+
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
* @return the framerate of the video
@@ -583,10 +583,10 @@ public interface GLMediaPlayer extends TextureSequence {
public float getFramerate();
/**
- * Returns <code>true</code> if the video frame is oriented in
+ * Returns <code>true</code> if the video frame is oriented in
* OpenGL's coordinate system, <i>origin at bottom left</i>.
* <p>
- * Otherwise returns <code>false</code>, i.e.
+ * Otherwise returns <code>false</code>, i.e.
* video frame is oriented <i>origin at top left</i>.
* </p>
* <p>
@@ -594,14 +594,14 @@ public interface GLMediaPlayer extends TextureSequence {
* but user shall not rely on.
* </p>
* <p>
- * <code>false</code> GL orientation leads to
+ * <code>false</code> GL orientation leads to
* {@link Texture#getMustFlipVertically()} == <code>true</code>,
* as reflected by all {@link TextureFrame}'s {@link Texture}s
- * retrieved via {@link #getLastTexture()} or {@link #getNextTexture(GL)}.
+ * retrieved via {@link #getLastTexture()} or {@link #getNextTexture(GL)}.
* </p>
*/
public boolean isGLOriented();
-
+
/** Returns the width of the video. */
public int getWidth();
@@ -613,7 +613,7 @@ public interface GLMediaPlayer extends TextureSequence {
/** Returns a string represantation of this player's performance values. */
public String getPerfString();
-
+
/** Adds a {@link GLMediaEventListener} to this player. */
public void addEventListener(GLMediaEventListener l);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayerFactory.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayerFactory.java
index c7e1ab5e6..248e265f5 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayerFactory.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayerFactory.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -36,7 +36,7 @@ public class GLMediaPlayerFactory {
private static final String FFMPEGMediaPlayerClazzName = "jogamp.opengl.util.av.impl.FFMPEGMediaPlayer";
private static final String OMXGLMediaPlayerClazzName = "jogamp.opengl.util.av.impl.OMXGLMediaPlayer";
private static final String isAvailableMethodName = "isAvailable";
-
+
public static GLMediaPlayer createDefault() {
final ClassLoader cl = GLMediaPlayerFactory.class.getClassLoader();
GLMediaPlayer sink = create(cl, OMXGLMediaPlayerClazzName);
@@ -54,7 +54,7 @@ public class GLMediaPlayerFactory {
public static GLMediaPlayer createNull() {
return new NullGLMediaPlayer();
}
-
+
public static GLMediaPlayer create(final ClassLoader cl, String implName) {
try {
if(((Boolean)ReflectionUtil.callStaticMethod(implName, isAvailableMethodName, null, null, cl)).booleanValue()) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java
index 9d2ef6572..fb2bdbbcb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -41,22 +41,22 @@ import javax.media.opengl.GL;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.util.GLPixelBuffer;
-/**
- * AWT {@link GLPixelBuffer} backed by an {@link BufferedImage} of type
+/**
+ * AWT {@link GLPixelBuffer} backed by an {@link BufferedImage} of type
* {@link BufferedImage#TYPE_INT_ARGB} or {@link BufferedImage#TYPE_INT_RGB}.
* <p>
* Implementation uses an array backed {@link IntBuffer}.
* </p>
* <p>
- * {@link AWTGLPixelBuffer} can be produced via {@link AWTGLPixelBufferProvider}'s
- * {@link AWTGLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocate(..)}.
+ * {@link AWTGLPixelBuffer} can be produced via {@link AWTGLPixelBufferProvider}'s
+ * {@link AWTGLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocate(..)}.
* </p>
* <p>
* See {@link AWTGLPixelBuffer#requiresNewBuffer(GL, int, int, int)} for {@link #allowRowStride} details.
* </p>
* <p>
* If using <code>allowRowStride == true</code>, user may needs to get the {@link #getAlignedImage(int, int) aligned image}
- * since {@link #requiresNewBuffer(GL, int, int, int)} will allow different width in this case.
+ * since {@link #requiresNewBuffer(GL, int, int, int)} will allow different width in this case.
* </p>
*/
public class AWTGLPixelBuffer extends GLPixelBuffer {
@@ -65,9 +65,9 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
/** The underlying {@link BufferedImage}. */
public final BufferedImage image;
-
+
/**
- *
+ *
* @param pixelAttributes the desired {@link GLPixelAttributes}
* @param width in pixels
* @param height in pixels
@@ -76,26 +76,26 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
* @param image the AWT image
* @param buffer the backing array
* @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. See {@link #requiresNewBuffer(GL, int, int, int)}.
- * If <code>true</code>, user shall decide whether to use a {@link #getAlignedImage(int, int) width-aligned image}.
+ * If <code>true</code>, user shall decide whether to use a {@link #getAlignedImage(int, int) width-aligned image}.
*/
- public AWTGLPixelBuffer(GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, BufferedImage image,
+ public AWTGLPixelBuffer(GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, BufferedImage image,
Buffer buffer, boolean allowRowStride) {
super(pixelAttributes, width, height, depth, pack, buffer, allowRowStride);
this.image = image;
}
-
+
@Override
public void dispose() {
image.flush();
super.dispose();
}
-
+
/**
* Returns a width- and height-aligned image representation sharing data w/ {@link #image}.
* @param width
* @param height
* @return
- * @throws IllegalArgumentException if requested size exceeds image size
+ * @throws IllegalArgumentException if requested size exceeds image size
*/
public BufferedImage getAlignedImage(int width, int height) throws IllegalArgumentException {
if( width * height > image.getWidth() * image.getHeight() ) {
@@ -111,12 +111,12 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
final WritableRaster raster = image.getRaster();
final DataBuffer dataBuffer = raster.getDataBuffer();
final SinglePixelPackedSampleModel sppsm0 = (SinglePixelPackedSampleModel) raster.getSampleModel();
- final SinglePixelPackedSampleModel sppsm1 = new SinglePixelPackedSampleModel(dataBuffer.getDataType(),
+ final SinglePixelPackedSampleModel sppsm1 = new SinglePixelPackedSampleModel(dataBuffer.getDataType(),
width, height, width /* scanLineStride */, sppsm0.getBitMasks());
final WritableRaster raster1 = WritableRaster.createWritableRaster(sppsm1, dataBuffer, null);
return new BufferedImage (cm, raster1, cm.isAlphaPremultiplied(), null);
}
-
+
public StringBuilder toString(StringBuilder sb) {
sb = super.toString(sb);
sb.append(", allowRowStride ").append(allowRowStride).append(", image [").append(image.getWidth()).append("x").append(image.getHeight()).append(", ").append(image.toString()).append("]");
@@ -125,29 +125,29 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
public String toString() {
return "AWTGLPixelBuffer["+toString(null).toString()+"]";
}
-
+
/**
* Provider for {@link AWTGLPixelBuffer} instances.
*/
public static class AWTGLPixelBufferProvider implements GLPixelBufferProvider {
private final boolean allowRowStride;
-
+
/**
- * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not.
+ * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not.
* See {@link #getAllowRowStride()} and {@link AWTGLPixelBuffer#requiresNewBuffer(GL, int, int, int)}.
- * If <code>true</code>, user shall decide whether to use a {@link AWTGLPixelBuffer#getAlignedImage(int, int) width-aligned image}.
+ * If <code>true</code>, user shall decide whether to use a {@link AWTGLPixelBuffer#getAlignedImage(int, int) width-aligned image}.
*/
public AWTGLPixelBufferProvider(boolean allowRowStride) {
- this.allowRowStride = allowRowStride;
+ this.allowRowStride = allowRowStride;
}
@Override
public boolean getAllowRowStride() { return allowRowStride; }
-
+
@Override
public GLPixelAttributes getAttributes(GL gl, int componentCount) {
return 4 == componentCount ? awtPixelAttributesIntRGBA4 : awtPixelAttributesIntRGB3;
}
-
+
/**
* {@inheritDoc}
* <p>
@@ -162,28 +162,28 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
return new AWTGLPixelBuffer(pixelAttributes, width, height, depth, pack, image, ibuffer, allowRowStride);
}
}
-
+
/**
* Provider for singleton {@link AWTGLPixelBuffer} instances.
* <p>
* Provider instance holds the last {@link AWTGLPixelBuffer} instance
* {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated}.
- * A new {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocation}
+ * A new {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocation}
* will return same instance, if a new buffer is not {@link AWTGLPixelBuffer#requiresNewBuffer(GL, int, int, int) required}.
- * The latter is true if size are compatible, hence <code>allowRowStride</code> should be enabled, if possible.
+ * The latter is true if size are compatible, hence <code>allowRowStride</code> should be enabled, if possible.
* </p>
- */
+ */
public static class SingleAWTGLPixelBufferProvider extends AWTGLPixelBufferProvider implements SingletonGLPixelBufferProvider {
private AWTGLPixelBuffer singleRGBA4 = null;
private AWTGLPixelBuffer singleRGB3 = null;
-
+
/**
* @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. See {@link AWTGLPixelBuffer#requiresNewBuffer(GL, int, int, int)}.
*/
public SingleAWTGLPixelBufferProvider(boolean allowRowStride) {
super(allowRowStride);
}
-
+
/**
* {@inheritDoc}
* <p>
@@ -194,7 +194,7 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
public AWTGLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize) {
if( 4 == pixelAttributes.componentCount ) {
if( null == singleRGBA4 || singleRGBA4.requiresNewBuffer(gl, width, height, minByteSize) ) {
- singleRGBA4 = allocateImpl(pixelAttributes, width, height, depth, pack, minByteSize);
+ singleRGBA4 = allocateImpl(pixelAttributes, width, height, depth, pack, minByteSize);
}
return singleRGBA4;
} else {
@@ -204,33 +204,33 @@ public class AWTGLPixelBuffer extends GLPixelBuffer {
return singleRGB3;
}
}
-
+
private AWTGLPixelBuffer allocateImpl(GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize) {
final BufferedImage image = new BufferedImage(width, height, 4 == pixelAttributes.componentCount ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB);
final int[] readBackIntBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
final Buffer ibuffer = IntBuffer.wrap( readBackIntBuffer );
return new AWTGLPixelBuffer(pixelAttributes, width, height, depth, pack, image, ibuffer, getAllowRowStride());
}
-
- /** Return the last {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated} {@link AWTGLPixelBuffer} w/ {@link GLPixelAttributes#componentCount}. */
+
+ /** Return the last {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated} {@link AWTGLPixelBuffer} w/ {@link GLPixelAttributes#componentCount}. */
public AWTGLPixelBuffer getSingleBuffer(GLPixelAttributes pixelAttributes) {
return 4 == pixelAttributes.componentCount ? singleRGBA4 : singleRGB3;
}
-
- /**
+
+ /**
* Initializes the single {@link AWTGLPixelBuffer} w/ a given size, if not yet {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated}.
* @return the newly initialized single {@link AWTGLPixelBuffer}, or null if already allocated.
*/
public AWTGLPixelBuffer initSingleton(int componentCount, int width, int height, int depth, boolean pack) {
if( 4 == componentCount ) {
if( null != singleRGBA4 ) {
- return null;
+ return null;
}
singleRGBA4 = allocateImpl(AWTGLPixelBuffer.awtPixelAttributesIntRGBA4, width, height, depth, pack, 0);
return singleRGBA4;
} else {
if( null != singleRGB3 ) {
- return null;
+ return null;
}
singleRGB3 = allocateImpl(AWTGLPixelBuffer.awtPixelAttributesIntRGB3, width, height, depth, pack, 0);
return singleRGB3;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java
index e85f04092..f5d31a132 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -42,7 +42,7 @@ import com.jogamp.opengl.util.GLReadBufferUtil;
public class AWTGLReadBufferUtil extends GLReadBufferUtil {
/**
* {@inheritDoc}
- *
+ *
* @param alpha
*/
public AWTGLReadBufferUtil(GLProfile glp, boolean alpha) {
@@ -50,7 +50,7 @@ public class AWTGLReadBufferUtil extends GLReadBufferUtil {
}
public AWTGLPixelBuffer getAWTGLPixelBuffer() { return (AWTGLPixelBuffer)this.getPixelBuffer(); }
-
+
public BufferedImage readPixelsToBufferedImage(GL gl, boolean awtOrientation) {
return readPixelsToBufferedImage(gl, 0, 0, 0, 0, awtOrientation);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/ImageUtil.java b/src/jogl/classes/com/jogamp/opengl/util/awt/ImageUtil.java
index a3139b16a..df3cc4a39 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/ImageUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/ImageUtil.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -54,7 +54,7 @@ public class ImageUtil {
WritableRaster raster = image.getRaster();
Object scanline1 = null;
Object scanline2 = null;
-
+
for (int i = 0; i < image.getHeight() / 2; i++) {
scanline1 = raster.getDataElements(0, i, image.getWidth(), 1, scanline1);
scanline2 = raster.getDataElements(0, image.getHeight() - i - 1, image.getWidth(), 1, scanline2);
@@ -97,21 +97,21 @@ public class ImageUtil {
if (thumbWidth > image.getWidth()) {
throw new IllegalArgumentException("Thumbnail width must be greater than image width");
}
-
+
if (thumbWidth == image.getWidth()) {
return image;
}
-
+
float ratio = (float) image.getWidth() / (float) image.getHeight();
int width = image.getWidth();
BufferedImage thumb = image;
-
+
do {
width /= 2;
if (width < thumbWidth) {
width = thumbWidth;
}
-
+
BufferedImage temp = createCompatibleImage(width, (int) (width / ratio));
Graphics2D g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
@@ -120,7 +120,7 @@ public class ImageUtil {
g2.dispose();
thumb = temp;
} while (width != thumbWidth);
-
+
return thumb;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/Overlay.java b/src/jogl/classes/com/jogamp/opengl/util/awt/Overlay.java
index 73d694cd9..931f59869 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/Overlay.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/Overlay.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
index 2ffc27260..f686b672a 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2013 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,7 +29,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -56,18 +56,18 @@ import com.jogamp.opengl.GLExtensions;
import com.jogamp.opengl.util.GLPixelStorageModes;
import com.jogamp.opengl.util.TGAWriter;
-/**
+/**
* Utilities for taking screenshots of OpenGL applications.
- * @deprecated Please consider using {@link com.jogamp.opengl.util.GLReadBufferUtil},
- * which is AWT independent and does not require a CPU based vertical image flip
+ * @deprecated Please consider using {@link com.jogamp.opengl.util.GLReadBufferUtil},
+ * which is AWT independent and does not require a CPU based vertical image flip
* in case drawable {@link GLDrawable#isGLOriented() is in OpenGL orientation}.
- * Further more you may use {@link AWTGLReadBufferUtil} to read out
+ * Further more you may use {@link AWTGLReadBufferUtil} to read out
* the framebuffer into a BufferedImage for further AWT processing.
*/
public class Screenshot {
private Screenshot() {}
- /**
+ /**
* Takes a fast screenshot of the current OpenGL drawable to a Targa
* file. Requires the OpenGL context for the desired drawable to be
* current. Takes the screenshot from the last assigned read buffer,
@@ -94,7 +94,7 @@ public class Screenshot {
writeToTargaFile(file, width, height, false);
}
- /**
+ /**
* Takes a fast screenshot of the current OpenGL drawable to a Targa
* file. Requires the OpenGL context for the desired drawable to be
* current. Takes the screenshot from the last assigned read buffer,
@@ -122,7 +122,7 @@ public class Screenshot {
writeToTargaFile(file, 0, 0, width, height, alpha);
}
- /**
+ /**
* Takes a fast screenshot of the current OpenGL drawable to a Targa
* file. Requires the OpenGL context for the desired drawable to be
* current. Takes the screenshot from the last assigned read buffer,
@@ -410,5 +410,5 @@ public class Screenshot {
if (!gl.isExtensionAvailable(GLExtensions.EXT_abgr)) {
throw new IllegalArgumentException("Saving alpha channel requires GL_EXT_abgr");
}
- }
+ }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
index c67141525..6e504c089 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
@@ -129,7 +129,7 @@ import jogamp.opengl.Debug;
*/
public class TextRenderer {
private static final boolean DEBUG;
-
+
static {
Debug.initSingleton();
DEBUG = Debug.isPropertyDefined("jogl.debug.TextRenderer", true);
@@ -200,10 +200,10 @@ public class TextRenderer {
// Debugging purposes only
private boolean debugged;
Pipelined_QuadRenderer mPipelinedQuadRenderer;
-
+
//emzic: added boolean flag
private boolean useVertexArrays = true;
-
+
//emzic: added boolean flag
private boolean isExtensionAvailable_GL_VERSION_1_5;
private boolean checkFor_isExtensionAvailable_GL_VERSION_1_5;
@@ -707,7 +707,7 @@ public class TextRenderer {
/**
* emzic: here the call to glBindBuffer crashes on certain graphicscard/driver combinations
* this is why the ugly try-catch block has been added, which falls back to the old textrenderer
- *
+ *
* @param ortho
* @throws GLException
*/
@@ -891,7 +891,7 @@ public class TextRenderer {
data.markUsed();
Rectangle2D origRect = data.origRect();
-
+
// Align the leftmost point of the baseline to the (x, y, z) coordinate requested
renderer.draw3DRect(x - (scaleFactor * data.origOriginX()),
y - (scaleFactor * ((float) origRect.getHeight() - data.origOriginY())), z,
@@ -1715,7 +1715,7 @@ public class TextRenderer {
return glyph;
}
}
-
+
private static class CharacterCache {
private CharacterCache() {
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
index 922fc69c1..26e1eb041 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,11 +29,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -407,7 +407,7 @@ public class TextureRenderer {
this.a = a;
gl.glColor4f(this.r, this.g, this.b, this.a);
- }
+ }
private float[] compArray;
/** Changes the current color of this TextureRenderer to the
@@ -437,7 +437,7 @@ public class TextureRenderer {
@param screenx the on-screen x coordinate at which to draw the rectangle
@param screeny the on-screen y coordinate (relative to lower left) at
which to draw the rectangle
-
+
@throws GLException If an OpenGL context is not current when this method is called
*/
public void drawOrthoRect(int screenx, int screeny) throws GLException {
@@ -459,7 +459,7 @@ public class TextureRenderer {
rectangle to draw
@param width the width of the rectangle to draw
@param height the height of the rectangle to draw
-
+
@throws GLException If an OpenGL context is not current when this method is called
*/
public void drawOrthoRect(int screenx, int screeny,
@@ -490,7 +490,7 @@ public class TextureRenderer {
@param height the height in texels of the rectangle to draw
@param scaleFactor the scale factor to apply (multiplicatively)
to the size of the drawn rectangle
-
+
@throws GLException If an OpenGL context is not current when this method is called
*/
public void draw3DRect(float x, float y, float z,
@@ -518,7 +518,7 @@ public class TextureRenderer {
OpenGL texture to the screen, if the application intends to draw
them as a flat overlay on to the screen. Must be used if {@link
#beginOrthoRendering} is used to set up the rendering stage for
- this overlay.
+ this overlay.
