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-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java18
-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java10
3 files changed, 15 insertions, 15 deletions
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
index 9fee0a2e2..b4d788329 100644
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
@@ -58,18 +58,18 @@ public interface GLMatrixFunc {
* which is the same behavior than the native JOGL GL impl
*/
public void glGetFloatv(int pname, java.nio.FloatBuffer params);
-
+
/**
* Copy the named matrix to the given storage at offset.
* @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX}
* @param params storage
* @param params_offset storage offset
- */
+ */
public void glGetFloatv(int pname, float[] params, int params_offset);
-
+
/**
* glGetIntegerv
- * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode
+ * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode
* @param params the FloatBuffer's position remains unchanged
* which is the same behavior than the native JOGL GL impl
*/
@@ -89,7 +89,7 @@ public interface GLMatrixFunc {
* </p>
*/
public void glPushMatrix();
-
+
/**
* Pop the current matrix from it's stack.
* @see #glPushMatrix()
@@ -97,19 +97,19 @@ public interface GLMatrixFunc {
public void glPopMatrix();
/**
- * Load the current matrix with the identity matrix
+ * Load the current matrix with the identity matrix
*/
public void glLoadIdentity() ;
/**
- * Load the current matrix w/ the provided one.
+ * Load the current matrix w/ the provided one.
* @param params the FloatBuffer's position remains unchanged,
* which is the same behavior than the native JOGL GL impl
*/
- public void glLoadMatrixf(java.nio.FloatBuffer m) ;
+ public void glLoadMatrixf(java.nio.FloatBuffer m) ;
/**
* Load the current matrix w/ the provided one.
- */
+ */
public void glLoadMatrixf(float[] m, int m_offset);
/**
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
index 786835f4d..4aff24b36 100644
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
+++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
@@ -31,7 +31,7 @@ package javax.media.opengl.fixedfunc;
import javax.media.opengl.*;
-public interface GLPointerFunc {
+public interface GLPointerFunc {
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_NORMAL_ARRAY = 0x8075;
public static final int GL_COLOR_ARRAY = 0x8076;
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java
index 79ec38e0c..9bd644223 100644
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java
+++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java
@@ -28,7 +28,7 @@
package javax.media.opengl.fixedfunc;
-public class GLPointerFuncUtil {
+public class GLPointerFuncUtil {
public static final String mgl_Vertex = "mgl_Vertex";
public static final String mgl_Normal = "mgl_Normal";
public static final String mgl_Color = "mgl_Color";
@@ -37,16 +37,16 @@ public class GLPointerFuncUtil {
/**
* @param glArrayIndex the fixed function array index
- * @return default fixed function array name
+ * @return default fixed function array name
*/
public static String getPredefinedArrayIndexName(int glArrayIndex) {
return getPredefinedArrayIndexName(glArrayIndex, -1);
}
-
+
/**
* @param glArrayIndex the fixed function array index
- * @param multiTexCoordIndex index for multiTexCoordIndex
- * @return default fixed function array name
+ * @param multiTexCoordIndex index for multiTexCoordIndex
+ * @return default fixed function array name
*/
public static String getPredefinedArrayIndexName(int glArrayIndex, int multiTexCoordIndex) {
switch(glArrayIndex) {