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-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java33
1 files changed, 29 insertions, 4 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 6591f4ae1..7f0c9b3d3 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -114,6 +114,10 @@ public class GLProfile {
synchronized(GLProfile.class) {
if(!initialized) {
initialized = true;
+ if(DEBUG) {
+ System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName());
+ Thread.dumpStack();
+ }
Platform.initSingleton();
// run the whole static initialization privileged to speed up,
@@ -146,20 +150,41 @@ public class GLProfile {
getProfileMap(device);
}
+ /**
+ * Shutdown type for {@link GLProfile#shutdown(ShutdownType)}.
+ * <p>
+ * {@link #SHARED_ONLY} For thread based resources only, suitable for eg. {@link java.applet.Applet Applet} restart.<br>
+ * {@link #COMPLETE} Everything.<br>
+ * </p>
+ */
+ public enum ShutdownType {
+ /* Shared thread based resources only, eg. for Applets */
+ SHARED_ONLY,
+ /* Everything */
+ COMPLETE;
+ }
+
/**
* Manual shutdown method, may be called after your last JOGL use
* within the running JVM.<br>
* It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.<br>
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked here.<br>
- * Invoke <code>shutdown()</code> manually is recommended, due to the unreliable JVM state within the shutdown hook.<br>
+ * Invoke <code>shutdown(type)</code> manually is recommended, due to the unreliable JVM state within the shutdown hook.<br>
+ * @param type the shutdown type, see {@link ShutdownType}.
*/
- public static void shutdown() {
+ public static void shutdown(ShutdownType type) {
if(initialized) { // volatile: ok
synchronized(GLProfile.class) {
if(initialized) {
initialized = false;
- GLDrawableFactory.shutdown(); // may utilize static GLContext mappings
- GLContext.shutdown(); // does not utilize shared resources of GLDrawableFactory
+ if(DEBUG) {
+ System.err.println("GLProfile.shutdown(type: "+type+") - thread "+Thread.currentThread().getName());
+ Thread.dumpStack();
+ }
+ GLDrawableFactory.shutdown(type);
+ if(ShutdownType.COMPLETE == type) {
+ GLContext.shutdown();
+ }
NativeWindowFactory.shutdown();
}
}