diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBase.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLBase.java | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java index c808399b8..48455c525 100644 --- a/src/jogl/classes/javax/media/opengl/GLBase.java +++ b/src/jogl/classes/javax/media/opengl/GLBase.java @@ -505,10 +505,6 @@ public interface GLBase { public void glDepthRange(double zNear, double zFar); /** - * @deprecated Avoid original GL API namespace conflict. Use {@link #getBoundBuffer(int)} - */ - public int glGetBoundBuffer(int target); - /** * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, .. * @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound. * @see #getBufferStorage(int) @@ -516,10 +512,6 @@ public interface GLBase { public int getBoundBuffer(int target); /** - * @deprecated Use {@link #getBufferStorage(int)}. - */ - public long glGetBufferSize(int bufferName); - /** * @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}. * @return the size of the given GL buffer storage, see {@link GLBufferStorage} * @see #getBoundBuffer(int) @@ -580,19 +572,11 @@ public interface GLBase { public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException; /** - * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOArrayBound()} - */ - public boolean glIsVBOArrayBound(); - /** * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false */ public boolean isVBOArrayBound(); /** - * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOElementArrayBound()} - */ - public boolean glIsVBOElementArrayBound(); - /** * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false */ public boolean isVBOElementArrayBound(); |