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-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 5c70ec675..dec5bc821 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -77,6 +77,30 @@ public class GLProfile {
public static final boolean DEBUG = Debug.debug("GLProfile");
+ /**
+ * In case no OpenGL ES profiles are required
+ * and if the running platform may have a buggy implementation,
+ * setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles.
+ */
+ public static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
+
+ /**
+ * In case no native OpenGL core profiles are required
+ * and if the running platform may have a buggy implementation,
+ * setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles.
+ */
+ public static final boolean disableOpenGLCore = Debug.isPropertyDefined("jogl.disable.openglcore", true);
+
+ /**
+ * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
+ * When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
+ * <p>
+ * This can be overridden by explicitly enabling ANGLE on Windows by setting the property
+ * <code>jogl.enable.ANGLE</code>.
+ * </p>
+ */
+ public static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
+
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();