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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 378167c2c..e6dde3237 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -807,6 +807,7 @@ public class ShaderCode {
}
}
+ // Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
/** {@value #es2_default_precision_vp} */
public static final String es2_default_precision_vp = "\nprecision highp float;\nprecision highp int;\n";
/** {@value #es2_default_precision_fp} */