diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLArrayData.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLArrayData.java | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java new file mode 100644 index 000000000..d17ee6a06 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java @@ -0,0 +1,114 @@ + +package javax.media.opengl; + +import java.nio.*; + +/** + * + * The total number of bytes hold by the referenced buffer is: + * getComponentSize()* getComponentNumber() * getElementNumber() + * + */ +public interface GLArrayData { + + /** + * Returns true if this data set is intended for a GLSL vertex shader attribute, + * otherwise false, ie intended for fixed function vertex pointer + */ + public boolean isVertexAttribute(); + + /** + * The index of the predefined array index, see list below, + * or -1 in case of a shader attribute array. + * + * @see javax.media.opengl.GL#GL_VERTEX_ARRAY + * @see javax.media.opengl.GL#GL_NORMAL_ARRAY + * @see javax.media.opengl.GL#GL_COLOR_ARRAY + * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY + */ + public int getIndex(); + + /** + * The name of the reflecting shader array attribute. + */ + public String getName(); + + /** + * Set a new name for this array. + */ + public void setName(String newName); + + + /** + * Returns the shader attribute location for this name, + * -1 if not yet determined + */ + public int getLocation(); + + /** + * Sets the determined location of the shader attribute + * This is usually done within ShaderState. + * + * @see javax.media.opengl.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData) + */ + public void setLocation(int v); + + /** + * Determines wheather the data is server side (VBO), + * or a client side array (false). + */ + public boolean isVBO(); + + /** + * The offset, if it's an VBO, otherwise -1 + */ + public long getOffset(); + + /** + * The VBO name, if it's an VBO, otherwise -1 + */ + public int getVBOName(); + + /** + * The Buffer holding the data, may be null in case of VBO + */ + public Buffer getBuffer(); + + /** + * The number of components per element + */ + public int getComponentNumber(); + + /** + * The component's GL data type, ie. GL_FLOAT + */ + public int getComponentType(); + + /** + * The components size in bytes + */ + public int getComponentSize(); + + /** + * Return the number of elements. + */ + public int getElementNumber(); + + /** + * True, if GL shall normalize fixed point data while converting + * them into float + */ + public boolean getNormalized(); + + /** + * The distance to the next payload, + * allowing interleaved arrays. + */ + public int getStride(); + + public String toString(); + + public void destroy(GL gl); + +} + |