diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java index 6fe9e33f6..7e1b69823 100644 --- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java +++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java @@ -79,6 +79,19 @@ import com.jogamp.opengl.JoglVersion; * Simply locking before using drawable/context offthread * would allow a deadlock situation! * </p> + * <p> + * NOTE: [MT-0] Methods utilizing [volatile] drawable/context are not synchronized. + In case any of the methods are called outside of a locked state + extra care should be added. Maybe we shall expose locking facilities to the user. + However, since the user shall stick to the GLEventListener model while utilizing + GLAutoDrawable implementations, she is safe due to the implicit locked state. + * </p> + * <p> + * FIXME: [MT-2] Revise threading code + The logic whether to spawn off the GL task and + determination which thread to use is too complex and redundant. + (See isRenderThread(), runInGLThread() and runInDesignatedGLThread()) + * </p> */ public class GLCanvas extends Canvas implements GLAutoDrawable { |