diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLProfile.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLProfile.java | 285 |
1 files changed, 161 insertions, 124 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index be5968409..233bebcb4 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -47,6 +47,7 @@ import com.jogamp.opengl.impl.DesktopGLDynamicLookupHelper; import java.util.HashMap; import java.util.Iterator; import java.security.*; +import java.util.ArrayList; import javax.media.opengl.fixedfunc.GLPointerFunc; import javax.media.nativewindow.NativeWindowFactory; @@ -63,6 +64,68 @@ public class GLProfile { public static final boolean DEBUG = Debug.debug("GLProfile"); + /** + * Static one time initialization of JOGL. + * <p> + * Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br> + * You may issue the call in your main function.<br> + * In case applications are able to initialize JOGL before any other UI action,<br> + * they shall invoke this method with <code>firstUIActionOnProcess=true</code> and benefit from fast native multithreading support on all platforms if possible.</P> + * <P> + * RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL may not be able to initialize JOGL + * before the first UI action.<br> + * In such case you shall invoke this method with <code>firstUIActionOnProcess=false</code>.<br> + * On some platforms, notably X11 with AWT usage, JOGL will utilize special locking mechanisms which may slow down your + * application.</P> + * <P> + * Remark: NEWT is currently not affected by this behavior, ie always uses native multithreading.</P> + * <P> + * However, in case this method is not invoked, hence GLProfile is not initialized explicitly by the user,<br> + * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}, etc, will initialize with <code>firstUIActionOnProcess=false</code>,<br> + * hence without the possibility to enable native multithreading.<br> + * This is not the recommended way, since it may has a performance impact, but it allows you to run code without explicit initialization.</P> + * <P> + * In case no explicit initialization was invoked and the implicit initialization didn't happen,<br> + * you may encounter the following exception: + * <pre> + * javax.media.opengl.GLException: No default profile available + * </pre></P> + * + * @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program, + * otherwise <code>false</code>. + */ + public static synchronized void initSingleton(final boolean firstUIActionOnProcess) { + if(!initialized) { + initialized = true; + // run the whole static initialization privileged to speed up, + // since this skips checking further access + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + registerFactoryShutdownHook(); + initProfiles(firstUIActionOnProcess); + return null; + } + }); + + if(null==defaultGLProfile) { + throw new GLException("No profile available: "+array2String(GL_PROFILE_LIST_ALL)+", "+glAvailabilityToString()); + } + } + } + + /** + * Manual shutdown method, may be called after your last JOGL use + * within the running JVM.<br> + * This method is called via the JVM shutdown hook.<br> + * It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.<br> + */ + public static synchronized void shutdown() { + if(initialized) { + initialized = false; + GLDrawableFactory.shutdown(); + } + } + // // Query platform available OpenGL implementation // @@ -77,16 +140,6 @@ public class GLProfile { public static final boolean isGL2ES1Available() { return null != mappedProfiles.get(GL2ES1); } public static final boolean isGL2ES2Available() { return null != mappedProfiles.get(GL2ES2); } - private static final void glAvailabilityToString(StringBuffer sb, int major, int profile) { - String str = GLContext.getGLVersionAvailable(major, profile); - if(null==str) { - throw new GLException("Internal Error"); - } - sb.append("["); - sb.append(str); - sb.append("]"); - } - public static final String glAvailabilityToString() { boolean avail; StringBuffer sb = new StringBuffer(); @@ -400,22 +453,52 @@ public class GLProfile { return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl); } - private static final String getGLImplBaseClassName(String profileImpl) { - if ( GL4bc.equals(profileImpl) || - GL4.equals(profileImpl) || - GL3bc.equals(profileImpl) || - GL3.equals(profileImpl) || - GL2.equals(profileImpl) ) { - return "com.jogamp.opengl.impl.gl4.GL4bc"; - } else if(GL2ES12.equals(profileImpl)) { - return "com.jogamp.opengl.impl.gl2es12.GL2ES12"; - } else if(GLES1.equals(profileImpl) || GL2ES1.equals(profileImpl)) { - return "com.jogamp.opengl.impl.es1.GLES1"; - } else if(GLES2.equals(profileImpl) || GL2ES2.equals(profileImpl)) { - return "com.jogamp.opengl.impl.es2.GLES2"; - } else { - throw new GLException("unsupported profile \"" + profileImpl + "\""); + /** @return {@link javax.media.nativewindow.NativeWindowFactory#isAWTAvailable()} and + JOGL's AWT part */ + public static boolean isAWTAvailable() { return isAWTAvailable; } + + public static String getGLTypeName(int type) { + switch (type) { + case GL.GL_UNSIGNED_BYTE: + return "GL_UNSIGNED_BYTE"; + case GL.GL_BYTE: + return "GL_BYTE"; + case GL.GL_UNSIGNED_SHORT: + return "GL_UNSIGNED_SHORT"; + case GL.GL_SHORT: + return "GL_SHORT"; + case GL.GL_FLOAT: + return "GL_FLOAT"; + case GL.GL_FIXED: + return "GL_FIXED"; + case javax.media.opengl.GL2ES2.GL_INT: + return "GL_INT"; + case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT: + return "GL_UNSIGNED_INT"; + case javax.media.opengl.GL2.GL_DOUBLE: + return "GL_DOUBLE"; + case javax.media.opengl.GL2.GL_2_BYTES: + return "GL_2_BYTES"; + case javax.media.opengl.GL2.GL_3_BYTES: + return "GL_3_BYTES"; + case javax.media.opengl.GL2.GL_4_BYTES: + return "GL_4_BYTES"; + } + return null; + } + + public static String getGLArrayName(int array) { + switch(array) { + case GLPointerFunc.GL_VERTEX_ARRAY: + return "GL_VERTEX_ARRAY"; + case GLPointerFunc.GL_NORMAL_ARRAY: + return "GL_NORMAL_ARRAY"; + case GLPointerFunc.GL_COLOR_ARRAY: + return "GL_COLOR_ARRAY"; + case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: + return "GL_TEXTURE_COORD_ARRAY"; } + return null; } public final String getGLImplBaseClassName() { @@ -830,6 +913,10 @@ public class GLProfile { return "GLProfile[" + profile + "/" + profileImpl + "]"; } + static { + JVMUtil.initSingleton(); + } + // The intersection between desktop OpenGL and the union of the OpenGL ES profiles // This is here only to avoid having separate GL2ES1Impl and GL2ES2Impl classes private static final String GL2ES12 = "GL2ES12"; @@ -852,6 +939,12 @@ public class GLProfile { /** All GLProfiles */ private static /*final*/ HashMap/*<String, GLProfile>*/ mappedProfiles; + static boolean initialized = false; + + // Shutdown hook mechanism for the factory + private static boolean factoryShutdownHookRegistered = false; + private static Thread factoryShutdownHook = null; + /** * Tries the profiles implementation and native libraries. * Throws an GLException if no profile could be found at all. @@ -988,58 +1081,22 @@ public class GLProfile { } } - static { - JVMUtil.initSingleton(); - } - - static boolean initialized = false; - - /** - * Static one time initialization of JOGL. - * <p> - * Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br> - * You may issue the call in your main function.<br> - * In case applications are able to initialize JOGL before any other UI action,<br> - * they shall invoke this method with <code>firstUIActionOnProcess=true</code> and benefit from fast native multithreading support on all platforms if possible.</P> - * <P> - * RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL may not be able to initialize JOGL - * before the first UI action.<br> - * In such case you shall invoke this method with <code>firstUIActionOnProcess=false</code>.<br> - * On some platforms, notably X11 with AWT usage, JOGL will utilize special locking mechanisms which may slow down your - * application.</P> - * <P> - * Remark: NEWT is currently not affected by this behavior, ie always uses native multithreading.</P> - * <P> - * However, in case this method is not invoked, hence GLProfile is not initialized explicitly by the user,<br> - * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}, etc, will initialize with <code>firstUIActionOnProcess=false</code>,<br> - * hence without the possibility to enable native multithreading.<br> - * This is not the recommended way, since it may has a performance impact, but it allows you to run code without explicit initialization.