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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java70
1 files changed, 38 insertions, 32 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java
index 1c6e97450..b6cff85f8 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java
@@ -40,8 +40,8 @@ import javax.media.opengl.GLException;
* regardless of the GLProfile.
*/
public class GLPixelStorageModes {
- private int[] savedGL2GL3Modes = new int[8];
- private int[] savedAlignment = new int[2];
+ private final int[] savedGL2GL3Modes = new int[8];
+ private final int[] savedAlignment = new int[2];
private boolean saved = false;
/** Create instance w/o {@link #save(GL)} */
@@ -127,31 +127,35 @@ public class GLPixelStorageModes {
return;
}
- if(gl.isGL2GL3()) {
- if(gl.isGL2()) {
+ if( gl.isGL2ES3() ) {
+ if( gl.isGL2() ) {
gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT);
} else {
gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0);
gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1);
- gl.glGetIntegerv(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0);
- gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1);
- gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2);
- gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3);
- gl.glGetIntegerv(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4);
- gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5);
- gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6);
- gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7);
+ gl.glGetIntegerv(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0);
+ gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1);
+ gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2);
+ gl.glGetIntegerv(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4);
+ gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5);
+ gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6);
+ if( gl.isGL2GL3() ) {
+ gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3);
+ gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7);
+ }
+ }
+ gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, 0);
+ gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, 0);
+ gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, 0);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, 0);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, 0);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0);
+ if( gl.isGL2GL3() ) {
+ gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0);
+ gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0);
}
- gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, 0);
- gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, 0);
- gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, 0);
- gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, 0);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, 0);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, 0);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0);
} else {
- // embedded deals with pack/unpack alignment only
+ // ES1 or ES2 deals with pack/unpack alignment only
gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0);
gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1);
}
@@ -167,23 +171,25 @@ public class GLPixelStorageModes {
throw new GLException("pixel storage modes not saved");
}
- if(gl.isGL2GL3()) {
- if(gl.isGL2()) {
+ if( gl.isGL2ES3() ) {
+ if( gl.isGL2() ) {
gl.getGL2().glPopClientAttrib();
} else {
gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]);
gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]);
- gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]);
- gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]);
- gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]);
- gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]);
- gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]);
+ gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]);
+ gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]);
+ gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]);
+ gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]);
+ if( gl.isGL2GL3() ) {
+ gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]);
+ gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]);
+ }
}
} else {
- // embedded deals with pack/unpack alignment only
+ // ES1 or ES2 deals with pack/unpack alignment only
gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]);
gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]);
}