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-rw-r--r--src/jogl/classes/com/jogamp/opengl/FloatUtil.java289
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java47
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/ProjectFloat.java1227
3 files changed, 314 insertions, 1249 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/FloatUtil.java
new file mode 100644
index 000000000..54fac46e6
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/FloatUtil.java
@@ -0,0 +1,289 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl;
+
+import java.nio.FloatBuffer;
+
+/**
+ * Basic Float math utility functions.
+ * <p>
+ * Derived from ProjectFloat.java - Created 11-jan-2004
+ * </p>
+ *
+ * @author Erik Duijs
+ * @author Kenneth Russell
+ * @author Sven Gothel
+ */
+public class FloatUtil {
+ private static final float[] IDENTITY_MATRIX =
+ new float[] {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f };
+
+ private static final float[] ZERO_MATRIX =
+ new float[] {
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f };
+
+ /**
+ * Make matrix an identity matrix
+ */
+ public static final void makeIdentityf(float[] m, int offset) {
+ for (int i = 0; i < 16; i++) {
+ m[i+offset] = IDENTITY_MATRIX[i];
+ }
+ }
+
+ /**
+ * Make matrix an identity matrix
+ */
+ public static final void makeIdentityf(FloatBuffer m) {
+ int oldPos = m.position();
+ m.put(IDENTITY_MATRIX);
+ m.position(oldPos);
+ }
+
+ /**
+ * Make matrix an zero matrix
+ */
+ public static final void makeZero(float[] m, int offset) {
+ for (int i = 0; i < 16; i++) {
+ m[i+offset] = 0;
+ }
+ }
+
+ /**
+ * Make matrix an zero matrix
+ */
+ public static final void makeZero(FloatBuffer m) {
+ int oldPos = m.position();
+ m.put(ZERO_MATRIX);
+ m.position(oldPos);
+ }
+
+ /**
+ * @param a
+ * @param b
+ * @param d result a*b
+ */
+ public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off, float[] d, int d_off) {
+ for (int i = 0; i < 4; i++) {
+ final float ai0=a[a_off+i+0*4], ai1=a[a_off+i+1*4], ai2=a[a_off+i+2*4], ai3=a[a_off+i+3*4];
+ d[d_off+i+0*4] = ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ;
+ d[d_off+i+1*4] = ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ;
+ d[d_off+i+2*4] = ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ;
+ d[d_off+i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ;
+ }
+ }
+
+ /**
+ * @param a
+ * @param b
+ * @param d result a*b
+ */
+ public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off, FloatBuffer d) {
+ final int dP = d.position();
+ for (int i = 0; i < 4; i++) {
+ final float ai0=a[a_off+i+0*4], ai1=a[a_off+i+1*4], ai2=a[a_off+i+2*4], ai3=a[a_off+i+3*4];
+ d.put(dP+i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
+ d.put(dP+i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
+ d.put(dP+i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
+ d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
+ }
+ }
+
+ /**
+ * @param a
+ * @param b
+ * @param d result a*b
+ */
+ public static final void multMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer d) {
+ final int aP = a.position();
+ final int dP = d.position();
+ for (int i = 0; i < 4; i++) {
+ final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4);
+ d.put(dP+i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
+ d.put(dP+i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
+ d.put(dP+i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
+ d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
+ }
+ }
+
+ /**
+ * @param a
+ * @param b
+ * @param d result a*b
+ */
+ public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer d) {
+ final int aP = a.position();
+ final int bP = b.position();
+ final int dP = d.position();
+ for (int i = 0; i < 4; i++) {
+ final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4);
+ d.put(dP+i+0*4 , ai0 * b.get(bP+0+0*4) + ai1 * b.get(bP+1+0*4) + ai2 * b.get(bP+2+0*4) + ai3 * b.get(bP+3+0*4) );
+ d.put(dP+i+1*4 , ai0 * b.get(bP+0+1*4) + ai1 * b.get(bP+1+1*4) + ai2 * b.get(bP+2+1*4) + ai3 * b.get(bP+3+1*4) );
+ d.put(dP+i+2*4 , ai0 * b.get(bP+0+2*4) + ai1 * b.get(bP+1+2*4) + ai2 * b.get(bP+2+2*4) + ai3 * b.get(bP+3+2*4) );
+ d.put(dP+i+3*4 , ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) );
+ }
+ }
+
+
+ /**
+ * Normalize vector
+ *
+ * @param v makes len(v)==1
+ */
+ public static final void normalize(float[] v) {
+ float r = (float) Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+
+ if ( r == 0.0 || r == 1.0) {
+ return;
+ }
+
+ r = 1.0f / r;
+
+ v[0] *= r;
+ v[1] *= r;
+ v[2] *= r;
+ }
+
+ /**
+ * Normalize vector
+ *
+ * @param v makes len(v)==1
+ */
+ public static final void normalize(FloatBuffer v) {
+ final int vPos = v.position();
+
+ float r = (float) Math.sqrt(v.get(0+vPos) * v.get(0+vPos) +
+ v.get(1+vPos) * v.get(1+vPos) +
+ v.get(2+vPos) * v.get(2+vPos));
+
+ if ( r == 0.0 || r == 1.0) {
+ return;
+ }
+
+ r = 1.0f / r;
+
+ v.put(0+vPos, v.get(0+vPos) * r);
+ v.put(1+vPos, v.get(1+vPos) * r);
+ v.put(2+vPos, v.get(2+vPos) * r);
+ }
+
+
+ /**
+ * Calculate cross-product
+ *
+ * @param v1
+ * @param v2
+ * @param result v1 X v2
+ */
+ public static final void cross(float[] v1, float[] v2, float[] result) {
+ result[0] = v1[1] * v2[2] - v1[2] * v2[1];
+ result[1] = v1[2] * v2[0] - v1[0] * v2[2];
+ result[2] = v1[0] * v2[1] - v1[1] * v2[0];
+ }
+
+ /**
+ * Calculate cross-product
+ *
+ * @param v1
+ * @param v2
+ * @param result v1 X v2
+ */
+ public static final void cross(FloatBuffer v1, FloatBuffer v2, FloatBuffer result) {