@throws GLException If an OpenGL context is not current when this method is called
*/
@@ -552,7 +552,7 @@ public class TextureRenderer {
private void beginRendering(boolean ortho, int width, int height, boolean disableDepthTestForOrtho) {
GL2 gl = GLContext.getCurrentGL().getGL2();
- int attribBits =
+ int attribBits =
GL2.GL_ENABLE_BIT | GL2.GL_TEXTURE_BIT | GL2.GL_COLOR_BUFFER_BIT |
(ortho ? (GL2.GL_DEPTH_BUFFER_BIT | GL2.GL_TRANSFORM_BIT) : 0);
gl.glPushAttrib(attribBits);
@@ -622,7 +622,7 @@ public class TextureRenderer {
// Infer the internal format if not an intensity texture
int internalFormat = (intensity ? GL2.GL_INTENSITY : 0);
- int imageType =
+ int imageType =
(intensity ? BufferedImage.TYPE_BYTE_GRAY :
(alpha ? BufferedImage.TYPE_INT_ARGB_PRE : BufferedImage.TYPE_INT_RGB));
image = new BufferedImage(width, height, imageType);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapCharRec.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapCharRec.java
index 34685e1b2..e8df6aaec 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapCharRec.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapCharRec.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,8 +41,8 @@ package com.jogamp.opengl.util.gl2;
/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
class BitmapCharRec {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapFontRec.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapFontRec.java
index 18f7d3b28..d4ee12b32 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapFontRec.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/BitmapFontRec.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,8 +41,8 @@ package com.jogamp.opengl.util.gl2;
/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
class BitmapFontRec {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/CoordRec.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/CoordRec.java
index 9ad95ec03..5e26e0d14 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/CoordRec.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/CoordRec.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,8 +41,8 @@ package com.jogamp.opengl.util.gl2;
/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
class CoordRec {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUT.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUT.java
index 010ce6699..42529f3f1 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUT.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUT.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -163,7 +163,7 @@ public class GLUT {
public void glutSolidCylinder(double radius, double height, int slices, int stacks) {
GL2 gl = GLUgl2.getCurrentGL2();
-
+
// Prepare table of points for drawing end caps
double [] x = new double[slices];
double [] y = new double[slices];
@@ -174,7 +174,7 @@ public class GLUT {
x[i] = Math.cos(angle) * radius;
y[i] = Math.sin(angle) * radius;
}
-
+
// Draw bottom cap
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glNormal3d(0,0,-1);
@@ -184,7 +184,7 @@ public class GLUT {
}
gl.glVertex3d(x[0], y[0], 0);
gl.glEnd();
-
+
// Draw top cap
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glNormal3d(0,0,1);
@@ -194,7 +194,7 @@ public class GLUT {
}
gl.glVertex3d(x[0], y[0], height);
gl.glEnd();
-
+
// Draw walls
quadObjInit(glu);
glu.gluQuadricDrawStyle(quadObj, GLU.GLU_FILL);
@@ -262,7 +262,7 @@ public class GLUT {
/**
* Renders the teapot as a solid shape of the specified size. The teapot is
* created in a way that replicates the C GLUT implementation.
- *
+ *
* @param scale
* the factor by which to scale the teapot
*/
@@ -278,7 +278,7 @@ public class GLUT {
* instead of the y=-1 plane). Both surface normals and texture coordinates
* for the teapot are generated. The teapot is generated with OpenGL
* evaluators.
- *
+ *
* @param scale
* the factor by which to scale the teapot
* @param cStyle
@@ -292,14 +292,14 @@ public class GLUT {
/**
* Renders the teapot as a wireframe shape of the specified size. The teapot
* is created in a way that replicates the C GLUT implementation.
- *
+ *
* @param scale
* the factor by which to scale the teapot
*/
public void glutWireTeapot(double scale) {
glutWireTeapot(scale, true);
}
-
+
/**
* Renders the teapot as a wireframe shape of the specified size. The teapot
* can either be created in a way that is backward-compatible with the
@@ -308,7 +308,7 @@ public class GLUT {
* plane, instead of the y=-1 plane). Both surface normals and texture
* coordinates for the teapot are generated. The teapot is generated with
* OpenGL evaluators.
- *
+ *
* @param scale
* the factor by which to scale the teapot
* @param cStyle
@@ -356,7 +356,7 @@ public class GLUT {
int[] skiprows = new int[1];
int[] skippixels = new int[1];
int[] alignment = new int[1];
- beginBitmap(gl,
+ beginBitmap(gl,
swapbytes,
lsbfirst,
rowlength,
@@ -367,7 +367,7 @@ public class GLUT {
for (int i = 0; i < len; i++) {
bitmapCharacterImpl(gl, font, string.charAt(i));
}
- endBitmap(gl,
+ endBitmap(gl,
swapbytes,
lsbfirst,
rowlength,
@@ -502,7 +502,7 @@ public class GLUT {
gl.glEnd( );
}
}
-
+
/**
This function draws a solid-shaded dodecahedron
whose facets are rhombic and
@@ -522,7 +522,7 @@ public class GLUT {
}
gl.glEnd( );
}
-
+
//----------------------------------------------------------------------
// Internals only below this point
//
@@ -879,7 +879,7 @@ public class GLUT {
}
/* rhombic dodecahedron data: */
-
+
private static final double rdod_r[][] =
{
{ 0.0, 0.0, 1.0 },
@@ -897,7 +897,7 @@ public class GLUT {
{ 0.000000000000, -0.707106781187, -0.5 },
{ 0.0, 0.0, -1.0 }
};
-
+
private static final int rdod_v[][] =
{
{ 0, 1, 5, 2 },
@@ -913,7 +913,7 @@ public class GLUT {
{ 7, 11, 13, 12 },
{ 8, 12, 13, 9 }
};
-
+
private static final double rdod_n[][] =
{
{ 0.353553390594, 0.353553390594, 0.5 },
@@ -929,7 +929,7 @@ public class GLUT {
{ -0.353553390594, -0.353553390594, -0.5 },
{ 0.353553390594, -0.353553390594, -0.5 }
};
-
+
/* tetrahedron data: */
private static final float T = 1.73205080756887729f;
@@ -1124,7 +1124,7 @@ public class GLUT {
float[] r = new float[4*4*3];
float[] s = new float[4*4*3];
int i, j, k, l;
-
+
gl.glPushAttrib(GL2.GL_ENABLE_BIT | GL2.GL_EVAL_BIT | GL2.GL_POLYGON_BIT);
gl.glEnable(GL2.GL_AUTO_NORMAL);
gl.glEnable(GL2.GL_NORMALIZE);
@@ -1183,7 +1183,7 @@ public class GLUT {
gl.glPopMatrix();
gl.glPopAttrib();
}
-
+
private static void evaluateTeapotMesh(GL2 gl,
int grid,
int type,
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap8x13.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap8x13.java
index 07ded652a..c24483777 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap8x13.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap8x13.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap9x15.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap9x15.java
index 5d357f3f7..62af3b631 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap9x15.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap9x15.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica10.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica10.java
index b9c7e6e50..5f06d697e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica10.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica10.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica12.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica12.java
index bc86f6216..8326d6461 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica12.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica12.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica18.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica18.java
index 1b2e69ba4..cb11f6bec 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica18.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapHelvetica18.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman10.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman10.java
index f753b56f7..17cbd0796 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman10.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman10.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman24.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman24.java
index 073e6e673..9cc2bdc3a 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman24.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmapTimesRoman24.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeMonoRoman.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeMonoRoman.java
index b8296924e..3587ca992 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeMonoRoman.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeMonoRoman.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeRoman.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeRoman.java
index 94fa1c4fd..cf51ddd3c 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeRoman.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTStrokeRoman.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeCharRec.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeCharRec.java
index af3d538ae..515212f0e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeCharRec.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeCharRec.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,8 +41,8 @@ package com.jogamp.opengl.util.gl2;
/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
class StrokeCharRec {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeFontRec.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeFontRec.java
index d3195f24d..5335c8523 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeFontRec.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeFontRec.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,8 +41,8 @@ package com.jogamp.opengl.util.gl2;
/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
class StrokeFontRec {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeRec.java b/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeRec.java
index 8796e8b08..b0c91c696 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeRec.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/gl2/StrokeRec.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,14 +41,14 @@ package com.jogamp.opengl.util.gl2;
/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
class StrokeRec {
public int num_coords;
public CoordRec[] coord;
-
+
public StrokeRec(int num_coords,
CoordRec[] coord) {
this.num_coords = num_coords;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index edc3d2677..68c1d0fec 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -62,7 +62,7 @@ import com.jogamp.common.util.VersionNumber;
* A documented example of how to use this code is available
* {@link #create(GL2ES2, int, Class, String, String, String, boolean) here} and
* {@link #create(GL2ES2, int, int, Class, String, String[], String, String) here}.
- * </p>
+ * </p>
*/
public class ShaderCode {
public static final boolean DEBUG = Debug.debug("GLSLCode");
@@ -70,22 +70,22 @@ public class ShaderCode {
/** Unique resource suffix for {@link GL2ES2#GL_VERTEX_SHADER} in source code: <code>vp</code> */
public static final String SUFFIX_VERTEX_SOURCE = "vp" ;
-
+
/** Unique resource suffix for {@link GL2ES2#GL_VERTEX_SHADER} in binary: <code>bvp</code> */
public static final String SUFFIX_VERTEX_BINARY = "bvp" ;
-
+
/** Unique resource suffix for {@link GL3#GL_GEOMETRY_SHADER} in source code: <code>gp</code> */
public static final String SUFFIX_GEOMETRY_SOURCE = "gp" ;
-
+
/** Unique resource suffix for {@link GL3#GL_GEOMETRY_SHADER} in binary: <code>bgp</code> */
public static final String SUFFIX_GEOMETRY_BINARY = "bgp" ;
-
+
/** Unique resource suffix for {@link GL2ES2#GL_FRAGMENT_SHADER} in source code: <code>fp</code> */
public static final String SUFFIX_FRAGMENT_SOURCE = "fp" ;
-
+
/** Unique resource suffix for {@link GL2ES2#GL_FRAGMENT_SHADER} in binary: <code>bfp</code> */
public static final String SUFFIX_FRAGMENT_BINARY = "bfp" ;
-
+
/** Unique relative path for binary shader resources for {@link GLES2#GL_NVIDIA_PLATFORM_BINARY_NV NVIDIA}: <code>nvidia</code> */
public static final String SUB_PATH_NVIDIA = "nvidia" ;
@@ -94,7 +94,7 @@ public class ShaderCode {
* @param count number of shaders
* @param source CharSequence array containing the shader sources, organized as <code>source[count][strings-per-shader]</code>.
* May be either an immutable <code>String</code> - or mutable <code>StringBuilder</code> array.
- *
+ *
* @throws IllegalArgumentException if <code>count</count> and <code>source.length</code> do not match
*/
public ShaderCode(int type, int count, CharSequence[][] source) {
@@ -125,7 +125,7 @@ public class ShaderCode {
/**
* @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
- * @param binary binary buffer containing the shader binaries,
+ * @param binary binary buffer containing the shader binaries,
*/
public ShaderCode(int type, int count, int binFormat, Buffer binary) {
switch (type) {
@@ -147,19 +147,19 @@ public class ShaderCode {
/**
* Creates a complete {@link ShaderCode} object while reading all shader source of <code>sourceFiles</code>,
* which location is resolved using the <code>context</code> class, see {@link #readShaderSource(Class, String)}.
- *
+ *
* @param gl current GL object to determine whether a shader compiler is available. If null, no validation is performed.
* @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param context class used to help resolving the source location
* @param sourceFiles array of source locations, organized as <code>sourceFiles[count]</code>
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
- * which can be edited later on at the costs of a String conversion when passing to
+ * which can be edited later on at the costs of a String conversion when passing to
* {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
* If <code>false</code> method returns an immutable <code>String</code> instance,
* which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
* at no additional costs.
- *
+ *
* @throws IllegalArgumentException if <code>count</count> and <code>sourceFiles.length</code> do not match
* @see #readShaderSource(Class, String)
*/
@@ -192,16 +192,16 @@ public class ShaderCode {
/**
* Creates a complete {@link ShaderCode} object while reading the shader binary of <code>binaryFile</code>,
* which location is resolved using the <code>context</code> class, see {@link #readShaderBinary(Class, String)}.
- *
+ *
* @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param context class used to help resolving the source location
* @param binFormat a valid native binary format as they can be queried by {@link ShaderUtil#getShaderBinaryFormats(GL)}.
* @param sourceFiles array of source locations, organized as <code>sourceFiles[count]</code>
- *
+ *
* @see #readShaderBinary(Class, String)
* @see ShaderUtil#getShaderBinaryFormats(GL)
- */
+ */
public static ShaderCode create(int type, int count, Class<?> context, int binFormat, String binaryFile) {
ByteBuffer shaderBinary = null;
if(null!=binaryFile && 0<=binFormat) {
@@ -231,12 +231,12 @@ public class ShaderCode {
* <li>{@link GL2ES2#GL_VERTEX_SHADER vertex}: {@link #SUFFIX_VERTEX_BINARY}</li>
* <li>{@link GL2ES2#GL_FRAGMENT_SHADER fragment}: {@link #SUFFIX_FRAGMENT_BINARY}</li>
* <li>{@link GL3#GL_GEOMETRY_SHADER geometry}: {@link #SUFFIX_GEOMETRY_BINARY}</li></ul></li>
- * </ul>
- * @param binary true for a binary resource, false for a source resource
+ * </ul>
+ * @param binary true for a binary resource, false for a source resource
* @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
- *
+ *
* @throws GLException if <code>type</code> is not supported
- *
+ *
* @see #create(GL2ES2, int, Class, String, String, String, boolean)
*/
public static String getFileSuffix(boolean binary, int type) {
@@ -252,16 +252,16 @@ public class ShaderCode {
}
}
- /**
+ /**
* Returns a unique relative path for binary shader resources as follows:
* <ul>
* <li>{@link GLES2#GL_NVIDIA_PLATFORM_BINARY_NV NVIDIA}: {@link #SUB_PATH_NVIDIA}</li>
* </ul>
- *
+ *
* @throws GLException if <code>binFormat</code> is not supported
- *
+ *
* @see #create(GL2ES2, int, Class, String, String, String, boolean)
- */
+ */
public static String getBinarySubPath(int binFormat) {
switch (binFormat) {
case GLES2.GL_NVIDIA_PLATFORM_BINARY_NV:
@@ -272,42 +272,42 @@ public class ShaderCode {
}
/**
- * Convenient creation method for instantiating a complete {@link ShaderCode} object
- * either from source code using {@link #create(GL2ES2, int, int, Class, String[])},
+ * Convenient creation method for instantiating a complete {@link ShaderCode} object
+ * either from source code using {@link #create(GL2ES2, int, int, Class, String[])},
* or from a binary code using {@link #create(int, int, Class, int, String)},
* whatever is available first.
* <p>
- * The source and binary location names are expected w/o suffixes which are
+ * The source and binary location names are expected w/o suffixes which are
* resolved and appended using {@link #getFileSuffix(boolean, int)}.
* </p>
* <p>
* Additionally, the binary resource is expected within a subfolder of <code>binRoot</code>
* which reflects the vendor specific binary format, see {@link #getBinarySubPath(int)}.
* All {@link ShaderUtil#getShaderBinaryFormats(GL)} are being iterated
- * using the binary subfolder, the first existing resource is being used.
+ * using the binary subfolder, the first existing resource is being used.
* </p>
- *
+ *
* Example:
* <pre>
* Your std JVM layout (plain or within a JAR):
- *
+ *
* org/test/glsl/MyShaderTest.class
* org/test/glsl/shader/vertex.vp
* org/test/glsl/shader/fragment.fp
* org/test/glsl/shader/bin/nvidia/vertex.bvp
* org/test/glsl/shader/bin/nvidia/fragment.bfp
- *
+ *
* Your Android APK layout:
- *
+ *
* classes.dex
* assets/org/test/glsl/shader/vertex.vp
* assets/org/test/glsl/shader/fragment.fp
* assets/org/test/glsl/shader/bin/nvidia/vertex.bvp
* assets/org/test/glsl/shader/bin/nvidia/fragment.bfp
* ...
- *
+ *
* Your invocation in org/test/glsl/MyShaderTest.java:
- *
+ *
* ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(),
* "shader", new String[] { "vertex" }, "shader/bin", "vertex");
* ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(),
@@ -318,11 +318,11 @@ public class ShaderCode {
* st.attachShaderProgram(gl, sp0, true);
* </pre>
* A simplified entry point is {@link #create(GL2ES2, int, Class, String, String, String, boolean)}.
- *
+ *
* <p>
* The location is finally being resolved using the <code>context</code> class, see {@link #readShaderBinary(Class, String)}.
* </p>
- *
+ *
* @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
* or to determine the shader binary format (if <code>binary</code> is used).
* @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
@@ -333,22 +333,22 @@ public class ShaderCode {
* @param binRoot relative <i>root</i> path for <code>binBasenames</code>
* @param binBasename basename w/o path or suffix relative to <code>binRoot</code> for the shader's binary code
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
- * which can be edited later on at the costs of a String conversion when passing to
+ * which can be edited later on at the costs of a String conversion when passing to
* {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
* If <code>false</code> method returns an immutable <code>String</code> instance,
* which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
* at no additional costs.
- *
+ *
* @throws IllegalArgumentException if <code>count</count> and <code>srcBasenames.length</code> do not match
- *
+ *
* @see #create(GL2ES2, int, int, Class, String[])
* @see #create(int, int, Class, int, String)
* @see #readShaderSource(Class, String)
* @see #getFileSuffix(boolean, int)
* @see ShaderUtil#getShaderBinaryFormats(GL)
* @see #getBinarySubPath(int)
- */
- public static ShaderCode create(GL2ES2 gl, int type, int count, Class<?> context,
+ */
+ public static ShaderCode create(GL2ES2 gl, int type, int count, Class<?> context,
String srcRoot, String[] srcBasenames, String binRoot, String binBasename,
boolean mutableStringBuilder) {
ShaderCode res = null;
@@ -391,28 +391,28 @@ public class ShaderCode {
/**
* Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String)}.
* <br>
- *
+ *
* Example:
* <pre>
* Your std JVM layout (plain or within a JAR):
- *
+ *
* org/test/glsl/MyShaderTest.class
* org/test/glsl/shader/vertex.vp
* org/test/glsl/shader/fragment.fp
* org/test/glsl/shader/bin/nvidia/vertex.bvp
* org/test/glsl/shader/bin/nvidia/fragment.bfp
- *
+ *
* Your Android APK layout:
- *
+ *
* classes.dex
* assets/org/test/glsl/shader/vertex.vp
* assets/org/test/glsl/shader/fragment.fp
* assets/org/test/glsl/shader/bin/nvidia/vertex.bvp
* assets/org/test/glsl/shader/bin/nvidia/fragment.bfp
* ...
- *
+ *
* Your invocation in org/test/glsl/MyShaderTest.java:
- *
+ *
* ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
* "shader", "shader/bin", "vertex");
* ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
@@ -422,7 +422,7 @@ public class ShaderCode {
* sp0.add(gl, fp0, System.err);
* st.attachShaderProgram(gl, sp0, true);
* </pre>
- *
+ *
* @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
* or to determine the shader binary format (if <code>binary</code> is used).
* @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
@@ -433,20 +433,20 @@ public class ShaderCode {
* @param basenames basename w/o path or suffix relative to <code>srcRoot</code> and <code>binRoot</code>
* for the shader's source and binary code.
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
- * which can be edited later on at the costs of a String conversion when passing to
+ * which can be edited later on at the costs of a String conversion when passing to
* {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
* If <code>false</code> method returns an immutable <code>String</code> instance,
* which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
* at no additional costs.
