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-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 23ca96504..d26076344 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -1026,16 +1026,6 @@ public abstract class GLContext {
*/
public abstract int getDefaultReadBuffer();
- /** On some platforms the mismatch between OpenGL's coordinate
- system (origin at bottom left) and the window system's
- coordinate system (origin at top left) necessitates a vertical
- flip of pixels read from offscreen contexts.
- <p>
- Default impl. is <code>true</code>.
- </p>
- */
- public abstract boolean isGLOrientationFlippedVertical();
-
/** Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */
public abstract int getDefaultPixelDataType();