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-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java12
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java3
2 files changed, 8 insertions, 7 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index 03a696f35..d0bb568f9 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -55,19 +55,19 @@ public abstract class RegionRenderer extends Renderer {
/** Create a Hardware accelerated Region Renderer.
* @param rs the used {@link RenderState}
* @param type either {@link com.jogamp.graph.curve.Region#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#TWO_PASS}
- * @param unifrom flag true unifrom weights for offcurve vertex, else otherwise.
+ * @param uniformWeight flag true uniform weights (equal 1.0f)for off-curve vertex, else otherwise.
* @return an instance of Region Renderer
*/
- public static RegionRenderer create(RenderState rs, int type, boolean unifrom) {
- return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, type, unifrom);
+ public static RegionRenderer create(RenderState rs, int type, boolean uniformWeight) {
+ return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, type, uniformWeight);
}
- protected RegionRenderer(RenderState rs, int type, boolean unifrom) {
+ protected RegionRenderer(RenderState rs, int type, boolean uniformWeight) {
super(rs, type);
- this.uniform = unifrom;
+ this.uniform = uniformWeight;
}
- public boolean isUniform(){
+ public boolean isUniformWeight(){
return uniform;
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
index c96488853..aea2197d8 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
@@ -195,7 +195,8 @@ public abstract class Renderer {
public void setWeight(GL2ES2 gl, float v) {
if(v > 1.9f || v < 0.0f)
- return;
+ throw new IllegalArgumentException("Weight out of range");
+
rs.getWeight().setData(v);
if(null != gl && rs.getShaderState().inUse()) {
rs.getShaderState().uniform(gl, rs.getWeight());