diff options
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java | 16 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java | 68 |
2 files changed, 42 insertions, 42 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java index 22c582865..14ea7d2b8 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java @@ -214,7 +214,7 @@ public class ShaderProgram { gl.glLinkProgram(shaderProgram); - programLinked = ShaderUtil.isProgramValid(gl, shaderProgram, System.err); + programLinked = ShaderUtil.isProgramLinkStatusValid(gl, shaderProgram, System.err); if ( programLinked && shaderWasInUse ) { useProgram(gl, true); } @@ -250,7 +250,7 @@ public class ShaderProgram { // Link the program gl.glLinkProgram(shaderProgram); - programLinked = ShaderUtil.isProgramValid(gl, shaderProgram, System.err); + programLinked = ShaderUtil.isProgramLinkStatusValid(gl, shaderProgram, System.err); return programLinked; } @@ -284,9 +284,17 @@ public class ShaderProgram { return toString(null).toString(); } + /** + * Performs {@link GL2ES2#glValidateProgram(int)} via {@link ShaderUtil#isProgramExecStatusValid(GL, int, PrintStream)}. + * @see ShaderUtil#isProgramExecStatusValid(GL, int, PrintStream) + **/ + public synchronized boolean validateProgram(GL2ES2 gl, PrintStream verboseOut) { + return ShaderUtil.isProgramExecStatusValid(gl, shaderProgram, verboseOut); + } + public synchronized void useProgram(GL2ES2 gl, boolean on) { - if(!programLinked) throw new GLException("Program is not linked"); - if(programInUse==on) return; + if(!programLinked) { throw new GLException("Program is not linked"); } + if(programInUse==on) { return; } gl.glUseProgram(on?shaderProgram:0); programInUse = on; } diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java index 51f62a886..bd4ba45c4 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java @@ -45,13 +45,11 @@ public class ShaderUtil { static abstract class Impl { public abstract String getShaderInfoLog(GL gl, int shaderObj); public abstract String getProgramInfoLog(GL gl, int programObj); - public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name); public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut); - public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name); public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut); public abstract boolean isProgramStatusValid(GL gl, int programObj, int name); - public abstract boolean isProgramValid(GL gl, int programObj); - public abstract boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut); + public abstract boolean isProgramLinkStatusValid(GL gl, int programObj, PrintStream verboseOut); + public abstract boolean isProgramExecStatusValid(GL gl, int programObj, PrintStream verboseOut); public abstract void createShader(GL gl, int type, IntBuffer shaders); public abstract Set<Integer> getShaderBinaryFormats(GL gl); public abstract boolean isShaderCompilerAvailable(GL gl); @@ -103,10 +101,6 @@ public class ShaderUtil { return new String(infoLogBytes, 0, charsWritten[0]); } - public boolean isShaderStatusValid(GL _gl, int shaderObj, int name) { - return isShaderStatusValid(_gl, shaderObj, name, null); - } - public boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) { GL2ES2 gl = _gl.getGL2ES2(); int[] ires = new int[1]; @@ -119,10 +113,6 @@ public class ShaderUtil { return res; } - public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name) { - return isShaderStatusValid(_gl, shaders, name, null); - } - public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) { boolean res = true; for (int i = shaders.position(); i < shaders.limit(); i++) { @@ -139,11 +129,7 @@ public class ShaderUtil { return ires[0]==1; } - public boolean isProgramValid(GL _gl, int programObj) { - return isProgramValid(_gl, programObj, null); - } - - public boolean isProgramValid(GL _gl, int programObj, PrintStream verboseOut) { + public boolean isProgramLinkStatusValid(GL _gl, int programObj, PrintStream verboseOut) { GL2ES2 gl = _gl.getGL2ES2(); if(!gl.glIsProgram(programObj)) { if(null!=verboseOut) { @@ -157,15 +143,17 @@ public class ShaderUtil { } return false; } - if ( !gl.isGLES2() || isShaderCompilerAvailable(gl) ) { - // failed on APX2500 (ES2.0, no compiler) for valid programs - gl.glValidateProgram(programObj); - if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_VALIDATE_STATUS)) { - if(null!=verboseOut) { - verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj)); - } - return false; + return true; + } + + public boolean isProgramExecStatusValid(GL _gl, int programObj, PrintStream verboseOut) { + GL2ES2 gl = _gl.getGL2ES2(); + gl.glValidateProgram(programObj); + if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_VALIDATE_STATUS)) { + if(null!=verboseOut) { + verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj)); } + return false; } return true; } @@ -379,18 +367,10 @@ public class ShaderUtil { return getImpl(gl).getProgramInfoLog(gl, programObj); } - public static boolean isShaderStatusValid(GL gl, int shaderObj, int name) { - return getImpl(gl).isShaderStatusValid(gl, shaderObj, name); - } - public static boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut) { return getImpl(gl).isShaderStatusValid(gl, shaderObj, name, verboseOut); } - public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name) { - return getImpl(gl).isShaderStatusValid(gl, shaders, name); - } - public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut) { return getImpl(gl).isShaderStatusValid(gl, shaders, name, verboseOut); } @@ -399,12 +379,24 @@ public class ShaderUtil { return getImpl(gl).isProgramStatusValid(gl, programObj, name); } - public static boolean isProgramValid(GL gl, int programObj) { - return getImpl(gl).isProgramValid(gl, programObj); + public static boolean isProgramLinkStatusValid(GL gl, int programObj, PrintStream verboseOut) { + return getImpl(gl).isProgramLinkStatusValid(gl, programObj, verboseOut); } - - public static boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut) { - return getImpl(gl).isProgramValid(gl, programObj, verboseOut); + + /** + * Performs {@link GL2ES2#glValidateProgram(int)} + * <p> + * One shall only call this method while debugging and only if all required + * resources by the shader are set. + * </p> + * <p> + * Note: It is possible that a working shader program will fail validation. + * This has been experienced on NVidia APX2500 and Tegra2. + * </p> + * @see GL2ES2#glValidateProgram(int) + **/ + public static boolean isProgramExecStatusValid(GL gl, int programObj, PrintStream verboseOut) { + return getImpl(gl).isProgramExecStatusValid(gl, programObj, verboseOut); } public static void createShader(GL gl, int type, IntBuffer shaders) { |