diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index c427a9804..f0101a90c 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -181,15 +181,15 @@ public interface GLAutoDrawable extends GLDrawable { /** * <p> - * Enqueues a one-shot {@link javax.media.opengl.GLRunnable}, + * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable}, * which will be executed with the next {@link #display()} call.</p> * <p> - * If no {@link javax.media.opengl.GLAnimatorControl} is registered, or if it is not animating, the default situation,<br> + * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),<br> * or if the current thread is the animator thread,<br> * a {@link #display()} call is issued after enqueue the <code>GLRunnable</code>.<br> * No extra synchronization is performed in case <code>wait</code> is true, since it is executed in the current thread.</p> * <p> - * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,<br> + * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,<br> * no {@link #display()} call is issued, since the animator thread performs it.<br> * If <code>wait</code> is true, the implementation waits until the <code>GLRunnable</code> is executed.<br> * </p><br> @@ -217,7 +217,7 @@ public interface GLAutoDrawable extends GLDrawable { * <ul> * <li> Calling {@link GLEventListener#display display(..)} for all * registered {@link GLEventListener}s. </li> - * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable}, + * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable GLRunnable}, * enqueued via {@link #invoke(boolean, GLRunnable)}.</li> * </ul></p> * <p> |