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-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java108
1 files changed, 54 insertions, 54 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index 1f75a7b4a..e84dd7be9 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -32,7 +32,7 @@ package javax.media.opengl;
/**
* <P>The base interface from which all GL profiles derive, providing
* checked conversion down to concrete profiles, access to the
- * OpenGL context associated with the GL and extension/function
+ * OpenGL context associated with the GL and extension/function
* availability queries as described below.</P>
*
* <P> While the APIs for vendor extensions are unconditionally
@@ -79,7 +79,7 @@ package javax.media.opengl;
*
*/
public interface GLBase {
-
+
/**
* Indicates whether this GL object conforms to any of the OpenGL profiles.
*/
@@ -131,7 +131,7 @@ public interface GLBase {
* <p>
* Remark: ES2 compatible desktop profiles are not included.
* To query whether core ES2 functionality is provided, use {@link #isGLES2Compatible()}.
- * </p>
+ * </p>
* @see #isGLES2Compatible()
* @see GLContext#isGLES2()
*/
@@ -142,12 +142,12 @@ public interface GLBase {
* <p>
* Remark: ES3 compatible desktop profiles are not included.
* To query whether core ES3 functionality is provided, use {@link #isGLES3Compatible()}.
- * </p>
+ * </p>
* @see #isGLES3Compatible()
* @see GLContext#isGLES3()
*/
public boolean isGLES3();
-
+
/**
* Indicates whether this GL object conforms to one of the OpenGL ES profiles,
* see {@link #isGLES1()} and {@link #isGLES2()}.
@@ -180,7 +180,7 @@ public interface GLBase {
public boolean isGL3ES3();
/**
- * Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. if {@link #isGLES3Compatible()} returns true.
+ * Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. if {@link #isGLES3Compatible()} returns true.
* <p>Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p>
* @see GLContext#isGL4ES3()
*/
@@ -192,29 +192,29 @@ public interface GLBase {
*/
public boolean isGL2GL3();
- /**
+ /**
* Indicates whether this GL object uses a GL4 core profile. <p>Includes [ GL4 ].</p>
* @see GLContext#isGL4core()
*/
public boolean isGL4core();
-
- /**
+
+ /**
* Indicates whether this GL object uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p>
* @see GLContext#isGL3core()
*/
public boolean isGL3core();
-
- /**
+
+ /**
* Indicates whether this GL object uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GL2ES2 ].</p>
* @see GLContext#isGLcore()
*/
public boolean isGLcore();
-
+
/**
* Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
- * @return true if this context is an ES2 context or implements
+ * @return true if this context is an ES2 context or implements
* the extension <code>GL_ARB_ES2_compatibility</code>, otherwise false
- * @see GLContext#isGLES2Compatible()
+ * @see GLContext#isGLES2Compatible()
*/
public boolean isGLES2Compatible();
@@ -227,26 +227,26 @@ public interface GLBase {
* <p>
* Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
* </p>
- * @see GLContext#isGLES3Compatible()
+ * @see GLContext#isGLES3Compatible()
*/
public boolean isGLES3Compatible();
- /**
- * Indicates whether this GL object supports GLSL.
- * @see GLContext#hasGLSL()
+ /**
+ * Indicates whether this GL object supports GLSL.
+ * @see GLContext#hasGLSL()
*/
public boolean hasGLSL();
/**
* Returns the downstream GL instance in case this is a wrapping pipeline, otherwise <code>null</code>.
* <p>
- * See {@link #getRootGL()} for retrieving the implementing root instance.
+ * See {@link #getRootGL()} for retrieving the implementing root instance.
* </p>
* @throws GLException if the downstream instance is not null and not a GL implementation
* @see #getRootGL()
*/
public GL getDownstreamGL() throws GLException;
-
+
/**
* Returns the implementing root instance, considering a wrapped pipelined hierarchy, see {@link #getDownstreamGL()}.
* <p>
@@ -256,7 +256,7 @@ public interface GLBase {
* @throws GLException if the root instance is not a GL implementation
*/
public GL getRootGL() throws GLException;
-
+
/**
* Casts this object to the GL interface.
* @throws GLException if this object is not a GL implementation
@@ -360,14 +360,14 @@ public interface GLBase {
/**
* Returns true if the specified OpenGL core- or extension-function can be
* used successfully through this GL instance given the current host (OpenGL
- * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
- * By "successfully" we mean that the function is both <i>callable</i>
- * on the machine running the program and <i>available</i> on the current
- * display.<P>
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
+ * By "successfully" we mean that the function is both <i>callable</i>
+ * on the machine running the program and <i>available</i> on the current
+ * display.<P>
*
* In order to call a function successfully, the function must be both
- * <i>callable</i> on the machine running the program and <i>available</i> on
- * the display device that is rendering the output (note: on non-networked,
+ * <i>callable</i> on the machine running the program and <i>available</i> on
+ * the display device that is rendering the output (note: on non-networked,
* single-display machines these two conditions are identical; on networked and/or
* multi-display machines this becomes more complicated). These conditions are
* met if the function is either part of the core OpenGL version supported by
@@ -376,7 +376,7 @@ public interface GLBase {
*
* A GL function is <i>callable</i> if it is successfully linked at runtime,
* hence the GLContext must be made current at least once.