* @throws IllegalArgumentException if <code>count</count> is not 1
- *
+ *
* @see #create(GL2ES2, int, int, Class, String, String[], String, String)
- */
- public static ShaderCode create(GL2ES2 gl, int type, Class<?> context,
+ */
+ public static ShaderCode create(GL2ES2 gl, int type, Class<?> context,
String srcRoot, String binRoot, String basename, boolean mutableStringBuilder) {
- return create(gl, type, 1, context, srcRoot, new String[] { basename }, binRoot, basename, mutableStringBuilder );
+ return create(gl, type, 1, context, srcRoot, new String[] { basename }, binRoot, basename, mutableStringBuilder );
}
-
+
/**
* returns the uniq shader id as an integer
*/
@@ -455,7 +455,7 @@ public class ShaderCode {
public int shaderType() { return shaderType; }
public String shaderTypeStr() { return shaderTypeStr(shaderType); }
- public static String shaderTypeStr(int type) {
+ public static String shaderTypeStr(int type) {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
return "VERTEX_SHADER";
@@ -553,7 +553,7 @@ public class ShaderCode {
} else {
CharSequence[] src = shaderSource[i];
int lineno=0;
-
+
for(int j=0; j<src.length; j++) {
out.printf("%4d: // Segment %d/%d: \n", lineno, j, src.length);
final BufferedReader reader = new BufferedReader(new StringReader(src[j].toString()));
@@ -569,19 +569,19 @@ public class ShaderCode {
out.println("--------------------------------------------------------------");
}
}
-
+
/**
* Adds <code>data</code> after the line containing <code>tag</code>.
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- *
+ *
* @param shaderIdx the shader index to be used.
* @param tag search string
* @param fromIndex start search <code>tag</code> begininig with this index
* @param data the text to be inserted. Shall end with an EOL '\n' character.
* @return index after the inserted <code>data</code>
- *
+ *
* @throws IllegalStateException if the shader source's CharSequence is immutable, i.e. not of type <code>StringBuilder</code>
*/
public int insertShaderSource(int shaderIdx, String tag, int fromIndex, CharSequence data) {
@@ -595,7 +595,7 @@ public class ShaderCode {
final int sourceCount = (null!=shaderSource)?shaderSource.length:0;
if(shaderIdx>=sourceCount) {
throw new IndexOutOfBoundsException("shaderIdx not within source bounds [0.."+(sourceCount-1)+"]: "+shaderIdx);
- }
+ }
final CharSequence[] src = shaderSource[shaderIdx];
int curEndIndex = 0;
for(int j=0; j<src.length; j++) {
@@ -603,8 +603,8 @@ public class ShaderCode {
throw new IllegalStateException("shader source not a mutable StringBuilder, but CharSequence of type: "+src[j].getClass().getName());
}
final StringBuilder sb = (StringBuilder)src[j];
- curEndIndex += sb.length();
- if(fromIndex < curEndIndex) {
+ curEndIndex += sb.length();
+ if(fromIndex < curEndIndex) {
int insertIdx = sb.indexOf(tag, fromIndex);
if(0<=insertIdx) {
insertIdx += tag.length();
@@ -630,15 +630,15 @@ public class ShaderCode {
* Replaces <code>oldName</code> with <code>newName</code> in all shader sources.
* <p>
* In case <code>oldName</code> and <code>newName</code> are equal, no action is performed.
- * </p>
+ * </p>
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- *
+ *
* @param oldName the to be replace string
* @param newName the replacement string
* @return the number of replacements
- *
+ *
* @throws IllegalStateException if the shader source's CharSequence is immutable, i.e. not of type <code>StringBuilder</code>
*/
public int replaceInShaderSource(String oldName, String newName) {
@@ -675,18 +675,18 @@ public class ShaderCode {
}
return num;
}
-
+
/**
* Adds <code>data</code> at <code>offset</code> in shader source for shader <code>shaderIdx</code>.
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- *
+ *
* @param shaderIdx the shader index to be used.
* @param position in shader source segments of shader <code>shaderIdx</code>
* @param data the text to be inserted. Shall end with an EOL '\n' character
* @return index after the inserted <code>data</code>
- *
+ *
* @throws IllegalStateException if the shader source's CharSequence is immutable, i.e. not of type <code>StringBuilder</code>
*/
public int insertShaderSource(int shaderIdx, int position, CharSequence data) {
@@ -700,7 +700,7 @@ public class ShaderCode {
final int sourceCount = (null!=shaderSource)?shaderSource.length:0;
if(shaderIdx>=sourceCount) {
throw new IndexOutOfBoundsException("shaderIdx not within source bounds [0.."+(sourceCount-1)+"]: "+shaderIdx);
- }
+ }
final CharSequence[] src = shaderSource[shaderIdx];
int curEndIndex = 0;
for(int j=0; j<src.length; j++) {
@@ -708,8 +708,8 @@ public class ShaderCode {
throw new IllegalStateException("shader source not a mutable StringBuilder, but CharSequence of type: "+src[j].getClass().getName());
}
final StringBuilder sb = (StringBuilder)src[j];
- curEndIndex += sb.length();
- if(position < curEndIndex) {
+ curEndIndex += sb.length();
+ if(position < curEndIndex) {
sb.insert(position, data);
return position+data.length();
}
@@ -734,12 +734,12 @@ public class ShaderCode {
if (line.startsWith("#include ")) {
String includeFile = line.substring(9).trim();
URLConnection nextConn = null;
-
+
// Try relative of current shader location
nextConn = IOUtil.openURL(IOUtil.getRelativeOf(conn.getURL(), includeFile), "ShaderCode.relativeOf ");
if (nextConn == null) {
// Try relative of class and absolute
- nextConn = IOUtil.getResource(context, includeFile);
+ nextConn = IOUtil.getResource(context, includeFile);
}
if (nextConn == null) {
// Fail
@@ -757,7 +757,7 @@ public class ShaderCode {
}
/**
- *
+ *
* @param context
* @param conn
* @param result
@@ -766,7 +766,7 @@ public class ShaderCode {
public static void readShaderSource(Class<?> context, URLConnection conn, StringBuilder result) throws IOException {
readShaderSource(context, conn, result, 0);
}
-
+
/**
* Reads shader source located in <code>path</code>,
* either relative to the <code>context</code> class or absolute <i>as-is</i>.
@@ -774,21 +774,21 @@ public class ShaderCode {
* Final location lookup is performed via {@link ClassLoader#getResource(String)} and {@link ClassLoader#getSystemResource(String)},
* see {@link IOUtil#getResource(Class, String)}.
* </p>
- *
+ *
* @param context class used to help resolve the source location
* @param path location of shader source
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
- * which can be edited later on at the costs of a String conversion when passing to
+ * which can be edited later on at the costs of a String conversion when passing to
* {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
* If <code>false</code> method returns an immutable <code>String</code> instance,
* which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
* at no additional costs.
- * @throws IOException
- *
+ * @throws IOException
+ *
* @see IOUtil#getResource(Class, String)
- */
+ */
public static CharSequence readShaderSource(Class<?> context, String path, boolean mutableStringBuilder) throws IOException {
- URLConnection conn = IOUtil.getResource(context, path);
+ URLConnection conn = IOUtil.getResource(context, path);
if (conn == null) {
return null;
}
@@ -798,17 +798,17 @@ public class ShaderCode {
}
/**
- * Reads shader binary located in <code>path</code>,
+ * Reads shader binary located in <code>path</code>,
* either relative to the <code>context</code> class or absolute <i>as-is</i>.
* <p>
* Final location lookup is perfomed via {@link ClassLoader#getResource(String)} and {@link ClassLoader#getSystemResource(String)},
* see {@link IOUtil#getResource(Class, String)}.
* </p>
- *
+ *
* @param context class used to help resolve the source location
* @param path location of shader binary
- * @throws IOException
- *
+ * @throws IOException
+ *
* @see IOUtil#getResource(Class, String)
*/
public static ByteBuffer readShaderBinary(Class<?> context, String path) throws IOException {
@@ -824,41 +824,41 @@ public class ShaderCode {
}
}
- // Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
+ // Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
/** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader}: {@value #es2_default_precision_vp} */
public static final String es2_default_precision_vp = "\nprecision highp float;\nprecision highp int;\n";
/** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_FRAGMENT_SHADER fragment-shader}: {@value #es2_default_precision_fp} */
public static final String es2_default_precision_fp = "\nprecision mediump float;\nprecision mediump int;\n/*precision lowp sampler2D;*/\n";
-
+
/** Default precision of GLSL &ge; 1.30 as required until &lt; 1.50 for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader} or {@link GL3#GL_GEOMETRY_SHADER geometry-shader}: {@value #gl3_default_precision_vp_gp}. See GLSL Spec 1.30-1.50 Section 4.5.3. */
public static final String gl3_default_precision_vp_gp = "\nprecision highp float;\nprecision highp int;\n";
/** Default precision of GLSL &ge; 1.30 as required until &lt; 1.50 for {@link GL2ES2#GL_FRAGMENT_SHADER fragment-shader}: {@value #gl3_default_precision_fp}. See GLSL Spec 1.30-1.50 Section 4.5.3. */
public static final String gl3_default_precision_fp = "\nprecision highp float;\nprecision mediump int;\n/*precision mediump sampler2D;*/\n";
-
+
/** Prefer <code>enable</code> over <code>require</code>, since it won't force a failure. */
public static final String extOESDerivativesEnable = "#extension GL_OES_standard_derivatives : enable\n";
-
+
/**
* Add GLSL version at the head of this shader source code.
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- * @param gl a GL context, which must have been made current once
+ * @param gl a GL context, which must have been made current once
* @return the index after the inserted data, maybe 0 if nothing has be inserted.
*/
public final int addGLSLVersion(GL2ES2 gl) {
return insertShaderSource(0, 0, gl.getContext().getGLSLVersionString());
}
-
+
/**
* Adds default precision to source code at given position if required, i.e.
- * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp},
+ * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp},
* {@link #gl3_default_precision_vp_gp}, {@link #gl3_default_precision_fp} or none,
* depending on the {@link GLContext#getGLSLVersionNumber() GLSL version} being used.
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- * @param gl a GL context, which must have been made current once
+ * @param gl a GL context, which must have been made current once
* @param pos position within this mutable shader source.
* @return the index after the inserted data, maybe 0 if nothing has be inserted.
*/
@@ -871,7 +871,7 @@ public class ShaderCode {
case GL2ES2.GL_FRAGMENT_SHADER:
defaultPrecision = es2_default_precision_vp; break;
default:
- defaultPrecision = null;
+ defaultPrecision = null;
break;
}
} else if( requiresGL3DefaultPrecision(gl) ) {
@@ -883,7 +883,7 @@ public class ShaderCode {
case GL2ES2.GL_FRAGMENT_SHADER:
defaultPrecision = gl3_default_precision_fp; break;
default:
- defaultPrecision = null;
+ defaultPrecision = null;
break;
}
} else {
@@ -894,7 +894,7 @@ public class ShaderCode {
}
return pos;
}
-
+
/** Returns true, if GLSL version requires default precision, i.e. ES2 or GLSL [1.30 .. 1.50[. */
public static final boolean requiresDefaultPrecision(GL2ES2 gl) {
if( gl.isGLES2() ) {
@@ -902,7 +902,7 @@ public class ShaderCode {
}
return requiresGL3DefaultPrecision(gl);
}
-
+
/** Returns true, if GL3 GLSL version requires default precision, i.e. GLSL [1.30 .. 1.50[. */
public static final boolean requiresGL3DefaultPrecision(GL2ES2 gl) {
if( gl.isGL3() ) {
@@ -912,16 +912,16 @@ public class ShaderCode {
return false;
}
}
-
+
/**
* Default customization of this shader source code.
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- * @param gl a GL context, which must have been made current once
+ * @param gl a GL context, which must have been made current once
* @param preludeVersion if true {@link GLContext#getGLSLVersionString()} is preluded, otherwise not.
- * @param addDefaultPrecision if <code>true</code> default precision source code line(s) are added, i.e.
- * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp},
+ * @param addDefaultPrecision if <code>true</code> default precision source code line(s) are added, i.e.
+ * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp},
* {@link #gl3_default_precision_vp_gp}, {@link #gl3_default_precision_fp} or none,
* depending on the {@link GLContext#getGLSLVersionNumber() GLSL version} being used.
* @return the index after the inserted data, maybe 0 if nothing has be inserted.
@@ -940,13 +940,13 @@ public class ShaderCode {
}
return pos;
}
-
+
/**
* Default customization of this shader source code.
* <p>
* Note: The shader source to be edit must be created using a mutable StringBuilder.
* </p>
- * @param gl a GL context, which must have been made current once
+ * @param gl a GL context, which must have been made current once
* @param preludeVersion if true {@link GLContext#getGLSLVersionString()} is preluded, otherwise not.
* @param esDefaultPrecision optional default precision source code line(s) preluded if not null and if {@link GL#isGLES()}.
* You may use {@link #es2_default_precision_fp} for fragment shader and {@link #es2_default_precision_vp} for vertex shader.
@@ -967,8 +967,8 @@ public class ShaderCode {
pos = addDefaultShaderPrecision(gl, pos);
}
return pos;
- }
-
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
index 1337a7e2b..d737d6f4e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
@@ -37,7 +37,7 @@ import java.util.Iterator;
import java.io.PrintStream;
public class ShaderProgram {
-
+
public ShaderProgram() {
id = getNextID();
}
@@ -111,7 +111,7 @@ public class ShaderProgram {
/**
* Adds a new shader to this program.
- *
+ *
* <p>This command does not compile and attach the shader,
* use {@link #add(GL2ES2, ShaderCode)} for this purpose.</p>
*/
@@ -122,7 +122,7 @@ public class ShaderProgram {
public synchronized boolean contains(ShaderCode shaderCode) {
return allShaderCode.contains(shaderCode);
}
-
+
/**
* Warning slow O(n) operation ..
* @param id
@@ -145,9 +145,9 @@ public class ShaderProgram {
/**
* Creates the empty GL program object using {@link GL2ES2#glCreateProgram()},
* if not already created.
- *
+ *
* @param gl
- * @return true if shader program is valid, i.e. not zero
+ * @return true if shader program is valid, i.e. not zero
*/
public synchronized final boolean init(GL2ES2 gl) {
if( 0 == shaderProgram ) {
@@ -155,12 +155,12 @@ public class ShaderProgram {
}
return 0 != shaderProgram;
}
-
+
/**
* Adds a new shader to a this non running program.
*
* <p>Compiles and attaches the shader, if not done yet.</p>
- *
+ *
* @return true if the shader was successfully added, false if compilation failed.
*/
public synchronized boolean add(GL2ES2 gl, ShaderCode shaderCode, PrintStream verboseOut) {
@@ -179,11 +179,11 @@ public class ShaderProgram {
/**
* Replace a shader in a program and re-links the program.
*
- * @param gl
+ * @param gl
* @param oldShader the to be replace Shader
* @param newShader the new ShaderCode
* @param verboseOut the optional verbose output stream
- *
+ *
* @return true if all steps are valid, shader compilation, attachment and linking; otherwise false.
*
* @see ShaderState#glEnableVertexAttribArray
@@ -199,25 +199,25 @@ public class ShaderProgram {
if(!init(gl) || !newShader.compile(gl, verboseOut)) {
return false;
}
-
+
boolean shaderWasInUse = inUse();
if(shaderWasInUse) {
useProgram(gl, false);
}
-
+
if(null != oldShader && allShaderCode.remove(oldShader)) {
if(attachedShaderCode.remove(oldShader)) {
ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader());
}
}
-
+
add(newShader);
if(attachedShaderCode.add(newShader)) {
ShaderUtil.attachShader(gl, shaderProgram, newShader.shader());
}
-
+
gl.glLinkProgram(shaderProgram);
-
+
programLinked = ShaderUtil.isProgramLinkStatusValid(gl, shaderProgram, System.err);
if ( programLinked && shaderWasInUse ) {
useProgram(gl, true);
@@ -227,19 +227,19 @@ public class ShaderProgram {
/**
* Links the shader code to the program.
- *
+ *
* <p>Compiles and attaches the shader code to the program if not done by yet</p>
- *
+ *
* <p>Within this process, all GL resources (shader and program objects) are created if necessary.</p>
- *
+ *
* @param gl
* @param verboseOut
* @return true if program was successfully linked and is valid, otherwise false
- *
+ *
* @see #init(GL2ES2)
*/
public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) {
- if( !init(gl) ) {
+ if( !init(gl) ) {
programLinked = false; // mark unlinked due to user attempt to [re]link
return false;
}
@@ -287,7 +287,7 @@ public class ShaderProgram {
sb.append("]");
return sb;
}
-
+
public String toString() {
return toString(null).toString();
}
@@ -299,7 +299,7 @@ public class ShaderProgram {
public synchronized boolean validateProgram(GL2ES2 gl, PrintStream verboseOut) {
return ShaderUtil.isProgramExecStatusValid(gl, shaderProgram, verboseOut);
}
-
+
public synchronized void useProgram(GL2ES2 gl, boolean on) {
if(!programLinked) { throw new GLException("Program is not linked"); }
if(programInUse==on) { return; }
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index 8e7781f07..f60cb6088 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -48,21 +48,21 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
* while updating the attribute and uniform locations when switching.
* <p>
* This allows seamless switching of programs using <i>almost</i> same data
- * but performing different artifacts.
+ * but performing different artifacts.
* </p>
* <p>
* A {@link #useProgram(GL2ES2, boolean) used} ShaderState is attached to the current GL context
* and can be retrieved via {@link #getShaderState(GL)}.
* </p>
*/
-public class ShaderState {
+public class ShaderState {
public static final boolean DEBUG;
-
+
static {
Debug.initSingleton();
DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
}
-
+
public ShaderState() {
}
@@ -80,7 +80,7 @@ public class ShaderState {
/**
* Attach user object for the given name to this ShaderState.
* Returns the previously set object or null.
