diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLFBODrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLFBODrawable.java | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java b/src/jogl/classes/javax/media/opengl/GLFBODrawable.java deleted file mode 100644 index 69358743e..000000000 --- a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java +++ /dev/null @@ -1,227 +0,0 @@ -/** - * Copyright 2012 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.NativeWindowException; - -import com.jogamp.opengl.FBObject; -import com.jogamp.opengl.FBObject.Colorbuffer; -import com.jogamp.opengl.FBObject.ColorAttachment; -import com.jogamp.opengl.FBObject.TextureAttachment; -import com.jogamp.opengl.GLRendererQuirks; - -/** - * Platform-independent {@link GLDrawable} specialization, - * exposing {@link FBObject} functionality. - * - * <p> - * A {@link GLFBODrawable} is uninitialized until a {@link GLContext} is bound - * and made current the first time, hence only then it's capabilities <i>fully</i> reflect expectations, - * i.e. color, depth, stencil and MSAA bits will be <i>valid</i> only after the first {@link GLContext#makeCurrent() makeCurrent()} call. - * On-/offscreen bits are <i>valid</i> after {@link #setRealized(boolean) setRealized(true)}. - * </p> - * - * <p> - * MSAA is used if {@link GLCapabilitiesImmutable#getNumSamples() requested}. - * </p> - * <p> - * Double buffering is used if {@link GLCapabilitiesImmutable#getDoubleBuffered() requested}. - * </p> - * <p> - * In MSAA mode, it always uses the implicit 2nd {@link FBObject framebuffer} {@link FBObject#getSamplingSinkFBO() sink}. - * Hence double buffering is always the case w/ MSAA. - * </p> - * <p> - * In non MSAA a second explicit {@link FBObject framebuffer} is being used. - * This method allows compliance w/ the spec, i.e. read and draw framebuffer selection - * and double buffer usage for e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}. - * This method also allows usage of both textures seperately. - * </p> - * <p> - * It would be possible to implement double buffering simply using - * {@link Colorbuffer}s with one {@link FBObject framebuffer}. - * This would require mode selection and hence complicate the API. Besides, it would - * not support differentiation of read and write framebuffer and hence not be spec compliant. - * </p> - * <p> - * Actual swapping of the {@link Colorbuffer}s and/or {@link FBObject framebuffer} - * is performed either in the {@link jogamp.opengl.GLContextImpl#contextMadeCurrent(boolean) context current hook} - * or when {@link jogamp.opengl.GLDrawableImpl#swapBuffersImpl(boolean) swapping buffers}, whatever comes first. - * </p> - */ -public interface GLFBODrawable extends GLDrawable { - // public enum DoubleBufferMode { NONE, TEXTURE, FBO }; // TODO: Add or remove TEXTURE (only) DoubleBufferMode support - - /** FBO Mode Bit: Use a {@link TextureAttachment} for the {@link #getColorbuffer(int) render colorbuffer}, see {@link #setFBOMode(int)}. */ - public static final int FBOMODE_USE_TEXTURE = 1 << 0; - - /** - * @return <code>true</code> if initialized, i.e. a {@link GLContext} is bound and made current once, otherwise <code>false</code>. - */ - public boolean isInitialized(); - - /** - * Set the FBO mode bits used for FBO creation. - * <p> - * Default value is: {@link #FBOMODE_USE_TEXTURE}. - * </p> - * <p> - * If {@link GLRendererQuirks#BuggyColorRenderbuffer} is set, - * {@link #FBOMODE_USE_TEXTURE} is always added at initialization. - * </p> - * - * @param modeBits custom FBO mode bits like {@link #FBOMODE_USE_TEXTURE}. - * @throws IllegalStateException if already initialized, see {@link #isInitialized()}. - */ - void setFBOMode(final int modeBits) throws IllegalStateException; - - /** - * @return the used FBO mode bits, mutable via {@link #setFBOMode(int)} - */ - int getFBOMode(); - - /** - * Notify this instance about upstream size change - * to reconfigure the {@link FBObject}. - * @param gl GL context object bound to this drawable, will be made current during operation. - * A prev. current context will be make current after operation. - * @throws GLException if resize operation failed - */ - void resetSize(final GL gl) throws GLException; - - /** - * @return the used texture unit - */ - int getTextureUnit(); - - /** - * - * @param unit the texture unit to be used - */ - void setTextureUnit(final int unit); - - /** - * Set the number of sample buffers if using MSAA - * - * @param