diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 45 |
1 files changed, 42 insertions, 3 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index 0f487f463..a7db3f3fd 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -311,13 +311,13 @@ public interface GLAutoDrawable extends GLDrawable { public GLEventListener removeGLEventListener(GLEventListener listener); /** - * <p> * Registers the usage of an animator, an {@link javax.media.opengl.GLAnimatorControl} implementation. - * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not.</p><br> + * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not. * <p> * This method shall be called by an animator implementation only,<br> * e.g. {@link com.jogamp.opengl.util.Animator#add(javax.media.opengl.GLAutoDrawable)}, passing it's control implementation,<br> - * and {@link com.jogamp.opengl.util.Animator#remove(javax.media.opengl.GLAutoDrawable)}, passing <code>null</code>.</p><br> + * and {@link com.jogamp.opengl.util.Animator#remove(javax.media.opengl.GLAutoDrawable)}, passing <code>null</code>. + * </p> * <p> * Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.</p><br> * @@ -341,6 +341,45 @@ public interface GLAutoDrawable extends GLDrawable { public GLAnimatorControl getAnimator(); /** + * Dedicates this instance's {@link GLContext} to the given thread.<br/> + * The thread will exclusively claim the {@link GLContext} via {@link #display()} and not release it + * until {@link #destroy()} or <code>setExclusiveContextThread(null)</code> has been called. + * <p> + * Default non-exclusive behavior is <i>requested</i> via <code>setExclusiveContextThread(null)</code>, + * which will cause the next call of {@link #display()} on the exclusive thread to + * release the {@link GLContext}. Only after it's async release, {@link #getExclusiveContextThread()} + * will return <code>null</code>. + * </p> + * <p> + * To release a previous made exclusive thread, a user issues <code>setExclusiveContextThread(null)</code> + * and may poll {@link #getExclusiveContextThread()} until it returns <code>null</code>, + * <i>while</i> the exclusive thread is still running. + * </p> + * <p> + * Note: Setting a new exclusive thread without properly releasing a previous one + * will throw an GLException. + * </p> + * <p> + * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. + * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. + * </p> + * <p> + * One scenario could be to dedicate the context to the {@link GLAnimatorControl#getThread() animator thread} + * and spare redundant context switches, see {@link com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean)}. + * </p> + * @param t the exclusive thread to claim the context, or <code>null</code> for default operation. + * @return previous exclusive context thread + * @throws GLException If an exclusive thread is still active but a new one is attempted to be set + * @see com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean) + */ + public Thread setExclusiveContextThread(Thread t) throws GLException; + + /** + * @see #setExclusiveContextThread(Thread) + */ + public Thread getExclusiveContextThread(); + + /** * Enqueues a one-shot {@link GLRunnable}, * which will be executed within the next {@link #display()} call * after all registered {@link GLEventListener}s |