diff options
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java | 70 |
1 files changed, 38 insertions, 32 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java index 1c6e97450..b6cff85f8 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java @@ -40,8 +40,8 @@ import javax.media.opengl.GLException; * regardless of the GLProfile. */ public class GLPixelStorageModes { - private int[] savedGL2GL3Modes = new int[8]; - private int[] savedAlignment = new int[2]; + private final int[] savedGL2GL3Modes = new int[8]; + private final int[] savedAlignment = new int[2]; private boolean saved = false; /** Create instance w/o {@link #save(GL)} */ @@ -127,31 +127,35 @@ public class GLPixelStorageModes { return; } - if(gl.isGL2GL3()) { - if(gl.isGL2()) { + if( gl.isGL2ES3() ) { + if( gl.isGL2() ) { gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); } else { gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); - gl.glGetIntegerv(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); - gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); - gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); - gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); + gl.glGetIntegerv(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); + gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); + gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); + if( gl.isGL2GL3() ) { + gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); + gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); + } + } + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, 0); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, 0); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, 0); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, 0); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, 0); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0); + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); + gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); } - gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); } else { - // embedded deals with pack/unpack alignment only + // ES1 or ES2 deals with pack/unpack alignment only gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); } @@ -167,23 +171,25 @@ public class GLPixelStorageModes { throw new GLException("pixel storage modes not saved"); } - if(gl.isGL2GL3()) { - if(gl.isGL2()) { + if( gl.isGL2ES3() ) { + if( gl.isGL2() ) { gl.getGL2().glPopClientAttrib(); } else { gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); - gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); - gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); + gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); + } } } else { - // embedded deals with pack/unpack alignment only + // ES1 or ES2 deals with pack/unpack alignment only gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); } |