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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java37
1 files changed, 23 insertions, 14 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
index 14ea7d2b8..9cade1e90 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
@@ -50,6 +50,7 @@ public class ShaderProgram {
return programInUse;
}
+ /** Returns the shader program name, which is non zero if valid. */
public int program() { return shaderProgram; }
/**
@@ -96,9 +97,9 @@ public class ShaderProgram {
}
allShaderCode.clear();
attachedShaderCode.clear();
- if(0<=shaderProgram) {
+ if( 0 != shaderProgram ) {
gl.glDeleteProgram(shaderProgram);
- shaderProgram=-1;
+ shaderProgram=0;
}
}
@@ -140,14 +141,17 @@ public class ShaderProgram {
//
/**
- * Creates the empty GL program object using {@link GL2ES2#glCreateProgram()}
+ * Creates the empty GL program object using {@link GL2ES2#glCreateProgram()},
+ * if not already created.
*
* @param gl
+ * @return true if shader program is valid, i.e. not zero
*/
- public synchronized final void init(GL2ES2 gl) {
- if(0>shaderProgram) {
+ public synchronized final boolean init(GL2ES2 gl) {
+ if( 0 == shaderProgram ) {
shaderProgram = gl.glCreateProgram();
}
+ return 0 != shaderProgram;
}
/**
@@ -158,12 +162,12 @@ public class ShaderProgram {
* @return true if the shader was successfully added, false if compilation failed.
*/
public synchronized boolean add(GL2ES2 gl, ShaderCode shaderCode, PrintStream verboseOut) {
- init(gl);
+ if( !init(gl) ) { return false; }
if( allShaderCode.add(shaderCode) ) {
- if(!shaderCode.compile(gl, verboseOut)) {
+ if( !shaderCode.compile(gl, verboseOut) ) {
return false;
}
- if(attachedShaderCode.add(shaderCode)) {
+ if( attachedShaderCode.add(shaderCode) ) {
ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader());
}
}
@@ -190,9 +194,7 @@ public class ShaderProgram {
* @see ShaderState#glResetAllVertexAttributes
*/
public synchronized boolean replaceShader(GL2ES2 gl, ShaderCode oldShader, ShaderCode newShader, PrintStream verboseOut) {
- init(gl);
-
- if(!newShader.compile(gl, verboseOut)) {
+ if(!init(gl) || !newShader.compile(gl, verboseOut)) {
return false;
}
@@ -235,11 +237,15 @@ public class ShaderProgram {
* @see #init(GL2ES2)
*/
public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) {
- init(gl);
+ if( !init(gl) ) {
+ programLinked = false; // mark unlinked due to user attempt to [re]link
+ return false;
+ }
for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) {
final ShaderCode shaderCode = iter.next();
if(!shaderCode.compile(gl, verboseOut)) {
+ programLinked = false; // mark unlinked due to user attempt to [re]link
return false;
}
if(attachedShaderCode.add(shaderCode)) {
@@ -295,13 +301,16 @@ public class ShaderProgram {
public synchronized void useProgram(GL2ES2 gl, boolean on) {
if(!programLinked) { throw new GLException("Program is not linked"); }
if(programInUse==on) { return; }
- gl.glUseProgram(on?shaderProgram:0);
+ if( 0 == shaderProgram ) {
+ on = false;
+ }
+ gl.glUseProgram( on ? shaderProgram : 0 );
programInUse = on;
}
protected boolean programLinked = false;
protected boolean programInUse = false;
- protected int shaderProgram=-1;
+ protected int shaderProgram = 0; // non zero is valid!
protected HashSet<ShaderCode> allShaderCode = new HashSet<ShaderCode>();
protected HashSet<ShaderCode> attachedShaderCode = new HashSet<ShaderCode>();
protected int id = -1;