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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index bc2f633ce..12ded8736 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -56,7 +56,7 @@ import java.security.*;
based rendering mechanism as well by end users directly.<P>
The implementation shall initialize itself as soon as possible,
- ie if the attached {@link javax.media.nativewindow.NativeWindow NativeWindow} is become visible.
+ ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized.
The following protocol shall be satisfied:
<ul>
<li> Create the {@link GLDrawable} with the requested {@link GLCapabilities}</li>
@@ -70,12 +70,12 @@ import java.security.*;
Another implementation detail is the drawable reconfiguration. One use case is where a window is being
dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation
- shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeWindow NativeWindow}.<br>
+ shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.<br>
For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()}
is capable to determine a display device change. This is demonstrated within {@link javax.media.opengl.awt.GLCanvas}'s
and NEWT's <code>AWTCanvas</code> {@link javax.media.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()}
specialization. Another demonstration is NEWT's {@link javax.media.nativewindow.NativeWindow NativeWindow}
- implementation on the the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br>
+ implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br>
All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has
to be choosen again. The following protocol shall be satisfied.
<ul>