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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index bdbbd96a5..989a61aaf 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -48,12 +48,14 @@ import jogamp.opengl.Debug;
an event based mechanism ({@link GLEventListener}) for performing
OpenGL rendering. A GLAutoDrawable automatically creates a primary
rendering context which is associated with the GLAutoDrawable for
- the lifetime of the object. This context has the {@link
- GLContext#setSynchronized synchronized} property enabled so that
- calls to {@link GLContext#makeCurrent makeCurrent} will block if
- the context is current on another thread. This allows the internal
- GLContext for the GLAutoDrawable to be used both by the event
- based rendering mechanism as well by end users directly.
+ the lifetime of the object.
+ <p>
+ Since the {@link GLContext} {@link GLContext#makeCurrent makeCurrent}
+ implementation is synchronized, i.e. blocks if the context
+ is current on another thread, the internal
+ {@link GLContext} for the GLAutoDrawable can be used for the event
+ based rendering mechanism and by end users directly.
+ </p>
<p>
The implementation shall initialize itself as soon as possible,
ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized.
@@ -310,9 +312,9 @@ public interface GLAutoDrawable extends GLDrawable {
* <p>
* Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.</p><br>
*
- * @param animator <code>null</code> reference indicates no animator is using
- * this <code>GLAutoDrawable</code>,<br>
- * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>.
+ * @param animatorControl <code>null</code> reference indicates no animator is using
+ * this <code>GLAutoDrawable</code>,<br>
+ * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>.
*
* @throws GLException if an animator is already registered.
* @see #display()
@@ -406,7 +408,7 @@ public interface GLAutoDrawable extends GLDrawable {
* @see #setAnimator(GLAnimatorControl)
* @see #display()
* @see GLRunnable
- * @see #enqueue(GLRunnable)
+ * @see #invoke(boolean, List)
*/
public boolean invoke(boolean wait, GLRunnable glRunnable);
@@ -416,6 +418,7 @@ public interface GLAutoDrawable extends GLDrawable {
* @param wait if <code>true</code> block until execution of the last <code>glRunnable</code> is finished, otherwise return immediately w/o waiting
* @param glRunnables the {@link GLRunnable}s to execute within {@link #display()}
* @return <code>true</code> if the {@link GLRunnable}s has been processed or queued, otherwise <code>false</code>.
+ * @see #invoke(boolean, GLRunnable)
*/
public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
@@ -540,7 +543,6 @@ public interface GLAutoDrawable extends GLDrawable {
* This method may also return <code>null</code> if no UI toolkit is being used,
* as common for offscreen rendering.
* </p>
- * @return
*/
public Object getUpstreamWidget();