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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java139
1 files changed, 81 insertions, 58 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 1628e0a8e..18129ba09 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -49,6 +49,7 @@ import jogamp.opengl.ProjectFloat;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.os.Platform;
import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.geom.Frustum;
/**
* PMVMatrix implements a subset of the fixed function pipeline
@@ -57,7 +58,8 @@ import com.jogamp.opengl.math.FloatUtil;
* <p>
* Further more, PMVMatrix provides the {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)} and
* {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}.
- * To keep both synchronized after mutable Mv operations like {@link #glRotatef(float, float, float, float) glRotatef(..)}
+ * {@link Frustum} is also provided by {@link #glGetFrustum()}.
+ * To keep these derived values synchronized after mutable Mv operations like {@link #glRotatef(float, float, float, float) glRotatef(..)}
* in {@link #glMatrixMode(int) glMatrixMode}({@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}),
* users have to call {@link #update()} before using Mvi and Mvit.
* </p>
@@ -100,8 +102,10 @@ public class PMVMatrix implements GLMatrixFunc {
public static final int DIRTY_INVERSE_MODELVIEW = 1 << 0;
/** Bit value stating a dirty {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}. */
public static final int DIRTY_INVERSE_TRANSPOSED_MODELVIEW = 1 << 1;
+ /** Bit value stating a dirty {@link #glGetFrustum() frustum}. */
+ public static final int DIRTY_FRUSTUM = 1 << 2;
/** Bit value stating all is dirty */
- public static final int DIRTY_ALL = DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
+ public static final int DIRTY_ALL = DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM;
/**
* @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}
@@ -270,6 +274,9 @@ public class PMVMatrix implements GLMatrixFunc {
dirtyBits = DIRTY_ALL;
requestMask = 0;
matrixMode = GL_MODELVIEW;
+
+ mulPMV = null;
+ frustum = null;
}
/** @see #PMVMatrix(boolean) */
@@ -351,7 +358,7 @@ public class PMVMatrix implements GLMatrixFunc {
* See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>.
* </p>
* @see #update()
- * @see #disableMviMvitUpdate()
+ * @see #clearAllUpdateRequests()
*/
public final FloatBuffer glGetMviMatrixf() {
requestMask |= DIRTY_INVERSE_MODELVIEW ;
@@ -368,7 +375,7 @@ public class PMVMatrix implements GLMatrixFunc {
* See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>.
* </p>
* @see #update()
- * @see #disableMviMvitUpdate()
+ * @see #clearAllUpdateRequests()
*/
public final FloatBuffer glGetMvitMatrixf() {
requestMask |= DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
@@ -386,26 +393,6 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixPMv;
}
- /**
- * @param d a 4*4 float array to hold the pre-multiplied P*MV
- * @param d_off offset of d
- * @return the pre-multiplied P*MV, param d
- */
- public float[] getPreMultipliedPMV(float[] d, int d_off) {
- FloatUtil.multMatrixf(matrixP, matrixMv, d, d_off);
- return d;
- }
-
- /**
- * @param d a 4*4 FloatBuffer to hold the premultiplied P*MV
- * @param d_off offset of d
- * @return the pre-multiplied P*MV, param d
- */
- public FloatBuffer getPreMultipliedPMV(FloatBuffer d) {
- FloatUtil.multMatrixf(matrixP, matrixMv, d);
- return d;
- }
-
/**
* Returns 3 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv} and {@link #glGetMviMatrixf() Mvi}.
* <p>
@@ -415,7 +402,7 @@ public class PMVMatrix implements GLMatrixFunc {
* See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>.
* </p>
* @see #update()
- * @see #disableMviMvitUpdate()
+ * @see #clearAllUpdateRequests()
*/
public final FloatBuffer glGetPMvMviMatrixf() {
requestMask |= DIRTY_INVERSE_MODELVIEW ;
@@ -432,7 +419,7 @@ public class PMVMatrix implements GLMatrixFunc {
* See {@link #update()} and <a href="#storageDetails"> matrix storage details</a>.
