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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package javax.media.opengl;
+
+import com.jogamp.common.type.WriteCloneable;
+import javax.media.nativewindow.CapabilitiesImmutable;
+
+/**
+ * Specifies an immutable set of OpenGL capabilities.<br>
+ *
+ * @see javax.media.opengl.GLCapabilities
+ * @see javax.media.nativewindow.CapabilitiesImmutable
+ */
+public interface GLCapabilitiesImmutable extends WriteCloneable, CapabilitiesImmutable {
+
+ /**
+ * Returns the number of bits requested for the accumulation
+ * buffer's alpha component. On some systems only the accumulation
+ * buffer depth, which is the sum of the red, green, and blue bits,
+ * is considered.
+ */
+ int getAccumAlphaBits();
+
+ /**
+ * Returns the number of bits requested for the accumulation
+ * buffer's blue component. On some systems only the accumulation
+ * buffer depth, which is the sum of the red, green, and blue bits,
+ * is considered.
+ */
+ int getAccumBlueBits();
+
+ /**
+ * Returns the number of bits requested for the accumulation
+ * buffer's green component. On some systems only the accumulation
+ * buffer depth, which is the sum of the red, green, and blue bits,
+ * is considered.
+ */
+ int getAccumGreenBits();
+
+ /**
+ * Returns the number of bits requested for the accumulation
+ * buffer's red component. On some systems only the accumulation
+ * buffer depth, which is the sum of the red, green, and blue bits,
+ * is considered.
+ */
+ int getAccumRedBits();
+
+ /**
+ * Returns the number of bits requested for the depth buffer.
+ */
+ int getDepthBits();
+
+ /**
+ * Indicates whether double-buffering is enabled.
+ */
+ boolean getDoubleBuffered();
+
+ /**
+ * Returns the GL profile you desire or used by the drawable.
+ */
+ GLProfile getGLProfile();
+
+ /**
+ * Indicates whether hardware acceleration is enabled.
+ */
+ boolean getHardwareAccelerated();
+
+ /**
+ * Returns the number of sample buffers to be allocated if sample
+ * buffers are enabled. Defaults to 2.
+ */
+ int getNumSamples();
+
+ /**
+ * For pbuffers only, returns whether floating-point buffers should
+ * be used if available. Defaults to false.
+ */
+ boolean getPbufferFloatingPointBuffers();
+
+ /**
+ * For pbuffers only, returns whether the render-to-texture
+ * extension should be used if available. Defaults to false.
+ */
+ boolean getPbufferRenderToTexture();
+
+ /**
+ * For pbuffers only, returns whether the render-to-texture
+ * extension should be used. Defaults to false.
+ */
+ boolean getPbufferRenderToTextureRectangle();
+
+ /**
+ * Returns whether sample buffers for full-scene antialiasing
+ * (FSAA) should be allocated for this drawable. Defaults to
+ * false.
+ */
+ boolean getSampleBuffers();
+
+ /**
+ * Returns the number of bits requested for the stencil buffer.
+ */
+ int getStencilBits();
+
+ /**
+ * Indicates whether stereo is enabled.
+ */
+ boolean getStereo();
+
+ /**
+ * Indicates whether pbuffer is used/requested.
+ */
+ boolean isPBuffer();
+
+ Object cloneMutable();
+
+ boolean equals(Object obj);
+
+ int hashCode();
+
+ String toString();
+}