- *
+ *
* @return the previous mapped object or null if none
*/
public final Object attachObject(String name, Object obj) {
@@ -89,13 +89,13 @@ public class ShaderState {
/**
* @param name name of the mapped object to detach
- *
+ *
* @return the previous mapped object or null if none
*/
public final Object detachObject(String name) {
return attachedObjectsByString.remove(name);
- }
-
+ }
+
/**
* Turns the shader program on or off.<br>
*
@@ -104,7 +104,7 @@ public class ShaderState {
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
*/
public synchronized void useProgram(GL2ES2 gl, boolean on) throws GLException {
- if(null==shaderProgram) { throw new GLException("No program is attached"); }
+ if(null==shaderProgram) { throw new GLException("No program is attached"); }
if(on) {
if(shaderProgram.linked()) {
shaderProgram.useProgram(gl, true);
@@ -112,7 +112,7 @@ public class ShaderState {
resetAllAttributes(gl);
resetAllUniforms(gl);
}
- } else {
+ } else {
if(resetAllShaderData) {
setAllAttributes(gl);
}
@@ -124,7 +124,7 @@ public class ShaderState {
resetAllUniforms(gl);
}
}
- resetAllShaderData = false;
+ resetAllShaderData = false;
} else {
shaderProgram.useProgram(gl, false);
}
@@ -141,17 +141,17 @@ public class ShaderState {
/**
* Attach or switch a shader program
*
- * <p>Attaching a shader program the first time,
+ * <p>Attaching a shader program the first time,
* as well as switching to another program on the fly,
* while managing all attribute and uniform data.</p>
- *
+ *
* <p>[Re]sets all data and use program in case of a program switch.</p>
- *
+ *
* <p>Use program, {@link #useProgram(GL2ES2, boolean)},
* if <code>enable</code> is <code>true</code>.</p>
- *
+ *
* @return true if shader program was attached, otherwise false (already attached)
- *
+ *
* @throws GLException if program was not linked and linking fails
*/
public synchronized boolean attachShaderProgram(GL2ES2 gl, ShaderProgram prog, boolean enable) throws GLException {
@@ -161,7 +161,7 @@ public class ShaderState {
System.err.println("ShaderState: attachShaderProgram: "+curId+" -> "+newId+" (enable: "+enable+")\n\t"+shaderProgram+"\n\t"+prog);
if(DEBUG) {
Thread.dumpStack();
- }
+ }
}
if(null!=shaderProgram) {
if(shaderProgram.equals(prog)) {
@@ -190,7 +190,7 @@ public class ShaderState {
shaderProgram = prog;
if(null!=shaderProgram) {
- // [re]set all data and use program if switching program,
+ // [re]set all data and use program if switching program,
// or use program if program is linked
if(resetAllShaderData || enable) {
useProgram(gl, true); // may reset all data
@@ -216,7 +216,7 @@ public class ShaderState {
*/
public synchronized void destroy(GL2ES2 gl) {
release(gl, true, true, true);
- attachedObjectsByString.clear();
+ attachedObjectsByString.clear();
}
/**
@@ -242,7 +242,7 @@ public class ShaderState {
if(destroyBoundAttributes) {
for(Iterator<GLArrayData> iter = managedAttributes.iterator(); iter.hasNext(); ) {
iter.next().destroy(gl);
- }
+ }
}
releaseAllAttributes(gl);
releaseAllUniforms(gl);
@@ -258,7 +258,7 @@ public class ShaderState {
/**
* Gets the cached location of a shader attribute.
*
- * @return -1 if there is no such attribute available,
+ * @return -1 if there is no such attribute available,
* otherwise >= 0
*
* @see #bindAttribLocation(GL2ES2, int, String)
@@ -270,7 +270,7 @@ public class ShaderState {
Integer idx = activeAttribLocationMap.get(name);
return (null!=idx)?idx.intValue():-1;
}
-
+
/**
* Get the previous cached vertex attribute data.
*
@@ -289,27 +289,27 @@ public class ShaderState {
public GLArrayData getAttribute(String name) {
return activeAttribDataMap.get(name);
}
-
+
public boolean isActiveAttribute(GLArrayData attribute) {
return attribute == activeAttribDataMap.get(attribute.getName());
}
-
+
/**
* Binds or unbinds the {@link GLArrayData} lifecycle to this ShaderState.
- *
+ *
* <p>If an attribute location is cached (ie {@link #bindAttribLocation(GL2ES2, int, String)})
* it is promoted to the {@link GLArrayData} instance.</p>
- *
- * <p>The attribute will be destroyed with {@link #destroy(GL2ES2)}
+ *
+ * <p>The attribute will be destroyed with {@link #destroy(GL2ES2)}
* and it's location will be reset when switching shader with {@link #attachShaderProgram(GL2ES2, ShaderProgram)}.</p>
- *
+ *
* <p>The data will not be transfered to the GPU, use {@link #vertexAttribPointer(GL2ES2, GLArrayData)} additionally.</p>
- *
+ *
* <p>The data will also be {@link GLArrayData#associate(Object, boolean) associated} with this ShaderState.</p>
- *
+ *
* @param attribute the {@link GLArrayData} which lifecycle shall be managed
* @param own true if <i>owning</i> shall be performs, false if <i>disowning</i>.
- *
+ *
* @see #bindAttribLocation(GL2ES2, int, String)
* @see #getAttribute(String)
* @see GLArrayData#associate(Object, boolean)
@@ -326,11 +326,11 @@ public class ShaderState {
}
attribute.associate(this, own);
}
-
+
public boolean ownsAttribute(GLArrayData attribute) {
return managedAttributes.contains(attribute);
}
-
+
/**
* Binds a shader attribute to a location.
* Multiple names can be bound to one location.
@@ -339,14 +339,14 @@ public class ShaderState {
*
* @throws GLException if no program is attached
* @throws GLException if the program is already linked
- *
+ *
* @see javax.media.opengl.GL2ES2#glBindAttribLocation(int, int, String)
* @see #getAttribLocation(GL2ES2, String)
* @see #getCachedAttribLocation(String)
*/
public void bindAttribLocation(GL2ES2 gl, int location, String name) {
if(null==shaderProgram) throw new GLException("No program is attached");
- if(shaderProgram.linked()) throw new GLException("Program is already linked");
+ if(shaderProgram.linked()) throw new GLException("Program is already linked");
final Integer loc = new Integer(location);
activeAttribLocationMap.put(name, loc);
gl.glBindAttribLocation(shaderProgram.program(), location, name);
@@ -361,7 +361,7 @@ public class ShaderState {
*
* @throws GLException if no program is attached
* @throws GLException if the program is already linked
- *
+ *
* @see javax.media.opengl.GL2ES2#glBindAttribLocation(int, int, String)
* @see #getAttribLocation(GL2ES2, String)
* @see #getCachedAttribLocation(String)
@@ -382,7 +382,7 @@ public class ShaderState {
* or the GLSL queried via {@link GL2ES2#glGetAttribLocation(int, String)}.<br>
* The location will be cached.
*
- * @return -1 if there is no such attribute available,
+ * @return -1 if there is no such attribute available,
* otherwise >= 0
* @throws GLException if no program is attached
* @throws GLException if the program is not linked and no location was cached.
@@ -407,22 +407,22 @@ public class ShaderState {
System.err.println("ShaderState: glGetAttribLocation failed, no location for: "+name+", loc: "+location);
if(DEBUG) {
Thread.dumpStack();
- }
+ }
}
}
return location;
}
-
+
/**
* Validates and returns the location of a shader attribute.<br>
- * Uses either the cached value {@link #getCachedAttribLocation(String)} if valid,
+ * Uses either the cached value {@link #getCachedAttribLocation(String)} if valid,
* or the GLSL queried via {@link GL2ES2#glGetAttribLocation(int, String)}.<br>
- * The location will be cached and set in the
+ * The location will be cached and set in the
* {@link GLArrayData} object.
*
- * @return -1 if there is no such attribute available,
+ * @return -1 if there is no such attribute available,
* otherwise >= 0
- *
+ *
* @throws GLException if no program is attached
* @throws GLException if the program is not linked and no location was cached.
*
@@ -451,13 +451,13 @@ public class ShaderState {
System.err.println("ShaderState: glGetAttribLocation failed, no location for: "+name+", loc: "+location);
if(DEBUG) {
Thread.dumpStack();
- }
+ }
}
- }
+ }
activeAttribDataMap.put(data.getName(), data);
return location;
}
-
+
//
// Enabled Vertex Arrays and its data
//
@@ -469,14 +469,14 @@ public class ShaderState {
final Boolean v = activedAttribEnabledMap.get(name);
return null != v && v.booleanValue();
}
-
+
/**
* @return true if the {@link GLArrayData} attribute is enable
*/
public final boolean isVertexAttribArrayEnabled(GLArrayData data) {
return isVertexAttribArrayEnabled(data.getName());
}
-
+
private boolean enableVertexAttribArray(GL2ES2 gl, String name, int location) {
activedAttribEnabledMap.put(name, Boolean.TRUE);
if(0>location) {
@@ -486,7 +486,7 @@ public class ShaderState {
System.err.println("ShaderState: glEnableVertexAttribArray failed, no index for: "+name);
if(DEBUG) {
Thread.dumpStack();
- }
+ }
}
return false;
}
@@ -497,12 +497,12 @@ public class ShaderState {
gl.glEnableVertexAttribArray(location);
return true;
}
-
+
/**
* Enables a vertex attribute array.
- *
+ *
* This method retrieves the the location via {@link #getAttribLocation(GL2ES2, GLArrayData)}
- * hence {@link #enableVertexAttribArray(GL2ES2, GLArrayData)} shall be preferred.
+ * hence {@link #enableVertexAttribArray(GL2ES2, GLArrayData)} shall be preferred.
*
* Even if the attribute is not found in the current shader,
* it is marked enabled in this state.
@@ -510,7 +510,7 @@ public class ShaderState {
* @return false, if the name is not found, otherwise true
*
* @throws GLException if the program is not linked and no location was cached.
- *
+ *
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
@@ -519,7 +519,7 @@ public class ShaderState {
public boolean enableVertexAttribArray(GL2ES2 gl, String name) {
return enableVertexAttribArray(gl, name, -1);
}
-
+
/**
* Enables a vertex attribute array, usually invoked by {@link GLArrayDataEditable#enableBuffer(GL, boolean)}.
@@ -528,7 +528,7 @@ public class ShaderState {
* and is the preferred alternative to {@link #enableVertexAttribArray(GL2ES2, String)}.
* If data location is unset it will be retrieved via {@link #getAttribLocation(GL2ES2, GLArrayData)} set
* and cached in this state.
- *
+ *
* Even if the attribute is not found in the current shader,
* it is marked enabled in this state.
*
@@ -547,11 +547,11 @@ public class ShaderState {
getAttribLocation(gl, data);
} else {
// ensure data is the current bound one
- activeAttribDataMap.put(data.getName(), data);
+ activeAttribDataMap.put(data.getName(), data);
}
return enableVertexAttribArray(gl, data.getName(), data.getLocation());
}
-
+
private boolean disableVertexAttribArray(GL2ES2 gl, String name, int location) {
activedAttribEnabledMap.put(name, Boolean.FALSE);
if(0>location) {
@@ -572,13 +572,13 @@ public class ShaderState {
gl.glDisableVertexAttribArray(location);
return true;
}
-
+
/**
* Disables a vertex attribute array
*
* This method retrieves the the location via {@link #getAttribLocation(GL2ES2, GLArrayData)}
* hence {@link #disableVertexAttribArray(GL2ES2, GLArrayData)} shall be preferred.
- *
+ *
* Even if the attribute is not found in the current shader,
* it is removed from this state enabled list.
*
@@ -603,7 +603,7 @@ public class ShaderState {
* and is the preferred alternative to {@link #disableVertexAttribArray(GL2ES2, String)}.
* If data location is unset it will be retrieved via {@link #getAttribLocation(GL2ES2, GLArrayData)} set
* and cached in this state.
- *
+ *
* Even if the attribute is not found in the current shader,
* it is removed from this state enabled list.
*
@@ -623,20 +623,20 @@ public class ShaderState {
}
return disableVertexAttribArray(gl, data.getName(), data.getLocation());
}
-
+
/**
* Set the {@link GLArrayData} vertex attribute data, if it's location is valid, i.e. &ge; 0.
* <p>
* This method uses the {@link GLArrayData}'s location if valid, i.e. &ge; 0.<br/>
- * If data's location is invalid, it will be retrieved via {@link #getAttribLocation(GL2ES2, GLArrayData)},
+ * If data's location is invalid, it will be retrieved via {@link #getAttribLocation(GL2ES2, GLArrayData)},
* set and cached in this state.
* </p>
- *
+ *
* @return false, if the location could not be determined, otherwise true
*
* @throws GLException if no program is attached
* @throws GLException if the program is not linked and no location was cached.
- *
+ *
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
@@ -646,7 +646,7 @@ public class ShaderState {
int location = data.getLocation();
if(0 > location) {
location = getAttribLocation(gl, data);
- }
+ }
if(0 <= location) {
// only pass the data, if the attribute exists in the current shader
if(DEBUG) {
@@ -683,16 +683,16 @@ public class ShaderState {
activeAttribDataMap.clear();
activedAttribEnabledMap.clear();
activeAttribLocationMap.clear();
- managedAttributes.clear();
+ managedAttributes.clear();
}
-
+
/**
* Disables all vertex attribute arrays.
*
* Their enabled stated will be removed from this state only
* if 'removeFromState' is true.
*
- * This method purpose is more for debugging.
+ * This method purpose is more for debugging.
*
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
@@ -717,7 +717,7 @@ public class ShaderState {
}
private final void relocateAttribute(GL2ES2 gl, GLArrayData attribute) {
- // get new location .. note: 'activeAttribLocationMap' is cleared before
+ // get new location .. note: 'activeAttribLocationMap' is cleared before
final String name = attribute.getName();
final int loc = attribute.setLocation(gl, shaderProgram.program());
if(0<=loc) {
@@ -729,34 +729,34 @@ public class ShaderState {
// enable attrib, VBO and pass location/data
gl.glEnableVertexAttribArray(loc);
}
-
+
if( attribute.isVBO() ) {
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, attribute.getVBOName());
gl.glVertexAttribPointer(attribute);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
- } else {
+ } else {
gl.glVertexAttribPointer(attribute);
}
}
}
-
+
/**
* Reset all previously enabled mapped vertex attribute data.
- *
+ *
* <p>
* Attribute data is bound to the GL state, i.e. VBO data itself will not be updated.
* </p>
- *
+ *
* <p>
* Attribute location and it's data assignment is bound to the program,
* hence both are updated.
* </p>
- *
+ *
* <p>
- * Note: Such update could only be prevented,
+ * Note: Such update could only be prevented,
* if tracking am attribute/program dirty flag.
* </p>
- *
+ *
* @throws GLException is the program is not linked
*
* @see #attachShaderProgram(GL2ES2, ShaderProgram)
@@ -764,7 +764,7 @@ public class ShaderState {
private final void resetAllAttributes(GL2ES2 gl) {
if(!shaderProgram.linked()) throw new GLException("Program is not linked");
activeAttribLocationMap.clear();
-
+
for(int i=0; i<managedAttributes.size(); i++) {
((GLArrayData)managedAttributes.get(i)).setLocation(-1);
}
@@ -780,22 +780,22 @@ public class ShaderState {
if(0<=loc) {
bindAttribLocation(gl, loc, name);
-
+
if(isVertexAttribArrayEnabled(name)) {
// enable attrib, VBO and pass location/data
gl.glEnableVertexAttribArray(loc);
}
-
+
if( attribute.isVBO() ) {
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, attribute.getVBOName());
gl.glVertexAttribPointer(attribute);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
- } else {
+ } else {
gl.glVertexAttribPointer(attribute);
}
}
}
-
+
/**
* preserves the attribute location .. (program not linked)
*/
@@ -812,7 +812,7 @@ public class ShaderState {
/**
* Gets the cached location of the shader uniform.
*
- * @return -1 if there is no such uniform available,
+ * @return -1 if there is no such uniform available,
* otherwise >= 0
*/
public final int getCachedUniformLocation(String name) {
@@ -822,38 +822,38 @@ public class ShaderState {
/**
* Bind the {@link GLUniform} lifecycle to this ShaderState.
- *
+ *
* <p>If a uniform location is cached it is promoted to the {@link GLUniformData} instance.</p>
- *
- * <p>The attribute will be destroyed with {@link #destroy(GL2ES2)}
+ *
+ * <p>The attribute will be destroyed with {@link #destroy(GL2ES2)}
* and it's location will be reset when switching shader with {@link #attachShaderProgram(GL2ES2, ShaderProgram)}.</p>
- *
+ *
* <p>The data will not be transfered to the GPU, use {@link #uniform(GL2ES2, GLUniformData)} additionally.</p>
- *
+ *
* @param uniform the {@link GLUniformData} which lifecycle shall be managed
- *
+ *
* @see #getUniform(String)
*/
public void ownUniform(GLUniformData uniform) {
final int location = getCachedUniformLocation(uniform.getName());
if(0<=location) {
uniform.setLocation(location);
- }
+ }
activeUniformDataMap.put(uniform.getName(), uniform);
- managedUniforms.add(uniform);
+ managedUniforms.add(uniform);
}
-
+
public boolean ownsUniform(GLUniformData uniform) {
return managedUniforms.contains(uniform);
}
-
+
/**
* Gets the location of a shader uniform with given <code>name</code>.<br>
* Uses either the cached value {@link #getCachedUniformLocation(String)} if valid,
* or the GLSL queried via {@link GL2ES2#glGetUniformLocation(int, String)}.<br>
* The location will be cached.
* <p>
- * The current shader program ({@link #attachShaderProgram(GL2ES2, ShaderProgram)})
+ * The current shader program ({@link #attachShaderProgram(GL2ES2, ShaderProgram)})
* must be in use ({@link #useProgram(GL2ES2, boolean) }) !</p>
*
* @return -1 if there is no such attribute available,
@@ -884,15 +884,15 @@ public class ShaderState {
}
return location;
}
-
+
/**
* Validates and returns the location of a shader uniform.<br>
* Uses either the cached value {@link #getCachedUniformLocation(String)} if valid,
* or the GLSL queried via {@link GL2ES2#glGetUniformLocation(int, String)}.<br>
- * The location will be cached and set in the
+ * The location will be cached and set in the
* {@link GLUniformData} object.
* <p>
- * The current shader program ({@link #attachShaderProgram(GL2ES2, ShaderProgram)})
+ * The current shader program ({@link #attachShaderProgram(GL2ES2, ShaderProgram)})
* must be in use ({@link #useProgram(GL2ES2, boolean) }) !</p>
*
* @return -1 if there is no such attribute available,
@@ -922,16 +922,16 @@ public class ShaderState {
Thread.dumpStack();
}
}
- }
- activeUniformDataMap.put(name, data);
+ }
+ activeUniformDataMap.put(name, data);
return location;
}
-
+
/**
* Set the uniform data, if it's location is valid, i.e. &ge; 0.
* <p>
* This method uses the {@link GLUniformData}'s location if valid, i.e. &ge; 0.<br/>
- * If data's location is invalid, it will be retrieved via {@link #getUniformLocation(GL2ES2, GLUniformData)},
+ * If data's location is invalid, it will be retrieved via {@link #getUniformLocation(GL2ES2, GLUniformData)},
* set and cached in this state.
* </p>
*
@@ -959,7 +959,7 @@ public class ShaderState {
}
return false;
}
-
+
/**
* Get the uniform data, previously set.
*
@@ -978,7 +978,7 @@ public class ShaderState {
activeUniformLocationMap.clear();
managedUniforms.clear();
}
-
+
/**
* Reset all previously mapped uniform data
* <p>
@@ -986,20 +986,20 @@ public class ShaderState {
* hence both are updated.
* </p>
* <p>
- * Note: Such update could only be prevented,
+ * Note: Such update could only be prevented,
* if tracking a uniform/program dirty flag.
