diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBase.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLBase.java | 85 |
1 files changed, 78 insertions, 7 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java index a19a99196..3ac12f0a1 100644 --- a/src/jogl/classes/javax/media/opengl/GLBase.java +++ b/src/jogl/classes/javax/media/opengl/GLBase.java @@ -505,26 +505,97 @@ public interface GLBase { public void glDepthRange(double zNear, double zFar); /** - * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, .. - * @return the GL buffer (VBO) name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound. + * @deprecated Avoid original GL API namespace conflict. Use {@link #getBoundBuffer(int)} */ public int glGetBoundBuffer(int target); + /** + * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, .. + * @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound. + * @see #getBufferStorage(int) + */ + public int getBoundBuffer(int target); /** - * @param buffer a GL buffer name, generated with {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} for example. - * @return the size of the given GL buffer + * @deprecated Use {@link #getBufferStorage(int)}. */ - public long glGetBufferSize(int buffer); + public long glGetBufferSize(int bufferName); + /** + * @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}. + * @return the size of the given GL buffer storage, see {@link GLBufferStorage} + * @see #getBoundBuffer(int) + */ + public GLBufferStorage getBufferStorage(int bufferName); /** - * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false + * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBuffer(int, int) glMapBuffer(..)} implementation. + * <p> + * Throws a {@link GLException} if GL-function constraints are not met. + * </p> + * <p> + * {@link GL#glMapBuffer(int, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}. + * </p> + * <p> + * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}. + * </p> + * <p> + * A null native mapping result indicating an error will + * not cause a GLException but returns the unmapped {@link GLBufferStorage}. + * This allows the user to handle this case. + * </p> + * @param target denotes the buffer via it's bound target + * @param access the mapping access mode + * @throws GLException if buffer is not bound to target + * @throws GLException if buffer is not tracked + * @throws GLException if buffer is already mapped + * @throws GLException if buffer has invalid store size, i.e. less-than zero + */ + public GLBufferStorage mapBuffer(int target, int access) throws GLException; + + /** + * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBufferRange(int, long, long, int) glMapBufferRange(..)} implementation. + * <p> + * Throws a {@link GLException} if GL-function constraints are not met. + * </p> + * <p> + * {@link GL#glMapBufferRange(int, long, long, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}. + * </p> + * <p> + * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}. + * </p> + * <p> + * A null native mapping result indicating an error will + * not cause a GLException but returns the unmapped {@link GLBufferStorage}. + * This allows the user to handle this case. + * </p> + * @param target denotes the buffer via it's bound target + * @param offset offset of the mapped buffer's storage + * @param length length of the mapped buffer's storage + * @param access the mapping access mode + * @throws GLException if buffer is not bound to target + * @throws GLException if buffer is not tracked + * @throws GLException if buffer is already mapped + * @throws GLException if buffer has invalid store size, i.e. less-than zero + * @throws GLException if buffer mapping range does not fit, incl. offset + */ + public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException; + + /** + * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOArrayBound()} */ public boolean glIsVBOArrayBound(); + /** + * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false + */ + public boolean isVBOArrayBound(); /** - * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false + * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOElementArrayBound()} */ public boolean glIsVBOElementArrayBound(); + /** + * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false + */ + public boolean isVBOElementArrayBound(); /** * Return the framebuffer name bound to this context, |