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-/**
- * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package com.jogamp.opengl;
-
-/**
- * <P>The base interface from which all GL profiles derive, providing
- * checked conversion down to concrete profiles, access to the
- * OpenGL context associated with the GL and extension/function
- * availability queries as described below.</P>
- *
- * <P> While the APIs for vendor extensions are unconditionally
- * exposed, the underlying functions may not be present. The method
- * {@link #isFunctionAvailable} should be used to query the
- * availability of any non-core function before it is used for the
- * first time; for example,
- * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
- * certain platforms (Windows in particular), the most "core"
- * functionality is only OpenGL 1.1, so in theory any routines first
- * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
- * extensions should all be queried. Calling an unavailable function
- * will cause a {@link GLException} to be raised. </P>
- *
- * {@link #isExtensionAvailable} may also be used to determine whether
- * a specific extension is available before calling the routines or
- * using the functionality it exposes: for example,
- * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
- * However, in this case it is up to the end user to know which
- * routines or functionality are associated with which OpenGL
- * extensions. It may also be used to test for the availability of a
- * particular version of OpenGL: for example,
- * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
- *
- * <P> Exceptions to the window system extension naming rules:
- *
- * <UL>
- *
- * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
- * extension, in particular <code>wglAllocateMemoryNV</code> /
- * <code>glXAllocateMemoryNV</code> and associated routines. {@link
- * #glAllocateMemoryNV} has been provided for window system-independent
- * access to VAR. {@link #isFunctionAvailable} will translate an argument
- * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
- * window system-specific name. </P>
- *
- * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
- * platform-specific pbuffer functionality; the availability of
- * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
- * querying {@link #isExtensionAvailable} with an argument of
- * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
- *
- * </UL> <P>
- *
- */
-public interface GLBase {
-
- /**
- * Indicates whether this GL object conforms to any of the OpenGL profiles.
- */
- public boolean isGL();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL &ge; 4.0 compatibility profile.
- * The GL4 compatibility profile includes the GL2, GL2ES1, GL2ES2, GL3, GL3bc and GL4 profile.
- * @see GLContext#isGL4bc()
- */
- public boolean isGL4bc();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL &ge; 4.0 core profile.
- * The GL4 core profile includes the GL2ES2, and GL3 profile.
- * @see GLContext#isGL4()
- */
- public boolean isGL4();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL &ge; 3.1 compatibility profile.
- * The GL3 compatibility profile includes the GL2, GL2ES1, GL2ES2 and GL3 profile.
- * @see GLContext#isGL3bc()
- */
- public boolean isGL3bc();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL &ge; 3.1 core profile.
- * The GL3 core profile includes the GL2ES2 profile.
- * @see GLContext#isGL3()
- */
- public boolean isGL3();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL &le; 3.0 profile.
- * The GL2 profile includes the GL2ES1 and GL2ES2 profile.
- * @see GLContext#isGL2()
- */
- public boolean isGL2();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL ES &ge; 1.0 profile.
- * @see GLContext#isGLES1()
- */
- public boolean isGLES1();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL ES &ge; 2.0 profile.
- * <p>
- * Remark: ES2 compatible desktop profiles are not included.
- * To query whether core ES2 functionality is provided, use {@link #isGLES2Compatible()}.
- * </p>
- * @see #isGLES2Compatible()
- * @see GLContext#isGLES2()
- */
- public boolean isGLES2();
-
- /**
- * Indicates whether this GL object conforms to the OpenGL ES &ge; 3.0 profile.
- * <p>
- * Remark: ES3 compatible desktop profiles are not included.
- * To query whether core ES3 functionality is provided, use {@link #isGLES3Compatible()}.
- * </p>
- * @see #isGLES3Compatible()
- * @see GLContext#isGLES3()
- */
- public boolean isGLES3();
-
- /**
- * Indicates whether this GL object conforms to one of the OpenGL ES profiles,
- * see {@link #isGLES1()}, {@link #isGLES2()} and {@link #isGLES3()}.
- * @see GLContext#isGLES()
- */
- public boolean isGLES();
-
- /**
- * Indicates whether this GL object conforms to a GL2ES1 compatible profile.
- * @see GLContext#isGL2ES1()
- */
- public boolean isGL2ES1();
-
- /**
- * Indicates whether this GL object conforms to a GL2ES2 compatible profile.
- * @see GLContext#isGL2ES2()
- */
- public boolean isGL2ES2();
-
- /**
- * Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
- * @see GLContext#isGL2ES3()
- */
- public boolean isGL2ES3();
-
- /**
- * Indicates whether this GL object conforms to a GL3ES3 compatible profile.
- * @see GLContext#isGL3ES3()
- */
- public boolean isGL3ES3();
-
- /**
- * Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. if {@link #isGLES3Compatible()} returns true.