* </p>
- *
+ *
* @throws GLException is the program is not in use
- *
+ *
* @see #attachShaderProgram(GL2ES2, ShaderProgram)
*/
private final void resetAllUniforms(GL2ES2 gl) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
activeUniformLocationMap.clear();
for(Iterator<GLUniformData> iter = managedUniforms.iterator(); iter.hasNext(); ) {
iter.next().setLocation(-1);
- }
+ }
for(Iterator<GLUniformData> iter = activeUniformDataMap.values().iterator(); iter.hasNext(); ) {
final GLUniformData data = iter.next();
final int loc = data.setLocation(gl, shaderProgram.program());
@@ -1018,9 +1018,9 @@ public class ShaderState {
if(null==sb) {
sb = new StringBuilder();
}
-
+
sb.append("ShaderState[ ");
-
+
sb.append(Platform.getNewline()).append(" ");
if(null != shaderProgram) {
shaderProgram.toString(sb);
@@ -1066,25 +1066,25 @@ public class ShaderState {
sb.append(Platform.getNewline()).append(" ]").append(Platform.getNewline()).append("]");
return sb;
}
-
+
@Override
public String toString() {
return toString(null, DEBUG).toString();
}
-
+
private boolean verbose = DEBUG;
private ShaderProgram shaderProgram=null;
-
+
private HashMap<String, Boolean> activedAttribEnabledMap = new HashMap<String, Boolean>();
private HashMap<String, Integer> activeAttribLocationMap = new HashMap<String, Integer>();
private HashMap<String, GLArrayData> activeAttribDataMap = new HashMap<String, GLArrayData>();
private ArrayList<GLArrayData> managedAttributes = new ArrayList<GLArrayData>();
-
+
private HashMap<String, Integer> activeUniformLocationMap = new HashMap<String, Integer>();
private HashMap<String, GLUniformData> activeUniformDataMap = new HashMap<String, GLUniformData>();
private ArrayList<GLUniformData> managedUniforms = new ArrayList<GLUniformData>();
-
- private HashMap<String, Object> attachedObjectsByString = new HashMap<String, Object>();
+
+ private HashMap<String, Object> attachedObjectsByString = new HashMap<String, Object>();
private boolean resetAllShaderData = false;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
index d18fd4bae..5cd384c58 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,7 +28,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
*/
package com.jogamp.opengl.util.glsl;
@@ -117,11 +117,11 @@ public class ShaderUtil {
}
return true;
}
-
+
/**
* Performs {@link GL2ES2#glValidateProgram(int)}
* <p>
- * One shall only call this method while debugging and only if all required
+ * One shall only call this method while debugging and only if all required
* resources by the shader are set.
* </p>
* <p>
@@ -150,7 +150,7 @@ public class ShaderUtil {
}
/**
- * If supported, queries the natively supported shader binary formats using
+ * If supported, queries the natively supported shader binary formats using
* {@link GL2ES2#GL_NUM_SHADER_BINARY_FORMATS} and {@link GL2ES2#GL_SHADER_BINARY_FORMATS}
* via {@link GL2ES2#glGetIntegerv(int, int[], int)}.
*/
@@ -172,9 +172,9 @@ public class ShaderUtil {
info.shaderBinaryFormats.add(new Integer(formats[i]));
}
}
- } catch (GLException gle) {
- System.err.println("Catched Exception on thread "+Thread.currentThread().getName());
- gle.printStackTrace();
+ } catch (GLException gle) {
+ System.err.println("Catched Exception on thread "+Thread.currentThread().getName());
+ gle.printStackTrace();
}
}
}
@@ -202,13 +202,13 @@ public class ShaderUtil {
}
info.shaderCompilerAvailable = new Boolean(v);
queryOK = true;
- } catch (GLException gle) {
- System.err.println("Catched Exception on thread "+Thread.currentThread().getName());
- gle.printStackTrace();
+ } catch (GLException gle) {
+ System.err.println("Catched Exception on thread "+Thread.currentThread().getName());
+ gle.printStackTrace();
}
if(!queryOK) {
info.shaderCompilerAvailable = new Boolean(true);
- }
+ }
} else if( gl.isGL2ES2() ) {
info.shaderCompilerAvailable = new Boolean(true);
} else {
@@ -217,8 +217,8 @@ public class ShaderUtil {
}
return info.shaderCompilerAvailable.booleanValue();
}
-
- /** Returns true if GeometryShader is supported, i.e. whether GLContext is &ge; 3.2 or ARB_geometry_shader4 extension is available. */
+
+ /** Returns true if GeometryShader is supported, i.e. whether GLContext is &ge; 3.2 or ARB_geometry_shader4 extension is available. */
public static boolean isGeometryShaderSupported(GL _gl) {
final GLContext ctx = _gl.getContext();
return ctx.getGLVersionNumber().compareTo(GLContext.Version320) >= 0 ||
@@ -240,7 +240,7 @@ public class ShaderUtil {
IntBuffer lengths = Buffers.newDirectIntBuffer(count);
for(int i=0; i<count; i++) {
lengths.put(i, source[i].length());
- }
+ }
if(source instanceof String[]) {
// rare case ..
gl.glShaderSource(shader, count, (String[])source, lengths);
@@ -338,7 +338,7 @@ public class ShaderUtil {
}
createShader(gl, shaderType, shader);
- err = gl.glGetError();
+ err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
}
@@ -353,7 +353,7 @@ public class ShaderUtil {
}
public static boolean createAndCompileShader(GL _gl, IntBuffer shader, int shaderType,
- CharSequence[][] sources,
+ CharSequence[][] sources,
PrintStream verboseOut)
{
final GL2ES2 gl = _gl.getGL2ES2();
@@ -363,32 +363,32 @@ public class ShaderUtil {
}
createShader(gl, shaderType, shader);
- err = gl.glGetError();
+ err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
}
shaderSource(gl, shader, sources);
- err = gl.glGetError();
+ err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err));
}
compileShader(gl, shader);
- err = gl.glGetError();
+ err = gl.glGetError();
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err));
}
return isShaderStatusValid(gl, shader, GL2ES2.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
}
-
+
private static final String implObjectKey = "com.jogamp.opengl.util.glsl.ShaderUtil" ;
-
+
private static class ProfileInformation {
Boolean shaderCompilerAvailable = null;
Set<Integer> shaderBinaryFormats = null;
- }
+ }
private static ProfileInformation getProfileInformation(GL gl) {
final GLContext context = gl.getContext();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
index a653bd467..2f8884a3a 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
@@ -24,13 +24,13 @@ import com.jogamp.opengl.util.PMVMatrix;
public class FixedFuncUtil {
/**
* @param gl
- * @param mode one of the {@link ShaderSelectionMode}s
+ * @param mode one of the {@link ShaderSelectionMode}s
* @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
* @return If gl is a GL2ES1 and force is false, return the type cast object,
* otherwise create a fixed function emulation pipeline using the given GL2ES2 impl
* and hook it to the GLContext via {@link GLContext#setGL(GL)}.
* @throws GLException if the GL object is neither GL2ES1 nor GL2ES2
- *
+ *
* @see ShaderSelectionMode#AUTO
* @see ShaderSelectionMode#COLOR
* @see ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX
@@ -53,13 +53,13 @@ public class FixedFuncUtil {
/**
* @param gl
- * @param mode one of the {@link ShaderSelectionMode}s
+ * @param mode one of the {@link ShaderSelectionMode}s
* @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
* @return If gl is a GL2ES1, return the type cast object,
* otherwise create a fixed function emulation pipeline using the GL2ES2 impl.
* and hook it to the GLContext via {@link GLContext#setGL(GL)}.
* @throws GLException if the GL object is neither GL2ES1 nor GL2ES2
- *
+ *
* @see ShaderSelectionMode#AUTO
* @see ShaderSelectionMode#COLOR
* @see ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX
@@ -71,11 +71,11 @@ public class FixedFuncUtil {
}
/**
- * Mapping fixed function (client) array indices to
+ * Mapping fixed function (client) array indices to
* GLSL array attribute names.
*
* Useful for uniq mapping of canonical array index names as listed.
- *
+ *
* @see #mgl_Vertex
* @see javax.media.opengl.fixedfunc.GLPointerFunc#GL_VERTEX_ARRAY
* @see #mgl_Normal
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java
index e6bdf702c..426fb0d85 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java
@@ -1,8 +1,8 @@
package com.jogamp.opengl.util.glsl.fixedfunc;
-/**
+/**
* Shader selection mode
- *
+ *
* @see ShaderSelectionMode#AUTO
* @see ShaderSelectionMode#COLOR
* @see ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX
@@ -11,17 +11,17 @@ package com.jogamp.opengl.util.glsl.fixedfunc;
*/
public enum ShaderSelectionMode {
/** Auto shader selection, based upon FFP states. */
- AUTO,
+ AUTO,
/** Fixed shader selection: Simple color. */
- COLOR,
+ COLOR,
/** Fixed shader selection: Multi-Textured color. 2 texture units. */
- COLOR_TEXTURE2,
+ COLOR_TEXTURE2,
/** Fixed shader selection: Multi-Textured color. 4 texture units. */
- COLOR_TEXTURE4,
+ COLOR_TEXTURE4,
/** Fixed shader selection: Multi-Textured color. 8 texture units. */
- COLOR_TEXTURE8,
+ COLOR_TEXTURE8,
/** Fixed shader selection: Color with vertex-lighting. */
- COLOR_LIGHT_PER_VERTEX,
+ COLOR_LIGHT_PER_VERTEX,
/** Fixed shader selection: Multi-Textured color with vertex-lighting. 8 texture units.*/
- COLOR_TEXTURE8_LIGHT_PER_VERTEX
+ COLOR_TEXTURE8_LIGHT_PER_VERTEX
} \ No newline at end of file
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java
index a5b1c6687..9573ea5c3 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java
@@ -55,8 +55,8 @@ public abstract class CompileShader {
URL resourceURL = IOUtil.getResource(null, resourceName).getURL();
String dirName = dirname(resourceURL.getPath());
- outName = dirName + File.separator + "bin" + File.separator +
- ShaderCode.getBinarySubPath(getBinaryFormat()) + File.separator +
+ outName = dirName + File.separator + "bin" + File.separator +
+ ShaderCode.getBinarySubPath(getBinaryFormat()) + File.separator +
outName;
processOneShader(resourceName, outName, type);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/packrect/BackingStoreManager.java b/src/jogl/classes/com/jogamp/opengl/util/packrect/BackingStoreManager.java
index 7b6a1b479..c1b5025f8 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/packrect/BackingStoreManager.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/packrect/BackingStoreManager.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/packrect/Level.java b/src/jogl/classes/com/jogamp/opengl/util/packrect/Level.java
index 5ba3f7330..44b4fea9e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/packrect/Level.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/packrect/Level.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -128,7 +128,7 @@ public class Level {
candidate.setSize(candidate.w() - rect.w(), height);
freeList.add(candidate);
}
-
+
coalesceFreeList();
return true;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/packrect/LevelSet.java b/src/jogl/classes/com/jogamp/opengl/util/packrect/LevelSet.java
index 6783aec3b..e14eef5ba 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/packrect/LevelSet.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/packrect/LevelSet.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -108,7 +108,7 @@ public class LevelSet {
if (level.remove(rect))
return true;
}
-
+
return false;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/packrect/Rect.java b/src/jogl/classes/com/jogamp/opengl/util/packrect/Rect.java
index 6206c4a11..23f143b83 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/packrect/Rect.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/packrect/Rect.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -72,7 +72,7 @@ public class Rect {
// there is no room left due either to fragmentation or just being
// out of space)
private Rect nextLocation;
-
+
public Rect() {
this(null);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/packrect/RectVisitor.java b/src/jogl/classes/com/jogamp/opengl/util/packrect/RectVisitor.java
index 49cfc82e6..5db216742 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/packrect/RectVisitor.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/packrect/RectVisitor.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/packrect/RectanglePacker.java b/src/jogl/classes/com/jogamp/opengl/util/packrect/RectanglePacker.java
index 1496a04a6..a9d609745 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/packrect/RectanglePacker.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/packrect/RectanglePacker.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -203,7 +203,7 @@ public class RectanglePacker {
}
nextLevelSet = new LevelSet(newWidth, newHeight);
-
+
// Make copies of all existing rectangles
List/*<Rect>*/ newRects = new ArrayList/*<Rect>*/();
for (Iterator i1 = levels.iterator(); i1.hasNext(); ) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
index 4236e22fb..fd026d76e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,7 +29,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -53,8 +53,8 @@ import com.jogamp.opengl.util.texture.spi.*;
* for enabling/disabling OpenGL texture state, binding this texture,
* and computing texture coordinates for both the entire image as well
* as a sub-image.
- *
- * <a name="textureCallOrder"><h5>Order of Texture Commands</h5></a>
+ *
+ * <a name="textureCallOrder"><h5>Order of Texture Commands</h5></a>
* <p>
* Due to many confusions w/ texture usage, following list described the order
* and semantics of texture unit selection, binding and enabling.
@@ -67,16 +67,16 @@ import com.jogamp.opengl.util.texture.spi.*;
* <li>Issue draw commands</li>
* </ul>
* </p>
- *
+ *
* <p><a name="nonpow2"><b>Non-power-of-two restrictions</b></a>
* <br> When creating an OpenGL texture object, the Texture class will
* attempt to use <i>non-power-of-two textures</i> (NPOT) if available, see {@link GL#isNPOTTextureAvailable()}.
- * Further more,
+ * Further more,
* <a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">GL_ARB_texture_rectangle</a>
* (RECT) will be attempted on OSX w/ ATI drivers.
* If NPOT is not available or RECT not chosen, the Texture class will simply upload a non-pow2-sized
* image into a standard pow2-sized texture (without any special
- * scaling).
+ * scaling).
* Since the choice of extension (or whether one is used at
* all) depends on the user's machine configuration, developers are
* recommended to use {@link #getImageTexCoords} and {@link
@@ -106,7 +106,7 @@ import com.jogamp.opengl.util.texture.spi.*;
* #bind}, but when drawing many triangles all using the same texture,
* for best performance only one call to {@link #bind} should be made.
* User may also utilize multiple texture units,
- * see <a href="#textureCallOrder"> order of texture commands above</a>.
+ * see <a href="#textureCallOrder"> order of texture commands above</a>.
*
* <p><a name="premult"><b>Alpha premultiplication and blending</b></a>
* <p>
@@ -119,7 +119,7 @@ import com.jogamp.opengl.util.texture.spi.*;
* <p>
* The mathematically correct way to perform blending in OpenGL
* with the SrcOver "source over destination" mode, or any other
- * Porter-Duff rule, is to use <i>premultiplied color components</i>,
+ * Porter-Duff rule, is to use <i>premultiplied color components</i>,
* which means the R/G/ B color components must have been multiplied by
* the alpha value. If using <i>premultiplied color components</i>
* it is important to use the correct blending function; for
@@ -137,7 +137,7 @@ import com.jogamp.opengl.util.texture.spi.*;
float g = g * a;
float b = b * a;
gl.glColor4f(r, g, b, a);
-</pre>
+</pre>
*
* For reference, here is a list of the Porter-Duff compositing rules
* and the associated OpenGL blend functions (source and destination
@@ -187,8 +187,8 @@ public class Texture {
/** The texture coordinates corresponding to the entire image. */
private TextureCoords coords;
-
- public String toString() {
+
+ public String toString() {
return "Texture[target 0x"+Integer.toHexString(target)+", name "+texID+", "+
imgWidth+"/"+texWidth+" x "+imgHeight+"/"+texHeight+", y-flip "+mustFlipVertically+
", "+estimatedMemorySize+" bytes]";
@@ -237,7 +237,7 @@ public class Texture {
* gl.glEnable(texture.getTarget());
* </pre>
* <p>
- * Call is ignored if the {@link GL} object's context
+ * Call is ignored if the {@link GL} object's context
* is using a core profile, see {@link GL#isGLcore()},
* or if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}.
* </p>
@@ -255,7 +255,7 @@ public class Texture {
gl.glEnable(target);
}
}
-
+
/**
* Disables this texture's target (e.g., GL_TEXTURE_2D) in the
* given GL state. This method is a shorthand equivalent
@@ -264,7 +264,7 @@ public class Texture {
* gl.glDisable(texture.getTarget());
* </pre>
* <p>
- * Call is ignored if the {@link GL} object's context
+ * Call is ignored if the {@link GL} object's context
* is using a core profile, see {@link GL#isGLcore()},
* or if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}.
* </p>
@@ -282,7 +282,7 @@ public class Texture {
gl.glDisable(target);
}
}
-
+
/**
* Binds this texture to the given GL context. This method is a
* shorthand equivalent of the following OpenGL code:
@@ -292,16 +292,16 @@ public class Texture {
*
* See the <a href="#perftips">performance tips</a> above for hints
* on how to maximize performance when using many Texture objects.
- *
+ *
* @param gl the current GL context
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void bind(GL gl) throws GLException {
validateTexID(gl, true);
- gl.glBindTexture(target, texID);
+ gl.glBindTexture(target, texID);
}
-
+
/**
* Destroys the native resources used by this texture object.
*
@@ -335,7 +335,7 @@ public class Texture {
public int getWidth() {
return texWidth;
}
-
+
/**
* Returns the height of the allocated OpenGL texture in pixels.
* Note that the texture height will be greater than or equal to the
@@ -345,9 +345,9 @@ public class Texture {
*/
public int getHeight() {
return texHeight;
- }
-
- /**
+ }
+
+ /**
* Returns the width of the image contained within this texture.
* Note that for non-power-of-two textures in particular this may
* not be equal to the result of {@link #getWidth}. It is
@@ -389,7 +389,7 @@ public class Texture {
* entire image. If the TextureData indicated that the texture
* coordinates must be flipped vertically, the returned
* TextureCoords will take that into account.
- *
+ *
* @return the texture coordinates corresponding to the entire image
*/
public TextureCoords getImageTexCoords() {
@@ -406,7 +406,7 @@ public class Texture {
* flipped vertically, the returned TextureCoords will take that
* into account; this should not be handled by the end user in the
* specification of the y1 and y2 coordinates.
- *
+ *
* @return the texture coordinates corresponding to the specified sub-image
*/
public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) {
@@ -431,9 +431,9 @@ public class Texture {
}
/**
- * Updates the entire content area incl. {@link TextureCoords}
+ * Updates the entire content area incl. {@link TextureCoords}
* of this texture using the data in the given image.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void updateImage(GL gl, TextureData data) throws GLException {
@@ -465,12 +465,12 @@ public class Texture {
updateTexCoords();
}
}
-
+
/**
* Updates the content area incl. {@link TextureCoords} of the specified target of this texture
* using the data in the given image. In general this is intended
* for construction of cube maps.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void updateImage(GL gl, TextureData data, int targetOverride) throws GLException {
@@ -791,7 +791,7 @@ public class Texture {
* texture's target. This gives control over parameters such as
* GL_TEXTURE_MAX_ANISOTROPY_EXT. Causes this texture to be bound to
* the current texture state.
- *
+ *
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
@@ -805,7 +805,7 @@ public class Texture {
* Sets the OpenGL multi-floating-point texture parameter for the
* texture's target. Causes this texture to be bound to the current
* texture state.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void setTexParameterfv(GL gl, int parameterName,
@@ -818,7 +818,7 @@ public class Texture {
* Sets the OpenGL multi-floating-point texture parameter for the
* texture's target. Causes this texture to be bound to the current
* texture state.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void setTexParameterfv(GL gl, int parameterName,
@@ -834,7 +834,7 @@ public class Texture {
* to GL_CLAMP_TO_EDGE if OpenGL 1.2 is supported on the current
* platform and GL_CLAMP if not. Causes this texture to be bound to
* the current texture state.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void setTexParameteri(GL gl, int parameterName,
@@ -847,7 +847,7 @@ public class Texture {
* Sets the OpenGL multi-integer texture parameter for the texture's
* target. Causes this texture to be bound to the current texture
* state.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void setTexParameteriv(GL gl, int parameterName,
@@ -860,7 +860,7 @@ public class Texture {
* Sets the OpenGL multi-integer texture parameter for the texture's
* target. Causes this texture to be bound to the current texture
* state.
