diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 139 |
1 files changed, 81 insertions, 58 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 1628e0a8e..18129ba09 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -49,6 +49,7 @@ import jogamp.opengl.ProjectFloat; import com.jogamp.common.nio.Buffers; import com.jogamp.common.os.Platform; import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.geom.Frustum; /** * PMVMatrix implements a subset of the fixed function pipeline @@ -57,7 +58,8 @@ import com.jogamp.opengl.math.FloatUtil; * <p> * Further more, PMVMatrix provides the {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)} and * {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}. - * To keep both synchronized after mutable Mv operations like {@link #glRotatef(float, float, float, float) glRotatef(..)} + * {@link Frustum} is also provided by {@link #glGetFrustum()}. + * To keep these derived values synchronized after mutable Mv operations like {@link #glRotatef(float, float, float, float) glRotatef(..)} * in {@link #glMatrixMode(int) glMatrixMode}({@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}), * users have to call {@link #update()} before using Mvi and Mvit. * </p> @@ -100,8 +102,10 @@ public class PMVMatrix implements GLMatrixFunc { public static final int DIRTY_INVERSE_MODELVIEW = 1 << 0; /** Bit value stating a dirty {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}. */ public static final int DIRTY_INVERSE_TRANSPOSED_MODELVIEW = 1 << 1; + /** Bit value stating a dirty {@link #glGetFrustum() frustum}. */ + public static final int DIRTY_FRUSTUM = 1 << 2; /** Bit value stating all is dirty */ - public static final int DIRTY_ALL = DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; + public static final int DIRTY_ALL = DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM; /** * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} @@ -270,6 +274,9 @@ public class PMVMatrix implements GLMatrixFunc { dirtyBits = DIRTY_ALL; requestMask = 0; matrixMode = GL_MODELVIEW; + + mulPMV = null; + frustum = null; } /** @see #PMVMatrix(boolean) */ @@ -351,7 +358,7 @@ public class PMVMatrix implements GLMatrixFunc { * See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>. * </p> * @see #update() - * @see #disableMviMvitUpdate() + * @see #clearAllUpdateRequests() */ public final FloatBuffer glGetMviMatrixf() { requestMask |= DIRTY_INVERSE_MODELVIEW ; @@ -368,7 +375,7 @@ public class PMVMatrix implements GLMatrixFunc { * See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>. * </p> * @see #update() - * @see #disableMviMvitUpdate() + * @see #clearAllUpdateRequests() */ public final FloatBuffer glGetMvitMatrixf() { requestMask |= DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; @@ -386,26 +393,6 @@ public class PMVMatrix implements GLMatrixFunc { return matrixPMv; } - /** - * @param d a 4*4 float array to hold the pre-multiplied P*MV - * @param d_off offset of d - * @return the pre-multiplied P*MV, param d - */ - public float[] getPreMultipliedPMV(float[] d, int d_off) { - FloatUtil.multMatrixf(matrixP, matrixMv, d, d_off); - return d; - } - - /** - * @param d a 4*4 FloatBuffer to hold the premultiplied P*MV - * @param d_off offset of d - * @return the pre-multiplied P*MV, param d - */ - public FloatBuffer getPreMultipliedPMV(FloatBuffer d) { - FloatUtil.multMatrixf(matrixP, matrixMv, d); - return d; - } - /** * Returns 3 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv} and {@link #glGetMviMatrixf() Mvi}. * <p> @@ -415,7 +402,7 @@ public class PMVMatrix implements GLMatrixFunc { * See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>. * </p> * @see #update() - * @see #disableMviMvitUpdate() + * @see #clearAllUpdateRequests() */ public final FloatBuffer glGetPMvMviMatrixf() { requestMask |= DIRTY_INVERSE_MODELVIEW ; @@ -432,7 +419,7 @@ public class PMVMatrix implements GLMatrixFunc { * See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>. * </p> * @see #update() - * @see #disableMviMvitUpdate() + * @see #clearAllUpdateRequests() */ public final FloatBuffer glGetPMvMvitMatrixf() { requestMask |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; @@ -440,6 +427,13 @@ public class PMVMatrix implements GLMatrixFunc { return matrixPMvMvit; } + /** Returns the frustum, derived from projection * modelview */ + public Frustum glGetFrustum() { + requestMask |= DIRTY_FRUSTUM; + updateImpl(false); + return frustum; + } + /* * @return the matrix of the current matrix-mode */ @@ -537,11 +531,12 @@ public class PMVMatrix implements GLMatrixFunc { if(matrixMode==GL_MODELVIEW) { matrixMv.put(values, offset, len); matrixMv.reset(); - dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; + dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { matrixP.put(values, offset, len); matrixP.reset(); + dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { matrixTex.put(values, offset, len); @@ -556,11 +551,12 @@ public class PMVMatrix implements GLMatrixFunc { if(matrixMode==GL_MODELVIEW) { matrixMv.put(m); matrixMv.reset(); - dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; + dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { matrixP.put(m); matrixP.reset(); + dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { matrixTex.put(m); @@ -606,12 +602,13 @@ public class PMVMatrix implements GLMatrixFunc { if(matrixMode==GL_MODELVIEW) { matrixMv.put(matrixIdent); matrixMv.reset(); - dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; + dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { matrixP.put(matrixIdent); matrixP.reset(); - modifiedBits |= MODIFIED_PROJECTION; + dirtyBits |= DIRTY_FRUSTUM ; + modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { matrixTex.put(matrixIdent); matrixTex.reset(); @@ -624,10 +621,11 @@ public class PMVMatrix implements GLMatrixFunc { public final void glMultMatrixf(final FloatBuffer m) { if(matrixMode==GL_MODELVIEW) { FloatUtil.multMatrixf(matrixMv, m, matrixMv); - dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; + dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { FloatUtil.multMatrixf(matrixP, m, matrixP); + dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { FloatUtil.multMatrixf(matrixTex, m, matrixTex); @@ -639,10 +637,11 @@ public class PMVMatrix implements GLMatrixFunc { public final void glMultMatrixf(float[] m, int m_offset) { if(matrixMode==GL_MODELVIEW) { FloatUtil.multMatrixf(matrixMv, m, m_offset, matrixMv); - dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ; + dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { FloatUtil.multMatrixf(matrixP, m, m_offset, matrixP); + dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { FloatUtil.multMatrixf(matrixTex, m, m_offset, matrixTex); @@ -840,9 +839,9 @@ public class PMVMatrix implements GLMatrixFunc { * @param obj_pos_offset * @return */ - public boolean gluUnProject(float winx, float winy, float winz, - int[] viewport, int viewport_offset, - float[] obj_pos, int obj_pos_offset) { + public final boolean gluUnProject(float winx, float winy, float winz, + int[] viewport, int viewport_offset, + float[] obj_pos, int obj_pos_offset) { if(usesBackingArray) { return projectFloat.gluUnProject(winx, winy, winz, matrixMv.array(), 0, @@ -870,15 +869,17 @@ public class PMVMatrix implements GLMatrixFunc { } final boolean mviDirty = 0 != (DIRTY_INVERSE_MODELVIEW & dirtyBits); final boolean mvitDirty = 0 != (DIRTY_INVERSE_TRANSPOSED_MODELVIEW & dirtyBits); + final boolean frustumDirty = 0 != (DIRTY_FRUSTUM & dirtyBits); final boolean mviReq = 0 != (DIRTY_INVERSE_MODELVIEW & requestMask); final boolean mvitReq = 0 != (DIRTY_INVERSE_TRANSPOSED_MODELVIEW & requestMask); + final boolean frustumReq = 0 != (DIRTY_FRUSTUM & requestMask); final boolean modP = 0 != ( MODIFIED_PROJECTION & modifiedBits ); final boolean modMv = 0 != ( MODIFIED_MODELVIEW & modifiedBits ); - final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits ); + final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits ); sb.append("PMVMatrix[backingArray ").append(this.usesBackingArray()); sb.append(", modified[P ").append(modP).append(", Mv ").append(modMv).append(", T ").append(modT); - sb.append("], dirty/req[Mvi ").append(mviDirty).append("/").append(mviReq).append(", Mvit ").append(mvitDirty).append("/").append(mvitReq); + sb.append("], dirty/req[Mvi ").append(mviDirty).append("/").append(mviReq).append(", Mvit ").append(mvitDirty).append("/").append(mvitReq).append(", Frustum ").append(frustumDirty).append("/").append(frustumReq); sb.append("], Projection").append(Platform.NEWLINE); matrixToString(sb, f, matrixP); sb.append(", Modelview").append(Platform.NEWLINE); @@ -925,17 +926,20 @@ public class PMVMatrix implements GLMatrixFunc { * Returns the dirty bits due to mutable operations. * <p> * A dirty bit is set , if the corresponding matrix had been modified by a mutable operation - * since last {@link #update()} call. The latter clears the dirty state only if the dirty matrix (Mvi or Mvit) - * has been requested by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods. + * since last {@link #update()} call. The latter clears the dirty state only if the dirty matrix (Mvi or Mvit) or {@link Frustum} + * has been requested by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * or {@link #glGetFrustum() Frustum get} methods. * </p> * * @deprecated Function is exposed for debugging purposes only. * @see #DIRTY_INVERSE_MODELVIEW * @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW + * @see #DIRTY_FRUSTUM * @see #glGetMviMatrixf() * @see #glGetMvitMatrixf() * @see #glGetPMvMviMatrixf() * @see #glGetPMvMvitMatrixf() + * @see #glGetFrustum() */ public final int getDirtyBits() { return dirtyBits; @@ -944,17 +948,20 @@ public class PMVMatrix implements GLMatrixFunc { /** * Returns the request bit mask, which uses