+ final int v1Pos = v1.position();
+ final int v2Pos = v2.position();
+ final int rPos = result.position();
+
+ result.put(0+rPos, v1.get(1+v1Pos) * v2.get(2+v2Pos) - v1.get(2+v1Pos) * v2.get(1+v2Pos));
+ result.put(1+rPos, v1.get(2+v1Pos) * v2.get(0+v2Pos) - v1.get(0+v1Pos) * v2.get(2+v2Pos));
+ result.put(2+rPos, v1.get(0+v1Pos) * v2.get(1+v2Pos) - v1.get(1+v1Pos) * v2.get(0+v2Pos));
+ }
+
+ /**
+ * Method __gluMultMatrixVecf
+ *
+ * @param m_in
+ * @param m_in_off
+ * @param v_in
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(float[] m_in, int m_in_off, float[] v_in, int v_in_off, float[] v_out) {
+ for (int i = 0; i < 4; i++) {
+ v_out[i] =
+ v_in[0+v_in_off] * m_in[0*4+i+m_in_off] +
+ v_in[1+v_in_off] * m_in[1*4+i+m_in_off] +
+ v_in[2+v_in_off] * m_in[2*4+i+m_in_off] +
+ v_in[3+v_in_off] * m_in[3*4+i+m_in_off];
+ }
+ }
+
+ /**
+ * Method __gluMultMatrixVecf
+ *
+ * @param m_in
+ * @param m_in_off
+ * @param v_in
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(float[] m_in, float[] v_in, float[] v_out) {
+ for (int i = 0; i < 4; i++) {
+ v_out[i] =
+ v_in[0] * m_in[0*4+i] +
+ v_in[1] * m_in[1*4+i] +
+ v_in[2] * m_in[2*4+i] +
+ v_in[3] * m_in[3*4+i];
+ }
+ }
+
+ /**
+ * Method __gluMultMatrixVecf
+ *
+ * @param m_in
+ * @param v_in
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(FloatBuffer m_in, FloatBuffer v_in, FloatBuffer v_out) {
+ int inPos = v_in.position();
+ int outPos = v_out.position();
+ int matrixPos = m_in.position();
+ for (int i = 0; i < 4; i++) {
+ v_out.put(i + outPos,
+ v_in.get(0+inPos) * m_in.get(0*4+i+matrixPos) +
+ v_in.get(1+inPos) * m_in.get(1*4+i+matrixPos) +
+ v_in.get(2+inPos) * m_in.get(2*4+i+matrixPos) +
+ v_in.get(3+inPos) * m_in.get(3*4+i+matrixPos));
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 929eb3d28..fc6ef3ede 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -44,6 +44,9 @@ import javax.media.opengl.GL;
import javax.media.opengl.GLException;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import jogamp.opengl.ProjectFloat;
+
+import com.jogamp.opengl.FloatUtil;
import com.jogamp.common.nio.Buffers;
public class PMVMatrix implements GLMatrixFunc {
@@ -89,22 +92,22 @@ public class PMVMatrix implements GLMatrixFunc {
matrixBuffer.mark();
}
- matrixIdent = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 0*16, 1*16); // I
- matrixTex = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 1*16, 1*16); // T
- matrixPMvMvit = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 4*16); // P + Mv + Mvi + Mvit
- matrixPMvMvi = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 3*16); // P + Mv + Mvi
- matrixPMv = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 2*16); // P + Mv
- matrixP = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 1*16); // P
- matrixMv = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 3*16, 1*16); // Mv
- matrixMvi = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 4*16, 1*16); // Mvi
- matrixMvit = ProjectFloat.slice2Float(matrixBuffer, matrixBufferArray, 5*16, 1*16); // Mvit
+ matrixIdent = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 0*16, 1*16); // I
+ matrixTex = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 1*16, 1*16); // T
+ matrixPMvMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 4*16); // P + Mv + Mvi + Mvit
+ matrixPMvMvi = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 3*16); // P + Mv + Mvi
+ matrixPMv = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 2*16); // P + Mv
+ matrixP = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 1*16); // P
+ matrixMv = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 3*16, 1*16); // Mv
+ matrixMvi = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 4*16, 1*16); // Mvi
+ matrixMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 5*16, 1*16); // Mvit
projectFloat = new ProjectFloat(matrixBuffer, matrixBufferArray, 6*16);
if(null != matrixBuffer) {
matrixBuffer.reset();
}
- ProjectFloat.makeIdentityf(matrixIdent);
+ FloatUtil.makeIdentityf(matrixIdent);
vec3f = new float[3];
matrixMult = new float[16];
@@ -113,11 +116,11 @@ public class PMVMatrix implements GLMatrixFunc {
matrixScale = new float[16];
matrixOrtho = new float[16];
matrixFrustum = new float[16];
- ProjectFloat.makeIdentityf(matrixTrans, 0);
- ProjectFloat.makeIdentityf(matrixRot, 0);
- ProjectFloat.makeIdentityf(matrixScale, 0);
- ProjectFloat.makeIdentityf(matrixOrtho, 0);
- ProjectFloat.makeZero(matrixFrustum, 0);
+ FloatUtil.makeIdentityf(matrixTrans, 0);
+ FloatUtil.makeIdentityf(matrixRot, 0);
+ FloatUtil.makeIdentityf(matrixScale, 0);
+ FloatUtil.makeIdentityf(matrixOrtho, 0);
+ FloatUtil.makeZero(matrixFrustum, 0);
matrixPStack = new ArrayList<float[]>();
matrixMvStack= new ArrayList<float[]>();
@@ -461,26 +464,26 @@ public class PMVMatrix implements GLMatrixFunc {
public final void glMultMatrixf(final FloatBuffer m) {
if(matrixMode==GL_MODELVIEW) {
- ProjectFloat.multMatrixf(matrixMv, m, matrixMv);
+ FloatUtil.multMatrixf(matrixMv, m, matrixMv);
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
- ProjectFloat.multMatrixf(matrixP, m, matrixP);
+ FloatUtil.multMatrixf(matrixP, m, matrixP);
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
- ProjectFloat.multMatrixf(matrixTex, m, matrixTex);
+ FloatUtil.multMatrixf(matrixTex, m, matrixTex);
modified |= DIRTY_TEXTURE ;
}
}
public void glMultMatrixf(float[] m, int m_offset) {
if(matrixMode==GL_MODELVIEW) {
- ProjectFloat.multMatrixf(matrixMv, m, m_offset, matrixMv);
+ FloatUtil.multMatrixf(matrixMv, m, m_offset, matrixMv);
