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-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java58
1 files changed, 31 insertions, 27 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index 755a7c392..e80079c20 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -173,45 +173,49 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/*
* Disposes of OpenGL resources
*/
- private final Runnable postDisposeGLAction = new Runnable() {
- @Override
- public void run() {
- context = null;
- if (null != drawable) {
- drawable.setRealized(false);
- drawable = null;
- }
- }
- };
-
private final Runnable disposeOnEDTGLAction = new Runnable() {
@Override
public void run() {
final RecursiveLock _lock = lock;
_lock.lock();
try {
- if (null != drawable && null != context) {
- boolean animatorPaused = false;
- final GLAnimatorControl animator = getAnimator();
- if (null != animator) {
- animatorPaused = animator.pause();
- }
-
- if(context.isCreated()) {
- helper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction);
- }
-
- if (animatorPaused) {
- animator.resume();
- }
+ final GLAnimatorControl animator = getAnimator();
+ final boolean animatorPaused;
+ if(null!=animator) {
+ // can't remove us from animator for recreational addNotify()
+ animatorPaused = animator.pause();
+ } else {
+ animatorPaused = false;
+ }
+
+ if ( null != context ) {
+ if( context.isCreated() ) {
+ // Catch dispose GLExceptions by GLEventListener, just 'print' them
+ // so we can continue with the destruction.
+ try {
+ helper.disposeGL(GLCanvas.this, context);
+ } catch (GLException gle) {
+ gle.printStackTrace();
+ }
+ }
+ context = null;
+ }
+ if ( null != drawable ) {
+ drawable.setRealized(false);
+ drawable = null;
}
// SWT is owner of the device handle, not us.
// Hence close() operation is a NOP.
if (null != device) {
- device.close();
- device = null;
+ device.close();
+ device = null;
}
SWTAccessor.setRealized(GLCanvas.this, false); // unrealize ..
+
+ if (animatorPaused) {
+ animator.resume();
+ }
+
} finally {
_lock.unlock();
}