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-rw-r--r--src/jogl/classes/javax/media/opengl/GLFBODrawable.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java b/src/jogl/classes/javax/media/opengl/GLFBODrawable.java
index 4d6c7c20e..df38745d5 100644
--- a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLFBODrawable.java
@@ -62,14 +62,14 @@ import com.jogamp.opengl.FBObject.TextureAttachment;
* </p>
* <p>
* It would be possible to implement double buffering simply using
- * {@link FBObject.TextureAttachment texture attachment}s with one {@link FBObject framebuffer}.
+ * {@link TextureAttachment}s with one {@link FBObject framebuffer}.
* This would require mode selection and hence complicate the API. Besides, it would
* not support differentiation of read and write framebuffer and hence not be spec compliant.
* </p>
* <p>
- * Actual swapping of the {@link FBObject.TextureAttachment texture}s or {@link FBObject framebuffer}
- * is performed either in the {@link #contextMadeCurrent(boolean) context current hook}
- * or when {@link #swapBuffersImpl(boolean) swapping buffers}, whatever comes first.<br/>
+ * Actual swapping of the {@link TextureAttachment texture}s and/or {@link FBObject framebuffer}
+ * is performed either in the {@link jogamp.opengl.GLContextImpl#contextMadeCurrent(boolean) context current hook}
+ * or when {@link jogamp.opengl.GLDrawableImpl#swapBuffersImpl(boolean) swapping buffers}, whatever comes first.
* </p>
*/
public interface GLFBODrawable extends GLDrawable {