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-/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package com.jogamp.opengl;
-
-import com.jogamp.nativewindow.CapabilitiesImmutable;
-
-/**
- * Specifies an immutable set of OpenGL capabilities.<br>
- *
- * @see com.jogamp.opengl.GLCapabilities
- * @see com.jogamp.nativewindow.CapabilitiesImmutable
- */
-public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
- /**
- * One of the platform's default sample extension
- * <code>EGL.EGL_SAMPLES, GLX.GLX_SAMPLES, WGLExt.WGL_SAMPLES_ARB</code>
- * if available, or any other <i>known</i> fallback one, ie <code>EGLExt.EGL_COVERAGE_SAMPLES_NV</code>
- */
- public static final String DEFAULT_SAMPLE_EXTENSION = "default" ;
-
- /**
- * Returns the GL profile you desire or used by the drawable.
- */
- GLProfile getGLProfile();
-
- /**
- * Returns the number of bits for the accumulation
- * buffer's alpha component. On some systems only the accumulation
- * buffer depth, which is the sum of the red, green, and blue bits,
- * is considered.
- */
- int getAccumAlphaBits();
-
- /**
- * Returns the number of bits for the accumulation
- * buffer's blue component. On some systems only the accumulation
- * buffer depth, which is the sum of the red, green, and blue bits,
- * is considered.
- */
- int getAccumBlueBits();
-
- /**
- * Returns the number of bits for the accumulation
- * buffer's green component. On some systems only the accumulation
- * buffer depth, which is the sum of the red, green, and blue bits,
- * is considered.
- */
- int getAccumGreenBits();
-
- /**
- * Returns the number of bits for the accumulation
- * buffer's red component. On some systems only the accumulation
- * buffer depth, which is the sum of the red, green, and blue bits,
- * is considered.
- */
- int getAccumRedBits();
-
- /**
- * Returns the number of depth buffer bits.
- */
- int getDepthBits();
-
- /**
- * Returns whether double-buffering is requested, available or chosen.
- * <p>
- * Default is true.
- * </p>
- */
- boolean getDoubleBuffered();
-
- /**
- * Returns whether hardware acceleration is requested, available or chosen.
- * <p>
- * Default is true.
- * </p>
- */
- boolean getHardwareAccelerated();
-
- /**
- * Returns the extension for full-scene antialiasing
- * (FSAA).
- * <p>
- * Default is {@link #DEFAULT_SAMPLE_EXTENSION}.
- * </p>
- */
- String getSampleExtension();
-
- /**
- * Returns whether sample buffers for full-scene antialiasing
- * (FSAA) should be allocated for this drawable.
- * <p>
- * Default is false.
- * </p>
- */
- boolean getSampleBuffers();
-
- /**
- * Returns the number of sample buffers to be allocated if sample
- * buffers are enabled, otherwise returns 0.
- * <p>
- * Default is 0 due to disable sample buffers per default.
- * </p>
- */
- int getNumSamples();
-
- /**
- * Returns the number of stencil buffer bits.
- * <p>
- * Default is 0.
- * </p>
- */
- int getStencilBits();
-
- /**
- * Returns whether stereo is requested, available or chosen.
- * <p>
- * Default is false.
- * </p>
- */
- boolean getStereo();
-
- /**
- * Returns whether pbuffer offscreen mode is requested, available or chosen.
- * <p>
- * Default is false.
- * </p>
- * <p>
- * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>.
- * </p>
- */
- boolean isPBuffer();
-
- /**
- * Returns whether FBO offscreen mode is requested, available or chosen.
- * <p>
- * Default is false.
- * </p>
- * <p>
- * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>.
- * </p>
- */
- boolean isFBO();
-
- @Override
- boolean equals(Object obj);
-
- @Override
- int hashCode();
-
- @Override
- String toString();
-}