gl GL context object bound to this drawable, will be made current during operation. - * A prev. current context will be make current after operation. - * @param newSamples new sample size - * @throws GLException if resetting the FBO failed - */ - void setNumSamples(final GL gl, final int newSamples) throws GLException; - - /** - * @return the number of sample buffers if using MSAA, otherwise 0 - */ - int getNumSamples(); - - /** - * Sets the number of buffers (FBO) being used if using {@link GLCapabilities#getDoubleBuffered() double buffering}. - * <p> - * If {@link GLCapabilities#getDoubleBuffered() double buffering} is not chosen, this is a NOP. - * </p> - * <p> - * Must be called before {@link #isInitialized() initialization}, otherwise an exception is thrown. - * </p> - * @return the new number of buffers (FBO) used, maybe different than the requested <code>bufferCount</code> (see above) - * @throws IllegalStateException if already initialized, see {@link #isInitialized()}. - */ - int setNumBuffers(final int bufferCount) throws IllegalStateException, GLException; - - /** - * @return the number of buffers (FBO) being used. 1 if not using {@link GLCapabilities#getDoubleBuffered() double buffering}, - * otherwise ≥ 2, depending on {@link #setNumBuffers(int)}. - */ - int getNumBuffers(); - - /** - * @return the used {@link DoubleBufferMode} - */ - // DoubleBufferMode getDoubleBufferMode(); // TODO: Add or remove TEXTURE (only) DoubleBufferMode support - - /** - * Sets the {@link DoubleBufferMode}. Must be called before {@link #isInitialized() initialization}, - * otherwise an exception is thrown. - * <p> - * This call has no effect is MSAA is selected, since MSAA always forces the mode to {@link DoubleBufferMode#FBO FBO}. - * Also setting the mode to {@link DoubleBufferMode#NONE NONE} where double buffering is {@link GLCapabilitiesImmutable#getDoubleBuffered() requested} - * or setting a double buffering mode w/o {@link GLCapabilitiesImmutable#getDoubleBuffered() request} will be ignored. - * </p> - * <p> - * Since {@link DoubleBufferMode#TEXTURE TEXTURE} mode is currently not implemented, this method has no effect. - * </p> - * @throws GLException if already initialized, see {@link #isInitialized()}. - */ - // void setDoubleBufferMode(DoubleBufferMode mode) throws GLException; // TODO: Add or remove TEXTURE (only) DoubleBufferMode support - - /** - * If MSAA is being used and {@link GL#GL_FRONT} is requested, - * the internal {@link FBObject} {@link FBObject#getSamplingSinkFBO() sample sink} is being returned. - * - * @param bufferName {@link GL#GL_FRONT} and {@link GL#GL_BACK} are valid buffer names - * @return the named {@link FBObject} - * @throws IllegalArgumentException if an illegal buffer name is being used - */ - FBObject getFBObject(final int bufferName) throws IllegalArgumentException; - - /** - * Returns the named {@link Colorbuffer} instance. - * <p> - * If MSAA is being used, only the {@link GL#GL_FRONT} buffer is accessible - * and an exception is being thrown if {@link GL#GL_BACK} is being requested. - * </p> - * <p> - * Depending on the {@link #setFBOMode(int) fbo mode} the resulting {@link Colorbuffer} - * is either a {@link TextureAttachment} if {@link #FBOMODE_USE_TEXTURE} is set, - * otherwise a {@link ColorAttachment}. - * See {@link Colorbuffer#isTextureAttachment()}. - * </p> - * @param bufferName {@link GL#GL_FRONT} and {@link GL#GL_BACK} are valid buffer names - * @return the named {@link Colorbuffer} - * @throws IllegalArgumentException if using MSAA and {@link GL#GL_BACK} is requested or an illegal buffer name is being used - */ - Colorbuffer getColorbuffer(final int bufferName) throws IllegalArgumentException; - - /** Resizeable {@link GLFBODrawable} specialization */ - public interface Resizeable extends GLFBODrawable { - /** - * Resize this {@link GLFBODrawable}'s surface. - * <p> - * This drawable is being locked during operation. - * </p> - * @param context the {@link GLContext} bound to this drawable, will be made current during operation - * A prev. current context will be make current after operation. - * @param newWidth new width in pixel units - * @param newHeight new width in pixel units - * @throws NativeWindowException in case the surface could no be locked - * @throws GLException in case an error during the resize operation occurred - */ - void setSurfaceSize(GLContext context, int newWidth, int newHeight) throws NativeWindowException, GLException; - } -} |