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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java120
1 files changed, 60 insertions, 60 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 989a61aaf..38824ce8f 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -50,8 +50,8 @@ import jogamp.opengl.Debug;
rendering context which is associated with the GLAutoDrawable for
the lifetime of the object.
<p>
- Since the {@link GLContext} {@link GLContext#makeCurrent makeCurrent}
- implementation is synchronized, i.e. blocks if the context
+ Since the {@link GLContext} {@link GLContext#makeCurrent makeCurrent}
+ implementation is synchronized, i.e. blocks if the context
is current on another thread, the internal
{@link GLContext} for the GLAutoDrawable can be used for the event
based rendering mechanism and by end users directly.
@@ -123,7 +123,7 @@ public interface GLAutoDrawable extends GLDrawable {
* otherwise return <code>this</code> instance.
*/
public GLDrawable getDelegatedDrawable();
-
+
/**
* Returns the context associated with this drawable. The returned
* context will be synchronized.
@@ -135,38 +135,38 @@ public interface GLAutoDrawable extends GLDrawable {
* Associate the new context, <code>newtCtx</code>, to this auto-drawable.
* <p>
* The current context will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
- * otherwise it will be dis-associated from this auto-drawable
+ * otherwise it will be dis-associated from this auto-drawable
* via {@link GLContext#setGLDrawable(GLDrawable, boolean) setGLDrawable(null, true);} first.
* </p>
* <p>
- * The new context will be associated with this auto-drawable
+ * The new context will be associated with this auto-drawable
* via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.
- * </p>
+ * </p>
* <p>
* If the old or new context was current on this thread, it is being released before switching the association.
- * The new context will be made current afterwards, if it was current before.
+ * The new context will be made current afterwards, if it was current before.
* However the user shall take extra care that no other thread
* attempts to make this context current.
* </p>
- *
+ *
* @param newCtx the new context, maybe <code>null</code> for dis-association.
- * @param destroyPrevCtx if <code>true</code>, destroy the previous context if exists
+ * @param destroyPrevCtx if <code>true</code>, destroy the previous context if exists
* @return the previous GLContext, maybe <code>null</code>
- *
+ *
* @see GLContext#setGLDrawable(GLDrawable, boolean)
* @see GLContext#setGLReadDrawable(GLDrawable)
* @see jogamp.opengl.GLDrawableHelper#switchContext(GLDrawable, GLContext, boolean, GLContext, int)
*/
public GLContext setContext(GLContext newCtx, boolean destroyPrevCtx);
-
+
/**
* Adds the given {@link GLEventListener listener} to the end of this drawable queue.
* The {@link GLEventListener listeners} are notified of events in the order of the queue.
* <p>
- * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)}
+ * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)}
* method will be called once before any other of it's callback methods.
* See {@link #getGLEventListenerInitState(GLEventListener)} for details.
- * </p>
+ * </p>
* @param listener The GLEventListener object to be inserted
*/
public void addGLEventListener(GLEventListener listener);
@@ -175,10 +175,10 @@ public interface GLAutoDrawable extends GLDrawable {
* Adds the given {@link GLEventListener listener} at the given index of this drawable queue.
* The {@link GLEventListener listeners} are notified of events in the order of the queue.
* <p>
- * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)}
+ * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)}
* method will be called once before any other of it's callback methods.
* See {@link #getGLEventListenerInitState(GLEventListener)} for details.
- * </p>
+ * </p>
* @param index Position where the listener will be inserted.
* Should be within (0 <= index && index <= size()).
* An index value of -1 is interpreted as the end of the list, size().
@@ -192,7 +192,7 @@ public interface GLAutoDrawable extends GLDrawable {
* @return The number of GLEventListener objects of this drawable queue.
*/
public int getGLEventListenerCount();
-
+
/**
* Returns the {@link GLEventListener} at the given index of this drawable queue.
* @param index Position of the listener to be returned.