* </p>
* @see #update()
- * @see #disableMviMvitUpdate()
+ * @see #clearAllUpdateRequests()
*/
public final FloatBuffer glGetPMvMvitMatrixf() {
requestMask |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
@@ -440,6 +427,13 @@ public class PMVMatrix implements GLMatrixFunc {
return matrixPMvMvit;
}
+ /** Returns the frustum, derived from projection * modelview */
+ public Frustum glGetFrustum() {
+ requestMask |= DIRTY_FRUSTUM;
+ updateImpl(false);
+ return frustum;
+ }
+
/*
* @return the matrix of the current matrix-mode
*/
@@ -537,11 +531,12 @@ public class PMVMatrix implements GLMatrixFunc {
if(matrixMode==GL_MODELVIEW) {
matrixMv.put(values, offset, len);
matrixMv.reset();
- dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
+ dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
matrixP.put(values, offset, len);
matrixP.reset();
+ dirtyBits |= DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixTex.put(values, offset, len);
@@ -556,11 +551,12 @@ public class PMVMatrix implements GLMatrixFunc {
if(matrixMode==GL_MODELVIEW) {
matrixMv.put(m);
matrixMv.reset();
- dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
+ dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
matrixP.put(m);
matrixP.reset();
+ dirtyBits |= DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixTex.put(m);
@@ -606,12 +602,13 @@ public class PMVMatrix implements GLMatrixFunc {
if(matrixMode==GL_MODELVIEW) {
matrixMv.put(matrixIdent);
matrixMv.reset();
- dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
+ dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
matrixP.put(matrixIdent);
matrixP.reset();
- modifiedBits |= MODIFIED_PROJECTION;
+ dirtyBits |= DIRTY_FRUSTUM ;
+ modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixTex.put(matrixIdent);
matrixTex.reset();
@@ -624,10 +621,11 @@ public class PMVMatrix implements GLMatrixFunc {
public final void glMultMatrixf(final FloatBuffer m) {
if(matrixMode==GL_MODELVIEW) {
FloatUtil.multMatrixf(matrixMv, m, matrixMv);
- dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
+ dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
FloatUtil.multMatrixf(matrixP, m, matrixP);
+ dirtyBits |= DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
FloatUtil.multMatrixf(matrixTex, m, matrixTex);
@@ -639,10 +637,11 @@ public class PMVMatrix implements GLMatrixFunc {
public final void glMultMatrixf(float[] m, int m_offset) {
if(matrixMode==GL_MODELVIEW) {
FloatUtil.multMatrixf(matrixMv, m, m_offset, matrixMv);
- dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW ;
+ dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
FloatUtil.multMatrixf(matrixP, m, m_offset, matrixP);
+ dirtyBits |= DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
FloatUtil.multMatrixf(matrixTex, m, m_offset, matrixTex);
@@ -840,9 +839,9 @@ public class PMVMatrix implements GLMatrixFunc {
* @param obj_pos_offset
* @return
*/
- public boolean gluUnProject(float winx, float winy, float winz,
- int[] viewport, int viewport_offset,
- float[] obj_pos, int obj_pos_offset) {
+ public final boolean gluUnProject(float winx, float winy, float winz,
+ int[] viewport, int viewport_offset,
+ float[] obj_pos, int obj_pos_offset) {
if(usesBackingArray) {
return projectFloat.gluUnProject(winx, winy, winz,
matrixMv.array(), 0,
@@ -870,15 +869,17 @@ public class PMVMatrix implements GLMatrixFunc {
}
final boolean mviDirty = 0 != (DIRTY_INVERSE_MODELVIEW & dirtyBits);
final boolean mvitDirty = 0 != (DIRTY_INVERSE_TRANSPOSED_MODELVIEW & dirtyBits);
+ final boolean frustumDirty = 0 != (DIRTY_FRUSTUM & dirtyBits);
