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-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/texture/Texture.java42
1 files changed, 25 insertions, 17 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/texture/Texture.java b/src/jogl/classes/com/sun/opengl/util/texture/Texture.java
index 87f045a6d..3a2799cf3 100755
--- a/src/jogl/classes/com/sun/opengl/util/texture/Texture.java
+++ b/src/jogl/classes/com/sun/opengl/util/texture/Texture.java
@@ -179,17 +179,14 @@ public class Texture {
private static final boolean disableTexRect = Debug.isPropertyDefined("jogl.texture.notexrect", true, localACC);
public Texture(TextureData data) throws GLException {
- GL gl = GLContext.getCurrentGL();
- texID = createTextureID(gl);
-
+ texID = 0;
updateImage(data);
}
// Constructor for use when creating e.g. cube maps, where there is
// no initial texture data
public Texture(int target) throws GLException {
- GL gl = GLContext.getCurrentGL();
- texID = createTextureID(gl);
+ texID = 0;
this.target = target;
}
@@ -260,6 +257,7 @@ public class Texture {
* OpenGL-related errors occurred
*/
public void bind() throws GLException {
+ validateTexID(null, true);
GLContext.getCurrentGL().glBindTexture(target, texID);
}
@@ -290,8 +288,10 @@ public class Texture {
* @throws GLException if any OpenGL-related errors occurred
*/
public void destroy(GL gl) throws GLException {
- gl.glDeleteTextures(1, new int[] {texID}, 0);
- texID = 0;
+ if(0<texID) {
+ gl.glDeleteTextures(1, new int[] {texID}, 0);
+ texID = 0;
+ }
}
/**
@@ -443,6 +443,7 @@ public class Texture {
*/
public void updateImage(TextureData data, int target) throws GLException {
GL gl = GLContext.getCurrentGL();
+ validateTexID(gl, true);
imgWidth = data.getWidth();
imgHeight = data.getHeight();
@@ -855,6 +856,7 @@ public class Texture {
* handled automatically by the bind() and dispose() APIs.
*/
public int getTextureObject() {
+ validateTexID(null, false);
return texID;
}
@@ -1071,16 +1073,22 @@ public class Texture {
}
}
- /**
- * Creates a new texture ID.
- *
- * @param gl the GL object associated with the current OpenGL context
- * @return a new texture ID
- */
- private static int createTextureID(GL gl) {
- int[] tmp = new int[1];
- gl.glGenTextures(1, tmp, 0);
- return tmp[0];
+ private void validateTexID(GL gl, boolean throwException) {
+ if( 0 < texID ) return;
+ if(null==gl) {
+ GLContext ctx = GLContext.getCurrent();
+ if(null!=ctx) {
+ gl = ctx.getGL();
+ } else if(throwException) {
+ throw new GLException("No context current, can't create texture ID");
+ }
+ }
+
+ if(null!=gl) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp, 0);
+ texID = tmp[0];
+ }
}
// Helper routines for disabling certain codepaths