@@ -202,18 +202,18 @@ public interface GLAutoDrawable extends GLDrawable {
* @throws IndexOutOfBoundsException If the index is not within (0 <= index && index < size()), or -1
*/
public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException;
-
+
/**
* Retrieves whether the given {@link GLEventListener listener} is initialized or not.
* <p>
- * After {@link #addGLEventListener(GLEventListener) adding} a {@link GLEventListener} it is
+ * After {@link #addGLEventListener(GLEventListener) adding} a {@link GLEventListener} it is
* marked <i>uninitialized</i> and added to a list of to be initialized {@link GLEventListener}.
- * If such <i>uninitialized</i> {@link GLEventListener}'s handler methods (reshape, display)
+ * If such <i>uninitialized</i> {@link GLEventListener}'s handler methods (reshape, display)
* are about to be invoked, it's {@link GLEventListener#init(GLAutoDrawable) init(..)} method is invoked first.
* Afterwards the {@link GLEventListener} is marked <i>initialized</i>
* and removed from the list of to be initialized {@link GLEventListener}.
* </p>
- * <p>
+ * <p>
* This methods returns the {@link GLEventListener} initialized state,
* i.e. returns <code>false</code> if it is included in the list of to be initialized {@link GLEventListener},
* otherwise <code>true</code>.
@@ -221,17 +221,17 @@ public interface GLAutoDrawable extends GLDrawable {
* @param listener the GLEventListener object to query it's initialized state.
*/
public boolean getGLEventListenerInitState(GLEventListener listener);
-
+
/**
* Sets the given {@link GLEventListener listener's} initialized state.
- * <p>
+ * <p>
* This methods allows manually setting the {@link GLEventListener} initialized state,
* i.e. adding it to, or removing it from the list of to be initialized {@link GLEventListener}.
* See {@link #getGLEventListenerInitState(GLEventListener)} for details.
* </p>
* <p>
* <b>Warning:</b> This method does not validate whether the given {@link GLEventListener listener's}
- * is member of this drawable queue, i.e. {@link #addGLEventListener(GLEventListener) added}.
+ * is member of this drawable queue, i.e. {@link #addGLEventListener(GLEventListener) added}.
* </p>
* <p>
* This method is only exposed to allow users full control over the {@link GLEventListener}'s state
@@ -239,16 +239,16 @@ public interface GLAutoDrawable extends GLDrawable {
* </p>
* <p>
* One use case is moving a {@link GLContext} and their initialized {@link GLEventListener}
- * from one {@link GLAutoDrawable} to another,
+ * from one {@link GLAutoDrawable} to another,
* where a subsequent {@link GLEventListener#init(GLAutoDrawable) init(..)} call after adding it
- * to the new owner is neither required nor desired.
+ * to the new owner is neither required nor desired.
* See {@link com.jogamp.opengl.util.GLDrawableUtil#swapGLContextAndAllGLEventListener(GLAutoDrawable, GLAutoDrawable) swapGLContextAndAllGLEventListener(..)}.
* </p>
* @param listener the GLEventListener object to perform a state change.
- * @param initialized if <code>true</code>, mark the listener initialized, otherwise uninitialized.
+ * @param initialized if <code>true</code>, mark the listener initialized, otherwise uninitialized.
*/
public void setGLEventListenerInitState(GLEventListener listener, boolean initialized);
-
+
/**
* Disposes the given {@link GLEventListener listener} via {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)}
* if it has been initialized and added to this queue.
@@ -257,7 +257,7 @@ public interface GLAutoDrawable extends GLDrawable {
* otherwise marked uninitialized.
* </p>
* <p>
- * If an {@link GLAnimatorControl} is being attached and the current thread is different
+ * If an {@link GLAnimatorControl} is being attached and the current thread is different
* than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
* </p>
* <p>
@@ -268,8 +268,8 @@ public interface GLAutoDrawable extends GLDrawable {
* Use {@link #removeGLEventListener(GLEventListener) removeGLEventListener(listener)} instead
* if you just want to remove the {@link GLEventListener listener} and <i>don't care</i> about the disposal of the it's (OpenGL) resources.
