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-/**
- * Copyright 2013 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package com.jogamp.opengl;
-
-import com.jogamp.opengl.GLRendererQuirks;
-
-/**
- * Adds capabilities to set a shared {@link GLContext} directly or via an {@link GLAutoDrawable}.
- * <p>
- * Sharing of server-side OpenGL objects such as buffer objects, e.g. VBOs,
- * and textures among OpenGL contexts is supported with this interface.
- * </p>
- * <p>
- * A <i>master</i> {@link GLContext} is the {@link GLContext} which is created first.
- * Subsequent shared {@link GLContext} w/ the <i>master</i> are referred as <i>slave</i> {@link GLContext}.
- * </p>
- * <p>
- * Implementations of this interface control the <i>slave's</i> {@link GLContext} and {@link GLAutoDrawable} realization,
- * i.e. the <i>slave</i> {@link GLAutoDrawable} will not be realized before their associated <i>master</i>.
- * </p>
- * <p>
- * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID}
- * or {@link GLCapabilitiesImmutable caps} across the shared {@link GLDrawable}s will yield best compatibility.
- * </p>
- * <h5><a name="lifecycle">Lifecycle Considerations</a></h5>
- * <p>
- * After shared objects are created on the <i>master</i>, the OpenGL pipeline
- * might need to be synchronized w/ the <i>slaves</i>, e.g. via {@link GL#glFinish()}.
- * At least this has been experienced w/ OSX 10.9.
- * </p>
- * <p>
- * In general, destroying a <i>master</i> {@link GLContext} before their shared <i>slaves</i>
- * shall be permissible, i.e. the OpenGL driver needs to handle pending destruction of shared resources.
- * This is confirmed to work properly on most platform/driver combinations,
- * see unit test <code>com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT3</code> and similar.
- * </p>
- * <p>
- * However, to avoid scenarios with buggy drivers, users <i>may not</i> destroy the
- * <i>master</i> {@link GLContext} before its shared <i>slave</i> {@link GLContext} instances
- * <i>as long as they are using them</i>.<br>
- * Otherwise the OpenGL driver may crash w/ SIGSEGV, due to using already destroyed shared resources,
- * if not handling the pending destruction of the latter!<br>
- * Either proper lifecycle synchronization is implemented, e.g. by notifying the <i>slaves</i> about the loss of the shared resources,
- * <i>or</i> the <i>slaves</i> validate whether the resources are still valid.
- * </p>
- * <p>
- * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(com.jogamp.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy}
- * {@link GLDrawable} and it's {@link GLContext} as the <i>master</i> of all shared <i>slave</i> {@link GLContext}.
- * Since this <i>dummy instance</i> does not depend on any native windowing system, it can be controlled easily w/o being <i>in sight</i>.<br>
- * Below code creates a {@link GLAutoDrawable} based on a <i>dummy GLDrawable</i>:
- * <pre>
- // GLProfile and GLCapabilities should be equal across all shared GL drawable/context.
- final GLCapabilitiesImmutable caps = ... ;
- final GLProfile glp = caps.getGLProfile();
- ..
- final boolean createNewDevice = true; // use 'own' display device!
- final GLAutoDrawable sharedDrawable = GLDrawableFactory.getFactory(glp).createDummyAutoDrawable(null, createNewDevice, caps, null);
- sharedDrawable.display(); // triggers GLContext object creation and native realization.
- ...
- // Later a shared 'slave' can be created e.g.:
- GLWindow glad = GLWindow.create(caps); // or any other GLAutoDrawable supporting GLSharedContextSetter
- glad.setSharedAutoDrawable(sharedDrawable);
- glad.addGLEventListener(..);
- glad.setVisible(true); // GLWindow creation ..
- * </pre>
- * </p>
- * <h5><a name="synchronization">GL Object Synchronization</a></h5>
- * <p>
- * Usually synchronization of shared GL objects should not be required, if the shared GL objects
- * are created and immutable before concurrent usage.