- * <p>Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p>
- * @see GLContext#isGL4ES3()
- */
- public boolean isGL4ES3();
-
- /**
- * Indicates whether this GL object conforms to a GL2GL3 compatible profile.
- * @see GLContext#isGL2GL3()
- */
- public boolean isGL2GL3();
-
- /**
- * Indicates whether this GL object uses a GL4 core profile. <p>Includes [ GL4 ].</p>
- * @see GLContext#isGL4core()
- */
- public boolean isGL4core();
-
- /**
- * Indicates whether this GL object uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p>
- * @see GLContext#isGL3core()
- */
- public boolean isGL3core();
-
- /**
- * Indicates whether this GL object uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GL2ES2 ].</p>
- * @see GLContext#isGLcore()
- */
- public boolean isGLcore();
-
- /**
- * Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
- * @return true if this context is an ES2 context or implements
- * the extension <code>GL_ARB_ES2_compatibility</code>, otherwise false
- * @see GLContext#isGLES2Compatible()
- */
- public boolean isGLES2Compatible();
-
- /**
- * Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
- * <p>
- * Return true if the underlying context is an ES3 context or implements
- * the extension <code>GL_ARB_ES3_compatibility</code>, otherwise false.
- * </p>
- * <p>
- * Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
- * </p>
- * @see GLContext#isGLES3Compatible()
- */
- public boolean isGLES3Compatible();
-
- /**
- * Indicates whether this GL object supports GLSL.
- * @see GLContext#hasGLSL()
- */
- public boolean hasGLSL();
-
- /**
- * Returns the downstream GL instance in case this is a wrapping pipeline, otherwise <code>null</code>.
- * <p>
- * See {@link #getRootGL()} for retrieving the implementing root instance.
- * </p>
- * @throws GLException if the downstream instance is not null and not a GL implementation
- * @see #getRootGL()
- */
- public GL getDownstreamGL() throws GLException;
-
- /**
- * Returns the implementing root instance, considering a wrapped pipelined hierarchy, see {@link #getDownstreamGL()}.
- * <p>
- * If this instance is not a wrapping pipeline, i.e. has no downstream instance,
- * this instance is returned.
- * </p>
- * @throws GLException if the root instance is not a GL implementation
- */
- public GL getRootGL() throws GLException;
-
- /**
- * Casts this object to the GL interface.
- * @throws GLException if this object is not a GL implementation
- */
- public GL getGL() throws GLException;
-
- /**
- * Casts this object to the GL4bc interface.
- * @throws GLException if this object is not a GL4bc implementation
- */
- public GL4bc getGL4bc() throws GLException;
-
- /**
- * Casts this object to the GL4 interface.
- * @throws GLException if this object is not a GL4 implementation
- */
- public GL4 getGL4() throws GLException;
-
- /**
- * Casts this object to the GL3bc interface.
- * @throws GLException if this object is not a GL3bc implementation
- */
- public GL3bc getGL3bc() throws GLException;
-
- /**
- * Casts this object to the GL3 interface.
- * @throws GLException if this object is not a GL3 implementation
- */
- public GL3 getGL3() throws GLException;
-
- /**
- * Casts this object to the GL2 interface.
- * @throws GLException if this object is not a GL2 implementation
- */
- public GL2 getGL2() throws GLException;
-
- /**
- * Casts this object to the GLES1 interface.
- * @throws GLException if this object is not a GLES1 implementation
- */
- public GLES1 getGLES1() throws GLException;
-
- /**
- * Casts this object to the GLES2 interface.
- * @throws GLException if this object is not a GLES2 implementation
- */
- public GLES2 getGLES2() throws GLException;
-
- /**
- * Casts this object to the GLES3 interface.
- * @throws GLException if this object is not a GLES3 implementation
- */
- public GLES3 getGLES3() throws GLException;
-
- /**
- * Casts this object to the GL2ES1 interface.
- * @throws GLException if this object is not a GL2ES1 implementation
- */
- public GL2ES1 getGL2ES1() throws GLException;
-
- /**
- * Casts this object to the GL2ES2 interface.
- * @throws GLException if this object is not a GL2ES2 implementation
- */
- public GL2ES2 getGL2ES2() throws GLException;
-
- /**
- * Casts this object to the GL2ES3 interface.
- * @throws GLException if this object is not a GL2ES3 implementation
- */
- public GL2ES3 getGL2ES3() throws GLException;
-
- /**
- * Casts this object to the GL3ES3 interface.
- * @throws GLException if this object is not a GL3ES3 implementation
- */
- public GL3ES3 getGL3ES3() throws GLException;
-
- /**
- * Casts this object to the GL4ES3 interface.
- * @throws GLException if this object is not a GL4ES3 implementation
- */
- public GL4ES3 getGL4ES3() throws GLException;
-
- /**
- * Casts this object to the GL2GL3 interface.
