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-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 9df2a84d6..a36a21ad5 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -35,7 +35,7 @@
* facility.
*/
-package javax.media.opengl;
+package com.jogamp.opengl;
import jogamp.opengl.Debug;
import jogamp.opengl.GLDrawableFactoryImpl;
@@ -56,9 +56,9 @@ import com.jogamp.nativewindow.NativeWindowVersion;
import com.jogamp.opengl.GLRendererQuirks;
import com.jogamp.opengl.JoglVersion;
-import javax.media.nativewindow.AbstractGraphicsDevice;
-import javax.media.nativewindow.NativeWindowFactory;
-import javax.media.opengl.fixedfunc.GLPointerFunc;
+import com.jogamp.nativewindow.AbstractGraphicsDevice;
+import com.jogamp.nativewindow.NativeWindowFactory;
+import com.jogamp.opengl.fixedfunc.GLPointerFunc;
import java.lang.reflect.Constructor;
import java.security.AccessController;
@@ -261,7 +261,7 @@ public class GLProfile {
/**
* Manual shutdown method, may be called after your last JOGL use
* within the running JVM.<br>
- * It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.<br>
+ * It releases all temporary created resources, ie issues {@link com.jogamp.opengl.GLDrawableFactory#shutdown()}.<br>
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.<br>
* <p>
* This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time.
@@ -1075,7 +1075,7 @@ public class GLProfile {
return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl);
}
- /** @return {@link javax.media.nativewindow.NativeWindowFactory#isAWTAvailable()} and
+ /** @return {@link com.jogamp.nativewindow.NativeWindowFactory#isAWTAvailable()} and
JOGL's AWT part */
public static boolean isAWTAvailable() { return isAWTAvailable; }
@@ -1093,17 +1093,17 @@ public class GLProfile {
return "GL_FLOAT";
case GL.GL_FIXED:
return "GL_FIXED";
- case javax.media.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
return "GL_INT";
case GL.GL_UNSIGNED_INT:
return "GL_UNSIGNED_INT";
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
return "GL_DOUBLE";
- case javax.media.opengl.GL2.GL_2_BYTES:
+ case com.jogamp.opengl.GL2.GL_2_BYTES:
return "GL_2_BYTES";
- case javax.media.opengl.GL2.GL_3_BYTES:
+ case com.jogamp.opengl.GL2.GL_3_BYTES:
return "GL_3_BYTES";
- case javax.media.opengl.GL2.GL_4_BYTES:
+ case com.jogamp.opengl.GL2.GL_4_BYTES:
return "GL_4_BYTES";
}
return null;
@@ -1333,18 +1333,18 @@ public class GLProfile {
case GL.GL_FLOAT:
case GL.GL_FIXED:
return true;
- case javax.media.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
if( isGL2ES2() ) {
return true;
}
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
if( isGL3() ) {
return true;
}
- case javax.media.opengl.GL2.GL_2_BYTES:
- case javax.media.opengl.GL2.GL_3_BYTES:
- case javax.media.opengl.GL2.GL_4_BYTES:
+ case com.jogamp.opengl.GL2.GL_2_BYTES:
+ case com.jogamp.opengl.GL2.GL_3_BYTES:
+ case com.jogamp.opengl.GL2.GL_4_BYTES:
if( isGL2() ) {
return true;
}
@@ -1479,9 +1479,9 @@ public class GLProfile {
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
- case javax.media.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
@@ -1508,8 +1508,8 @@ public class GLProfile {
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
- case javax.media.opengl.GL2ES2.GL_INT:
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
@@ -1535,8 +1535,8 @@ public class GLProfile {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FLOAT:
- case javax.media.opengl.GL2ES2.GL_INT:
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
@@ -1562,9 +1562,9 @@ public class GLProfile {
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
- case javax.media.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
@@ -1588,8 +1588,8 @@ public class GLProfile {
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
- case javax.media.opengl.GL2ES2.GL_INT:
- case javax.media.opengl.GL2GL3.GL_DOUBLE:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
@@ -1727,7 +1727,7 @@ public class GLProfile {
final ClassLoader classloader = GLProfile.class.getClassLoader();
isAWTAvailable = NativeWindowFactory.isAWTAvailable() &&
- ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas", classloader) ; // JOGL
+ ReflectionUtil.isClassAvailable("com.jogamp.opengl.awt.GLCanvas", classloader) ; // JOGL
initGLCtorImpl();