diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java index b8aef126b..852ebcaa7 100644 --- a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java +++ b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java @@ -26,7 +26,7 @@ * or implied, of JogAmp Community. */ -package javax.media.opengl; +package com.jogamp.opengl; import com.jogamp.opengl.GLRendererQuirks; @@ -45,7 +45,7 @@ import com.jogamp.opengl.GLRendererQuirks; * i.e. the <i>slave</i> {@link GLAutoDrawable} will not be realized before their associated <i>master</i>. * </p> * <p> - * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(javax.media.nativewindow.VisualIDHolder.VIDType) visual ID} + * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID} * or {@link GLCapabilitiesImmutable caps} across the shared {@link GLDrawable}s will yield best compatibility. * </p> * <h5><a name="lifecycle">Lifecycle Considerations</a></h5> @@ -70,7 +70,7 @@ import com.jogamp.opengl.GLRendererQuirks; * <i>or</i> the <i>slaves</i> validate whether the resources are still valid. * </p> * <p> - * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(javax.media.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy} + * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(com.jogamp.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy} * {@link GLDrawable} and it's {@link GLContext} as the <i>master</i> of all shared <i>slave</i> {@link GLContext}. * Since this <i>dummy instance</i> does not depend on any native windowing system, it can be controlled easily w/o being <i>in sight</i>.<br> * Below code creates a {@link GLAutoDrawable} based on a <i>dummy GLDrawable</i>: |