aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/sun/opengl
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/com/sun/opengl')
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java20
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java12
2 files changed, 16 insertions, 16 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java
index cba5f91b3..6e7512e6a 100644
--- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java
@@ -50,7 +50,7 @@ public class ShaderCode {
}
public static ShaderCode create(GL2ES2 gl, int type, int number, Class context, String[] sourceFiles) {
- if(!gl.glShaderCompilerAvailable()) return null;
+ if(!ShaderUtil.isShaderCompilerAvailable(gl)) return null;
String[][] shaderSources = null;
if(null!=sourceFiles) {
@@ -108,7 +108,7 @@ public class ShaderCode {
String srcFileName = null;
String binFileName = null;
- if(gl.glShaderCompilerAvailable()) {
+ if(ShaderUtil.isShaderCompilerAvailable(gl)) {
String srcPath[] = new String[1];
srcFileName = srcRoot + '/' + basename + "." + getFileSuffix(false, type);
srcPath[0] = srcFileName;
@@ -117,7 +117,7 @@ public class ShaderCode {
return res;
}
}
- Set binFmts = gl.glGetShaderBinaryFormats();
+ Set binFmts = ShaderUtil.getShaderBinaryFormats(gl);
for(Iterator iter=binFmts.iterator(); null==res && iter.hasNext(); ) {
int bFmt = ((Integer)(iter.next())).intValue();
String bFmtPath = getBinarySubPath(bFmt);
@@ -143,14 +143,14 @@ public class ShaderCode {
verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err));
}
- gl.glCreateShader(shaderType, shader);
+ ShaderUtil.createShader(gl, shaderType, shader);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
}
- gl.glShaderBinary(shader, binFormat, bin);
+ ShaderUtil.shaderBinary(gl, shader, binFormat, bin);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
@@ -168,25 +168,25 @@ public class ShaderCode {
verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err));
}
- gl.glCreateShader(shaderType, shader);
+ ShaderUtil.createShader(gl, shaderType, shader);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
}
- gl.glShaderSource(shader, sources);
+ ShaderUtil.shaderSource(gl, shader, sources);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err));
}
- gl.glCompileShader(shader);
+ ShaderUtil.compileShader(gl, shader);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err));
}
- return gl.glIsShaderStatusValid(shader, gl.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
+ return ShaderUtil.isShaderStatusValid(gl, shader, gl.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
}
/**
@@ -245,7 +245,7 @@ public class ShaderCode {
public void destroy(GL2ES2 gl) {
if(isValid()) {
if(null!=gl) {
- gl.glDeleteShader(shader());
+ ShaderUtil.deleteShader(gl, shader());
}
valid=false;
}
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java
index 7973c471f..c06eae383 100644
--- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java
@@ -65,7 +65,7 @@ public class ShaderProgram {
glUseProgram(gl, false);
for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
ShaderCode shaderCode = (ShaderCode) iter.next();
- gl.glDetachShader(shaderProgram, shaderCode.shader());
+ ShaderUtil.detachShader(gl, shaderProgram, shaderCode.shader());
if(releaseShaderToo) {
shaderCode.destroy(gl);
}
@@ -125,14 +125,14 @@ public class ShaderProgram {
if(oldShaderID>=0) {
ShaderCode oldShader = (ShaderCode) shaderMap.remove(new Integer(oldShaderID));
if(null!=oldShader) {
- gl.glDetachShader(shaderProgram, oldShader.shader());
+ ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader());
}
}
add(newShader);
- gl.glAttachShader(shaderProgram, newShader.shader());
+ ShaderUtil.attachShader(gl, shaderProgram, newShader.shader());
gl.glLinkProgram(shaderProgram);
- if ( ! gl.glIsProgramValid(shaderProgram, System.err) ) {
+ if ( ! ShaderUtil.isProgramValid(gl, shaderProgram, System.err) ) {
return false;
}
@@ -154,13 +154,13 @@ public class ShaderProgram {
if(!shaderCode.compile(gl, verboseOut)) {
return false;
}
- gl.glAttachShader(shaderProgram, shaderCode.shader());
+ ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader());
}
// Link the program
gl.glLinkProgram(shaderProgram);
- programLinked = gl.glIsProgramValid(shaderProgram, System.err);
+ programLinked = ShaderUtil.isProgramValid(gl, shaderProgram, System.err);
return programLinked;
}