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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java
index 30aa2ef6d..0801b65fa 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java
@@ -41,14 +41,13 @@ import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.FBObject.Attachment;
import com.jogamp.opengl.FBObject.TextureAttachment;
import com.jogamp.opengl.FBObject.Attachment.Type;
-import com.jogamp.opengl.math.FovHVHalves;
import com.jogamp.opengl.util.CustomGLEventListener;
/**
* {@link StereoClientRenderer} utilizing {@link StereoDeviceRenderer}
* implementing {@link GLEventListener} for convenience.
* <p>
- * See {@link StereoDeviceRenderer} notes about <b>Correct {@link FovHVHalves Asymmetric FOV} Rendering</b>.
+ * See {@link StereoDeviceRenderer} notes about <a href="StereoDeviceRenderer.html#asymFOVRendering">Correct Asymmetric FOV Rendering</a>.
* <p>
* Implementation renders {@link StereoGLEventListener}
* using one or more {@link FBObject} according to {@link StereoDeviceRenderer#getTextureCount()}.