- * @throws GLException if this object is not a GL2GL3 implementation
- */
- public GL2GL3 getGL2GL3() throws GLException;
-
- /**
- * Returns the GLProfile associated with this GL object.
- */
- public GLProfile getGLProfile();
-
- /**
- * Returns the GLContext associated which this GL object.
- */
- public GLContext getContext();
-
- /**
- * Returns true if the specified OpenGL core- or extension-function can be
- * used successfully through this GL instance given the current host (OpenGL
- * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
- * By "successfully" we mean that the function is both <i>callable</i>
- * on the machine running the program and <i>available</i> on the current
- * display.<P>
- *
- * In order to call a function successfully, the function must be both
- * <i>callable</i> on the machine running the program and <i>available</i> on
- * the display device that is rendering the output (note: on non-networked,
- * single-display machines these two conditions are identical; on networked and/or
- * multi-display machines this becomes more complicated). These conditions are
- * met if the function is either part of the core OpenGL version supported by
- * both the host and display, or it is an OpenGL extension function that both
- * the host and display support. <P>
- *
- * A GL function is <i>callable</i> if it is successfully linked at runtime,
- * hence the GLContext must be made current at least once.
- *
- * @param glFunctionName the name of the OpenGL function (e.g., use
- * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
- * GL#glBindRenderbuffer(int,int)} is available).
- */
- public boolean isFunctionAvailable(String glFunctionName);
-
- /**
- * Returns true if the specified OpenGL extension can be
- * used successfully through this GL instance given the current host (OpenGL
- * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
- *
- * @param glExtensionName the name of the OpenGL extension (e.g.,
- * "GL_ARB_vertex_program").
- */
- public boolean isExtensionAvailable(String glExtensionName);
-
- /**
- * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
- * <p>
- * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
- * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>.
- * </p>
- * <p>
- * Basic FBO support may only include one color attachment and no multisampling,
- * as well as limited internal formats for renderbuffer.
- * </p>
- * @see GLContext#hasBasicFBOSupport()
- */
- public boolean hasBasicFBOSupport();
-
- /**
- * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
- * <p>
- * Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
- * <code>ARB_framebuffer_object</code>, or all of
- * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
- * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
- * </p>
- * <p>
- * Full FBO support includes multiple color attachments and multisampling.
- * </p>
- * @see GLContext#hasFullFBOSupport()
- */
- public boolean hasFullFBOSupport();
-
- /**
- * Returns the maximum number of FBO RENDERBUFFER samples
- * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false.
- * @see GLContext#getMaxRenderbufferSamples()
- */
- public int getMaxRenderbufferSamples();
-
- /**
- * Returns true if the GL context supports non power of two (NPOT) textures,
- * otherwise false.
- * <p>
- * NPOT textures are supported in OpenGL >= 3, GLES2 or if the
- * 'GL_ARB_texture_non_power_of_two' extension is available.
- * </p>
- */
- public boolean isNPOTTextureAvailable();
-
- public boolean isTextureFormatBGRA8888Available();
-
- /** Provides a platform-independent way to specify the minimum swap
- interval for buffer swaps. An argument of 0 disables
- sync-to-vertical-refresh completely, while an argument of 1
- causes the application to wait until the next vertical refresh
- until swapping buffers. The default, which is platform-specific,
- is usually either 0 or 1. This function is not guaranteed to
- have an effect, and in particular only affects heavyweight
- onscreen components.
-
- @see #getSwapInterval
- @throws GLException if this context is not the current
- */
- public void setSwapInterval(int interval);
-
- /** Provides a platform-independent way to get the swap
- interval set by {@link #setSwapInterval}. <br>
-
- If the interval is not set by {@link #setSwapInterval} yet,
- -1 is returned, indicating that the platforms default
- is being used.
-
- @see #setSwapInterval
- */
- public int getSwapInterval();
-
- /**
- * Returns an object through which platform-specific OpenGL extensions
- * (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned
- * object and its associated capabilities are undefined. Most
- * applications will never need to call this method. It is highly
- * recommended that any applications which do call this method perform
- * all accesses on the returned object reflectively to guard
- * themselves against changes to the implementation.
- */
- public Object getPlatformGLExtensions();
-
- /**
- * Returns an object providing access to the specified OpenGL
- * extension. This is intended to provide a mechanism for vendors who
- * wish to provide access to new OpenGL extensions without changing
- * the public API of the core package. For example, a user may request
- * access to extension "GL_VENDOR_foo" and receive back an object
- * which implements a vendor-specified interface which can call the
- * OpenGL extension functions corresponding to that extension. It is
- * up to the vendor to specify both the extension name and Java API
- * for accessing it, including which class or interface contains the
- * functions.
- *
- * <P>
- *
- * Note: it is the intent to add new extensions as quickly as possible
- * to the core GL API. Therefore it is unlikely that most vendors will
- * use this extension mechanism, but it is being provided for
- * completeness.