- * </p>
- * <p>
- * However, using drivers exposing {@link GLRendererQuirks#NeedSharedObjectSync} always
- * require the user to synchronize access of shared GL objects.
- * </p>
- * <p>
- * Synchronization can be avoided if accessing the shared GL objects
- * exclusively via a queue or {@link com.jogamp.common.util.Ringbuffer Ringbuffer}, see GLMediaPlayerImpl as an example.
- * </p>
- * </p>
- * <h5><a name="driverissues">Known Driver Issues</a></h5>
- * <h7><a name="intelmesa">Intel's Mesa >= 9.1.2 Backend for [Sandybridge/Ivybridge] on GNU/Linux</a></h7>
- * <p>
- * <pre>
- * Error: 'intel_do_flush_locked: No such file or directory'
- * JogAmp: https://jogamp.org/bugzilla/show_bug.cgi?id=873
- * freedesktop.org: https://bugs.freedesktop.org/show_bug.cgi?id=41736#c8
- * </pre>
- * Shared context seems not to be supported w/ lock-free bound X11 display connections
- * per OpenGL drawable/context. The error message above is thrown in this case.
- * Hence the driver bug renders shared context use w/ JOGL impossible.
- * </p>
- * <h7><a name="hisilicon">Hisilicon's Immersion.16 on Android</a></h7>
- * <p>
- * We failed to create a shared ES2 context on another thread.
- * </p>
- */
-public interface GLSharedContextSetter extends GLAutoDrawable {
- /**
- * Specifies an {@link GLContext OpenGL context}, which shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}.
- * <p>
- * Since the {@link GLDrawable drawable} and {@link GLContext context} is created
- * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization}
- * this method shall be called beforehand to have any effect.
- * </p>
- * <p>
- * A set <i>sharedContext</i> will block context creation, i.e. {@link GLAutoDrawable#initialization GLAutoDrawable initialization},
- * as long it is not {@link GLContext#isCreated() created natively}.
- * </p>
- * <p>
- * The <i>preferred method</i> of assigning a <i>shared context</i> is
- * to {@link #setSharedAutoDrawable(GLAutoDrawable) set the shared GLAutoDrawable},
- * since this method also takes the {@link GLEventListener}
- * {@link GLAutoDrawable#areAllGLEventListenerInitialized() initialization into account}.
- * </p>
- * <p>
- * See <a href="#lifecycle">Lifecycle Considerations</a>.
- * </p>
- *
- * @param sharedContext The OpenGL context to be shared by this {@link GLAutoDrawable}'s {@link GLContext}.
- * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext}
- * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set,
- * the given sharedContext is null or equal to this {@link GLAutoDrawable}'s context.
- * @see #setSharedAutoDrawable(GLAutoDrawable)
- */
- void setSharedContext(GLContext sharedContext) throws IllegalStateException;
-
- /**
- * Specifies an {@link GLAutoDrawable}, which {@link GLContext OpenGL context} shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}.
- * <p>
- * Since the {@link GLDrawable drawable} and {@link GLContext context} is created
- * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization}
- * this method shall be called beforehand to have any effect.
- * </p>
- * <p>
- * A set <i>sharedAutoDrawable</i> will block context creation, i.e. <a href="GLAutoDrawable.html#initialization">initialization</a>
- * as long it's
- * <ul>
- * <li>{@link GLContext} is <code>null</code>, or</li>
- * <li>{@link GLContext} has not been {@link GLContext#isCreated() created natively}, or</li>
- * <li>{@link GLEventListener} are <i>not</i> {@link GLAutoDrawable#areAllGLEventListenerInitialized() completely initialized}</li>
- * </ul>
- * </p>
- * <p>
- * See <a href="#lifecycle">Lifecycle Considerations</a>.
- * </p>
- *
- * @param sharedContext The GLAutoDrawable, which OpenGL context shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}.
- * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext}
- * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set,
- * the given sharedAutoDrawable is null or equal to this GLAutoDrawable.
- * @see #setSharedContext(GLContext)
- */
- void setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable) throws IllegalStateException;
-}