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
- ProjectFloat.multMatrixf(matrixP, m, m_offset, matrixP);
+ FloatUtil.multMatrixf(matrixP, m, m_offset, matrixP);
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
- ProjectFloat.multMatrixf(matrixTex, m, m_offset, matrixTex);
+ FloatUtil.multMatrixf(matrixTex, m, m_offset, matrixTex);
modified |= DIRTY_TEXTURE ;
}
}
@@ -504,7 +507,7 @@ public class PMVMatrix implements GLMatrixFunc {
final float s = (float)Math.sin(angrad);
vec3f[0]=x; vec3f[1]=y; vec3f[2]=z;
- ProjectFloat.normalize(vec3f);
+ FloatUtil.normalize(vec3f);
x = vec3f[0]; y = vec3f[1]; z = vec3f[2];
// Rotation matrix:
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ProjectFloat.java b/src/jogl/classes/com/jogamp/opengl/util/ProjectFloat.java
deleted file mode 100644
index 97915502d..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/ProjectFloat.java
+++ /dev/null
@@ -1,1227 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 2.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** NOTE: The Original Code (as defined below) has been licensed to Sun
-** Microsystems, Inc. ("Sun") under the SGI Free Software License B
-** (Version 1.1), shown above ("SGI License"). Pursuant to Section
-** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
-** you under an alternative license ("Alternative License"). This
-** Alternative License includes all of the provisions of the SGI License
-** except that Section 2.2 and 11 are omitted. Any differences between
-** the Alternative License and the SGI License are offered solely by Sun
-** and not by SGI.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** $Date: 2009-03-13 22:20:29 -0700 (Fri, 13 Mar 2009) $ $Revision: 1867 $
-** $Header$
-*/
-
-/*
- * Copyright (c) 2002-2004 LWJGL Project
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'LWJGL' nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright (c) 2011 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- */
-package com.jogamp.opengl.util;
-
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-
-import javax.media.opengl.fixedfunc.GLMatrixFunc;
-
-import com.jogamp.common.nio.Buffers;
-
-/**
- * ProjectFloat.java
- * <p/>
- * <p/>
- * Created 11-jan-2004
- *
- * @author Erik Duijs
- * @author Kenneth Russell
- * @author Sven Gothel
- */
-public class ProjectFloat {
- private static final float[] IDENTITY_MATRIX =
- new float[] {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f };
-
- private static final float[] ZERO_MATRIX =
- new float[] {
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f };
-
- /**
- * Make matrix an identity matrix
- */
- public static void makeIdentityf(float[] m, int offset) {
- for (int i = 0; i < 16; i++) {
- m[i+offset] = IDENTITY_MATRIX[i];
- }
- }
-
- /**
- * Make matrix an identity matrix
- */
- public static void makeIdentityf(FloatBuffer m) {
- int oldPos = m.position();
- m.put(IDENTITY_MATRIX);
- m.position(oldPos);
- }
-
- /**
- * Make matrix an zero matrix
- */
- public static void makeZero(float[] m, int offset) {
- for (int i = 0; i < 16; i++) {
- m[i+offset] = 0;
- }
- }
-
- /**
- * Make matrix an zero matrix
- */
- public static void makeZero(FloatBuffer m) {
- int oldPos = m.position();
- m.put(ZERO_MATRIX);
- m.position(oldPos);
- }
-
- /**
- * @param a
- * @param b
- * @param d result a*b
- */
- public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off, float[] d, int d_off) {
- for (int i = 0; i < 4; i++) {
- final float ai0=a[a_off+i+0*4], ai1=a[a_off+i+1*4], ai2=a[a_off+i+2*4], ai3=a[a_off+i+3*4];
- d[d_off+i+0*4] = ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ;
- d[d_off+i+1*4] = ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ;
- d[d_off+i+2*4] = ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ;
- d[d_off+i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ;
- }
- }
-
- /**
- * @param a
- * @param b
- * @param d result a*b
- */
- public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off, FloatBuffer d) {
- final int dP = d.position();
- for (int i = 0; i < 4; i++) {
- final float ai0=a[a_off+i+0*4], ai1=a[a_off+i+1*4], ai2=a[a_off+i+2*4], ai3=a[a_off+i+3*4];
- d.put(dP+i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
- d.put(dP+i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
- d.put(dP+i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
- d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
- }
- }
-
- /**
- * @param a
- * @param b
- * @param d result a*b
- */
- public static final void multMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer d) {
- final int aP = a.position();
- final int dP = d.position();
- for (int i = 0; i < 4; i++) {
- final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4);
- d.put(dP+i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
- d.put(dP+i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
- d.put(dP+i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
- d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
- }
- }
-
- /**
- * @param a
- * @param b
- * @param d result a*b
- */
- public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer d) {
- final int aP = a.position();
- final int bP = b.position();
- final int dP = d.position();
- for (int i = 0; i < 4; i++) {
- final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4);
- d.put(dP+i+0*4 , ai0 * b.get(bP+0+0*4) + ai1 * b.get(bP+1+0*4) + ai2 * b.get(bP+2+0*4) + ai3 * b.get(bP+3+0*4) );
- d.put(dP+i+1*4 , ai0 * b.get(bP+0+1*4) + ai1 * b.get(bP+1+1*4) + ai2 * b.get(bP+2+1*4) + ai3 * b.get(bP+3+1*4) );