</P> - * <P> - * In case no explicit initialization was invoked and the implicit initialization didn't happen,<br> - * you may encounter the following exception: - * <pre> - * javax.media.opengl.GLException: No default profile available - * </pre></P> - * - * @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program, - * otherwise <code>false</code>. - */ - public static synchronized void initSingleton(final boolean firstUIActionOnProcess) { - if(!initialized) { - initialized = true; - // run the whole static initialization privileged to speed up, - // since this skips checking further access - AccessController.doPrivileged(new PrivilegedAction() { - public Object run() { - initProfiles(firstUIActionOnProcess); - return null; - } - }); - - if(null==defaultGLProfile) { - throw new GLException("No profile available: "+array2String(GL_PROFILE_LIST_ALL)+", "+glAvailabilityToString()); - } + private static synchronized void registerFactoryShutdownHook() { + if (factoryShutdownHookRegistered) { + return; } + factoryShutdownHook = new Thread(new Runnable() { + public void run() { + GLDrawableFactory.shutdown(); + } + }); + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + Runtime.getRuntime().addShutdownHook(factoryShutdownHook); + return null; + } + }); + factoryShutdownHookRegistered = true; } private static void validateInitialization() { @@ -1064,6 +1121,16 @@ public class GLProfile { return msg.toString(); } + private static final void glAvailabilityToString(StringBuffer sb, int major, int profile) { + String str = GLContext.getGLVersionAvailable(major, profile); + if(null==str) { + throw new GLException("Internal Error"); + } + sb.append("["); + sb.append(str); + sb.append("]"); + } + private static HashMap computeProfileMap() { defaultGLProfile=null; HashMap/*<String, GLProfile>*/ _mappedProfiles = new HashMap(GL_PROFILE_LIST_ALL.length); @@ -1091,6 +1158,24 @@ public class GLProfile { return _mappedProfiles; } + private static final String getGLImplBaseClassName(String profileImpl) { + if ( GL4bc.equals(profileImpl) || + GL4.equals(profileImpl) || + GL3bc.equals(profileImpl) || + GL3.equals(profileImpl) || + GL2.equals(profileImpl) ) { + return "com.jogamp.opengl.impl.gl4.GL4bc"; + } else if(GL2ES12.equals(profileImpl)) { + return "com.jogamp.opengl.impl.gl2es12.GL2ES12"; + } else if(GLES1.equals(profileImpl) || GL2ES1.equals(profileImpl)) { + return "com.jogamp.opengl.impl.es1.GLES1"; + } else if(GLES2.equals(profileImpl) || GL2ES2.equals(profileImpl)) { + return "com.jogamp.opengl.impl.es2.GLES2"; + } else { + throw new GLException("unsupported profile \"" + profileImpl + "\""); + } + } + /** * Returns the profile implementation */ @@ -1149,54 +1234,6 @@ public class GLProfile { return null; } - /** @return {@link javax.media.nativewindow.NativeWindowFactory#isAWTAvailable()} and - JOGL's AWT part */ - public static boolean isAWTAvailable() { return isAWTAvailable; } - - public static String getGLTypeName(int type) { - switch (type) { - case GL.GL_UNSIGNED_BYTE: - return "GL_UNSIGNED_BYTE"; - case GL.GL_BYTE: - return "GL_BYTE"; - case GL.GL_UNSIGNED_SHORT: - return "GL_UNSIGNED_SHORT"; - case GL.GL_SHORT: - return "GL_SHORT"; - case GL.GL_FLOAT: - return "GL_FLOAT"; - case GL.GL_FIXED: - return "GL_FIXED"; - case javax.media.opengl.GL2ES2.GL_INT: - return "GL_INT"; - case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT: - return "GL_UNSIGNED_INT"; - case javax.media.opengl.GL2.GL_DOUBLE: - return "GL_DOUBLE"; - case javax.media.opengl.GL2.GL_2_BYTES: - return "GL_2_BYTES"; - case javax.media.opengl.GL2.GL_3_BYTES: - return "GL_3_BYTES"; - case javax.media.opengl.GL2.GL_4_BYTES: - return "GL_4_BYTES"; - } - return null; - } - - public static String getGLArrayName(int array) { - switch(array) { - case GLPointerFunc.GL_VERTEX_ARRAY: - return "GL_VERTEX_ARRAY"; - case GLPointerFunc.GL_NORMAL_ARRAY: - return "GL_NORMAL_ARRAY"; - case GLPointerFunc.GL_COLOR_ARRAY: - return "GL_COLOR_ARRAY"; - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - return "GL_TEXTURE_COORD_ARRAY"; - } - return null; - } - private GLProfile(String profile, String profileImpl) { this.profile = profile; this.profileImpl = profileImpl; |