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Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLArrayData.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLArrayData.java114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java
new file mode 100644
index 000000000..d17ee6a06
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java
@@ -0,0 +1,114 @@
+
+package javax.media.opengl;
+
+import java.nio.*;
+
+/**
+ *
+ * The total number of bytes hold by the referenced buffer is:
+ * getComponentSize()* getComponentNumber() * getElementNumber()
+ *
+ */
+public interface GLArrayData {
+
+ /**
+ * Returns true if this data set is intended for a GLSL vertex shader attribute,
+ * otherwise false, ie intended for fixed function vertex pointer
+ */
+ public boolean isVertexAttribute();
+
+ /**
+ * The index of the predefined array index, see list below,
+ * or -1 in case of a shader attribute array.
+ *
+ * @see javax.media.opengl.GL#GL_VERTEX_ARRAY
+ * @see javax.media.opengl.GL#GL_NORMAL_ARRAY
+ * @see javax.media.opengl.GL#GL_COLOR_ARRAY
+ * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY
+ */
+ public int getIndex();
+
+ /**
+ * The name of the reflecting shader array attribute.
+ */
+ public String getName();
+
+ /**
+ * Set a new name for this array.
+ */
+ public void setName(String newName);
+
+
+ /**
+ * Returns the shader attribute location for this name,
+ * -1 if not yet determined
+ */
+ public int getLocation();
+
+ /**
+ * Sets the determined location of the shader attribute
+ * This is usually done within ShaderState.
+ *
+ * @see javax.media.opengl.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
+ */
+ public void setLocation(int v);
+
+ /**
+ * Determines wheather the data is server side (VBO),
+ * or a client side array (false).
+ */
+ public boolean isVBO();
+
+ /**
+ * The offset, if it's an VBO, otherwise -1
+ */
+ public long getOffset();
+
+ /**
+ * The VBO name, if it's an VBO, otherwise -1
+ */
+ public int getVBOName();
+
+ /**
+ * The Buffer holding the data, may be null in case of VBO
+ */
+ public Buffer getBuffer();
+
+ /**
+ * The number of components per element
+ */
+ public int getComponentNumber();
+
+ /**
+ * The component's GL data type, ie. GL_FLOAT
+ */
+ public int getComponentType();
+
+ /**
+ * The components size in bytes
+ */
+ public int getComponentSize();
+
+ /**
+ * Return the number of elements.
+ */
+ public int getElementNumber();
+
+ /**
+ * True, if GL shall normalize fixed point data while converting
+ * them into float
+ */
+ public boolean getNormalized();
+
+ /**
+ * The distance to the next payload,
+ * allowing interleaved arrays.
+ */
+ public int getStride();
+
+ public String toString();
+
+ public void destroy(GL gl);
+
+}
+