- d.put(dP+i+2*4 , ai0 * b.get(bP+0+2*4) + ai1 * b.get(bP+1+2*4) + ai2 * b.get(bP+2+2*4) + ai3 * b.get(bP+3+2*4) );
- d.put(dP+i+3*4 , ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) );
- }
- }
-
-
- /**
- * Normalize vector
- *
- * @param v makes len(v)==1
- */
- public static void normalize(float[] v) {
- float r = (float) Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
-
- if ( r == 0.0 || r == 1.0) {
- return;
- }
-
- r = 1.0f / r;
-
- v[0] *= r;
- v[1] *= r;
- v[2] *= r;
- }
-
- /**
- * Normalize vector
- *
- * @param v makes len(v)==1
- */
- public static void normalize(FloatBuffer v) {
- final int vPos = v.position();
-
- float r = (float) Math.sqrt(v.get(0+vPos) * v.get(0+vPos) +
- v.get(1+vPos) * v.get(1+vPos) +
- v.get(2+vPos) * v.get(2+vPos));
-
- if ( r == 0.0 || r == 1.0) {
- return;
- }
-
- r = 1.0f / r;
-
- v.put(0+vPos, v.get(0+vPos) * r);
- v.put(1+vPos, v.get(1+vPos) * r);
- v.put(2+vPos, v.get(2+vPos) * r);
- }
-
-
- /**
- * Calculate cross-product
- *
- * @param v1
- * @param v2
- * @param result v1 X v2
- */
- public static void cross(float[] v1, float[] v2, float[] result) {
- result[0] = v1[1] * v2[2] - v1[2] * v2[1];
- result[1] = v1[2] * v2[0] - v1[0] * v2[2];
- result[2] = v1[0] * v2[1] - v1[1] * v2[0];
- }
-
- /**
- * Calculate cross-product
- *
- * @param v1
- * @param v2
- * @param result v1 X v2
- */
- public static void cross(FloatBuffer v1, FloatBuffer v2, FloatBuffer result) {
- final int v1Pos = v1.position();
- final int v2Pos = v2.position();
- final int rPos = result.position();
-
- result.put(0+rPos, v1.get(1+v1Pos) * v2.get(2+v2Pos) - v1.get(2+v1Pos) * v2.get(1+v2Pos));
- result.put(1+rPos, v1.get(2+v1Pos) * v2.get(0+v2Pos) - v1.get(0+v1Pos) * v2.get(2+v2Pos));
- result.put(2+rPos, v1.get(0+v1Pos) * v2.get(1+v2Pos) - v1.get(1+v1Pos) * v2.get(0+v2Pos));
- }
-
- /**
- * Method __gluMultMatrixVecf
- *
- * @param m_in
- * @param m_in_off
- * @param v_in
- * @param v_out m_in * v_in
- */
- public static void multMatrixVecf(float[] m_in, int m_in_off, float[] v_in, int v_in_off, float[] v_out) {
- for (int i = 0; i < 4; i++) {
- v_out[i] =
- v_in[0+v_in_off] * m_in[0*4+i+m_in_off] +
- v_in[1+v_in_off] * m_in[1*4+i+m_in_off] +
- v_in[2+v_in_off] * m_in[2*4+i+m_in_off] +
- v_in[3+v_in_off] * m_in[3*4+i+m_in_off];
- }
- }
-
- /**
- * Method __gluMultMatrixVecf
- *
- * @param m_in
- * @param m_in_off
- * @param v_in
- * @param v_out m_in * v_in
- */
- public static void multMatrixVecf(float[] m_in, float[] v_in, float[] v_out) {
- for (int i = 0; i < 4; i++) {
- v_out[i] =
- v_in[0] * m_in[0*4+i] +
- v_in[1] * m_in[1*4+i] +
- v_in[2] * m_in[2*4+i] +
- v_in[3] * m_in[3*4+i];
- }
- }
-
- /**
- * Method __gluMultMatrixVecf
- *
- * @param m_in
- * @param v_in
- * @param v_out m_in * v_in
- */
- public static void multMatrixVecf(FloatBuffer m_in, FloatBuffer v_in, FloatBuffer v_out) {
- int inPos = v_in.position();
- int outPos = v_out.position();
- int matrixPos = m_in.position();
- for (int i = 0; i < 4; i++) {
- v_out.put(i + outPos,
- v_in.get(0+inPos) * m_in.get(0*4+i+matrixPos) +
- v_in.get(1+inPos) * m_in.get(1*4+i+matrixPos) +
- v_in.get(2+inPos) * m_in.get(2*4+i+matrixPos) +
- v_in.get(3+inPos) * m_in.get(3*4+i+matrixPos));
- }
- }
-
- /**
- * Slices a ByteBuffer or a primitive float array to a FloatBuffer at the given position with the given size
- * in float-space.
- * <p>
- * Using a ByteBuffer as the source guarantees
- * keeping the source native order programmatically.
- * This works around <a href="http://code.google.com/p/android/issues/detail?id=16434">Honeycomb / Android 3.0 Issue 16434</a>.
- * This bug is resolved at least in Android 3.2.
- * </p>
- *
- * @param buf source Buffer, maybe ByteBuffer (recommended) or FloatBuffer or <code>null</code>.
- * Buffer's position is ignored and floatPos is being used.
- * @param backing source float array or <code>null</code>
- * @param floatPos {@link Buffers#SIZEOF_FLOAT} position
- * @param floatSize {@link Buffers#SIZEOF_FLOAT} size
- * @return FloatBuffer w/ native byte order as given ByteBuffer
- */
- public static FloatBuffer slice2Float(Buffer buf, float[] backing, int floatPos, int floatSize) {
- if(buf instanceof ByteBuffer) {
- ByteBuffer bb = (ByteBuffer) buf;
- bb.position( floatPos * Buffers.SIZEOF_FLOAT );
- bb.limit( (floatPos + floatSize) * Buffers.SIZEOF_FLOAT );
- FloatBuffer fb = bb.slice().order(bb.order()).asFloatBuffer(); // slice and duplicate may change byte order
- fb.mark();
- return fb;
- } else if(null != backing) {
- FloatBuffer fb = FloatBuffer.wrap(backing, floatPos, floatSize);
- fb.mark();
- return fb;
- } else if(buf instanceof FloatBuffer) {
- FloatBuffer fb = (FloatBuffer) buf;
- fb.position( floatPos );
- fb.limit( floatPos + floatSize );
- FloatBuffer fb0 = fb.slice(); // slice and duplicate may change byte order
- fb0.mark();
- return fb0;
- } else {
- throw new InternalError("XXX");
- }
- }
-
- public static final int getRequiredFloatBufferSize() { return 2*16+2*4+3*3; }
-
- // Note that we have cloned parts of the implementation in order to
- // support incoming Buffers. The reason for this is to avoid loading
- // non-direct buffer subclasses unnecessarily, because doing so can
- // cause performance decreases on direct buffer operations, at least
- // on the current HotSpot JVM. It would be nicer (and make the code
- // simpler) to simply have the array-based entry points delegate to
- // the versions taking Buffers by wrapping the arrays.
