diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java | 48 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java | 13 |
2 files changed, 37 insertions, 24 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java index 76d64963f..9e9cc8e44 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java @@ -56,7 +56,7 @@ import com.jogamp.opengl.util.AnimatorBase.UncaughtAnimatorException; class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl { // For efficient rendering of Swing components, in particular when // they overlap one another - private final List<JComponent> lightweights = new ArrayList<JComponent>(); + private final List<JComponent> lightweights = new ArrayList<JComponent>(); private final Map<RepaintManager,RepaintManager> repaintManagers = new IdentityHashMap<RepaintManager,RepaintManager>(); private final Map<JComponent,Rectangle> dirtyRegions = new IdentityHashMap<JComponent,Rectangle>(); @@ -64,34 +64,40 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl { public void display(final ArrayList<GLAutoDrawable> drawables, final boolean ignoreExceptions, final boolean printExceptions) throws UncaughtAnimatorException { - for (int i=0; i<drawables.size(); i++) { - final GLAutoDrawable drawable = drawables.get(i); - if (drawable instanceof JComponent) { - // Lightweight components need a more efficient drawing - // scheme than simply forcing repainting of each one in - // turn since drawing one can force another one to be - // drawn in turn - lightweights.add((JComponent)drawable); - } else { - try { + boolean hasException = false; + for (int i=0; !hasException && i<drawables.size(); i++) { + GLAutoDrawable drawable = null; + boolean catch1 = true; + try { + drawable = drawables.get(i); + catch1 = false; + if (drawable instanceof JComponent) { + // Lightweight components need a more efficient drawing + // scheme than simply forcing repainting of each one in + // turn since drawing one can force another one to be + // drawn in turn + lightweights.add((JComponent)drawable); + } else { drawable.display(); - } catch (final Throwable t) { - if (ignoreExceptions) { - if (printExceptions) { - t.printStackTrace(); - } - } else { - throw new UncaughtAnimatorException(drawable, t); + } + } catch (final Throwable t) { + if( catch1 && t instanceof IndexOutOfBoundsException ) { + // concurrent pulling of GLAutoDrawables .. + hasException = true; + } else if ( ignoreExceptions ) { + if ( printExceptions ) { + t.printStackTrace(); } + } else { + throw new UncaughtAnimatorException(drawable, t); } } } - if (lightweights.size() > 0) { try { SwingUtilities.invokeAndWait(drawWithRepaintManagerRunnable); - } catch (final Exception e) { - e.printStackTrace(); + } catch (final Throwable t) { + t.printStackTrace(); } lightweights.clear(); } diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java index 6cded29d9..d8c8465d9 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java @@ -48,12 +48,19 @@ class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl { public void display(final ArrayList<GLAutoDrawable> drawables, final boolean ignoreExceptions, final boolean printExceptions) throws UncaughtAnimatorException { - for (int i=0; i<drawables.size(); i++) { - final GLAutoDrawable drawable = drawables.get(i); + boolean hasException = false; + for (int i=0; !hasException && i<drawables.size(); i++) { + boolean catch1 = true; + GLAutoDrawable drawable = null; try { + drawable = drawables.get(i); + catch1 = false; drawable.display(); } catch (final Throwable t) { - if (ignoreExceptions) { + if( catch1 && t instanceof IndexOutOfBoundsException ) { + // concurrent pulling of GLAutoDrawables .. + hasException = true; + } else if (ignoreExceptions) { if (printExceptions) { t.printStackTrace(); } |