* </p>
- * <p>
- * Also note that this is done from within a particular drawable's
+ * <p>
+ * Also note that this is done from within a particular drawable's
* {@link GLEventListener} handler (reshape, display, etc.), that it is not
* guaranteed that all other listeners will be evaluated properly
* during this update cycle.
@@ -277,30 +277,30 @@ public interface GLAutoDrawable extends GLDrawable {
* @param listener The GLEventListener object to be disposed and removed if <code>remove</code> is <code>true</code>
* @param remove pass <code>true</code> to have the <code>listener</code> removed from this drawable queue, otherwise pass <code>false</code>
* @return the disposed and/or removed GLEventListener, or null if no action was performed, i.e. listener was not added
- */
+ */
public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove);
-
- /**
+
+ /**
* Removes the given {@link GLEventListener listener} from this drawable queue.
* <p>
- * This is an inexpensive operation, since the removed listener's
+ * This is an inexpensive operation, since the removed listener's
* {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} method will <i>not</i> be called.
* </p>
* <p>
- * Use {@link #disposeGLEventListener(GLEventListener, boolean) disposeGLEventListener(listener, true)}
+ * Use {@link #disposeGLEventListener(GLEventListener, boolean) disposeGLEventListener(listener, true)}
* instead to ensure disposal of the {@link GLEventListener listener}'s (OpenGL) resources.
- * </p>
- * <p>
- * Note that if this is done from within a particular drawable's
+ * </p>
+ * <p>
+ * Note that if this is done from within a particular drawable's
* {@link GLEventListener} handler (reshape, display, etc.), that it is not
* guaranteed that all other listeners will be evaluated properly
* during this update cycle.
* </p>
* @param listener The GLEventListener object to be removed
* @return the removed GLEventListener, or null if listener was not added
- */
+ */
public GLEventListener removeGLEventListener(GLEventListener listener);
-
+
/**
* Registers the usage of an animator, an {@link javax.media.opengl.GLAnimatorControl} implementation.
* The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not.
@@ -334,17 +334,17 @@ public interface GLAutoDrawable extends GLDrawable {
/**
* Dedicates this instance's {@link GLContext} to the given thread.<br/>
* The thread will exclusively claim the {@link GLContext} via {@link #display()} and not release it
- * until {@link #destroy()} or <code>setExclusiveContextThread(null)</code> has been called.
+ * until {@link #destroy()} or <code>setExclusiveContextThread(null)</code> has been called.
* <p>
* Default non-exclusive behavior is <i>requested</i> via <code>setExclusiveContextThread(null)</code>,
- * which will cause the next call of {@link #display()} on the exclusive thread to
- * release the {@link GLContext}. Only after it's async release, {@link #getExclusiveContextThread()}
+ * which will cause the next call of {@link #display()} on the exclusive thread to
+ * release the {@link GLContext}. Only after it's async release, {@link #getExclusiveContextThread()}
* will return <code>null</code>.
* </p>
* <p>
* To release a previous made exclusive thread, a user issues <code>setExclusiveContextThread(null)</code>
- * and may poll {@link #getExclusiveContextThread()} until it returns <code>null</code>,
- * <i>while</i> the exclusive thread is still running.
+ * and may poll {@link #getExclusiveContextThread()} until it returns <code>null</code>,
+ * <i>while</i> the exclusive thread is still running.
* </p>
* <p>
* Note: Setting a new exclusive thread without properly releasing a previous one
@@ -359,17 +359,17 @@ public interface GLAutoDrawable extends GLDrawable {
* and spare redundant context switches, see {@link com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean)}.
* </p>
* @param t the exclusive thread to claim the context, or <code>null</code> for default operation.
- * @return previous exclusive context thread
+ * @return previous exclusive context thread
* @throws GLException If an exclusive thread is still active but a new one is attempted to be set
* @see com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean)
*/
public Thread setExclusiveContextThread(Thread t) throws GLException;
-
+
/**
- * @see #setExclusiveContextThread(Thread)
+ * @see #setExclusiveContextThread(Thread)
*/
public Thread getExclusiveContextThread();
-
+
/**
* Enqueues a one-shot {@link GLRunnable},
* which will be executed within the next {@link #display()} call
@@ -391,7 +391,7 @@ public interface GLAutoDrawable extends GLDrawable {
* has been executed by the {@link GLAnimatorControl animator}, otherwise the method returns immediately.