- *
+ *
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
* GL#glBindRenderbuffer(int,int)} is available).
@@ -386,14 +386,14 @@ public interface GLBase {
/**
* Returns true if the specified OpenGL extension can be
* used successfully through this GL instance given the current host (OpenGL
- * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
*
* @param glExtensionName the name of the OpenGL extension (e.g.,
* "GL_ARB_vertex_program").
*/
public boolean isExtensionAvailable(String glExtensionName);
- /**
+ /**
* Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
* <p>
* Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
@@ -407,12 +407,12 @@ public interface GLBase {
*/
public boolean hasBasicFBOSupport();
- /**
+ /**
* Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
* <p>
* Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
* <code>ARB_framebuffer_object</code>, or all of
- * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
+ * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
* <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
* </p>
* <p>
@@ -424,7 +424,7 @@ public interface GLBase {
/**
* Returns the maximum number of FBO RENDERBUFFER samples
- * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false.
+ * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false.
* @see GLContext#getMaxRenderbufferSamples()
*/
public int getMaxRenderbufferSamples();
@@ -440,7 +440,7 @@ public interface GLBase {
public boolean isNPOTTextureAvailable();
public boolean isTextureFormatBGRA8888Available();
-
+
/** Provides a platform-independent way to specify the minimum swap
interval for buffer swaps. An argument of 0 disables
sync-to-vertical-refresh completely, while an argument of 1
@@ -449,7 +449,7 @@ public interface GLBase {
is usually either 0 or 1. This function is not guaranteed to
have an effect, and in particular only affects heavyweight
onscreen components.
-
+
@see #getSwapInterval
@throws GLException if this context is not the current
*/
@@ -458,8 +458,8 @@ public interface GLBase {
/** Provides a platform-independent way to get the swap
interval set by {@link #setSwapInterval}. <br>
- If the interval is not set by {@link #setSwapInterval} yet,
- -1 is returned, indicating that the platforms default
+ If the interval is not set by {@link #setSwapInterval} yet,
+ -1 is returned, indicating that the platforms default
is being used.
@see #setSwapInterval
@@ -498,10 +498,10 @@ public interface GLBase {
*/
public Object getExtension(String extensionName);
- /** Aliased entrypoint of <code> void {@native glClearDepth}(GLclampd depth); </code> and <code> void {@native glClearDepthf}(GLclampf depth); </code>. */
+ /** Aliased entrypoint of <code> void {@native glClearDepth}(GLclampd depth); </code> and <code> void {@native glClearDepthf}(GLclampf depth); </code>. */
public void glClearDepth( double depth );
- /** Aliased entrypoint of <code> void {@native glDepthRange}(GLclampd depth); </code> and <code> void {@native glDepthRangef}(GLclampf depth); </code>. */
+ /** Aliased entrypoint of <code> void {@native glDepthRange}(GLclampd depth); </code> and <code> void {@native glDepthRangef}(GLclampf depth); </code>. */
public void glDepthRange(double zNear, double zFar);
/**
@@ -526,44 +526,44 @@ public interface GLBase {
*/
public boolean glIsVBOElementArrayBound();
- /**
- * Return the framebuffer name bound to this context,
+ /**
+ * Return the framebuffer name bound to this context,
* see {@link GL#glBindFramebuffer(int, int)}.
*/
public int getBoundFramebuffer(int target);
- /**
+ /**
* Return the default draw framebuffer name.
- * <p>
+ * <p>
* May differ from it's default <code>zero</code>
* in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable
* is being used.
- * </p>
+ * </p>
*/
public int getDefaultDrawFramebuffer();
- /**
+ /**
* Return the default read framebuffer name.
- * <p>
+ * <p>
* May differ from it's default <code>zero</code>
* in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable
* is being used.
- * </p>
+ * </p>
*/
public int getDefaultReadFramebuffer();
-
- /**
- * Returns the default color buffer within the current bound
+
+ /**
+ * Returns the default color buffer within the current bound
* {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER,
- * which will be used as the source for pixel reading commands,
+ * which will be used as the source for pixel reading commands,
* like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)} etc.
* <p>
* For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0},
- * otherwise this is {@link GL#GL_FRONT} for single buffer configurations
+ * otherwise this is {@link GL#GL_FRONT} for single buffer configurations
* and {@link GL#GL_BACK} for double buffer configurations.
- * </p>
+ * </p>
*/
public int getDefaultReadBuffer();
-
+
}