-
- // Array-based implementation
- private final float[] matrix = new float[16];
- private final float[][] tempInvertMatrix = new float[4][4];
-
- private final float[] in = new float[4];
- private final float[] out = new float[4];
-
- // Buffer-based implementation
- private FloatBuffer matrixBuf;
- private FloatBuffer tempInvertMatrixBuf;
-
- private FloatBuffer inBuf;
- private FloatBuffer outBuf;
-
- private FloatBuffer forwardBuf;
- private FloatBuffer sideBuf;
- private FloatBuffer upBuf;
-
- public ProjectFloat() {
- this(false);
- }
-
- public ProjectFloat(boolean useBackingArray) {
- this(useBackingArray ? null : Buffers.newDirectByteBuffer(getRequiredFloatBufferSize() * Buffers.SIZEOF_FLOAT),
- useBackingArray ? new float[getRequiredFloatBufferSize()] : null,
- 0);
- }
-
- /**
- * @param floatBuffer source buffer, may be ByteBuffer (recommended) or FloatBuffer or <code>null</code>.
- * If used, shall be &ge; {@link #getRequiredFloatBufferSize()} + floatOffset.
- * Buffer's position is ignored and floatPos is being used.
- * @param floatArray source float array or <code>null</code>.
- * If used, size shall be &ge; {@link #getRequiredFloatBufferSize()} + floatOffset.
- * @param floatOffset Offset for either of the given sources (buffer or array)
- */
- public ProjectFloat(Buffer floatBuffer, float[] floatArray, int floatOffset) {
- int floatPos = floatOffset;
- int floatSize = 16;
- matrixBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- floatPos += floatSize;
- tempInvertMatrixBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- floatPos += floatSize;
- floatSize = 4;
- inBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- floatPos += floatSize;
- outBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- floatPos += floatSize;
- floatSize = 3;
- forwardBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- floatPos += floatSize;
- sideBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- floatPos += floatSize;
- upBuf = slice2Float(floatBuffer, floatArray, floatPos, floatSize);
- }
-
- public void destroy() {
- matrixBuf = null;
- tempInvertMatrixBuf = null;
- inBuf = null;
- outBuf = null;
- forwardBuf = null;
- sideBuf = null;
- upBuf = null;
- }
-
- /**
- * @param src
- * @param srcOffset
- * @param inverse
- * @param inverseOffset
- * @return
- */
- public boolean gluInvertMatrixf(float[] src, int srcOffset, float[] inverse, int inverseOffset) {
- int i, j, k, swap;
- float t;
- float[][] temp = tempInvertMatrix;
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- temp[i][j] = src[i*4+j+srcOffset];
- }
- }
- makeIdentityf(inverse, inverseOffset);
-
- for (i = 0; i < 4; i++) {
- //
- // Look for largest element in column
- //
- swap = i;
- for (j = i + 1; j < 4; j++) {
- if (Math.abs(temp[j][i]) > Math.abs(temp[i][i])) {
- swap = j;
- }
- }
-
- if (swap != i) {
- //
- // Swap rows.
- //
- for (k = 0; k < 4; k++) {
- t = temp[i][k];
- temp[i][k] = temp[swap][k];
- temp[swap][k] = t;
-
- t = inverse[i*4+k+inverseOffset];
- inverse[i*4+k+inverseOffset] = inverse[swap*4+k+inverseOffset];
- inverse[swap*4+k+inverseOffset] = t;
- }
- }
-
- if (temp[i][i] == 0) {
- //
- // No non-zero pivot. The matrix is singular, which shouldn't
- // happen. This means the user gave us a bad matrix.
- //
- return false;
- }
-
- t = temp[i][i];
- for (k = 0; k < 4; k++) {
- temp[i][k] /= t;
- inverse[i*4+k+inverseOffset] /= t;
- }
- for (j = 0; j < 4; j++) {
- if (j != i) {
- t = temp[j][i];
- for (k = 0; k < 4; k++) {
- temp[j][k] -= temp[i][k] * t;
- inverse[j*4+k+inverseOffset] -= inverse[i*4+k+inverseOffset]*t;
- }
- }
- }
- }
- return true;
- }
-
- /**
- * @param src
- * @param inverse
- *
- * @return
- */
- public boolean gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) {
- int i, j, k, swap;
- float t;
-
- int srcPos = src.position();
- int invPos = inverse.position();
-
- FloatBuffer temp = tempInvertMatrixBuf;
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- temp.put(i*4+j, src.get(i*4+j + srcPos));
- }
- }
- makeIdentityf(inverse);
-
- for (i = 0; i < 4; i++) {
- //
- // Look for largest element in column
- //
- swap = i;
- for (j = i + 1; j < 4; j++) {
- if (Math.abs(temp.get(j*4+i)) > Math.abs(temp.get(i*4+i))) {
- swap = j;
- }
- }
-
- if (swap != i) {
- //
- // Swap rows.
- //
- for (k = 0; k < 4; k++) {
- t = temp.get(i*4+k);
- temp.put(i*4+k, temp.get(swap*4+k));
- temp.put(swap*4+k, t);
-
- t = inverse.get(i*4+k + invPos);
- inverse.put(i*4+k + invPos, inverse.get(swap*4+k + invPos));
- inverse.put(swap*4+k + invPos, t);
- }
- }
-
- if (temp.get(i*4+i) == 0) {
- //
- // No non-zero pivot. The matrix is singular, which shouldn't
- // happen. This means the user gave us a bad matrix.
