diff options
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/JoglVersion.java | 3 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 40 |
2 files changed, 25 insertions, 18 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java index 7589b3776..560d99025 100644 --- a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java +++ b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java @@ -144,8 +144,7 @@ public class JoglVersion extends JogampVersion { } sb.append(VersionUtil.SEPERATOR).append(Platform.getNewline()); - sb.append(device.getClass().getSimpleName()).append("[type ") - .append(device.getType()).append(", connection ").append(device.getConnection()).append("]: ").append(Platform.getNewline()); + sb.append(device.toString()).append(':').append(Platform.getNewline()); if( withAvailabilityInfo ) { GLProfile.glAvailabilityToString(device, sb, "\t", 1); } diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index 173c394ba..532db3a7a 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -148,9 +148,9 @@ public class ShaderCode { switch (type) { case GL2ES2.GL_VERTEX_SHADER: case GL2ES2.GL_FRAGMENT_SHADER: - case GL3.GL_GEOMETRY_SHADER: - case GL3.GL_TESS_CONTROL_SHADER: - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: case GL3ES3.GL_COMPUTE_SHADER: break; default: @@ -179,9 +179,9 @@ public class ShaderCode { switch (type) { case GL2ES2.GL_VERTEX_SHADER: case GL2ES2.GL_FRAGMENT_SHADER: - case GL3.GL_GEOMETRY_SHADER: - case GL3.GL_TESS_CONTROL_SHADER: - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: case GL3ES3.GL_COMPUTE_SHADER: break; default: @@ -386,11 +386,11 @@ public class ShaderCode { return binary?SUFFIX_VERTEX_BINARY:SUFFIX_VERTEX_SOURCE; case GL2ES2.GL_FRAGMENT_SHADER: return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE; - case GL3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: return binary?SUFFIX_GEOMETRY_BINARY:SUFFIX_GEOMETRY_SOURCE; - case GL3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: return binary?SUFFIX_TESS_CONTROL_BINARY:SUFFIX_TESS_CONTROL_SOURCE; - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: return binary?SUFFIX_TESS_EVALUATION_BINARY:SUFFIX_TESS_EVALUATION_SOURCE; case GL3ES3.GL_COMPUTE_SHADER: return binary?SUFFIX_COMPUTE_BINARY:SUFFIX_COMPUTE_SOURCE; @@ -785,11 +785,11 @@ public class ShaderCode { return "VERTEX_SHADER"; case GL2ES2.GL_FRAGMENT_SHADER: return "FRAGMENT_SHADER"; - case GL3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: return "GEOMETRY_SHADER"; - case GL3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: return "TESS_CONTROL_SHADER"; - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: return "TESS_EVALUATION_SHADER"; case GL3ES3.GL_COMPUTE_SHADER: return "COMPUTE_SHADER"; @@ -1098,7 +1098,15 @@ public class ShaderCode { while ((line = reader.readLine()) != null) { lineno++; if (line.startsWith("#include ")) { - final String includeFile = line.substring(9).trim(); + final String includeFile; + { + String s = line.substring(9).trim(); + // Bug 1283: Remove shader include filename quotes if exists at start and end only + if( s.startsWith("\"") && s.endsWith("\"")) { + s = s.substring(1, s.length()-1); + } + includeFile = s; + } URLConnection nextConn = null; // Try relative of current shader location @@ -1330,9 +1338,9 @@ public class ShaderCode { // GLSL [ 1.30 .. 1.50 [ needs at least fragement float default precision! switch ( shaderType ) { case GL2ES2.GL_VERTEX_SHADER: - case GL3.GL_GEOMETRY_SHADER: - case GL3.GL_TESS_CONTROL_SHADER: - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: defaultPrecision = gl3_default_precision_vp_gp; break; case GL2ES2.GL_FRAGMENT_SHADER: defaultPrecision = gl3_default_precision_fp; break; |