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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index f0101a90c..c676535c8 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -181,22 +181,26 @@ public interface GLAutoDrawable extends GLDrawable {
/**
* <p>
- * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable},
- * which will be executed with the next {@link #display()} call.</p>
+ * Enqueues a one-shot {@link GLRunnable},
+ * which will be executed within the next {@link #display()} call
+ * after all registered {@link GLEventListener}s
+ * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)}
+ * methods has been called.
+ * </p>
* <p>
- * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),<br>
+ * If no {@link GLAnimatorControl} is animating (default),<br>
* or if the current thread is the animator thread,<br>
* a {@link #display()} call is issued after enqueue the <code>GLRunnable</code>.<br>
* No extra synchronization is performed in case <code>wait</code> is true, since it is executed in the current thread.</p>
* <p>
- * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,<br>
+ * If an {@link GLAnimatorControl} is animating,<br>
* no {@link #display()} call is issued, since the animator thread performs it.<br>
* If <code>wait</code> is true, the implementation waits until the <code>GLRunnable</code> is executed.<br>
* </p><br>
*
- * @see #setAnimator(javax.media.opengl.GLAnimatorControl)
+ * @see #setAnimator(GLAnimatorControl)
* @see #display()
- * @see javax.media.opengl.GLRunnable
+ * @see GLRunnable
*/
public void invoke(boolean wait, GLRunnable glRunnable);