* </p>
* <p>
- * If <code>wait</code> is <code>true</code> <b>and</b>
+ * If <code>wait</code> is <code>true</code> <b>and</b>
* {@link #isRealized()} returns <code>false</code> <i>or</i> {@link #getContext()} returns <code>null</code>,
* the call is ignored and returns <code>false</code>.<br>
* This helps avoiding deadlocking the caller.
@@ -404,16 +404,16 @@ public interface GLAutoDrawable extends GLDrawable {
* @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediately w/o waiting
* @param glRunnable the {@link GLRunnable} to execute within {@link #display()}
* @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>.
- *
+ *
* @see #setAnimator(GLAnimatorControl)
* @see #display()
* @see GLRunnable
* @see #invoke(boolean, List)
*/
public boolean invoke(boolean wait, GLRunnable glRunnable);
-
+
/**
- * Extends {@link #invoke(boolean, GLRunnable)} functionality
+ * Extends {@link #invoke(boolean, GLRunnable)} functionality
* allowing to inject a list of {@link GLRunnable}s.
* @param wait if <code>true</code> block until execution of the last <code>glRunnable</code> is finished, otherwise return immediately w/o waiting
* @param glRunnables the {@link GLRunnable}s to execute within {@link #display()}
@@ -494,16 +494,16 @@ public interface GLAutoDrawable extends GLDrawable {
* <p>
* This GLAutoDrawable implementation holds it's own GLContext reference,
* thus created a GLContext using this methods won't replace it implicitly.
- * To replace or set this GLAutoDrawable's GLContext you need to call {@link #setContext(GLContext, boolean)}.
+ * To replace or set this GLAutoDrawable's GLContext you need to call {@link #setContext(GLContext, boolean)}.
* </p>
* <p>
- * The GLAutoDrawable implementation shall also set the
- * context creation flags as customized w/ {@link #setContextCreationFlags(int)}.
+ * The GLAutoDrawable implementation shall also set the
+ * context creation flags as customized w/ {@link #setContextCreationFlags(int)}.
* </p>
*/
@Override
public GLContext createContext(GLContext shareWith);
-
+
/** Returns the {@link GL} pipeline object this GLAutoDrawable uses.
If this method is called outside of the {@link
GLEventListener}'s callback methods (init, display, etc.) it may
@@ -522,13 +522,13 @@ public interface GLAutoDrawable extends GLDrawable {
demos for examples.
@return the set GL pipeline or null if not successful */
public GL setGL(GL gl);
-
+
/**
* Method <i>may</i> return the upstream UI toolkit object
* holding this {@link GLAutoDrawable} instance, if exist.
* <p>
* Currently known Java UI toolkits and it's known return types are:
- *
+ *
* <table border="1">
* <tr><td>Toolkit</td> <td>GLAutoDrawable Implementation</td> <td>~</td> <td>Return Type of getUpstreamWidget()</td</tr>
* <tr><td>NEWT</td> <td>{@link com.jogamp.newt.opengl.GLWindow}</td> <td>has a</td> <td>{@link com.jogamp.newt.Window}</td</tr>
@@ -536,7 +536,7 @@ public interface GLAutoDrawable extends GLDrawable {
* <tr><td>AWT</td> <td>{@link javax.media.opengl.awt.GLCanvas}</td> <td>is a</td> <td>{@link java.awt.Canvas}</td</tr>
* <tr><td>AWT</td> <td>{@link javax.media.opengl.awt.GLJPanel}</td> <td>is a</td> <td>{@link javax.swing.JPanel}</td</tr>
* </table>
- * However, the result may be other object types than the listed above
+ * However, the result may be other object types than the listed above
* due to new supported toolkits.
* </p>
* <p>