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-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java b/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java
index 35ecf8799..d027e36d7 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLBufferStorage.java
@@ -42,7 +42,8 @@ import java.nio.IntBuffer;
* Buffer storage is created via:
* <ul>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage creation via target</li>
- * <li>{@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage creation, direct</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage creation, direct</li>
+ * <li>{@link GL4#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage creation, direct</li>
* <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage creation via target</li>
* <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage creation, direct</li>
* </ul>
@@ -54,7 +55,8 @@ import java.nio.IntBuffer;
* <ul>
* <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
- * <li>{@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL4#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
* <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage recreation via target</li>
* <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage recreation, direct</li>
* </ul>
@@ -62,21 +64,26 @@ import java.nio.IntBuffer;
* <p>
* GL buffer storage is mapped via
* <ul>
- *
* <li>{@link GL#mapBuffer(int, int)}</li>
* <li>{@link GL#mapBufferRange(int, long, long, int)}</li>
- * <li>{@link GL2#mapNamedBuffer(int, int)}</li>
- * <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#mapNamedBufferEXT(int, int)}</li>
+ * <li>{@link GL2#mapNamedBufferRangeEXT(int, long, long, int)}</li>
+ * <li>{@link GL4#mapNamedBuffer(int, int)}</li>
+ * <li>{@link GL4#mapNamedBufferRange(int, long, long, int)}</li>
* </ul>
* </p>
* <p>
* GL buffer storage is unmapped via
* <ul>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li>
* <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li>
* <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li>
+ * <li>{@link GL4#glUnmapNamedBuffer(int)} - explicit direct</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
* <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
- * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li>
+ * <li>{@link GL4#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage creation via target</li>
+ * <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage creation, direct</li>
* </ul>
* </p>
*/