bit values equal to the dirty mask. * <p> - * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods. + * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * or {@link #glGetFrustum() Frustum get} methods. * </p> * * @deprecated Function is exposed for debugging purposes only. - * @see #disableMviMvitUpdate() + * @see #clearAllUpdateRequests() * @see #DIRTY_INVERSE_MODELVIEW * @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW + * @see #DIRTY_FRUSTUM * @see #glGetMviMatrixf() * @see #glGetMvitMatrixf() * @see #glGetPMvMviMatrixf() * @see #glGetPMvMvitMatrixf() + * @see #glGetFrustum() */ public final int getRequestMask() { return requestMask; @@ -962,38 +969,39 @@ public class PMVMatrix implements GLMatrixFunc { /** - * Disable {@link #update()} of the Mvi and Mvit matrix - * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods. + * Clears all {@link #update()} requests of the Mvi and Mvit matrix and Frustum + * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * or {@link #glGetFrustum() Frustum get} methods. * <p> - * This cleans the request bit mask used internally. - * </p> - * <p> - * Function may be useful to disable subsequent Mvi and Mvit updates if no more required. + * Allows user to disable subsequent Mvi, Mvit and {@link Frustum} updates if no more required. * </p> * * @see #glGetMviMatrixf() * @see #glGetMvitMatrixf() * @see #glGetPMvMviMatrixf() * @see #glGetPMvMvitMatrixf() + * @see #glGetFrustum() * @see #getRequestMask() */ - public final void disableMviMvitUpdate() { + public final void clearAllUpdateRequests() { requestMask &= ~DIRTY_ALL; } /** - * Update the derived {@link #glGetMviMatrixf() inverse modelview (Mvi)} - * and {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices - * <b>if</b> they are dirty <b>and</b> their usage/update has been requested - * by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods. + * Update the derived {@link #glGetMviMatrixf() inverse modelview (Mvi)}, + * {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices and {@link Frustum} + * <b>if</b> they are dirty <b>and</b> they were requested + * by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * or {@link #glGetFrustum() Frustum get} methods. * <p> - * The Mvi and Mvit matrices are considered dirty, if their corresponding + * The Mvi and Mvit matrices and {@link Frustum} are considered dirty, if their corresponding * {@link #glGetMvMatrixf() Mv matrix} has been modified since their last update. * </p> * <p> * Method should be called manually in case mutable operations has been called * and caller operates on already fetched references, i.e. not calling - * {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} etc anymore. + * {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * or {@link #glGetFrustum() Frustum get} etc anymore. * </p> * <p> * This method clears the modified bits like {@link #getModifiedBits(boolean) getModifiedBits(true)}, @@ -1002,7 +1010,7 @@ public class PMVMatrix implements GLMatrixFunc { * </p> * * @return true if any matrix has been modified since last update call or - * if the derived matrices Mvi and Mvit were updated, otherwise false. + * if the derived matrices Mvi and Mvit or {@link Frustum} were updated, otherwise false. * In other words, method returns true if any matrix used by the caller must be updated, * e.g. uniforms in a shader program. * @@ -1012,23 +1020,36 @@ public class PMVMatrix implements GLMatrixFunc { * @see #MODIFIED_TEXTURE * @see #DIRTY_INVERSE_MODELVIEW * @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW + * @see #DIRTY_FRUSTUM * @see #glGetMviMatrixf() * @see #glGetMvitMatrixf() * @see #glGetPMvMviMatrixf() * @see #glGetPMvMvitMatrixf() - * @see #disableMviMvitUpdate() + * @see #glGetFrustum() + * @see #clearAllUpdateRequests() */ public final boolean update() { return updateImpl(true); } private final boolean updateImpl(boolean clearModBits) { - final boolean mod = 0 != modifiedBits; + boolean mod = 0 != modifiedBits; if(clearModBits) { modifiedBits = 0; } + if( 0 != ( dirtyBits & ( DIRTY_FRUSTUM & requestMask ) ) ) { + if( null == frustum ) { + frustum = new Frustum(); + mulPMV = new float[16]; + } + FloatUtil.multMatrixf(matrixP, matrixMv, mulPMV, 0); + frustum.update(mulPMV, 0); + dirtyBits &= ~DIRTY_FRUSTUM; + mod = true; + } + if( 0 == ( dirtyBits & requestMask ) ) { - return mod; // nothing requested which may have been dirty + return mod; // nothing more requested which may have been dirty } if(nioBackupArraySupported>=0) { @@ -1107,4 +1128,6 @@ public class PMVMatrix implements GLMatrixFunc { protected int dirtyBits = DIRTY_ALL; // contains the dirty bits, i.e. hinting for update operation protected int requestMask = 0; // may contain the requested dirty bits: DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW protected ProjectFloat projectFloat; + protected float[] mulPMV; // premultiplied PMV + protected Frustum frustum; } |