- *
+ *
* @throws GLException if any OpenGL-related errors occurred
*/
public void setTexParameteriv(GL gl, int parameterName,
@@ -886,7 +886,7 @@ public class Texture {
}
/**
- * Returns the underlying OpenGL texture object for this texture,
+ * Returns the underlying OpenGL texture object for this texture,
* maybe <code>0</code> if not yet generated.
* <p>
* Most applications will not need to access this, since it is
@@ -967,19 +967,19 @@ public class Texture {
}
} else {
if (mustFlipVertically) {
- coords = new TextureCoords(0, // l
+ coords = new TextureCoords(0, // l
(float) imgHeight / (float) texHeight, // b
(float) imgWidth / (float) texWidth, // r
0 // t
);
} else {
- coords = new TextureCoords(0, // l
+ coords = new TextureCoords(0, // l
0, // b
(float) imgWidth / (float) texWidth, // r
(float) imgHeight / (float) texHeight // t
);
}
- }
+ }
}
private void updateSubImageImpl(GL gl, TextureData data, int newTarget, int mipmapLevel,
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureCoords.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureCoords.java
index 3931b7290..63f100630 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureCoords.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureCoords.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2012 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,7 +29,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -77,7 +77,7 @@ public class TextureCoords {
d[6+d_off] = right *ss; d[7+d_off] = top *ts;
return d;
}
-
+
/** Returns the leftmost (x) texture coordinate of this
rectangle. */
public float left() { return left; }
@@ -93,6 +93,6 @@ public class TextureCoords {
/** Returns the topmost (y) texture coordinate of this
rectangle. */
public float top() { return top; }
-
+
public String toString() { return "TexCoord[h: "+left+" - "+right+", v: "+bottom+" - "+top+"]"; }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java
index afc5bf70c..28029efc5 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,7 +29,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -57,8 +57,8 @@ import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes;
public class TextureData {
/** ColorSpace of pixel data. */
- public static enum ColorSpace { RGB, YCbCr, YCCK, CMYK };
-
+ public static enum ColorSpace { RGB, YCbCr, YCCK, CMYK };
+
protected int width;
protected int height;
private int border;
@@ -83,7 +83,7 @@ public class TextureData {
protected GLProfile glProfile;
protected ColorSpace pixelCS = ColorSpace.RGB;
- /**
+ /**
* Constructs a new TextureData object with the specified parameters
* and data contained in the given Buffer. The optional Flusher can
* be used to clean up native resources associated with this
@@ -123,7 +123,7 @@ public class TextureData {
* data were invalid, such as requesting mipmap generation for a
* compressed texture
*/
- public TextureData(GLProfile glp,
+ public TextureData(GLProfile glp,
int internalFormat,
int width,
int height,
@@ -135,11 +135,11 @@ public class TextureData {
boolean mustFlipVertically,
Buffer buffer,
Flusher flusher) throws IllegalArgumentException {
- this(glp, internalFormat, width, height, border, new GLPixelAttributes(pixelFormat, pixelType),
+ this(glp, internalFormat, width, height, border, new GLPixelAttributes(pixelFormat, pixelType),
mipmap, dataIsCompressed, mustFlipVertically, buffer, flusher);
}
- /**
+ /**
* Constructs a new TextureData object with the specified parameters
* and data contained in the given Buffer. The optional Flusher can
* be used to clean up native resources associated with this
@@ -178,7 +178,7 @@ public class TextureData {
* data were invalid, such as requesting mipmap generation for a
* compressed texture
*/
- public TextureData(GLProfile glp,
+ public TextureData(GLProfile glp,
int internalFormat,
int width,
int height,
@@ -207,8 +207,8 @@ public class TextureData {
alignment = 1; // FIXME: is this correct enough in all situations?
estimatedMemorySize = estimatedMemorySize(buffer);
}
-
- /**
+
+ /**
* Constructs a new TextureData object with the specified parameters
* and data for multiple mipmap levels contained in the given array
* of Buffers. The optional Flusher can be used to clean up native
@@ -258,11 +258,11 @@ public class TextureData {
boolean mustFlipVertically,
Buffer[] mipmapData,
Flusher flusher) throws IllegalArgumentException {
- this(glp, internalFormat, width, height, border, new GLPixelAttributes(pixelFormat, pixelType),
+ this(glp, internalFormat, width, height, border, new GLPixelAttributes(pixelFormat, pixelType),
dataIsCompressed, mustFlipVertically, mipmapData, flusher);
}
- /**
+ /**
* Constructs a new TextureData object with the specified parameters
* and data for multiple mipmap levels contained in the given array
* of Buffers. The optional Flusher can be used to clean up native
@@ -325,19 +325,19 @@ public class TextureData {
estimatedMemorySize += estimatedMemorySize(mipmapData[i]);
}
}
-
- /**
+
+ /**
* Returns the color space of the pixel data.
- * @see #setColorSpace(ColorSpace)
+ * @see #setColorSpace(ColorSpace)
*/
public ColorSpace getColorSpace() { return pixelCS; }
- /**
+ /**
* Set the color space of the pixel data, which defaults to {@link ColorSpace#RGB}.
- * @see #getColorSpace()
+ * @see #getColorSpace()
*/
public void setColorSpace(ColorSpace cs) { pixelCS = cs; }
-
+
/** Used only by subclasses */
protected TextureData(GLProfile glp) { this.glProfile = glp; this.pixelAttributes = GLPixelAttributes.UNDEF; }
@@ -346,8 +346,8 @@ public class TextureData {
/** Returns the height in pixels of the texture data. */
public int getHeight() { return height; }
/** Returns the border in pixels of the texture data. */
- public int getBorder() {
- return border;
+ public int getBorder() {
+ return border;
}
/** Returns the intended OpenGL {@link GLPixelAttributes} of the texture data, i.e. format and type. */
public GLPixelAttributes getPixelAttributes() {
@@ -362,21 +362,21 @@ public class TextureData {
return pixelAttributes.type;
}
/** Returns the intended OpenGL internal format of the texture data. */
- public int getInternalFormat() {
- return internalFormat;
+ public int getInternalFormat() {
+ return internalFormat;
}
/** Returns whether mipmaps should be generated for the texture data. */
- public boolean getMipmap() {
- return mipmap;
+ public boolean getMipmap() {
+ return mipmap;
}
/** Indicates whether the texture data is in compressed form. */
- public boolean isDataCompressed() {
- return dataIsCompressed;
+ public boolean isDataCompressed() {
+ return dataIsCompressed;
}
/** Indicates whether the texture coordinates must be flipped
vertically for proper display. */
- public boolean getMustFlipVertically() {
- return mustFlipVertically;
+ public boolean getMustFlipVertically() {
+ return mustFlipVertically;
}
/** Returns the texture data, or null if it is specified as a set of mipmaps. */
public Buffer getBuffer() {
@@ -384,18 +384,18 @@ public class TextureData {
}
/** Returns all mipmap levels for the texture data, or null if it is
specified as a single image. */
- public Buffer[] getMipmapData() {
- return mipmapData;
+ public Buffer[] getMipmapData() {
+ return mipmapData;
}
/** Returns the required byte alignment for the texture data. */
- public int getAlignment() {
- return alignment;
+ public int getAlignment() {
+ return alignment;
}
/** Returns the row length needed for correct GL_UNPACK_ROW_LENGTH
specification. This is currently only supported for
non-mipmapped, non-compressed textures. */
- public int getRowLength() {
- return rowLength;
+ public int getRowLength() {
+ return rowLength;
}
/** Sets the width in pixels of the texture data. */
@@ -405,25 +405,25 @@ public class TextureData {
/** Sets the border in pixels of the texture data. */
public void setBorder(int border) { this.border = border; }
/** Sets the intended OpenGL pixel format of the texture data. */
- public void setPixelAttributes(GLPixelAttributes pixelAttributes) { this.pixelAttributes = pixelAttributes; }
- /**
+ public void setPixelAttributes(GLPixelAttributes pixelAttributes) { this.pixelAttributes = pixelAttributes; }
+ /**
* Sets the intended OpenGL pixel format component of {@link GLPixelAttributes} of the texture data.
* <p>
- * Use {@link #setPixelAttributes(GLPixelAttributes)}, if setting format and type.
- * </p>
+ * Use {@link #setPixelAttributes(GLPixelAttributes)}, if setting format and type.
+ * </p>
*/
public void setPixelFormat(int pixelFormat) {
if( pixelAttributes.format != pixelFormat ) {
pixelAttributes = new GLPixelAttributes(pixelFormat, pixelAttributes.type);
}
}
- /**
+ /**
* Sets the intended OpenGL pixel type component of {@link GLPixelAttributes} of the texture data.
* <p>
- * Use {@link #setPixelAttributes(GLPixelAttributes)}, if setting format and type.
- * </p>
+ * Use {@link #setPixelAttributes(GLPixelAttributes)}, if setting format and type.
+ * </p>
*/
- public void setPixelType(int pixelType) {
+ public void setPixelType(int pixelType) {
if( pixelAttributes.type != pixelType) {
pixelAttributes = new GLPixelAttributes(pixelAttributes.format, pixelType);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
index 3748cd336..b6d89d6d2 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2011 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,11 +29,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -161,11 +161,11 @@ public class TextureIO {
/** Constant which can be used as a file suffix to indicate a PAM
file, NetPbm magic 7 - binary RGB and RGBA. Write support only. */
public static final String PAM = "pam";
-
+
/** Constant which can be used as a file suffix to indicate a PAM
file, NetPbm magic 6 - binary RGB. Write support only. */
public static final String PPM = "ppm";
-
+
private static final boolean DEBUG = Debug.debug("TextureIO");
// For manually disabling the use of the texture rectangle
@@ -421,7 +421,7 @@ public class TextureIO {
// methods that *do* require a current context
//
- /**
+ /**
* Creates an OpenGL texture object from the specified TextureData
* using the current OpenGL context.
*
@@ -434,7 +434,7 @@ public class TextureIO {
return newTexture(GLContext.getCurrentGL(), data);
}
- /**
+ /**
* Creates an OpenGL texture object from the specified TextureData
* using the given OpenGL context.
*
@@ -449,8 +449,8 @@ public class TextureIO {
}
return new Texture(gl, data);
}
-
- /**
+
+ /**
* Creates an OpenGL texture object from the specified file using
* the current OpenGL context.
*
@@ -474,7 +474,7 @@ public class TextureIO {
return texture;
}
- /**
+ /**
* Creates an OpenGL texture object from the specified stream using
* the current OpenGL context.
*
@@ -503,7 +503,7 @@ public class TextureIO {
return texture;
}
- /**
+ /**
* Creates an OpenGL texture object from the specified URL using the
* current OpenGL context.
*
@@ -535,13 +535,13 @@ public class TextureIO {
return texture;
}
- /**
+ /**
* Creates an OpenGL texture object associated with the given OpenGL
* texture target. The texture has
* no initial data. This is used, for example, to construct cube
* maps out of multiple TextureData objects.
*
- * @param target the OpenGL target type, eg GL.GL_TEXTURE_2D,
+ * @param target the OpenGL target type, eg GL.GL_TEXTURE_2D,
* GL.GL_TEXTURE_RECTANGLE_ARB
*/
public static Texture newTexture(int target) {
@@ -556,7 +556,7 @@ public class TextureIO {
* undefined results.
*
* @param textureID the OpenGL texture object to wrap
- * @param target the OpenGL texture target, eg GL.GL_TEXTURE_2D,
+ * @param target the OpenGL texture target, eg GL.GL_TEXTURE_2D,
* GL2.GL_TEXTURE_RECTANGLE
* @param texWidth the width of the texture in pixels
* @param texHeight the height of the texture in pixels
@@ -689,7 +689,7 @@ public class TextureIO {
gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, packSkipRows);
gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, packSkipPixels);
gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, packSwapBytes);
-
+
data = new TextureData(gl.getGLProfile(), internalFormat, width, height, border, fetchedFormat, GL.GL_UNSIGNED_BYTE,
false, false, false, res, null);
@@ -701,7 +701,7 @@ public class TextureIO {
write(data, file);
}
-
+
public static void write(TextureData data, File file) throws IOException, GLException {
for (Iterator<TextureWriter> iter = textureWriters.iterator(); iter.hasNext(); ) {
TextureWriter writer = iter.next();
@@ -712,12 +712,12 @@ public class TextureIO {
throw new IOException("No suitable texture writer found for "+file.getAbsolutePath());
}
-
+
//----------------------------------------------------------------------
// SPI support
//
- /**
+ /**
* Adds a TextureProvider to support reading of a new file format.
* <p>
* The last provider added, will be the first provider to be tested.
@@ -730,7 +730,7 @@ public class TextureIO {
textureProviders.add(0, provider);
}
- /**
+ /**
* Adds a TextureWriter to support writing of a new file format.
* <p>
* The last provider added, will be the first provider to be tested.
@@ -779,7 +779,7 @@ public class TextureIO {
private static List<TextureProvider> textureProviders = new ArrayList<TextureProvider>();
private static List<TextureWriter> textureWriters = new ArrayList<TextureWriter>();
- static {
+ static {
// ImageIO provider, the fall-back, must be the first one added
if(GLProfile.isAWTAvailable()) {
try {
@@ -1221,7 +1221,7 @@ public class TextureIO {
return null;
}
}
-
+
//----------------------------------------------------------------------
// DDS texture writer
//
@@ -1249,7 +1249,7 @@ public class TextureIO {
case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: d3dFormat = DDSImage.D3DFMT_DXT5; break;
default: throw new IOException("Unsupported pixel format 0x" + Integer.toHexString(pixelFormat) + " by DDS writer");
}
-
+
ByteBuffer[] mipmaps = null;
if (data.getMipmapData() != null) {
mipmaps = new ByteBuffer[data.getMipmapData().length];
@@ -1319,7 +1319,7 @@ public class TextureIO {
//----------------------------------------------------------------------
// TGA (Targa) texture writer
-
+
static class TGATextureWriter implements TextureWriter {
public boolean write(File file,
TextureData data) throws IOException {
@@ -1329,19 +1329,19 @@ public class TextureIO {
final int pixelFormat = pixelAttribs.format;
final int pixelType = pixelAttribs.type;
if ((pixelFormat == GL.GL_RGB ||
- pixelFormat == GL.GL_RGBA ||
+ pixelFormat == GL.GL_RGBA ||
pixelFormat == GL2.GL_BGR ||
pixelFormat == GL.GL_BGRA ) &&
(pixelType == GL.GL_BYTE ||
pixelType == GL.GL_UNSIGNED_BYTE)) {
-
+
ByteBuffer buf = (ByteBuffer) data.getBuffer();
if (null == buf) {
buf = (ByteBuffer) data.getMipmapData()[0];
}
buf.rewind();
-
- if( pixelFormat == GL.GL_RGB || pixelFormat == GL.GL_RGBA ) {
+
+ if( pixelFormat == GL.GL_RGB || pixelFormat == GL.GL_RGBA ) {
// Must reverse order of red and blue channels to get correct results
int skip = ((pixelFormat == GL.GL_RGB) ? 3 : 4);
for (int i = 0; i < buf.remaining(); i += skip) {
@@ -1364,12 +1364,12 @@ public class TextureIO {
}
return false;
- }
+ }
}
//----------------------------------------------------------------------
// PNG texture writer
-
+
static class PNGTextureWriter implements TextureWriter {
public boolean write(File file, TextureData data) throws IOException {
if (PNG.equals(IOUtil.getFileSuffix(file))) {
@@ -1402,13 +1402,13 @@ public class TextureIO {
break;
}
if ( ( 1 == bytesPerPixel || 3 == bytesPerPixel || 4 == bytesPerPixel) &&
- ( pixelType == GL.GL_BYTE || pixelType == GL.GL_UNSIGNED_BYTE)) {
+ ( pixelType == GL.GL_BYTE || pixelType == GL.GL_UNSIGNED_BYTE)) {
ByteBuffer buf = (ByteBuffer) data.getBuffer();
if (null == buf) {
buf = (ByteBuffer) data.getMipmapData()[0];
}
buf.rewind();
-
+
PNGImage image = PNGImage.createFromData(data.getWidth(), data.getHeight(), -1f, -1f,
bytesPerPixel, reversedChannels, !data.getMustFlipVertically(), buf);
image.write(file, true);
@@ -1418,9 +1418,9 @@ public class TextureIO {
" / type 0x"+Integer.toHexString(pixelFormat)+" (only GL_RGB/A, GL_BGR/A + bytes)");
}
return false;
- }
+ }
}
-
+
//----------------------------------------------------------------------
// Helper routines
//
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
index 5c6b63535..e4f72abf0 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -36,26 +36,26 @@ import com.jogamp.opengl.util.TimeFrameI;
/**
* Protocol for texture sequences, like animations, movies, etc.
* <p>
- * Ensure to respect the texture coordinates provided by
+ * Ensure to respect the texture coordinates provided by
* {@link TextureFrame}.{@link TextureFrame#getTexture() getTexture()}.{@link Texture#getImageTexCoords() getImageTexCoords()}.
* </p>
- * The user's shader shall be fitted for this implementation.
+ * The user's shader shall be fitted for this implementation.
* Assuming we use a base shader code w/o headers using </code>ShaderCode</code>.
* (Code copied from unit test / demo <code>TexCubeES2</code>)
* <pre>
- *
+ *
static final String[] es2_prelude = { "#version 100\n", "precision mediump float;\n" };
static final String gl2_prelude = "#version 110\n";
static final String shaderBasename = "texsequence_xxx"; // the base shader code w/o headers
- static final String myTextureLookupName = "myTexture2D"; // the desired texture lookup function
-
+ static final String myTextureLookupName = "myTexture2D"; // the desired texture lookup function
+
private void initShader(GL2ES2 gl, TextureSequence texSeq) {
// Create & Compile the shader objects
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, TexCubeES2.class,
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, TexCubeES2.class,
"shader", "shader/bin", shaderBasename, true);
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, TexCubeES2.class,
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, TexCubeES2.class,
"shader", "shader/bin", shaderBasename, true);
-
+
// Prelude shader code w/ GLSL profile specifics [ 1. pre-proc, 2. other ]
int rsFpPos;
if(gl.isGLES2()) {
@@ -72,25 +72,25 @@ import com.jogamp.opengl.util.TimeFrameI;
if(gl.isGLES2()) {
// insert ES2 default precision declaration
rsFpPos = rsFp.insertShaderSource(0, rsFpPos, es2_prelude[1]);
- }
+ }
// negotiate the texture lookup function name
final String texLookupFuncName = texSeq.getTextureLookupFunctionName(myTextureLookupName);
-
- // in case a fixed lookup function is being chosen, replace the name in our code
+
+ // in case a fixed lookup function is being chosen, replace the name in our code
rsFp.replaceInShaderSource(myTextureLookupName, texLookupFuncName);
-
+
// Cache the TextureSequence shader details in StringBuilder:
final StringBuilder sFpIns = new StringBuilder();
-
+
// .. declaration of the texture sampler using the implementation specific type
sFpIns.append("uniform ").append(texSeq.getTextureSampler2DType()).append(" mgl_ActiveTexture;\n");
-
+
// .. the actual texture lookup function, maybe null in case a built-in function is being used
sFpIns.append(texSeq.getTextureLookupFragmentShaderImpl());
-
+
// Now insert the TextureShader details in our shader after the given tag:
rsFp.insertShaderSource(0, "TEXTURE-SEQUENCE-CODE-BEGIN", 0, sFpIns);
-
+
// Create & Link the shader program
ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
@@ -102,16 +102,16 @@ import com.jogamp.opengl.util.TimeFrameI;
* </pre>
* The above procedure might look complicated, however, it allows most flexibility and
* workarounds to also deal with GLSL bugs.
