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-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index 6b661fd7b..8dba6dfac 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -431,16 +431,19 @@ public class RegionRenderer {
*/
public final boolean useShaderProgram(final GL2ES2 gl, final int renderModes,
final boolean pass1, final int quality, final int sampleCount, final TextureSequence colorTexSeq) {
+ final ShaderModeSelector1 sel1 = pass1 ? ShaderModeSelector1.selectPass1(renderModes) :
+ ShaderModeSelector1.selectPass2(renderModes, quality, sampleCount);
+ final boolean isTwoPass = Region.isTwoPass( renderModes );
+ final boolean isPass1ColorTexSeq = pass1 && null != colorTexSeq;
final int colorTexSeqHash;
- if( null != colorTexSeq ) {
+ final String texLookupFuncName;
+ if( isPass1ColorTexSeq ) {
+ texLookupFuncName = colorTexSeq.setTextureLookupFunctionName(gcuTexture2D);
colorTexSeqHash = colorTexSeq.getTextureFragmentShaderHashCode();
} else {
+ texLookupFuncName = null;
colorTexSeqHash = 0;
}
- final ShaderModeSelector1 sel1 = pass1 ? ShaderModeSelector1.selectPass1(renderModes) :
- ShaderModeSelector1.selectPass2(renderModes, quality, sampleCount);
- final boolean isTwoPass = Region.isTwoPass( renderModes );
- final boolean isPass1ColorTexSeq = pass1 && null != colorTexSeq;
final int shaderKey = ( (colorTexSeqHash << 5) - colorTexSeqHash ) +
( sel1.ordinal() | ( HIGH_MASK & renderModes ) | ( isTwoPass ? TWO_PASS_BIT : 0 ) );
@@ -534,13 +537,9 @@ public class RegionRenderer {
throw new RuntimeException("Failed to read: includes");
}
- final String texLookupFuncName;
if( isPass1ColorTexSeq ) {
posFp = rsFp.insertShaderSource(0, posFp, "uniform "+colorTexSeq.getTextureSampler2DType()+" "+UniformNames.gcu_ColorTexUnit+";\n");
- texLookupFuncName = colorTexSeq.getTextureLookupFunctionName(gcuTexture2D);
posFp = rsFp.insertShaderSource(0, posFp, colorTexSeq.getTextureLookupFragmentShaderImpl());
- } else {
- texLookupFuncName = null;
}
posFp = rsFp.insertShaderSource(0, posFp, GLSL_MAIN_BEGIN);