- //
- return false;
- }
-
- t = temp.get(i*4+i);
- for (k = 0; k < 4; k++) {
- temp.put(i*4+k, temp.get(i*4+k) / t);
- inverse.put(i*4+k + invPos, inverse.get(i*4+k + invPos) / t);
- }
- for (j = 0; j < 4; j++) {
- if (j != i) {
- t = temp.get(j*4+i);
- for (k = 0; k < 4; k++) {
- temp.put(j*4+k, temp.get(j*4+k) - temp.get(i*4+k) * t);
- inverse.put(j*4+k + invPos, inverse.get(j*4+k + invPos) - inverse.get(i*4+k + invPos) * t);
- }
- }
- }
- }
- return true;
- }
-
-
- /**
- * Method gluOrtho2D.
- *
- * @param left
- * @param right
- * @param bottom
- * @param top
- */
- public void gluOrtho2D(GLMatrixFunc gl, float left, float right, float bottom, float top) {
- gl.glOrthof(left, right, bottom, top, -1, 1);
- }
-
- /**
- * Method gluPerspective.
- *
- * @param fovy
- * @param aspect
- * @param zNear
- * @param zFar
- */
- public void gluPerspective(GLMatrixFunc gl, float fovy, float aspect, float zNear, float zFar) {
- float sine, cotangent, deltaZ;
- float radians = fovy / 2 * (float) Math.PI / 180;
-
- deltaZ = zFar - zNear;
- sine = (float) Math.sin(radians);
-
- if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
- return;
- }
-
- cotangent = (float) Math.cos(radians) / sine;
-
- makeIdentityf(matrixBuf);
-
- matrixBuf.put(0 * 4 + 0, cotangent / aspect);
- matrixBuf.put(1 * 4 + 1, cotangent);
- matrixBuf.put(2 * 4 + 2, - (zFar + zNear) / deltaZ);
- matrixBuf.put(2 * 4 + 3, -1);
- matrixBuf.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ);
- matrixBuf.put(3 * 4 + 3, 0);
-
- gl.glMultMatrixf(matrixBuf);
- }
-
- /**
- * Method gluLookAt
- *
- * @param eyex
- * @param eyey
- * @param eyez
- * @param centerx
- * @param centery
- * @param centerz
- * @param upx
- * @param upy
- * @param upz
- */
- public void gluLookAt(GLMatrixFunc gl,
- float eyex, float eyey, float eyez,
- float centerx, float centery, float centerz,
- float upx, float upy, float upz) {
- FloatBuffer forward = this.forwardBuf;
- FloatBuffer side = this.sideBuf;
- FloatBuffer up = this.upBuf;
-
- forward.put(0, centerx - eyex);
- forward.put(1, centery - eyey);
- forward.put(2, centerz - eyez);
-
- up.put(0, upx);
- up.put(1, upy);
- up.put(2, upz);
-
- normalize(forward);
-
- /* Side = forward x up */
- cross(forward, up, side);
- normalize(side);
-
- /* Recompute up as: up = side x forward */
- cross(side, forward, up);
-
- makeIdentityf(matrixBuf);
- matrixBuf.put(0 * 4 + 0, side.get(0));
- matrixBuf.put(1 * 4 + 0, side.get(1));
- matrixBuf.put(2 * 4 + 0, side.get(2));
-
- matrixBuf.put(0 * 4 + 1, up.get(0));
- matrixBuf.put(1 * 4 + 1, up.get(1));
- matrixBuf.put(2 * 4 + 1, up.get(2));
-
- matrixBuf.put(0 * 4 + 2, -forward.get(0));
- matrixBuf.put(1 * 4 + 2, -forward.get(1));
- matrixBuf.put(2 * 4 + 2, -forward.get(2));
-
- gl.glMultMatrixf(matrixBuf);
- gl.glTranslatef(-eyex, -eyey, -eyez);
- }
-
- /**
- * Method gluProject
- *
- * @param objx
- * @param objy
- * @param objz
- * @param modelMatrix
- * @param projMatrix
- * @param viewport
- * @param win_pos
- *
- * @return
- */
- public boolean gluProject(float objx, float objy, float objz,
- float[] modelMatrix, int modelMatrix_offset,
- float[] projMatrix, int projMatrix_offset,
- int[] viewport, int viewport_offset,
- float[] win_pos, int win_pos_offset ) {
-
- float[] in = this.in;
- float[] out = this.out;
-
- in[0] = objx;
- in[1] = objy;
- in[2] = objz;
- in[3] = 1.0f;
-
- multMatrixVecf(modelMatrix, modelMatrix_offset, in, 0, out);
- multMatrixVecf(projMatrix, projMatrix_offset, out, 0, in);
-
- if (in[3] == 0.0f) {
- return false;
- }
-
- in[3] = (1.0f / in[3]) * 0.5f;
-
- // Map x, y and z to range 0-1
- in[0] = in[0] * in[3] + 0.5f;
- in[1] = in[1] * in[3] + 0.5f;
- in[2] = in[2] * in[3] + 0.5f;
-
- // Map x,y to viewport
- win_pos[0+win_pos_offset] = in[0] * viewport[2+viewport_offset] + viewport[0+viewport_offset];
- win_pos[1+win_pos_offset] = in[1] * viewport[3+viewport_offset] + viewport[1+viewport_offset];
- win_pos[2+win_pos_offset] = in[2];
-
- return true;
- }
-
- public boolean gluProject(float objx, float objy, float objz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- int[] viewport, int viewport_offset,
- float[] win_pos, int win_pos_offset ) {
-
- FloatBuffer in = this.inBuf;
- FloatBuffer out = this.outBuf;
-
- in.put(0, objx);
- in.put(1, objy);
- in.put(2, objz);
- in.put(3, 1.0f);
-
- multMatrixVecf(modelMatrix, in, out);
- multMatrixVecf(projMatrix, out, in);
-
- if (in.get(3) == 0.0f) {
- return false;
- }
-
- in.put(3, (1.0f / in.get(3)) * 0.5f);
-
- // Map x, y and z to range 0-1
- in.put(0, in.get(0) * in.get(3) + 0.5f);
- in.put(1, in.get(1) * in.get(3) + 0.5f);