final boolean mviReq = 0 != (DIRTY_INVERSE_MODELVIEW & requestMask);
final boolean mvitReq = 0 != (DIRTY_INVERSE_TRANSPOSED_MODELVIEW & requestMask);
+ final boolean frustumReq = 0 != (DIRTY_FRUSTUM & requestMask);
final boolean modP = 0 != ( MODIFIED_PROJECTION & modifiedBits );
final boolean modMv = 0 != ( MODIFIED_MODELVIEW & modifiedBits );
- final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits );
+ final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits );
sb.append("PMVMatrix[backingArray ").append(this.usesBackingArray());
sb.append(", modified[P ").append(modP).append(", Mv ").append(modMv).append(", T ").append(modT);
- sb.append("], dirty/req[Mvi ").append(mviDirty).append("/").append(mviReq).append(", Mvit ").append(mvitDirty).append("/").append(mvitReq);
+ sb.append("], dirty/req[Mvi ").append(mviDirty).append("/").append(mviReq).append(", Mvit ").append(mvitDirty).append("/").append(mvitReq).append(", Frustum ").append(frustumDirty).append("/").append(frustumReq);
sb.append("], Projection").append(Platform.NEWLINE);
matrixToString(sb, f, matrixP);
sb.append(", Modelview").append(Platform.NEWLINE);
@@ -925,17 +926,20 @@ public class PMVMatrix implements GLMatrixFunc {
* Returns the dirty bits due to mutable operations.
* <p>
* A dirty bit is set , if the corresponding matrix had been modified by a mutable operation
- * since last {@link #update()} call. The latter clears the dirty state only if the dirty matrix (Mvi or Mvit)
- * has been requested by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods.
+ * since last {@link #update()} call. The latter clears the dirty state only if the dirty matrix (Mvi or Mvit) or {@link Frustum}
+ * has been requested by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * or {@link #glGetFrustum() Frustum get} methods.
* </p>
*
* @deprecated Function is exposed for debugging purposes only.
* @see #DIRTY_INVERSE_MODELVIEW
* @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW
+ * @see #DIRTY_FRUSTUM
* @see #glGetMviMatrixf()
* @see #glGetMvitMatrixf()
* @see #glGetPMvMviMatrixf()
* @see #glGetPMvMvitMatrixf()
+ * @see #glGetFrustum()
*/
public final int getDirtyBits() {
return dirtyBits;
@@ -944,17 +948,20 @@ public class PMVMatrix implements GLMatrixFunc {
/**
* Returns the request bit mask, which uses bit values equal to the dirty mask.
* <p>
- * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods.
+ * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * or {@link #glGetFrustum() Frustum get} methods.
* </p>
*
* @deprecated Function is exposed for debugging purposes only.
- * @see #disableMviMvitUpdate()
+ * @see #clearAllUpdateRequests()
* @see #DIRTY_INVERSE_MODELVIEW
* @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW
+ * @see #DIRTY_FRUSTUM
* @see #glGetMviMatrixf()
* @see #glGetMvitMatrixf()
* @see #glGetPMvMviMatrixf()
* @see #glGetPMvMvitMatrixf()
+ * @see #glGetFrustum()
*/
public final int getRequestMask() {
return requestMask;
@@ -962,38 +969,39 @@ public class PMVMatrix implements GLMatrixFunc {
/**
- * Disable {@link #update()} of the Mvi and Mvit matrix
- * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods.
+ * Clears all {@link #update()} requests of the Mvi and Mvit matrix and Frustum
+ * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * or {@link #glGetFrustum() Frustum get} methods.
* <p>
- * This cleans the request bit mask used internally.
- * </p>
- * <p>
- * Function may be useful to disable subsequent Mvi and Mvit updates if no more required.
+ * Allows user to disable subsequent Mvi, Mvit and {@link Frustum} updates if no more required.
