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-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java54
1 files changed, 21 insertions, 33 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 1e10dc9a6..513ccd101 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -101,29 +101,29 @@ public class GLProfile {
/**
* Static initialization of JOGL.
+ *
* <p>
- * The parameter <code>firstUIActionOnProcess</code> has an impact on concurrent locking,<br>
- * see {@link javax.media.nativewindow.NativeWindowFactory#initSingleton(boolean) NativeWindowFactory.initSingleton(firstUIActionOnProcess)}.
+ * This method shall not need to be called for other reasons than having a defined initialization sequence.
* </p>
- * <p>
- * Applications using this method may place it's call before any other UI invocation
- * in the <code>main class</code>'s static block or within the <code>main function</code>.
- * In such case, applications may pass <code>firstUIActionOnProcess=true</code> to use native toolkit locking.</P>
- * <P>
- * RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL are not be able to initialize JOGL
- * before the first UI action.
- * In such case you shall pass <code>firstUIActionOnProcess=false</code>.</P>
+ *
* <P>
* In case this method is not invoked, GLProfile is initialized implicit by
- * the first call to {@link #getDefault()}, {@link #get(java.lang.String)} passing <code>firstUIActionOnProcess=false</code>.
+ * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}.
* <P>
- *
- * @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program,
- * otherwise <code>false</code>.
*
- * @deprecated Use {@link #initSingleton()}. This method is subject to be removed in future versions of JOGL.
+ * <p>
+ * To initialize JOGL at startup ASAP, this method may be invoked in the <i>main class</i>'s
+ * static initializer block, in the <i>static main() method</i> or in the <i>Applet init() method</i>.
+ * </p>
+ *
+ * <p>
+ * Since JOGL's initialization is complex and involves multi threading, it is <b>not</b> recommended
+ * to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed
+ * on the AWT EDT, invoke this method outside the AWT EDT - see above.
+ * </p>
+ *
*/
- public static void initSingleton(final boolean firstUIActionOnProcess) {
+ public static void initSingleton() {
final boolean justInitialized;
initLock.lock();
try {
@@ -131,7 +131,7 @@ public class GLProfile {
initialized = true;
justInitialized = true;
if(DEBUG) {
- System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName());
+ System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName());
Thread.dumpStack();
}
@@ -171,7 +171,7 @@ public class GLProfile {
}
JNILibLoaderBase.addNativeJarLibs(classesFromJavaJars, "-all", new String[] { "-noawt", "-mobile", "-core" } );
}
- initProfilesForDefaultDevices(firstUIActionOnProcess);
+ initProfilesForDefaultDevices();
return null;
}
});
@@ -189,17 +189,6 @@ public class GLProfile {
}
/**
- * Static initialization of JOGL.
- *
- * <p>
- * This method shall not need to be called for other reasons than having a defined initialization sequence.
- * </p>
- */
- public static void initSingleton() {
- GLProfile.initSingleton(false);
- }
-
- /**
* Trigger eager initialization of GLProfiles for the given device,
* in case it isn't done yet.
*
@@ -1411,11 +1400,10 @@ public class GLProfile {
/**
* Tries the profiles implementation and native libraries.
*/
- private static void initProfilesForDefaultDevices(boolean firstUIActionOnProcess) {
- NativeWindowFactory.initSingleton(firstUIActionOnProcess);
+ private static void initProfilesForDefaultDevices() {
+ NativeWindowFactory.initSingleton();
if(DEBUG) {
- System.err.println("GLProfile.init firstUIActionOnProcess: "+ firstUIActionOnProcess
- + ", thread: " + Thread.currentThread().getName());
+ System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName());
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
System.err.println(NativeWindowVersion.getInstance());