- *
+ *
*/
public interface TextureSequence {
public static final String GL_OES_EGL_image_external_Required_Prelude = "#extension GL_OES_EGL_image_external : enable\n";
public static final String samplerExternalOES = "samplerExternalOES";
public static final String sampler2D = "sampler2D";
-
- /**
+
+ /**
* Texture holder interface, maybe specialized by implementation
- * to associated related data.
+ * to associated related data.
*/
public static class TextureFrame extends TimeFrameI {
public TextureFrame(Texture t, int pts, int duration) {
@@ -121,9 +121,9 @@ public interface TextureSequence {
public TextureFrame(Texture t) {
texture = t;
}
-
+
public final Texture getTexture() { return texture; }
-
+
public String toString() {
return "TextureFrame[pts " + pts + " ms, l " + duration + " ms, texID "+ (null != texture ? texture.getTextureObject() : 0) + "]";
}
@@ -139,30 +139,30 @@ public interface TextureSequence {
* <p>
* Further more, the call may happen off-thread, possibly holding another, possibly shared, OpenGL context current.
* </p>
- * Hence a user shall not issue <i>any</i> OpenGL, time consuming
+ * Hence a user shall not issue <i>any</i> OpenGL, time consuming
* or {@link TextureSequence} lifecycle operations directly.<br>
* Instead, the user shall:
* <ul>
* <li>issue commands off-thread via spawning off another thread, or</li>
* <li>injecting {@link GLRunnable} objects via {@link GLAutoDrawable#invoke(boolean, GLRunnable)}, or</li>
* <li>simply changing a volatile state of their {@link GLEventListener} implementation.</li>
- * </ul>
+ * </ul>
* </p>
* */
public interface TexSeqEventListener<T extends TextureSequence> {
- /**
+ /**
* Signaling listeners that a new {@link TextureFrame} is available.
* <p>
- * User shall utilize {@link TextureSequence#getNextTexture(GL)} to dequeue it to maintain
- * a consistent queue.
+ * User shall utilize {@link TextureSequence#getNextTexture(GL)} to dequeue it to maintain
+ * a consistent queue.
* </p>
- * @param ts the event source
+ * @param ts the event source
* @param newFrame the newly enqueued frame
- * @param when system time in msec.
+ * @param when system time in msec.
**/
public void newFrameAvailable(T ts, TextureFrame newFrame, long when);
}
-
+
/** Return the texture unit used to render the current frame. */
public int getTextureUnit();
@@ -174,17 +174,17 @@ public interface TextureSequence {
* Returns the last updated texture.
* <p>
* In case the instance is just initialized, it shall return a <code>TextureFrame</code>
- * object with valid attributes. The texture content may be undefined
+ * object with valid attributes. The texture content may be undefined
* until the first call of {@link #getNextTexture(GL)}.<br>
- * </p>
+ * </p>
* Not blocking.
- *
- * @throws IllegalStateException if instance is not initialized
+ *
+ * @throws IllegalStateException if instance is not initialized
*/
public TextureFrame getLastTexture() throws IllegalStateException ;
/**
- * Returns the next texture to be rendered.
+ * Returns the next texture to be rendered.
* <p>
* Implementation shall return the next frame if available, may block if a next frame may arrive <i>soon</i>.
* Otherwise implementation shall return the last frame.
@@ -192,41 +192,41 @@ public interface TextureSequence {
* <p>
* Shall return <code>null</code> in case <i>no</i> next or last frame is available.
* </p>
- *
- * @throws IllegalStateException if instance is not initialized
+ *
+ * @throws IllegalStateException if instance is not initialized
*/
public TextureFrame getNextTexture(GL gl) throws IllegalStateException ;
-
+
/**
- * In case a shader extension is required, based on the implementation
+ * In case a shader extension is required, based on the implementation
* and the runtime GL profile, this method returns the preprocessor macros, e.g.:
* <pre>
* #extension GL_OES_EGL_image_external : enable
- * </pre>
- *
- * @throws IllegalStateException if instance is not initialized
+ * </pre>
+ *
+ * @throws IllegalStateException if instance is not initialized
*/
public String getRequiredExtensionsShaderStub() throws IllegalStateException ;
-
- /**
+
+ /**
* Returns either <code>sampler2D</code> or <code>samplerExternalOES</code>
- * depending on {@link #getLastTexture()}.{@link TextureFrame#getTexture() getTexture()}.{@link Texture#getTarget() getTarget()}.
- *
- * @throws IllegalStateException if instance is not initialized
+ * depending on {@link #getLastTexture()}.{@link TextureFrame#getTexture() getTexture()}.{@link Texture#getTarget() getTarget()}.
+ *
+ * @throws IllegalStateException if instance is not initialized
**/
public String getTextureSampler2DType() throws IllegalStateException ;
-
+
/**
* @param desiredFuncName desired lookup function name. If <code>null</code> or ignored by the implementation,
- * a build-in name is returned.
+ * a build-in name is returned.
* @return the final lookup function name
- *
+ *
* @see {@link #getTextureLookupFragmentShaderImpl()}
- *
+ *
* @throws IllegalStateException if instance is not initialized
*/
public String getTextureLookupFunctionName(String desiredFuncName) throws IllegalStateException ;
-
+
/**
* Returns the complete texture2D lookup function code of type
* <pre>
@@ -239,14 +239,14 @@ public interface TextureSequence {
* <i>funcName</i> can be negotiated and queried via {@link #getTextureLookupFunctionName(String)}.
* </p>
* Note: This function may return an empty string in case a build-in lookup
- * function is being chosen. If the implementation desires so,
+ * function is being chosen. If the implementation desires so,
* {@link #getTextureLookupFunctionName(String)} will ignore the desired function name
* and returns the build-in lookup function name.
* </p>
* @see #getTextureLookupFunctionName(String)
* @see #getTextureSampler2DType()
- *
- * @throws IllegalStateException if instance is not initialized
+ *
+ * @throws IllegalStateException if instance is not initialized
*/
- public String getTextureLookupFragmentShaderImpl() throws IllegalStateException ;
+ public String getTextureLookupFragmentShaderImpl() throws IllegalStateException ;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
index 4a5d368e3..c8437d07c 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
@@ -43,55 +43,55 @@ import javax.media.opengl.GLException;
* - GL.GL_TEXTURE_MAG_FILTER
* - GL.GL_TEXTURE_MIN_FILTER
* - GL.GL_TEXTURE_WRAP_S
- * - GL.GL_TEXTURE_WRAP_T
+ * - GL.GL_TEXTURE_WRAP_T
* </pre>
*/
public class TextureState {
- /**
+ /**
* Returns the <code>pname</code> to query the <code>textureTarget</code> currently bound to the active texture-unit.
* <p>
* Returns <code>0</code> is <code>textureTarget</code> is not supported.
- * </p>
- */
+ * </p>
+ */
public static final int getTextureTargetQueryName(int textureTarget) {
final int texBindQName;
switch(textureTarget) {
- case GL.GL_TEXTURE_2D: texBindQName = GL.GL_TEXTURE_BINDING_2D; break;
- case GL.GL_TEXTURE_CUBE_MAP: texBindQName = GL.GL_TEXTURE_BINDING_CUBE_MAP; break;
- case GL2ES2.GL_TEXTURE_3D: texBindQName = GL2ES2.GL_TEXTURE_BINDING_3D; break;
- case GL2GL3.GL_TEXTURE_1D: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D; break;
- case GL2GL3.GL_TEXTURE_1D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D_ARRAY; break;
- case GL2GL3.GL_TEXTURE_2D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_2D_ARRAY; break;
- case GL2GL3.GL_TEXTURE_RECTANGLE: texBindQName = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE; break;
- case GL2GL3.GL_TEXTURE_BUFFER: texBindQName = GL2GL3.GL_TEXTURE_BINDING_BUFFER; break;
- case GL3.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
+ case GL.GL_TEXTURE_2D: texBindQName = GL.GL_TEXTURE_BINDING_2D; break;
+ case GL.GL_TEXTURE_CUBE_MAP: texBindQName = GL.GL_TEXTURE_BINDING_CUBE_MAP; break;
+ case GL2ES2.GL_TEXTURE_3D: texBindQName = GL2ES2.GL_TEXTURE_BINDING_3D; break;
+ case GL2GL3.GL_TEXTURE_1D: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D; break;
+ case GL2GL3.GL_TEXTURE_1D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D_ARRAY; break;
+ case GL2GL3.GL_TEXTURE_2D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_2D_ARRAY; break;
+ case GL2GL3.GL_TEXTURE_RECTANGLE: texBindQName = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE; break;
+ case GL2GL3.GL_TEXTURE_BUFFER: texBindQName = GL2GL3.GL_TEXTURE_BINDING_BUFFER; break;
+ case GL3.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
case GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; break;
default: texBindQName = 0;
}
return texBindQName;
}
-
+
private final int target;
- /**
+ /**
* <pre>
* 0 - unit
* 1 - texture object
* 2 - GL.GL_TEXTURE_MAG_FILTER
* 3 - GL.GL_TEXTURE_MIN_FILTER
* 4 - GL.GL_TEXTURE_WRAP_S
- * 5 - GL.GL_TEXTURE_WRAP_T
+ * 5 - GL.GL_TEXTURE_WRAP_T
* </pre>
*/
private final int[] state = new int[] { 0, 0, 0, 0, 0, 0 };
-
+
private static final String toHexString(int i) { return "0x"+Integer.toHexString(i); }
-
+
private static final int activeTexture(GL gl) {
final int[] vi = { 0 };
gl.glGetIntegerv(GL.GL_ACTIVE_TEXTURE, vi, 0);
return vi[0];
}
-
+
/**
* Creates a texture state for the retrieved active texture-unit and the given texture-target.
* See {@link TextureState}.
@@ -102,7 +102,7 @@ public class TextureState {
public TextureState(GL gl, int textureTarget) throws GLException {
this(gl, activeTexture(gl), textureTarget);
}
-
+
/**
* Creates a texture state for the given active texture-unit and the given texture-target.
* See {@link TextureState}.
@@ -124,7 +124,7 @@ public class TextureState {
gl.glGetTexParameteriv(target, GL.GL_TEXTURE_WRAP_S, state, 4);
gl.glGetTexParameteriv(target, GL.GL_TEXTURE_WRAP_T, state, 5);
}
-
+
/**
* Restores the texture-unit's texture-target state.
* <p>
@@ -140,12 +140,12 @@ public class TextureState {
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, state[4]);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, state[5]);
}
-
+
/** Returns the texture-unit of this state, key value. Unit is of range [ {@link GL#GL_TEXTURE0}.. ]. */
public final int getUnit() { return state[0]; }
/** Returns the texture-target of this state, key value. */
public final int getTarget() { return target; }
-
+
/** Returns the state's texture-object. */
public final int getObject() { return state[1]; }
/** Returns the state's mag-filter param. */
@@ -156,12 +156,12 @@ public class TextureState {
public final int getWrapS() { return state[4]; }
/** Returns the state's wrap-t param. */
public final int getWrapT() { return state[5]; }
-
-
+
+
public final String toString() {
return "TextureState[unit "+(state[0] - GL.GL_TEXTURE0)+", target "+toHexString(target)+
": obj "+toHexString(state[1])+
- ", filter[mag "+toHexString(state[2])+", min "+toHexString(state[3])+"], "+
+ ", filter[mag "+toHexString(state[2])+", min "+toHexString(state[3])+"], "+
": wrap[s "+toHexString(state[4])+", t "+toHexString(state[5])+"]]";
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java b/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java
index d7e825c1d..202c08e4e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,7 +29,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -80,7 +80,7 @@ public class AWTTextureData extends TextureData {
private static final java.awt.image.ColorModel rgbaColorModel =
new ComponentColorModel(java.awt.color.ColorSpace.getInstance(java.awt.color.ColorSpace.CS_sRGB),
- new int[] {8, 8, 8, 8}, true, true,
+ new int[] {8, 8, 8, 8}, true, true,
Transparency.TRANSLUCENT,
DataBuffer.TYPE_BYTE);
private static final java.awt.image.ColorModel rgbColorModel =
@@ -90,7 +90,7 @@ public class AWTTextureData extends TextureData {
DataBuffer.TYPE_BYTE);
- /**
+ /**
* Constructs a new TextureData object with the specified parameters
* and data contained in the given BufferedImage. The resulting
* TextureData "wraps" the contents of the BufferedImage, so if a
@@ -113,7 +113,7 @@ public class AWTTextureData extends TextureData {
* texture
* @param image the image containing the texture data
*/
- public AWTTextureData(GLProfile glp,
+ public AWTTextureData(GLProfile glp,
int internalFormat,
int pixelFormat,
boolean mipmap,
@@ -142,15 +142,15 @@ public class AWTTextureData extends TextureData {
(expectingGL12 && haveGL12))) {
revertPixelAttributes();
}
- }
+ }
}
-
+
@Override
public GLPixelAttributes getPixelAttributes() {
validatePixelAttributes();
return super.getPixelAttributes();
}
-
+
@Override
public int getPixelFormat() {
validatePixelAttributes();
@@ -246,7 +246,7 @@ public class AWTTextureData extends TextureData {
// we can pass the image data directly to OpenGL only if
// we have an integral number of pixels in each scanline
// and only if the GL_EXT_abgr extension is present
-
+
// NOTE: disabling this code path for now as it appears it's
// buggy at least on some NVidia drivers and doesn't perform
// the necessary byte swapping (FIXME: needs more
@@ -255,7 +255,7 @@ public class AWTTextureData extends TextureData {
pixelAttributes = new GLPixelAttributes(GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE);
rowLength = scanlineStride / 4;
alignment = 4;
-
+
// Store a reference to the original image for later in
// case it turns out that we don't have GL_EXT_abgr at the
// time we're going to do the texture upload to OpenGL
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureIO.java b/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureIO.java
index fdd1365f7..c70f5d0f3 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureIO.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureIO.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -100,7 +100,7 @@ public class AWTTextureIO extends TextureIO {
return newTextureDataImpl(glp, image, internalFormat, pixelFormat, mipmap);
}
- /**
+ /**
* Creates an OpenGL texture object from the specified BufferedImage
* using the current OpenGL context.
*
@@ -119,7 +119,7 @@ public class AWTTextureIO extends TextureIO {
return texture;
}
- private static TextureData newTextureDataImpl(GLProfile glp,
+ private static TextureData newTextureDataImpl(GLProfile glp,
BufferedImage image,
int internalFormat,
int pixelFormat,
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/DDSImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/DDSImage.java
index 3f91ae966..d75bb3767 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/DDSImage.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/DDSImage.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -166,7 +166,7 @@ public class DDSImage {
public static DDSImage read(String filename) throws IOException {
return read(new File(filename));
}
-
+
/** Reads a DirectDraw surface from the specified file, returning
the resulting DDSImage.
@@ -212,7 +212,7 @@ public class DDSImage {
}
}
- /**
+ /**
* Creates a new DDSImage from data supplied by the user. The
* resulting DDSImage can be written to disk using the write()
* method.
@@ -763,7 +763,7 @@ public class DDSImage {
default:
throw new IllegalArgumentException("d3dFormat must be one of the known formats");
}
-
+
// Now check the mipmaps against this size
int curSize = topmostMipmapSize;
int totalSize = 0;
@@ -785,7 +785,7 @@ public class DDSImage {
buf.put(mipmapData[i]);
}
this.buf = buf;
-
+
// Allocate and initialize a Header
header = new Header();
header.size = Header.size();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/JPEGImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/JPEGImage.java
index 4d3d088ba..471938754 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/JPEGImage.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/JPEGImage.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -40,12 +40,12 @@ import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.util.texture.TextureData.ColorSpace;
public class JPEGImage {
- private static final boolean DEBUG = Debug.debug("JPEGImage");
-
-
+ private static final boolean DEBUG = Debug.debug("JPEGImage");
+
+
/**
* Reads a JPEG image from the specified InputStream, using the given color space for storage.
- *
+ *
* @param in
* @param cs Storage color space, either {@link ColorSpace#RGB} or {@link ColorSpace#YCbCr}. {@link ColorSpace#YCCK} and {@link ColorSpace#CMYK} will throw an exception!
* @return
@@ -54,12 +54,12 @@ public class JPEGImage {
public static JPEGImage read(InputStream in, ColorSpace cs) throws IOException {
return new JPEGImage(in, cs);
}
-
+
/** Reads a JPEG image from the specified InputStream, using the {@link ColorSpace#RGB}. */
public static JPEGImage read(InputStream in) throws IOException {
return new JPEGImage(in, ColorSpace.RGB);
}
-
+
private static class JPEGColorSink implements JPEGDecoder.ColorSink {
int width=0, height=0;
int sourceComponents=0;
@@ -67,7 +67,7 @@ public class JPEGImage {
int storageComponents;
final ColorSpace storageCS;
ByteBuffer data = null;
-
+
JPEGColorSink(ColorSpace storageCM) {
this.storageCS = storageCM;
switch(storageCS) {
@@ -79,7 +79,7 @@ public class JPEGImage {
throw new IllegalArgumentException("Unsupported storage color-space: "+storageCS);
}
}
-
+
@Override
public final ColorSpace allocate(int width, int height, ColorSpace sourceCM, int sourceComponents) throws RuntimeException {
this.width = width;
@@ -96,7 +96,7 @@ public class JPEGImage {
data.put(i++, r);
data.put(i++, g);
data.put(i++, b);
- // data.put(i++, (byte)0xff);
+ // data.put(i++, (byte)0xff);
}
@Override
@@ -111,12 +111,12 @@ public class JPEGImage {
data.put(i++, Cb);
data.put(i++, Cr);
}
-
+
public String toString() {
return "JPEGPixels["+width+"x"+height+", sourceComp "+sourceComponents+", sourceCS "+sourceCS+", storageCS "+storageCS+", storageComp "+storageComponents+"]";
}
};
-
+
private JPEGImage(InputStream in, ColorSpace cs) throws IOException {
pixelStorage = new JPEGColorSink(cs);
final JPEGDecoder decoder = new JPEGDecoder();
@@ -126,7 +126,7 @@ public class JPEGImage {
decoder.getPixel(pixelStorage, pixelWidth, pixelHeight);
data = pixelStorage.data;
final boolean hasAlpha = false;
-
+
bytesPerPixel = 3;
glFormat = GL.GL_RGB;
reversedChannels = false; // RGB[A]
@@ -142,7 +142,7 @@ public class JPEGImage {
private final int pixelWidth, pixelHeight, glFormat, bytesPerPixel;
private boolean reversedChannels;
private final ByteBuffer data;
-
+
/** Returns the color space of the pixel data */
public ColorSpace getColorSpace() { return pixelStorage.storageCS; }
@@ -157,10 +157,10 @@ public class JPEGImage {
/** Returns true if data has the channels reversed to BGR or BGRA, otherwise RGB or RGBA is expected. */
public boolean getHasReversedChannels() { return reversedChannels; }
-
+
/** Returns the OpenGL format for this texture; e.g. GL.GL_LUMINANCE, GL.GL_RGB or GL.GL_RGBA. */
public int getGLFormat() { return glFormat; }
-
+
/** Returns the OpenGL data type: GL.GL_UNSIGNED_BYTE. */
public int getGLType() { return GL.GL_UNSIGNED_BYTE; }
@@ -170,6 +170,6 @@ public class JPEGImage {
/** Returns the raw data for this texture in the correct
(bottom-to-top) order for calls to glTexImage2D. */
public ByteBuffer getData() { return data; }
-
+
public String toString() { return "JPEGImage["+pixelWidth+"x"+pixelHeight+", bytesPerPixel "+bytesPerPixel+", reversedChannels "+reversedChannels+", "+pixelStorage+", "+data+"]"; }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataInputStream.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataInputStream.java
index b7262aa3e..4020ab3c0 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataInputStream.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataInputStream.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -148,7 +148,7 @@ public class LEDataInputStream extends FilterInputStream implements DataInput
}
public final int readUnsignedShort() throws IOException
- {
+ {
int ch1 = dataIn.read();
int ch2 = dataIn.read();
if ((ch1 | ch2) < 0)
@@ -195,7 +195,7 @@ public class LEDataInputStream extends FilterInputStream implements DataInput
/**
* dont call this it is not implemented.