- in.put(2, in.get(2) * in.get(3) + 0.5f);
-
- // Map x,y to viewport
- win_pos[0+win_pos_offset] = in.get(0) * viewport[2+viewport_offset] + viewport[0+viewport_offset];
- win_pos[1+win_pos_offset] = in.get(1) * viewport[3+viewport_offset] + viewport[1+viewport_offset];
- win_pos[2+win_pos_offset] = in.get(2);
-
- return true;
- }
-
- /**
- * Method gluProject
- *
- * @param objx
- * @param objy
- * @param objz
- * @param modelMatrix
- * @param projMatrix
- * @param viewport
- * @param win_pos
- *
- * @return
- */
- public boolean gluProject(float objx, float objy, float objz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- IntBuffer viewport,
- FloatBuffer win_pos) {
-
- FloatBuffer in = this.inBuf;
- FloatBuffer out = this.outBuf;
-
- in.put(0, objx);
- in.put(1, objy);
- in.put(2, objz);
- in.put(3, 1.0f);
-
- multMatrixVecf(modelMatrix, in, out);
- multMatrixVecf(projMatrix, out, in);
-
- if (in.get(3) == 0.0f) {
- return false;
- }
-
- in.put(3, (1.0f / in.get(3)) * 0.5f);
-
- // Map x, y and z to range 0-1
- in.put(0, in.get(0) * in.get(3) + 0.5f);
- in.put(1, in.get(1) * in.get(3) + 0.5f);
- in.put(2, in.get(2) * in.get(3) + 0.5f);
-
- // Map x,y to viewport
- int vPos = viewport.position();
- int wPos = win_pos.position();
- win_pos.put(0+wPos, in.get(0) * viewport.get(2+vPos) + viewport.get(0+vPos));
- win_pos.put(1+wPos, in.get(1) * viewport.get(3+vPos) + viewport.get(1+vPos));
- win_pos.put(2+wPos, in.get(2));
-
- return true;
- }
-
-
- /**
- * Method gluUnproject
- *
- * @param winx
- * @param winy
- * @param winz
- * @param modelMatrix
- * @param projMatrix
- * @param viewport
- * @param obj_pos
- *
- * @return
- */
- public boolean gluUnProject(float winx, float winy, float winz,
- float[] modelMatrix, int modelMatrix_offset,
- float[] projMatrix, int projMatrix_offset,
- int[] viewport, int viewport_offset,
- float[] obj_pos, int obj_pos_offset) {
- float[] in = this.in;
- float[] out = this.out;
-
- multMatrixf(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix, 0);
-
- if (!gluInvertMatrixf(matrix, 0, matrix, 0)) {
- return false;
- }
-
- in[0] = winx;
- in[1] = winy;
- in[2] = winz;
- in[3] = 1.0f;
-
- // Map x and y from window coordinates
- in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset];
- in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset];
-
- // Map to range -1 to 1
- in[0] = in[0] * 2 - 1;
- in[1] = in[1] * 2 - 1;
- in[2] = in[2] * 2 - 1;
-
- multMatrixVecf(matrix, in, out);
-
- if (out[3] == 0.0) {
- return false;
- }
-
- out[3] = 1.0f / out[3];
-
- obj_pos[0+obj_pos_offset] = out[0] * out[3];
- obj_pos[1+obj_pos_offset] = out[1] * out[3];
- obj_pos[2+obj_pos_offset] = out[2] * out[3];
-
- return true;
- }
-
-
- public boolean gluUnProject(float winx, float winy, float winz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- int[] viewport, int viewport_offset,
- float[] obj_pos, int obj_pos_offset) {
- FloatBuffer in = this.inBuf;
- FloatBuffer out = this.outBuf;
-
- multMatrixf(modelMatrix, projMatrix, matrixBuf);
-
- if (!gluInvertMatrixf(matrixBuf, matrixBuf)) {
- return false;
- }
-
- in.put(0, winx);
- in.put(1, winy);
- in.put(2, winz);
- in.put(3, 1.0f);
-
- // Map x and y from window coordinates
- in.put(0, (in.get(0) - viewport[0+viewport_offset]) / viewport[2+viewport_offset]);
- in.put(1, (in.get(1) - viewport[1+viewport_offset]) / viewport[3+viewport_offset]);
-
- // Map to range -1 to 1
- in.put(0, in.get(0) * 2 - 1);
- in.put(1, in.get(1) * 2 - 1);
- in.put(2, in.get(2) * 2 - 1);
-
- multMatrixVecf(matrixBuf, in, out);
-
- if (out.get(3) == 0.0f) {
- return false;
- }
-
- out.put(3, 1.0f / out.get(3));
-
- obj_pos[0+obj_pos_offset] = out.get(0) * out.get(3);
- obj_pos[1+obj_pos_offset] = out.get(1) * out.get(3);
- obj_pos[2+obj_pos_offset] = out.get(2) * out.get(3);
-
- return true;
- }
-
- /**
- * Method gluUnproject
- *
- * @param winx
- * @param winy
- * @param winz
- * @param modelMatrix
- * @param projMatrix
- * @param viewport
- * @param obj_pos
- *
- * @return
- */
- public boolean gluUnProject(float winx, float winy, float winz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- IntBuffer viewport,
- FloatBuffer obj_pos) {
- FloatBuffer in = this.inBuf;
- FloatBuffer out = this.outBuf;
-
- multMatrixf(modelMatrix, projMatrix, matrixBuf);
-
- if (!gluInvertMatrixf(matrixBuf, matrixBuf)) {
- return false;
- }
-
- in.put(0, winx);
- in.put(1, winy);
- in.put(2, winz);
- in.put(3, 1.0f);
-
- // Map x and y from window coordinates
- int vPos = viewport.position();
- int oPos = obj_pos.position();