- */
- public Object getExtension(String extensionName);
-
- /** Aliased entrypoint of <code> void {@native glClearDepth}(GLclampd depth); </code> and <code> void {@native glClearDepthf}(GLclampf depth); </code>. */
- public void glClearDepth( double depth );
-
- /** Aliased entrypoint of <code> void {@native glDepthRange}(GLclampd depth); </code> and <code> void {@native glDepthRangef}(GLclampf depth); </code>. */
- public void glDepthRange(double zNear, double zFar);
-
- /**
- * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
- * @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
- * @see #getBufferStorage(int)
- */
- public int getBoundBuffer(int target);
-
- /**
- * @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}.
- * @return the size of the given GL buffer storage, see {@link GLBufferStorage}
- * @see #getBoundBuffer(int)
- */
- public GLBufferStorage getBufferStorage(int bufferName);
-
- /**
- * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBuffer(int, int) glMapBuffer(..)} implementation.
- * <p>
- * Throws a {@link GLException} if GL-function constraints are not met.
- * </p>
- * <p>
- * {@link GL#glMapBuffer(int, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
- * </p>
- * <p>
- * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}.
- * </p>
- * <p>
- * A null native mapping result indicating an error will
- * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
- * This allows the user to handle this case.
- * </p>
- * @param target denotes the buffer via it's bound target
- * @param access the mapping access mode
- * @throws GLException if buffer is not bound to target
- * @throws GLException if buffer is not tracked
- * @throws GLException if buffer is already mapped
- * @throws GLException if buffer has invalid store size, i.e. less-than zero
- */
- public GLBufferStorage mapBuffer(int target, int access) throws GLException;
-
- /**
- * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBufferRange(int, long, long, int) glMapBufferRange(..)} implementation.
- * <p>
- * Throws a {@link GLException} if GL-function constraints are not met.
- * </p>
- * <p>
- * {@link GL#glMapBufferRange(int, long, long, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
- * </p>
- * <p>
- * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}.
- * </p>
- * <p>
- * A null native mapping result indicating an error will
- * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
- * This allows the user to handle this case.
- * </p>
- * @param target denotes the buffer via it's bound target
- * @param offset offset of the mapped buffer's storage
- * @param length length of the mapped buffer's storage
- * @param access the mapping access mode
- * @throws GLException if buffer is not bound to target
- * @throws GLException if buffer is not tracked
- * @throws GLException if buffer is already mapped
- * @throws GLException if buffer has invalid store size, i.e. less-than zero
- * @throws GLException if buffer mapping range does not fit, incl. offset
- */
- public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException;
-
- /**
- * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
- */
- public boolean isVBOArrayBound();
-
- /**
- * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
- */
- public boolean isVBOElementArrayBound();
-
- /**
- * Return the framebuffer name bound to this context,
- * see {@link GL#glBindFramebuffer(int, int)}.
- * <p>
- * Calls {@link GLContext#getBoundFramebuffer(int)}.
- * </p>
- */
- public int getBoundFramebuffer(int target);
-
- /**
- * Return the default draw framebuffer name.
- * <p>
- * May differ from it's default <code>zero</code>
- * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable
- * is being used.
- * </p>
- * <p>
- * Calls {@link GLContext#getDefaultDrawFramebuffer()}.
- * </p>
- */
- public int getDefaultDrawFramebuffer();
-
- /**
- * Return the default read framebuffer name.
- * <p>
- * May differ from it's default <code>zero</code>
- * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable
- * is being used.
- * </p>
- * <p>
- * Calls {@link GLContext#getDefaultReadFramebuffer()}.
- * </p>
- */
- public int getDefaultReadFramebuffer();
-
- /**
- * Returns the default color buffer within the current bound
- * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER,
- * which will be used as the source for pixel reading commands,
- * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels} etc.
- * <p>
- * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0},
- * otherwise this is {@link GL#GL_FRONT} for single buffer configurations
- * and {@link GL#GL_BACK} for double buffer configurations.
- * </p>
- * <p>
- * Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
- * and {@link GL#GL_BACK} is the default.
- * </p>
- * <p>
- * Note-2: ES3 only supports {@link GL#GL_BACK}, {@link GL#GL_NONE} or {@link GL#GL_COLOR_ATTACHMENT0}+i
- * </p>
- * <p>
- * Note-3: See {@link com.jogamp.opengl.util.GLDrawableUtil#swapBuffersBeforeRead(GLCapabilitiesImmutable) swapBuffersBeforeRead}
- * for read-pixels and swap-buffers implications.
- * </p>
- * <p>
- * Calls {@link GLContext#getDefaultReadBuffer()}.
- * </p>
- */
- public int getDefaultReadBuffer();
-}
-