- * @return empty new string
+ * @return empty new string
**/
public final String readLine() throws IOException
{
@@ -204,7 +204,7 @@ public class LEDataInputStream extends FilterInputStream implements DataInput
/**
* dont call this it is not implemented
- * @return empty new string
+ * @return empty new string
**/
public final String readUTF() throws IOException
{
@@ -213,7 +213,7 @@ public class LEDataInputStream extends FilterInputStream implements DataInput
/**
* dont call this it is not implemented
- * @return empty new string
+ * @return empty new string
**/
public final static String readUTF(DataInput in) throws IOException
{
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataOutputStream.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataOutputStream.java
index e1e1ca924..a7101a576 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataOutputStream.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/LEDataOutputStream.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java
index cd42a1157..43b8eebe6 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -87,8 +87,8 @@ public class NetPbmTextureWriter implements TextureWriter {
public boolean write(File file, TextureData data) throws IOException {
boolean res;
final int magic_old = magic;
-
- // file suffix selection
+
+ // file suffix selection
if (0==magic) {
if (PPM.equals(IOUtil.getFileSuffix(file))) {
magic = 6;
@@ -97,7 +97,7 @@ public class NetPbmTextureWriter implements TextureWriter {
} else {
return false;
}
- }
+ }
try {
res = writeImpl(file, data);
} finally {
@@ -105,7 +105,7 @@ public class NetPbmTextureWriter implements TextureWriter {
}
return res;
}
-
+
private boolean writeImpl(File file, TextureData data) throws IOException {
int pixelFormat = data.getPixelFormat();
final int pixelType = data.getPixelType();
@@ -115,16 +115,16 @@ public class NetPbmTextureWriter implements TextureWriter {
pixelFormat == GL.GL_BGRA ) &&
(pixelType == GL.GL_BYTE ||
pixelType == GL.GL_UNSIGNED_BYTE)) {
-
+
ByteBuffer buf = (ByteBuffer) data.getBuffer();
if (null == buf ) {
buf = (ByteBuffer) data.getMipmapData()[0];
}
buf.rewind();
-
+
int comps = ( pixelFormat == GL.GL_RGBA || pixelFormat == GL.GL_BGRA ) ? 4 : 3 ;
-
- if( pixelFormat == GL2.GL_BGR || pixelFormat == GL.GL_BGRA ) {
+
+ if( pixelFormat == GL2.GL_BGR || pixelFormat == GL.GL_BGRA ) {
// Must reverse order of red and blue channels to get correct results
for (int i = 0; i < buf.remaining(); i += comps) {
byte red = buf.get(i + 0);
@@ -141,7 +141,7 @@ public class NetPbmTextureWriter implements TextureWriter {
}
FileOutputStream fos = IOUtil.getFileOutputStream(file, true);
-
+
StringBuilder header = new StringBuilder();
header.append("P");
header.append(magic);
@@ -171,7 +171,7 @@ public class NetPbmTextureWriter implements TextureWriter {
}
fos.write(header.toString().getBytes());
-
+
FileChannel fosc = fos.getChannel();
fosc.write(buf);
fosc.force(true);
@@ -180,7 +180,7 @@ public class NetPbmTextureWriter implements TextureWriter {
buf.rewind();
return true;
- }
+ }
throw new IOException("NetPbmTextureWriter writer doesn't support this pixel format / type (only GL_RGB/A + bytes)");
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java
index 0f4559036..bfde1bfac 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -51,15 +51,15 @@ import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.IOUtil;
public class PNGImage {
- private static final boolean DEBUG = Debug.debug("PNGImage");
-
+ private static final boolean DEBUG = Debug.debug("PNGImage");
+
/**
* Creates a PNGImage from data supplied by the end user. Shares
* data with the passed ByteBuffer. Assumes the data is already in
* the correct byte order for writing to disk, i.e., LUMINANCE, RGB or RGBA.
* Orientation is <i>bottom-to-top</i> (OpenGL coord. default)
* or <i>top-to-bottom</i> depending on <code>isGLOriented</code>.
- *
+ *
* @param width
* @param height
* @param dpiX
@@ -74,17 +74,17 @@ public class PNGImage {
int bytesPerPixel, boolean reversedChannels, boolean isGLOriented, ByteBuffer data) {
return new PNGImage(width, height, dpiX, dpiY, bytesPerPixel, reversedChannels, isGLOriented, data);
}
-
- /**
+
+ /**
* Reads a PNG image from the specified InputStream.
* <p>
* Implicitly flip image to GL orientation, see {@link #isGLOriented()}.
- * </p>
+ * </p>
*/
public static PNGImage read(InputStream in) throws IOException {
return new PNGImage(in);
}
-
+
/** Reverse read and store, implicitly flip image to GL orientation, see {@link #isGLOriented()}. */
private static final int getPixelRGBA8(ByteBuffer d, int dOff, int[] scanline, int lineOff, boolean hasAlpha) {
final int b = hasAlpha ? 4-1 : 3-1;
@@ -95,11 +95,11 @@ public class PNGImage {
d.put(dOff--, (byte)scanline[lineOff + 3]); // A
}
d.put(dOff--, (byte)scanline[lineOff + 2]); // B
- d.put(dOff--, (byte)scanline[lineOff + 1]); // G
+ d.put(dOff--, (byte)scanline[lineOff + 1]); // G
d.put(dOff--, (byte)scanline[lineOff ]); // R
return dOff;
}
-
+
/** Reverse write and store, implicitly flip image from current orientation, see {@link #isGLOriented()}. Handle reversed channels (BGR[A]). */
private int setPixelRGBA8(ImageLine line, int lineOff, ByteBuffer d, int dOff, boolean hasAlpha) {
final int b = hasAlpha ? 4-1 : 3-1;
@@ -138,9 +138,9 @@ public class PNGImage {
this.bytesPerPixel = bytesPerPixel;
this.reversedChannels = reversedChannels;
this.isGLOriented = isGLOriented;
- this.data = data;
+ this.data = data;
}
-
+
private PNGImage(InputStream in) {
final PngReader pngr = new PngReader(new BufferedInputStream(in), null);
final ImageInfo imgInfo = pngr.imgInfo;
@@ -148,12 +148,12 @@ public class PNGImage {
final PngChunkTRNS trns = pngr.getMetadata().getTRNS();
final boolean indexed = imgInfo.indexed;
final boolean hasAlpha = indexed ? ( trns != null ) : imgInfo.alpha ;
-
+
final int channels = indexed ? ( hasAlpha ? 4 : 3 ) : imgInfo.channels ;
if ( ! ( 1 == channels || 3 == channels || 4 == channels ) ) {
throw new RuntimeException("PNGImage can only handle Lum/RGB/RGBA [1/3/4 channels] images for now. Channels "+channels + " Paletted: " + indexed);
}
-
+
bytesPerPixel = indexed ? channels : imgInfo.bytesPixel ;
if ( ! ( 1 == bytesPerPixel || 3 == bytesPerPixel || 4 == bytesPerPixel ) ) {
throw new RuntimeException("PNGImage can only handle Lum/RGB/RGBA [1/3/4 bpp] images for now. BytesPerPixel "+bytesPerPixel);
@@ -189,14 +189,14 @@ public class PNGImage {
", bytesPerPixel "+bytesPerPixel+"/"+imgInfo.bytesPixel+
", pixels "+pixelWidth+"x"+pixelHeight+", dpi "+dpi[0]+"x"+dpi[1]+", glFormat 0x"+Integer.toHexString(glFormat));
}
-
+
data = Buffers.newDirectByteBuffer(bytesPerPixel * pixelWidth * pixelHeight);
reversedChannels = false; // RGB[A]
isGLOriented = true;
int dataOff = bytesPerPixel * pixelWidth * pixelHeight - 1; // start at end-of-buffer, reverse store
int[] rgbaScanline = indexed ? new int[imgInfo.cols * channels] : null;
-
+
for (int row = 0; row < pixelHeight; row++) {
final ImageLine l1 = pngr.readRow(row);
int lineOff = ( pixelWidth - 1 ) * bytesPerPixel ; // start w/ last pixel in line, reverse read (PNG top-left -> OpenGL bottom-left origin)
@@ -224,7 +224,7 @@ public class PNGImage {
private final boolean isGLOriented;
private final double[] dpi;
private final ByteBuffer data;
-
+
/** Returns the width of the image. */
public int getWidth() { return pixelWidth; }
@@ -233,23 +233,23 @@ public class PNGImage {
/** Returns true if data has the channels reversed to BGR or BGRA, otherwise RGB or RGBA is expected. */
public boolean getHasReversedChannels() { return reversedChannels; }
-
+
/**
- * Returns <code>true</code> if the drawable is rendered in
+ * Returns <code>true</code> if the drawable is rendered in
* OpenGL's coordinate system, <i>origin at bottom left</i>.
* Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>.
* <p>
* Default impl. is <code>true</code>, i.e. OpenGL coordinate system.
- * </p>
+ * </p>
*/
public boolean isGLOriented() { return isGLOriented; }
-
+
/** Returns the dpi of the image. */
public double[] getDpi() { return dpi; }
-
+
/** Returns the OpenGL format for this texture; e.g. GL.GL_LUMINANCE, GL.GL_RGB or GL.GL_RGBA. */
public int getGLFormat() { return glFormat; }
-
+
/** Returns the OpenGL data type: GL.GL_UNSIGNED_BYTE. */
public int getGLType() { return GL.GL_UNSIGNED_BYTE; }
@@ -260,12 +260,12 @@ public class PNGImage {
(bottom-to-top) order for calls to glTexImage2D. */
public ByteBuffer getData() { return data; }
- public void write(File out, boolean allowOverwrite) throws IOException {
- final ImageInfo imi = new ImageInfo(pixelWidth, pixelHeight, 8, (4 == bytesPerPixel) ? true : false); // 8 bits per channel, no alpha
+ public void write(File out, boolean allowOverwrite) throws IOException {
+ final ImageInfo imi = new ImageInfo(pixelWidth, pixelHeight, 8, (4 == bytesPerPixel) ? true : false); // 8 bits per channel, no alpha
// open image for writing to a output stream
final OutputStream outs = new BufferedOutputStream(IOUtil.getFileOutputStream(out, allowOverwrite));
try {
- final PngWriter png = new PngWriter(outs, imi);
+ final PngWriter png = new PngWriter(outs, imi);
// add some optional metadata (chunks)
png.getMetadata().setDpi(dpi[0], dpi[1]);
png.getMetadata().setTimeNow(0); // 0 seconds fron now = now
@@ -275,7 +275,7 @@ public class PNGImage {
final ImageLine l1 = new ImageLine(imi);
if( isGLOriented ) {
// start at last pixel at end-of-buffer, reverse read (OpenGL bottom-left -> PNG top-left origin)
- int dataOff = ( pixelWidth * bytesPerPixel * ( pixelHeight - 1 ) ) + // full lines - 1 line
+ int dataOff = ( pixelWidth * bytesPerPixel * ( pixelHeight - 1 ) ) + // full lines - 1 line
( ( pixelWidth - 1 ) * bytesPerPixel ); // one line - 1 pixel
for (int row = 0; row < pixelHeight; row++) {
int lineOff = ( pixelWidth - 1 ) * bytesPerPixel ; // start w/ last pixel in line, reverse store (OpenGL bottom-left -> PNG top-left origin)
@@ -306,13 +306,13 @@ public class PNGImage {
}
}
png.writeRow(l1, row);
- }
+ }
}
png.end();
} finally {
IOUtil.close(outs, false);
}
}
-
- public String toString() { return "PNGImage["+pixelWidth+"x"+pixelHeight+", dpi "+dpi[0]+" x "+dpi[1]+", bytesPerPixel "+bytesPerPixel+", reversedChannels "+reversedChannels+", "+data+"]"; }
+
+ public String toString() { return "PNGImage["+pixelWidth+"x"+pixelHeight+", dpi "+dpi[0]+" x "+dpi[1]+", bytesPerPixel "+bytesPerPixel+", reversedChannels "+reversedChannels+", "+data+"]"; }
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/SGIImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/SGIImage.java
index d35330f58..fd96fba80 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/SGIImage.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/SGIImage.java
@@ -1,21 +1,21 @@
/*
* Portions Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -72,15 +72,15 @@ public class SGIImage {
byte storage; // Storage format
// 0 for uncompressed
// 1 for RLE compression
- byte bpc; // Number of bytes per pixel channel
+ byte bpc; // Number of bytes per pixel channel
// Legally 1 or 2
short dimension; // Number of dimensions
// Legally 1, 2, or 3
// 1 means a single row, XSIZE long
// 2 means a single 2D image
// 3 means multiple 2D images
- short xsize; // X size in pixels
- short ysize; // Y size in pixels
+ short xsize; // X size in pixels
+ short ysize; // Y size in pixels
short zsize; // Number of channels
// 1 indicates greyscale
// 3 indicates RGB
@@ -233,7 +233,7 @@ public class SGIImage {
//----------------------------------------------------------------------
// Internals only below this point
//
-
+
private void decodeImage(DataInputStream in) throws IOException {
if (header.storage == 1) {
// Read RLE compression data; row starts and sizes
@@ -478,7 +478,7 @@ public class SGIImage {
for (int z = 0; z < zsize; z++) {
for (int y = ystart; y != yend; y += yincr) {
// RLE-compress each row.
-
+
int x = 0;
byte count = 0;
boolean repeat_mode = false;
@@ -486,7 +486,7 @@ public class SGIImage {
int start_ptr = ptr;
int num_ptr = ptr++;
byte repeat_val = 0;
-
+
while (x < xsize) {
// see if we should switch modes
should_switch = false;
@@ -503,7 +503,7 @@ public class SGIImage {
if (DEBUG)
System.err.println("left side was " + ((int) imgref(data, x, y, z, xsize, ysize, zsize)) +
", right side was " + (int)imgref(data, x+i, y, z, xsize, ysize, zsize));
-
+
if (imgref(data, x, y, z, xsize, ysize, zsize) !=
imgref(data, x+i, y, z, xsize, ysize, zsize))
should_switch = false;
@@ -531,7 +531,7 @@ public class SGIImage {
repeat_mode = true;
repeat_val = imgref(data, x, y, z, xsize, ysize, zsize);
}
-
+
if (x > 0) {
// reset the number pointer
num_ptr = ptr++;
@@ -539,7 +539,7 @@ public class SGIImage {
count = 0;
}
}
-
+
// if not in repeat mode, copy element to ptr
if (!repeat_mode) {
rlebuf[ptr++] = imgref(data, x, y, z, xsize, ysize, zsize);
@@ -581,8 +581,8 @@ public class SGIImage {
// Now we have the offset tables computed, as well as the RLE data.
// Output this information to the file.
total_size = ptr;
-
- if (DEBUG)
+
+ if (DEBUG)
System.err.println("total_size was " + total_size);
DataOutputStream stream = new DataOutputStream(new BufferedOutputStream(IOUtil.getFileOutputStream(file, true)));
@@ -604,7 +604,7 @@ public class SGIImage {
byte[] dest = new byte[16384];
int pos = 0;
int numRead = 0;
-
+
boolean done = false;
do {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java
index 2ff3b9cf0..df9430a26 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003-2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -146,9 +146,9 @@ public class TGAImage {
tgaType = TYPE_OLD; // dont try and get footer.
// initial header fields
- idLength = in.readUnsignedByte();
+ idLength = in.readUnsignedByte();
colorMapType = in.readUnsignedByte();
- imageType = in.readUnsignedByte();
+ imageType = in.readUnsignedByte();
// color map header fields
firstEntryIndex = in.readUnsignedShort();
@@ -288,14 +288,14 @@ public class TGAImage {
throw new IOException("TGADecoder Compressed Grayscale images not supported");
}
}
-
+
/**
* This assumes that the body is for a 24 bit or 32 bit for a
* RGB or ARGB image respectively.
*/
private void decodeRGBImageU24_32(GLProfile glp, LEDataInputStream dIn) throws IOException {
setupImage24_32(glp);
-
+
int i; // row index
int y; // output row index
int rawWidth = header.width() * bpp;
@@ -317,14 +317,14 @@ public class TGAImage {
swapBGR(tmpData, rawWidth, header.height(), bpp);
data = ByteBuffer.wrap(tmpData);
}
-
+
/**
* This assumes that the body is for a 24 bit or 32 bit for a
* RGB or ARGB image respectively.
*/
private void decodeRGBImageRLE24_32(GLProfile glp, LEDataInputStream dIn) throws IOException {
setupImage24_32(glp);
-
+
byte[] pixel = new byte[bpp];
int rawWidth = header.width() * bpp;
byte[] tmpData = new byte[rawWidth * header.height()];
@@ -341,17 +341,17 @@ public class TGAImage {
dIn.read(tmpData, i, len * bpp);
i += bpp * len;
}
-
+
if(format == GL.GL_RGB || format == GL.GL_RGBA)
swapBGR(tmpData, rawWidth, header.height(), bpp);
data = ByteBuffer.wrap(tmpData);
}
-
+
private void setupImage24_32(GLProfile glp) {
bpp = header.pixelDepth / 8;
switch (header.pixelDepth) {
- case 24:
- format = glp.isGL2GL3() ? GL2GL3.GL_BGR : GL.GL_RGB;
+ case 24:
+ format = glp.isGL2GL3() ? GL2GL3.GL_BGR : GL.GL_RGB;
break;
case 32:
boolean useBGRA = glp.isGL2GL3();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureProvider.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureProvider.java
index 88018edbe..0299531b1 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureProvider.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureProvider.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureWriter.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureWriter.java
index 55527cef5..35b8efa72 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureWriter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TextureWriter.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureProvider.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureProvider.java
index 6e2f1b992..f23cb74bf 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureProvider.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureProvider.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureWriter.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureWriter.java
index 89d0d20a1..438ab6cc2 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureWriter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/awt/IIOTextureWriter.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -113,7 +113,7 @@ public class IIOTextureWriter implements TextureWriter {
return ImageIO.write(image, IOUtil.getFileSuffix(file), file);
}
-
+
throw new IOException("ImageIO writer doesn't support this pixel format / type (only GL_RGB/A + bytes)");
}
}