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Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBase.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index c808399b8..48455c525 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -505,10 +505,6 @@ public interface GLBase {
public void glDepthRange(double zNear, double zFar);
/**
- * @deprecated Avoid original GL API namespace conflict. Use {@link #getBoundBuffer(int)}
- */
- public int glGetBoundBuffer(int target);
- /**
* @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
* @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
* @see #getBufferStorage(int)
@@ -516,10 +512,6 @@ public interface GLBase {
public int getBoundBuffer(int target);
/**
- * @deprecated Use {@link #getBufferStorage(int)}.
- */
- public long glGetBufferSize(int bufferName);
- /**
* @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}.
* @return the size of the given GL buffer storage, see {@link GLBufferStorage}
* @see #getBoundBuffer(int)
@@ -580,19 +572,11 @@ public interface GLBase {
public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException;
/**
- * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOArrayBound()}
- */
- public boolean glIsVBOArrayBound();
- /**
* @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
*/
public boolean isVBOArrayBound();
/**
- * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOElementArrayBound()}
- */
- public boolean glIsVBOElementArrayBound();
- /**
* @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
*/
public boolean isVBOElementArrayBound();