* </p>
*
* @see #glGetMviMatrixf()
* @see #glGetMvitMatrixf()
* @see #glGetPMvMviMatrixf()
* @see #glGetPMvMvitMatrixf()
+ * @see #glGetFrustum()
* @see #getRequestMask()
*/
- public final void disableMviMvitUpdate() {
+ public final void clearAllUpdateRequests() {
requestMask &= ~DIRTY_ALL;
}
/**
- * Update the derived {@link #glGetMviMatrixf() inverse modelview (Mvi)}
- * and {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices
- * <b>if</b> they are dirty <b>and</b> their usage/update has been requested
- * by one of the {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} methods.
+ * Update the derived {@link #glGetMviMatrixf() inverse modelview (Mvi)},
+ * {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices and {@link Frustum}
+ * <b>if</b> they are dirty <b>and</b> they were requested
+ * by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * or {@link #glGetFrustum() Frustum get} methods.
* <p>
- * The Mvi and Mvit matrices are considered dirty, if their corresponding
+ * The Mvi and Mvit matrices and {@link Frustum} are considered dirty, if their corresponding
* {@link #glGetMvMatrixf() Mv matrix} has been modified since their last update.
* </p>
* <p>
* Method should be called manually in case mutable operations has been called
* and caller operates on already fetched references, i.e. not calling
- * {@link #glGetMviMatrixf() Mvi get} or {@link #glGetMvitMatrixf() Mvit get} etc anymore.
+ * {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get}
+ * or {@link #glGetFrustum() Frustum get} etc anymore.
* </p>
* <p>
* This method clears the modified bits like {@link #getModifiedBits(boolean) getModifiedBits(true)},
@@ -1002,7 +1010,7 @@ public class PMVMatrix implements GLMatrixFunc {
* </p>
*
* @return true if any matrix has been modified since last update call or
- * if the derived matrices Mvi and Mvit were updated, otherwise false.
+ * if the derived matrices Mvi and Mvit or {@link Frustum} were updated, otherwise false.
* In other words, method returns true if any matrix used by the caller must be updated,
* e.g. uniforms in a shader program.
*
@@ -1012,23 +1020,36 @@ public class PMVMatrix implements GLMatrixFunc {
* @see #MODIFIED_TEXTURE
* @see #DIRTY_INVERSE_MODELVIEW
* @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW
+ * @see #DIRTY_FRUSTUM
* @see #glGetMviMatrixf()
* @see #glGetMvitMatrixf()
* @see #glGetPMvMviMatrixf()
* @see #glGetPMvMvitMatrixf()
- * @see #disableMviMvitUpdate()
+ * @see #glGetFrustum()
+ * @see #clearAllUpdateRequests()
*/
public final boolean update() {
return updateImpl(true);
}
private final boolean updateImpl(boolean clearModBits) {
- final boolean mod = 0 != modifiedBits;
+ boolean mod = 0 != modifiedBits;
if(clearModBits) {
modifiedBits = 0;
}
+ if( 0 != ( dirtyBits & ( DIRTY_FRUSTUM & requestMask ) ) ) {
+ if( null == frustum ) {
+ frustum = new Frustum();
+ mulPMV = new float[16];
+ }
+ FloatUtil.multMatrixf(matrixP, matrixMv, mulPMV, 0);
+ frustum.update(mulPMV, 0);
+ dirtyBits &= ~DIRTY_FRUSTUM;
+ mod = true;
+ }
+
if( 0 == ( dirtyBits & requestMask ) ) {
- return mod; // nothing requested which may have been dirty
+ return mod; // nothing more requested which may have been dirty
}
if(nioBackupArraySupported>=0) {
@@ -1107,4 +1128,6 @@ public class PMVMatrix implements GLMatrixFunc {
protected int dirtyBits = DIRTY_ALL; // contains the dirty bits, i.e. hinting for update operation
protected int requestMask = 0; // may contain the requested dirty bits: DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW
protected ProjectFloat projectFloat;
+ protected float[] mulPMV; // premultiplied PMV
+ protected Frustum frustum;
}