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-rw-r--r--src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java2
-rw-r--r--src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java10
-rw-r--r--src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java10
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java4
4 files changed, 13 insertions, 13 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java b/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java
index de911950a..0d540647a 100644
--- a/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java
+++ b/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java
@@ -69,7 +69,7 @@ public abstract class GLDrawableFactoryImpl extends GLDrawableFactory {
/**
* Returns the sole GLDrawableFactoryImpl instance.
*
- * @arg glProfile GLProfile to determine the factory type, ie EGLDrawableFactory,
+ * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory,
* or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL.
*/
public static GLDrawableFactoryImpl getFactoryImpl(GLProfile glp) {
diff --git a/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java
index e05a77226..ec4c5e393 100644
--- a/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java
+++ b/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java
@@ -27,13 +27,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
}) != null;
/**
- * @arg index The GL array index
- * @arg name The optional custom name for the GL array index, maybe null.
+ * @param index The GL array index
+ * @param name The optional custom name for the GL array index, maybe null.
* If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
* This name might be used as the shader attribute name.
- * @arg comps The array component number
- * @arg dataType The array index GL data type
- * @arg normalized Wheather the data shall be normalized
+ * @param comps The array component number
+ * @param dataType The array index GL data type
+ * @param normalized Wheather the data shall be normalized
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
diff --git a/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java
index e9a5e2754..dc233ce36 100644
--- a/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java
+++ b/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java
@@ -21,13 +21,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be choosen.
*
- * @arg index The GL array index
- * @arg name The optional custom name for the GL array index, maybe null.
+ * @param index The GL array index
+ * @param name The optional custom name for the GL array index, maybe null.
* If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
* This name might be used as the shader attribute name.
- * @arg comps The array component number
- * @arg dataType The array index GL data type
- * @arg normalized Wheather the data shall be normalized
+ * @param comps The array component number
+ * @param dataType The array index GL data type
+ * @param normalized Wheather the data shall be normalized
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java
index d8f6eeea2..8712ac7e2 100644
--- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java
@@ -318,7 +318,7 @@ public class ShaderState {
* Even if the attribute is not found in the current shader,
* it is stored in this state.
*
- * @arg data the GLArrayData's name must match the attributes one,
+ * @param data the GLArrayData's name must match the attributes one,
* it's index will be set with the attribute's location,
* if found.
*
@@ -549,7 +549,7 @@ public class ShaderState {
* Even if the uniform is not found in the current shader,
* it is stored in this state.
*
- * @arg data the GLUniforms's name must match the uniform one,
+ * @param data the GLUniforms's name must match the uniform one,
* it's index will be set with the uniforms's location,
* if found.
*