- in.put(0, (in.get(0) - viewport.get(0+vPos)) / viewport.get(2+vPos));
- in.put(1, (in.get(1) - viewport.get(1+vPos)) / viewport.get(3+vPos));
-
- // Map to range -1 to 1
- in.put(0, in.get(0) * 2 - 1);
- in.put(1, in.get(1) * 2 - 1);
- in.put(2, in.get(2) * 2 - 1);
-
- multMatrixVecf(matrixBuf, in, out);
-
- if (out.get(3) == 0.0f) {
- return false;
- }
-
- out.put(3, 1.0f / out.get(3));
-
- obj_pos.put(0+oPos, out.get(0) * out.get(3));
- obj_pos.put(1+oPos, out.get(1) * out.get(3));
- obj_pos.put(2+oPos, out.get(2) * out.get(3));
-
- return true;
- }
-
-
- /**
- * Method gluUnproject4
- *
- * @param winx
- * @param winy
- * @param winz
- * @param clipw
- * @param modelMatrix
- * @param projMatrix
- * @param viewport
- * @param near
- * @param far
- * @param obj_pos
- *
- * @return
- */
- public boolean gluUnProject4(float winx,
- float winy,
- float winz,
- float clipw,
- float[] modelMatrix,
- int modelMatrix_offset,
- float[] projMatrix,
- int projMatrix_offset,
- int[] viewport,
- int viewport_offset,
- float near,
- float far,
- float[] obj_pos,
- int obj_pos_offset ) {
- float[] in = this.in;
- float[] out = this.out;
-
- multMatrixf(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix, 0);
-
- if (!gluInvertMatrixf(matrix, 0, matrix, 0))
- return false;
-
- in[0] = winx;
- in[1] = winy;
- in[2] = winz;
- in[3] = clipw;
-
- // Map x and y from window coordinates
- in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset];
- in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset];
- in[2] = (in[2] - near) / (far - near);
-
- // Map to range -1 to 1
- in[0] = in[0] * 2 - 1;
- in[1] = in[1] * 2 - 1;
- in[2] = in[2] * 2 - 1;
-
- multMatrixVecf(matrix, in, out);
-
- if (out[3] == 0.0f)
- return false;
-
- obj_pos[0+obj_pos_offset] = out[0];
- obj_pos[1+obj_pos_offset] = out[1];
- obj_pos[2+obj_pos_offset] = out[2];
- obj_pos[3+obj_pos_offset] = out[3];
- return true;
- }
-
- /**
- * Method gluUnproject4
- *
- * @param winx
- * @param winy
- * @param winz
- * @param clipw
- * @param modelMatrix
- * @param projMatrix
- * @param viewport
- * @param near
- * @param far
- * @param obj_pos
- *
- * @return
- */
- public boolean gluUnProject4(float winx,
- float winy,
- float winz,
- float clipw,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- IntBuffer viewport,
- float near,
- float far,
- FloatBuffer obj_pos) {
- FloatBuffer in = this.inBuf;
- FloatBuffer out = this.outBuf;
-
- multMatrixf(modelMatrix, projMatrix, matrixBuf);
-
- if (!gluInvertMatrixf(matrixBuf, matrixBuf))
- return false;
-
- in.put(0, winx);
- in.put(1, winy);
- in.put(2, winz);
- in.put(3, clipw);
-
- // Map x and y from window coordinates
- int vPos = viewport.position();
- in.put(0, (in.get(0) - viewport.get(0+vPos)) / viewport.get(2+vPos));
- in.put(1, (in.get(1) - viewport.get(1+vPos)) / viewport.get(3+vPos));
- in.put(2, (in.get(2) - near) / (far - near));
-
- // Map to range -1 to 1
- in.put(0, in.get(0) * 2 - 1);
- in.put(1, in.get(1) * 2 - 1);
- in.put(2, in.get(2) * 2 - 1);
-
- multMatrixVecf(matrixBuf, in, out);
-
- if (out.get(3) == 0.0f)
- return false;
-
- int oPos = obj_pos.position();
- obj_pos.put(0+oPos, out.get(0));
- obj_pos.put(1+oPos, out.get(1));
- obj_pos.put(2+oPos, out.get(2));
- obj_pos.put(3+oPos, out.get(3));
- return true;
- }
-
-
- /**
- * Method gluPickMatrix
- *
- * @param x
- * @param y
- * @param deltaX
- * @param deltaY
- * @param viewport
- */
- public void gluPickMatrix(GLMatrixFunc gl,
- float x,
- float y,
- float deltaX,
- float deltaY,
- IntBuffer viewport) {
- if (deltaX <= 0 || deltaY <= 0) {
- return;
- }
-
- /* Translate and scale the picked region to the entire window */
- int vPos = viewport.position();
- gl.glTranslatef((viewport.get(2+vPos) - 2 * (x - viewport.get(0+vPos))) / deltaX,
- (viewport.get(3+vPos) - 2 * (y - viewport.get(1+vPos))) / deltaY,
- 0);
- gl.glScalef(viewport.get(2) / deltaX, viewport.get(3) / deltaY, 1.0f);
- }
-
- /**
- * Method gluPickMatrix
- *
- * @param x
- * @param y
- * @param deltaX
- * @param deltaY
- * @param viewport
- * @param viewport_offset
- */
- public void gluPickMatrix(GLMatrixFunc gl,
- float x,
- float y,
- float deltaX,
- float deltaY,
- int[] viewport,
- int viewport_offset) {
- if (deltaX <= 0 || deltaY <= 0) {
- return;
- }
-
- /* Translate and scale the picked region to the entire window */
- gl.glTranslatef((viewport[2+viewport_offset] - 2 * (x - viewport[0+viewport_offset])) / deltaX,
- (viewport[3+viewport_offset] - 2 * (y - viewport[1+viewport_offset])) / deltaY,
- 0);
- gl.glScalef(viewport[2+viewport_offset] / deltaX, viewport[3+viewport_offset] / deltaY, 1.0f);
- }
-
-}